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Threads 1 to 18 of 18

Forum: Campaign Map Modifications

Here you can find all possible modifications that you can see on Warhammer II's strategic campaign map, from simple tweaks with turn or build times to character modification of their traits and any strat map related visual or mechanics.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Announcements from Mods & Hosted Mods (Warhammer II CMM)

    Started by Frunk, September 28, 2017 07:58 AM
    • Replies: 7
    • Views: 3,057
    May 09, 2018, 06:48 PM Go to last post
  3.   Normal Threads  

  1. Vampire LL mods

    Started by Elyrioth, May 07, 2018 08:15 AM
    • Replies: 0
    • Views: 659
    May 07, 2018, 08:15 AM Go to last post
  2. Campaign Recruitment Events

    Started by Commissar Caligula_, April 13, 2018 09:44 AM
    • Replies: 2
    • Views: 1,489
    April 21, 2018, 04:34 AM Go to last post
  3. Agent movement range

    Started by nastavious, February 10, 2018 08:57 PM
    • Replies: 5
    • Views: 792
    February 11, 2018, 08:16 PM Go to last post
  4. Naggarond Recolor (Black/Gold & Black/Red/Gold)

    Started by khatmar, October 01, 2017 06:01 AM
    2 Pages
    1 2
    • Replies: 25
    • Views: 6,483
    November 18, 2017, 05:45 PM Go to last post
  5. Home Region Move Bonus & Provincial Roads

    Started by Dresden, September 28, 2017 03:25 PM
    • Replies: 15
    • Views: 5,708
    October 26, 2017, 08:13 PM Go to last post
  6. Diplomatic Options - Vassal, Liberate and Confederate

    Started by Dresden, October 03, 2017 09:38 PM
    • Replies: 7
    • Views: 4,006
    October 26, 2017, 08:12 PM Go to last post
  7. Icon10 Lord Perhaps's Realistic Army Build

    Started by Lord Somewhere Out In Space, October 13, 2017 06:13 AM
    balance, campaign, less elite, recruitment, total war warhammer 2
    • Replies: 2
    • Views: 1,588
    October 15, 2017, 04:38 PM Go to last post
  8. SKAVEN UI

    Started by Semper Fidelis, September 30, 2017 07:57 AM
    • Replies: 2
    • Views: 2,411
    October 15, 2017, 07:40 AM Go to last post
  9. Skaven Food Mod - Very Devious Planning (+5 food)

    Started by Manifesto, October 03, 2017 07:06 AM
    • Replies: 3
    • Views: 1,644
    October 08, 2017, 12:28 AM Go to last post
  10. Recruit anywhere

    Started by SadisticPlatypi, October 03, 2017 04:41 PM
    • Replies: 2
    • Views: 1,457
    October 05, 2017, 08:45 PM Go to last post
  11. No Climate Penalty

    Started by remanemporor, October 02, 2017 04:24 AM
    • Replies: 1
    • Views: 3,668
    October 05, 2017, 06:39 PM Go to last post
  12. One-Turn Building.

    Started by Lord Zarmack, October 05, 2017 01:28 PM
    • Replies: 0
    • Views: 714
    October 05, 2017, 01:28 PM Go to last post
  13. Aversion No More

    Started by deficom, October 03, 2017 07:54 AM
    • Replies: 5
    • Views: 2,165
    October 05, 2017, 11:07 AM Go to last post
  14. No more % upkeep increase for additional lords

    Started by SadisticPlatypi, October 03, 2017 04:29 PM
    • Replies: 5
    • Views: 2,803
    October 05, 2017, 06:48 AM Go to last post
  15. One Turn Recruitment

    Started by Lord Zarmack, October 03, 2017 04:10 PM
    • Replies: 0
    • Views: 1,104
    October 03, 2017, 04:10 PM Go to last post
  16. Larger Unit Sizes & Overal Stat Re-Balance

    Started by Arcani 4 Ever, October 03, 2017 12:59 AM
    • Replies: 0
    • Views: 1,549
    October 03, 2017, 12:59 AM Go to last post
  17. No bonuses for normal AI

    Started by remanemporor, October 02, 2017 02:15 AM
    • Replies: 1
    • Views: 2,309
    October 02, 2017, 06:14 AM Go to last post

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