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Forum: Medieval II: Hosted Modifications

Find all hosted community mods focusing on Medieval II: Total War and its patches.

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  1. Anno Domini

    (3 Viewing)

    A mod being made by Shaba Wangy and Re Berengario

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    Forum Statistics:

    • Threads: 187
    • Posts: 2,483
  2. Bulgaria Total War's aim is to add a couple of new factions to the game (including Bulgaria) in a historically accurate manner, as well as to improve the overall gameplay-experience from the vanilla in a variety of other areas.

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    • Threads: 64
    • Posts: 992

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  3. Historical accuracy is the lynch pin of this project. We will attempt to make each faction's names list as period-authentic as possible. This is a TWC community project, so everyone at TWC is encouraged to help.

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    Forum Statistics:

    • Threads: 91
    • Posts: 1,613
  4. Clouds Across Europe

    (2 Viewing)

    This is a modification of MTWII with the purpose of enhancing the game, and aims to make the player enjoy the game more. Pursues high replay value.

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    Forum Statistics:

    • Threads: 351
    • Posts: 8,377
  5. A project which aims to provide Medieval Roman (Byzantine) units to players and modding teams that focus from 6th to 15th centuries...

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    Forum Statistics:

    • Threads: 101
    • Posts: 6,763
  6. DarthMod for M2TW

    (1 Viewing)

    Successor of the known series, its main target is to trace gameplay inconsistencies and destroy them using balance and AI techniques.

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    • Threads: 661
    • Posts: 8,221
  7. The purpose of the mod is to simulate the first English civil war. The main aim is to accurately represent the two main factions, their leaders, their commanders and their armies. The mod aims to provide a unique battlefield experience by representing 17th century warfare, something that no M2:TW mod team has so far achieved.

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    Forum Statistics:

    • Threads: 493
    • Posts: 6,506

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  8. Two main factions (France, England) and several satellite factions (Aragon, Burgundy, Flandres, HRE, Savoy, Wales) fight for supremacy in France and England. 2 turns per year, very large and beautiful map, over 120 regions.

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    Forum Statistics:

    • Threads: 102
    • Posts: 1,580
  9. Medieval Classic is a mod aimed to bring back features from Medieval 1 Total War into Medieval 2. It also is aimed at bringing back the purely dark medieval atmosphere that medieval 1 had.

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    Forum Statistics:

    • Threads: 54
    • Posts: 424
  10. The goal of the mod is to make conversions that could make the original game more diverse and more playable. Besides that, the mod does not cause any important changes in the map and the main settings.

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    Forum Statistics:

    • Threads: 34
    • Posts: 404

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  11. Renaissance Total War is a mod that will be set in the renaissance era, which is following the medieval ages. It will combine historic accuracy with a fun and dynamic campaign map and gameplay. It will feature new factions, new units, and a new battle system which will focus on pikes, halberds, guns, artillery, and "evolved knights"

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    Forum Statistics:

    • Threads: 210
    • Posts: 2,881
  12. Sinuhets modifications for M2TW.

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    • Threads: 41
    • Posts: 193

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  13. The Long Road

    (1 Viewing)

    The Long Road is geared toward an epic style campaign with a total of 900 turns and a large map with many provinces. It targets a balance between realism and gameplay. Targets a challenging campaign that is not tediously difficult.

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    Forum Statistics:

    • Threads: 1,000
    • Posts: 12,436
  14. The native speech mod project. A project that aims to provide the players of M2TW with voice packs (one language at a time) designed individually for (more or less) every faction in the game.

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    Forum Statistics:

    • Threads: 126
    • Posts: 2,513
  15. Ultimate AI

    (1 Viewing)

    A mod aimed at improving the campaign ai, diplomacy and alliances in M2TW

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    Forum Statistics:

    • Threads: 143
    • Posts: 3,134

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