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Forum: Total War: Attila Hosted Modifications

Find all Hosted Modifications for Total War: Attila here.

Sub-Forums Threads / Posts  Last Post

  1. "Ancient Empires" is an overhaul project for both Rome 2 and Attila that will provide the player with a historically authentic and strategically challenging experience from the First Punic War through to ~100CE with a series of mini-campaigns as well as a rebalanced Grand Campaign.

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    Forum Statistics:

    • Threads: 336
    • Posts: 10,207
  2. Dedicated to Improved Campaign AI behaviour

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    Forum Statistics:

    • Threads: 26
    • Posts: 2,483
  3. Europa Perdita aims to provide in-depth gameplay with a host of changes and additions, bringing the epic scale of campaigns, the complexity of governments, the role of religions, and the horror of battles to your experience.

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    Forum Statistics:

    • Threads: 48
    • Posts: 734
  4. A complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The mod is brought to you by the team who created Constantine: Rise of Christianity for Rome 2 and utilizes many similar resources and concepts as that mod in order to fully flesh out Attila: Total War.

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    Forum Statistics:

    • Threads: 244
    • Posts: 3,277
  5. MPERIA ET BARBARI is a historical focused mod with realistic changes to the basic game based on historical sources, where all cultures are treated on an equal level. It includes extensive changes to the basic game to improve campaign and battle game play. The mod will give the player a more diverse gaming experience, while trying to increase the overall pleasure of playing Attila Total War.

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    Forum Statistics:

    • Threads: 19
    • Posts: 154
  6. A Digital Historical Reconstruction, in this case the world of late antiquity, abbreviated DHRLAs. From politics, wars of conquest, geography, religion, the development of ancient technologies, trade and to interpersonal relationships!

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    Forum Statistics:

    • Threads: 12
    • Posts: 384
  7. A Total Modification for both Campaign and Battles in total war Attila : grand campaign, Kingdoms of Westeros will bring you a unique experience that will satisfy and Game Of Thrones show watcher, ASOIF Book readers and visually appeal to any medieval fans. Set during the wars of the five kings the kingdoms of Westeros mod allows players to play as a multitude of factions

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    Forum Statistics:

    • Threads: 9
    • Posts: 70
  8. KLAssurbanipal would like to change completely units from this game to more historical. It will be a full pack of all cultures from Attila. He has worked on historical sources. You will find here lots of new helmets, shields, clothes and armors. It's a good mod for supporters of diversity.

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    Forum Statistics:

    • Threads: 11
    • Posts: 187
  9. A series of mini mods that users can mix and match to create their own custom game experience

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    Forum Statistics:

    • Threads: 67
    • Posts: 818
  10. Complete game overhaul mod which follows all patterns of previous Radious Mods

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    Forum Statistics:

    • Threads: 385
    • Posts: 8,478
  11. Aimed to provide a better vanilla game play experience

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    Forum Statistics:

    • Threads: 9
    • Posts: 141
  12. The Dark Ages Series totally overhaul the Grand Campaign and all DLC Campaigns in order to tell the story of how Europe survived and then rose up out of the Dark Ages.

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    Forum Statistics:

    • Threads: 20
    • Posts: 798
  13. A collection of mods created for Attila - historical battles, graphic improvements, new units and more

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    Forum Statistics:

    • Threads: 21
    • Posts: 1,574
  14. Tuskmod aims to improve diversity, and balance in Attila through the expansion of existing mechanics to create something still relatively recognizable, but more wild, unpredictable, and challenging. It also aims to be fairly modular, with several submods which allow players to customize and enhance battles however they choose.

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    Forum Statistics:

    • Threads: 28
    • Posts: 447
  15. XAI is a thorough balancing and fixing of the Attila campaign, battle AI and other and elements. XAI's other goal is to be a core improvement base mod, designed in modular fashion so that you can play or mod the game exactly the way you want.

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    Forum Statistics:

    • Threads: 21
    • Posts: 284
  16. Mods in Development Threads / Posts  Last Post

    Mods in the development stage. If the status of your mod changes with a release, please inform the administration.

  17. Medieval Kingdoms Total War is an epic mod transforming the game to the setting of the 1200s. Play as dozens of historically accurate factions from the Kingdom of England to the Ayyubid Sultanate, Kingdom of Portugal to Kievan Rus and everything in between! Taking cues from the great mods of Medieval 2, MKTW plans to bring the Medieval world to life like never seen before!

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    Forum Statistics:

    • Threads: 392
    • Posts: 15,639
  18. Seven Kingdoms: Total War is a complete faction and unit overhaul based on and inspired by A Song of Ice and Fire / Game of Thrones. The mod strives to accurately recreate and depict all major land forces of the Seven Kingdoms of Westeros using equipment, uniforms, and general aesthetics from the series.

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    Forum Statistics:

    • Threads: 19
    • Posts: 305
  19. Total War: Karling is an overhaul modification that brings to life the struggles of the early 8th century, leading up to infamous Battle of Tours. This includes bringing to life the various characters that made up this battlefield. This mod will explore the conflicts of kings, religion, tradition, and the rise and fall of kingdoms.

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    Forum Statistics:

    • Threads: 15
    • Posts: 406
  20. An epic overhaul based on "The Lord of the Rings". An enthralling campaign with place in Middle-Earth and great detailed units, represented by the Total War: Attila graphics engine, will overwhelm every "LotR"-fan. - "One Ring to rule them all."

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    Forum Statistics:

    • Threads: 203
    • Posts: 7,932

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