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Threads 1 to 20 of 73

Forum: The IWTE Project

The IWTE Project supports Blender/3dsMax via Collada (plus Milkshape for most functions), modelling of buildings, terrain, vegetation and battle/strat-map units. Animation and skeleton editing included. Plus conversion of dds/tga/texture files and miscellaneous functions.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: [Tool] IWTE - World editing - (General Discussion)

    Started by wilddog, January 09, 2010 01:44 PM
    168 Pages
    1 2 3 4 5 6 7 8 9 10 ... 168
    • Replies: 3,347
    • Views: 604,071
    January 02, 2024, 04:00 PM Go to last post
  3. Sticky Thread Sticky: IWTE - Character, Unit, Skeleton and Animation editing.

    Started by makanyane, December 03, 2020 10:10 AM
    • Replies: 10
    • Views: 1,916
    December 07, 2022, 06:49 PM Go to last post
  4. Sticky Thread Sticky: M2TW Battle Map Modding on the Wiki

    Started by makanyane, October 05, 2019 08:24 AM
    • Replies: 1
    • Views: 1,452
    July 24, 2020, 01:31 AM Go to last post
  5. Sticky Thread Sticky: Local Moderator Forum rules

    Started by Gigantus, May 01, 2014 03:37 AM
    • Replies: 0
    • Views: 2,393
    May 01, 2014, 03:37 AM Go to last post
  6.   Normal Threads  

  1. Icon4 IWTE -very strange problem.

    Started by Khevsur, January 02, 2024 04:04 PM
    • Replies: 1
    • Views: 276
    January 17, 2024, 07:21 AM Go to last post
  2. Battle map settlements varietion.

    Started by AnthoniusII, June 12, 2023 12:22 PM
    • Replies: 4
    • Views: 457
    July 18, 2023, 08:16 AM Go to last post
  3. IWTE doesn't load

    Started by Sin_, June 07, 2023 03:13 PM
    • Replies: 3
    • Views: 330
    June 08, 2023, 07:18 PM Go to last post
  4. Strat_map ship models question.

    Started by AnthoniusII, March 05, 2023 02:32 PM
    2 Pages
    1 2
    • Replies: 20
    • Views: 1,081
    March 17, 2023, 06:59 AM Go to last post
  5. Problem with PSFs

    Started by AnthoniusII, March 09, 2023 02:53 PM
    • Replies: 2
    • Views: 518
    March 10, 2023, 07:20 AM Go to last post
    • Replies: 2
    • Views: 289
    December 29, 2022, 02:15 AM Go to last post
  6. Diagonals problem and general Blender advice

    Started by Undead Martyr, December 06, 2022 02:22 PM
    • Replies: 0
    • Views: 187
    December 06, 2022, 02:22 PM Go to last post
    • Replies: 19
    • Views: 26,152
    December 05, 2022, 12:00 PM Go to last post
  7. [Tutorial] Editing worldterrain files (IWTE)

    Started by wilddog, August 28, 2011 04:54 AM
    5 Pages
    1 2 3 4 5
    • Replies: 83
    • Views: 21,857
    September 03, 2022, 12:29 AM Go to last post
  8. [Tool] Copying Settlement data to MS3D

    Started by Rorarii, August 20, 2022 05:18 AM
    • Replies: 0
    • Views: 319
    August 20, 2022, 05:18 AM Go to last post
    • Replies: 1
    • Views: 491
    July 21, 2022, 10:47 AM Go to last post
  9. Village on the battlefield

    Started by Le Pakul, May 25, 2022 11:42 AM
    • Replies: 1
    • Views: 357
    May 25, 2022, 02:26 PM Go to last post
  10. How can windows 10 edit CAS file?

    Started by yxyxy123, April 15, 2022 02:35 AM
    • Replies: 12
    • Views: 956
    April 17, 2022, 09:53 AM Go to last post
  11. Help create new models for map resources

    Started by Werety, April 09, 2022 12:51 PM
    • Replies: 2
    • Views: 408
    April 15, 2022, 05:44 AM Go to last post
  12. trees in settlement

    Started by Le Pakul, April 01, 2022 06:27 AM
    • Replies: 2
    • Views: 524
    April 11, 2022, 06:11 AM Go to last post
  13. [Tutorial] IWTE - Vegetation editing

    Started by makanyane, December 05, 2012 02:46 PM
    5 Pages
    1 2 3 4 5
    • Replies: 89
    • Views: 24,968
    March 18, 2022, 08:24 AM Go to last post
  14. Non-functional vegetation categories

    Started by MightyPotato, February 27, 2018 08:14 AM
    • Replies: 4
    • Views: 1,591
    December 29, 2021, 07:06 AM Go to last post
    • Replies: 15
    • Views: 1,746
    November 19, 2021, 04:04 AM Go to last post
    • Replies: 3
    • Views: 568
    November 03, 2021, 01:40 PM Go to last post

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