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Threads 101 to 120 of 155

Forum: Vae Victis (VV)

Vae Victis is working hard to give every faction great and small the most historical unit roster possible. This overhaul has rebuilt all unit and equipment stats, overhauled battle and campaign mechanics, and much more. Our vision focuses on realism and historical accuracy. (formerly released as Magnar Mod)

Sub-Forums Threads / Posts  Last Post

  1. Imperium Aquilarum is designed to give players the most historically accurate, realistic gaming experience possible with the Rome 2 game engine

    Forum Actions:

    Forum Statistics:

    • Threads: 14
    • Posts: 731
  2. Overhaul of Rome 2 with a focus on realism and historical accuracy.

    Forum Actions:

    Forum Statistics:

    • Threads: 71
    • Posts: 2,360
  1.   Sticky Threads  

  2. Sticky Thread Sticky: Next Update v1.0 beta - info leaks and sneak peaks

    Started by Magnar, October 28, 2014 04:08 PM
    15 Pages
    1 2 3 4 5 6 7 8 9 10 ... 15
    • Replies: 287
    • Views: 101,537
    December 26, 2017, 01:20 PM Go to last post
  3. Icon13 Sticky Thread Sticky: Bugs & Feedback

    Started by General George S. Patton, October 23, 2014 05:30 PM
    16 Pages
    1 2 3 4 5 6 7 8 9 10 ... 16
    • Replies: 307
    • Views: 64,462
    October 08, 2017, 05:13 AM Go to last post
  4. Icon1 Sticky Thread Sticky: Team and Credits

    Started by General George S. Patton, October 23, 2014 05:30 PM
    • Replies: 10
    • Views: 8,939
    August 17, 2017, 04:13 PM Go to last post
  5. Icon14 Sticky Thread Sticky: Downloads & Installation

    Started by General George S. Patton, October 23, 2014 05:31 PM
    4 Pages
    1 2 3 4
    2014, rtw2
    • Replies: 75
    • Views: 63,822
    August 05, 2017, 09:15 PM Go to last post
  6. Icon6 Sticky Thread Sticky: Vae Victis - Main Discussion Thread

    Started by Magnar, October 28, 2014 02:55 PM
    3 Pages
    1 2 3
    • Replies: 41
    • Views: 31,908
    August 05, 2017, 01:24 AM Go to last post
  7. Sticky Thread Sticky: Mod Information Index

    Started by Roach, October 28, 2014 11:23 AM
    2 Pages
    1 2
    • Replies: 29
    • Views: 36,631
    October 23, 2015, 03:25 PM Go to last post
  8. Icon14 Sticky Thread Sticky: Mod Media

    Started by General George S. Patton, October 23, 2014 05:29 PM
    2 Pages
    1 2
    • Replies: 30
    • Views: 19,736
    September 24, 2015, 03:31 AM Go to last post
  9. Icon5 Sticky Thread Sticky: Dilectus - Join our Team

    Started by General George S. Patton, October 23, 2014 05:33 PM
    • Replies: 16
    • Views: 6,906
    September 08, 2015, 03:39 AM Go to last post
  10. Sticky Thread Sticky: Local Moderator Forum Rules

    Started by Gigantus, November 02, 2013 03:05 AM
    • Replies: 0
    • Views: 3,641
    November 02, 2013, 03:05 AM Go to last post
  11.   Normal Threads  

  1. Question about the AI - Their Recruitment Speed

    Started by Ragga, February 03, 2015 10:45 AM
    • Replies: 5
    • Views: 872
    February 04, 2015, 07:12 AM Go to last post
  2. Naval Combat + Breakthrough

    Started by Magnar, January 15, 2015 03:16 AM
    • Replies: 3
    • Views: 1,631
    February 02, 2015, 08:18 PM Go to last post
    • Replies: 20
    • Views: 3,234
    January 20, 2015, 03:55 PM Go to last post
  3. Trade Routes

    Started by Magnar, January 17, 2015 02:14 PM
    • Replies: 2
    • Views: 920
    January 18, 2015, 03:43 AM Go to last post
    • Replies: 1
    • Views: 875
    January 11, 2015, 02:08 AM Go to last post
  4. New Stuff for iberos

    Started by Miri82, September 10, 2014 07:47 AM
    3 Pages
    1 2 3
    • Replies: 55
    • Views: 15,685
    January 08, 2015, 02:26 AM Go to last post
  5. Poll Poll: The Silk Road?

    Started by Magnar, January 07, 2015 06:29 AM
    • Replies: 6
    • Views: 1,008
    January 07, 2015, 04:08 PM Go to last post
  6. Icon5 Vae Victis garrison help?

    Started by ApolloTheDragon, December 25, 2014 04:33 PM
    • Replies: 7
    • Views: 1,090
    January 03, 2015, 03:48 AM Go to last post
  7. Culture Overhaul

    Started by Phalangitis, December 15, 2014 07:56 AM
    • Replies: 9
    • Views: 2,257
    December 31, 2014, 12:00 AM Go to last post
  8. Compatible Mods

    Started by VikeKing, December 22, 2014 10:48 AM
    • Replies: 3
    • Views: 964
    December 24, 2014, 12:16 PM Go to last post
  9. Scripted Historical Generals

    Started by JohnChurchill, December 23, 2014 07:07 AM
    • Replies: 2
    • Views: 768
    December 23, 2014, 01:00 PM Go to last post
  10. Arabian teaser trailer!

    Started by Brivime, December 22, 2014 09:20 AM
    • Replies: 0
    • Views: 860
    December 22, 2014, 09:20 AM Go to last post
  11. AI recruitment builds VV

    Started by Balbor, December 19, 2014 11:04 AM
    • Replies: 0
    • Views: 751
    December 19, 2014, 11:04 AM Go to last post
  12. Recent Update

    Started by VikeKing, December 17, 2014 01:22 PM
    • Replies: 6
    • Views: 1,502
    December 17, 2014, 03:11 PM Go to last post
  13. New Faction Specific Campaign AI

    Started by Magnar, December 12, 2014 01:26 PM
    • Replies: 2
    • Views: 1,074
    December 12, 2014, 10:20 PM Go to last post
  14. v.60 - 601 , hotfix?

    Started by JohnChurchill, December 11, 2014 03:33 AM
    • Replies: 1
    • Views: 749
    December 11, 2014, 03:55 AM Go to last post
  15. Dynamic Unit Caps

    Started by Magnar, December 08, 2014 06:43 PM
    • Replies: 2
    • Views: 1,050
    December 09, 2014, 02:22 PM Go to last post
  16. How does VV differ from DEI?

    Started by AuburnAlumni, November 07, 2014 08:29 PM
    2 Pages
    1 2
    • Replies: 25
    • Views: 8,267
    December 05, 2014, 07:08 PM Go to last post
  17. Greek Cavalry

    Started by Balbor, November 10, 2014 05:44 PM
    • Replies: 2
    • Views: 1,379
    November 27, 2014, 07:03 AM Go to last post
    • Replies: 1
    • Views: 846
    November 26, 2014, 03:39 PM Go to last post

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