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Forum: Rome: Total War Hosted Modifications

Find all hosted community mods focusing on Rome: Total war and its Expansions.

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  1. Released Mods Threads / Posts  Last Post

    Mods which have a major release, including open beta's.

  2. Pre-Roman Threads / Posts  Last Post

    Rome: Total War & BI Modifications

  3. Aristeia is a vision of the trojan war era and is based on the famous story from the epic cycle from which the Iliad has secured its place among the most important works in western literature. Aristeia attempts to be an enjoyable stylised representation of the trojan war faithful to its depiction in archaic literature and early classical pottery.

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    • Threads: 190
    • Posts: 3,256
  4. The B.C. Series is a set of mods focusing on the Hellenistic and early roman republic era, spanning from Alexanders campaigns over the diadochi and tarentine to the Punic wars. It features many new factions like the Samnites, the Etruscans, the Mauryan Empire, the Aetolian League or the Indo-Greek Empires.

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    • Threads: 28
    • Posts: 1,114

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  5. "Hegemonia city states is a complete modification of Rome: Total War based on BI. The mod is dedicated to Hellenic history and the wars of the Hellenic people from late 6th century to the Peloponnesian wars.

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    • Threads: 618
    • Posts: 17,631

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  6. Relive the campaigns of Alexander the Great; Become Darius and defend your empire from the Greeks; Take control of a faction and forge your own path to greatness.

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    • Threads: 89
    • Posts: 1,005
  7. This project focuses on the rise of the Achaemenid Persian Dynasty, from 559 to 490 BC, and how it became the greatest empire the world had yet known, forging an empire stretching from Greece to Afghanistan, and from Scythia down to Nubia.

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    • Threads: 547
    • Posts: 8,685
  8. The Greek Wars is a mod based on the group story of the same name in the .Com’s Fan Fiction section. The map is restricted to southern Greece and there are 11 factions.

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    • Threads: 96
    • Posts: 1,495

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  9. THS is an advancement of an earlier mod, Pyrrhic Victory, and focuses now more on the fragmented states that arose after Alexander's Empire broke apart after his death. It includes complete re-skins, new factions, UI's, reworked campaign map, faction banners/symbols...

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    • Threads: 42
    • Posts: 1,287

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  10. Based on bronze age Greece with units inspired by the movie 'Troy' this mod depicts the time of the trojan wars and civil wars within Greece. It Includes 19 factions, each of which has a large unique unit roster.

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    • Threads: 377
    • Posts: 4,886
  11. Inspired by the legend of Leonidas and the brave 300. You can control a 'Spartan' led Greek alliance in a war to liberate Greece, or bring the children of Hellas to heel leading the dark forces of the Persian Empire!

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    • Threads: 69
    • Posts: 1,715
  12. Roman Timeframe Threads / Posts  Last Post

    Rome: Total War & BI Modifications

  13. Amazon: Total War

    (1 Viewing)

    Amazon: Total War is a mod and a tribute to the ancient matriarchal equestrian societies. The ancient horses are mostly 12 hands high (48" or 120cm), this facet gives women unfair advantages as cavalry soldiers due to their lighter body weight and more petite frame. The mod is about how small but mobile forces with stand-off capabilities can defeat large conventional field armies even on the battlefields of antiquity. Mod is based on anthropological theses and latest archaeological data about the Amazons with numerous features quite unlike other me-too Greco-Roman mods.

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    • Threads: 99
    • Posts: 3,532
  14. Total Conversion which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on a big map and with an ruthless AI on the battlefield. It includes many new units and ideas from members of the TW community.

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    • Threads: 208
    • Posts: 1,430
  15. An Italian made major mod that includes reskins for all factions and numerous other improvements to the game.

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    • Threads: 178
    • Posts: 2,968
  16. CATW is set on a pivotal time frame for many powers of the time. The gameplay is enhanced by powerful and specific mini-factions on the huge, revamped mundus magnus map, colossal AOR and rosters and the lush environment of RS2.

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    • Threads: 64
    • Posts: 1,737
  17. DarthMod (DM)

    (2 Viewing)

    This mod uses unique ideas and greatly accepted techniques for a competitive AI behavior especially in the tactical battlefield. With the contribution of many great skinners, it evolutes to a true enhancement of RTW vanilla version game.

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    • Threads: 958
    • Posts: 9,059
  18. This mod gives depth and accuracy to Diadochi factions, focusing on the era between the rise and fall of the successor states around 305 BC - 147 BC. Introducing two main campaigns, 279 BC and 305 BC. A strive for impeccable unit and AI balance, while delivering the ultimate RTW gameplay experience is the aim of this mod. Based on DimeBagHo's legendary XGM 3.

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    • Threads: 446
    • Posts: 8,789
  19. This Trivium project is designed to be the definitive full conversion historical modification project for the global RTW community.

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    • Threads: 6,182
    • Posts: 69,255
  20. Extended Cultures is a modification of RTW designed to bring a richer gameplay experience through expansion of factions' cultural identities.

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    • Threads: 411
    • Posts: 13,060
  21. This mod aims to give the Greek factions the same sort of depth that the Roman factions have in vanilla RTW.

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    • Threads: 2,046
    • Posts: 42,440
  22. The FRRE team are the proud creators of a series of mods set in the Roman transition from a republic to an empire featuring historical accuracy and innovative scripting. Mods include 77BC:Twilight of the Republic (all factions mods set at the dying Republic), The First Triumvirate (Roman centered mod on the life of the Triumvirs) and 58BC: Caesar Imperator! (Caesar only mod with heavy scripting and historical missions) plus other works in progress.

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    • Threads: 386
    • Posts: 5,036
  23. This mod is dedicated to recreating the conquest of Hispania by the powers of the mediterranean sea and his fights against the natives of Iberia in the period beetwen the 270 B.C and 16 B.C. Total conversion, with new factions, new units, new campaig

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    • Threads: 163
    • Posts: 2,083

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  24. INVASIO BARBARORVM is a series of mods focusing on the late Roman Empire, spanning from the crisis of the Third century to the so-called fall of Rome. It currently features RESTITVTOR ORBIS, SOMNIVM APOSTATAE IVLIANI, FLAGELLVM DEI, and VLTRA GLORIAM ROMAE.

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    • Threads: 2,547
    • Posts: 55,437
  25. This mod aim first and foremost to enhance the gameplay and look of RTW without radically changing the underlying system. Featuring work by myself and artists such as Webbird and Warpsite, it also features night battles for the campaign

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    • Threads: 558
    • Posts: 7,401

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  26. Rome Total History is the latest mod for RTW, offering incredible historic detail. Based on a beautiful new map with historic borders and roads, as well as numerous islands and mountain passes, it has 36 playable factions or sub-factions and 196 rebel factions. The family trees are accurate reproductions of historic dynasties with over 1000 historic figures, including any favorite you like. Many additional units and buildings offer new possibilities, and 100 land bridges guarantee challenging computer performance, while 200 real historic events add color and depth to your imagination.

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    • Threads: 33
    • Posts: 828
  27. Paeninsula Italica is a historical mod, with the time frame of 338-222 B.C., and with aims to recreate the great struggles for the supremacy of Italy.

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    • Threads: 158
    • Posts: 3,895

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  28. Res Bellicae is a mod focusing on the 600 years between 530 b.c.e. and 108 c.e., featuring three campaigns covering the Greek wars against Persia, Rome's rise to power in the Italian peninsula, and an imperial campaign seeing the roman expansion in the world, along with a lot of reforms, new skins, new music and buildings for all factions and never seen before game scripts.

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    • Threads: 130
    • Posts: 2,603
  29. Res Gestae: Total War

    (1 Viewing)

    A modification for Rome Total War starting at the beginning of the Second Punic War and taking Rome to the height of her Imperial glory! It aims to improve graphics, historical authenticity and gameplay equally as well as being well-balanced.

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    • Threads: 333
    • Posts: 4,606

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  30. Roma Surrectum

    (8 Viewing)

    Roma Surrectum (meaning "Rome Arises") is a complete remake of the game, both graphically and in its gameplay. Improvements include a new economic system with hundreds of new buildings, an accurate and graphically improved campaign map, massively upgraded battlefield environments with more realistic custom-built vegetation, new factions, 28 unique Roman legions, and over 500 highly detailed and more historically accurate units.

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    • Threads: 9,957
    • Posts: 205,241
  31. Roma Vicit means Rome conquered. It's a complete conversion of the RTW engine, proving new units, building, traits, ancillaries and many more things. Also, the mod providing playable sea battles for the first time for the RTW engine.

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    • Threads: 34
    • Posts: 734

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  32. Here you will find a whole forum section dedicated to the mod that will make RTW more realistic.

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    • Threads: 6,220
    • Posts: 87,335
  33. The Republic! A rising power to be feared by all. The Romani war machine has stained the Italic peninsular with blood and now turns it's gaze upon the riches of Karthadastim. Long held treaties are torn to shreds, the dogs of war unleashed! Play as the Romani, Karthadastim or Syrakousai in the war for 'Sicilia'.

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    • Threads: 15
    • Posts: 303
  34. SPQR is a total modification for R:TW. The changes encompass all areas of gameplay with added focus on the Roman military machine and the system of recruitment and training of both pre-Marian units and Legions. Special care has been given to the battlefield experience which features the longest battle times of probably any existing mod making tactics an essential component of the game. Definitely not for people accustomed to blitzkrieg tactics both on the battle map and the campaign map.

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    • Threads: 3,131
    • Posts: 45,999

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  35. Can you be the dynamic leader who takes Sparta to its full potential?

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    • Threads: 128
    • Posts: 3,498
  36. Created by Vlad, a unique experience with many re-texured units and historical units, a complete conversion of Rome:Total War, focusing on the balance of fun, uniqueness, units and accuracy!

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    • Threads: 99
    • Posts: 2,518

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  37. Post-Roman Timeframe Threads / Posts  Last Post

    Rome: Total War & BI Modifications

  38. A barbarian Invasion mod- the mod focuses on Northern Gaul and Britain staring date 481 AD and it will end in the VIIIth or late VIIth century.

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    • Threads: 339
    • Posts: 4,171

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  39. Chivalry I TW, once started as the Medieval 1 TW multiplayer mod on RomeTW, is the original and famous total conversion of the RomeTW engine: simulating the High Middleage of Anno Domini 1072 to 1222 - the making of the mod will lead you into a very immersive and challenging campaign experience, a design and gameplay with its complete unique style, while keeping partly the Medieval 1 TW atmosphere. Playable with BI 1.6 or with RTW 1.5.

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    • Threads: 843
    • Posts: 12,228
  40. The crusader total war is focusing on the medieval times of warfare.

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    • Threads: 154
    • Posts: 2,042
  41. 'European Wars' - a mod which takes us in 18th century century. It is an age of 'Empire: Total War' which was announced long time ago. There are 2 developing versions of this mod: for 'Rome: Total War' and 'Empire: Total War'.

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    • Threads: 250
    • Posts: 7,493

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  42. It is AD 1066 and the forces of King Harold of England and Duke William of Normandy have met at Hastings to do battle for the Crown of England. The fate of Britain now lies in your hands...

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    • Threads: 79
    • Posts: 813

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  43. Rome Medieval is a modification for RTW 1.5, it is a full conversion for RTW,focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continues to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great medieval armies to glory.

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    • Threads: 638
    • Posts: 9,864

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  44. Starting in 476 a.d., based on Rio's IBFD, with 7 new factions, it is focused on the western half of the empire. Play as Julius Nepos and return the glory of the empire or with Odovacer build up a new romano-barbarian empire!

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    • Threads: 48
    • Posts: 638
  45. Viking Invasion II aims to recreate the campaign of the cult-status MTW: Viking Invasion on the Rome BI engine. It sticks closely to the original campaign, only making changes to correct large inaccuracies, to improve gameplay and comply with the new engine. "This is about as good a Christmas present as the Total War community could hope for" - PCGamer, February 2009

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    • Threads: 175
    • Posts: 3,047

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  46. Fantasy Threads / Posts  Last Post

    Rome: Total War & BI Modifications

  47. The rise of the satanic nation of magog. Set in the dark ages this fantasy mod will give players a chance to battle with or against the forces of evil, Factions include; Four Christian, Islam and the Buddhist warriors of the Shambhala. RELEASED!

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    • Threads: 91
    • Posts: 1,455
  48. Vampyre vs Lycan vs Human, a fantasy mod based on a titanic struggle between the night breed's, Three brothers bound by a dark and ancient bloodline clash in a war of destiny. **RELEASED**

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    • Threads: 91
    • Posts: 1,270
  49. The Fourth Age: Total War is a full-conversion & fully modfoldered modification for Rome: Total War - Barbarian Invasion 1.6. Inspired solely by the written works of J.R.R. Tolkien, it seeks to reflect both the spirit and lore of Middle-earth as Tolkien saw it. The Fourth Age: Total War is fully stable, feature-rich, innovative, thoroughly balanced, and conforms to the highest standards of both graphical and coding quality.

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    • Threads: 748
    • Posts: 14,607

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  50. LOTR-TW is a Total Conversion for Alexander TW based on The Lord of the Rings trilogy, focused to recreate the epic battles seen in the movies.

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    • Threads: 336
    • Posts: 5,854
  51. Description; A mod recreating the Warhammer fantasy universe for Rome; Total War 1.5.

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    • Threads: 100
    • Posts: 914
  52. Others Threads / Posts  Last Post

    Rome: Total War & BI Modifications

  53. This mod is a remake of Shogun: Total War, and will focus on XVI century Medieval Japan's clan wars.

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    • Threads: 141
    • Posts: 1,816

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  54. One of the most extensively overhauled and most eagerly awaited Total War mod, focusing in the Napoleonic warfare. Made by the Lordz

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    • Threads: 424
    • Posts: 5,462
  55. Ogniem i Mieczem (With Fire And Sword) is a major modification focused on events which took place in Eastern and Central Europe in the XVI-XVII centuries.

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    • Threads: 119
    • Posts: 2,003
  56. Ran no Jidai (BI)

    (1 Viewing)

    This project is designed to be the definitive full conversion historical modification project for the global RTW community to bring back to origins that made great the TW series , SHOGUN total war.

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    • Threads: 380
    • Posts: 10,149

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  57. Mods In Development Threads / Posts  Last Post

    Mods that are in the development stage, should the status of your mod change with a release please inform the administration.

  58. Rome has fallen! Who will rise now?

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    • Threads: 150
    • Posts: 3,869

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  59. A mod focusing on the growth and rise of the great Assyrian Empire.

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    • Threads: 12
    • Posts: 217

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  60. Silmarillion: Total War is a total conversion for Rome: Total War - Alexander, sets in the First Age of Middle-Earth, covering Beleriand and parts of Middle-Earth.

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    • Threads: 17
    • Posts: 890
  61. The year is 615 BC and the once glorious Assyrian Empire is dying, but not yet dead. The Oriental Empires are just about to rise, but in this time of chaos and the verge of war, could you lead your Kingdom to the Imperial Ambition?

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    • Threads: 15
    • Posts: 554

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  62. A mod focused entirely on the Punic wars between Carthage and Rome, from 280 BC to 146 BC.

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    • Threads: 25
    • Posts: 302
  63. Dare to challenge the greatest nations in the era of their rise; or save their greatness from decline. This is the year 270 BC and mankind is again at war...

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    • Threads: 71
    • Posts: 9,963

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  64. Mod starts in Dark Age 840 when Ludwig the Frankish emperor dies, covers the Viking times, with a map from Scandinavia to Sahara. So even the farest Viking raids can take place. End time of mod will be early Medieval after the Norman conquers of Britain had taken.

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    • Threads: 66
    • Posts: 1,376

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  65. It is a imaginary mod in English and French for RTW v 1.5 with some real base real with liberties on legendary Island of Platon and on its various wars in particular that against the Mediterranean world, against the former ancient peoples of the Mesoamerica (Maya and Olmecs) and the Scandinavian tribes (The War of the North). The campaign takes place in 1550.

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    • Threads: 7
    • Posts: 435

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