1. Announcement:
    The Final Voting Phase in the Scriptorium 2017 Writing Competition is here!
    Hader (If you have nothing to hide, the Inquisition will give you something to fear)
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Forum: The IWTE Project

The Integrated World Terrain Editor allows battle-map settlement, terrain & building editing using ms3d, also vegetation and geography.db editing, plus conversion options for static strat map models.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: [Tool] IWTE - World editing - (General Discussion)

    Started by wilddog, January 09, 2010 02:44 PM
    145 Pages
    1 2 3 4 5 6 7 8 9 10 ... 145
    • Replies: 2,883
    • Views: 290,573
    December 22, 2017, 11:17 AM Go to last post
  3. Sticky Thread Sticky: Local Moderator Forum rules

    Started by Gigantus, May 01, 2014 04:37 AM
    • Replies: 0
    • Views: 624
    May 01, 2014, 04:37 AM Go to last post
  4.   Normal Threads  

  1. [Tutorial] IWTE - Vegetation editing

    Started by makanyane, December 05, 2012 03:46 PM
    4 Pages
    1 2 3 4
    • Replies: 65
    • Views: 8,337
    Today, 04:59 AM Go to last post
  2. [Question] Custom generic settlements?

    Started by *Helios*, February 20, 2018 12:33 PM
    • Replies: 5
    • Views: 152
    Yesterday, 12:17 AM Go to last post
  3. [Question] Unique strat_map city models.

    Started by AnthoniusII, January 27, 2018 04:46 PM
    • Replies: 6
    • Views: 205
    February 04, 2018, 02:49 AM Go to last post
  4. [Question] What triggers the appearance of ambient buildings?

    Started by Geoffrey of Villehardouin, December 29, 2017 03:23 PM
    • Replies: 7
    • Views: 325
    January 11, 2018, 06:59 AM Go to last post
    • Replies: 2
    • Views: 122
    January 05, 2018, 03:40 PM Go to last post
    • Replies: 8
    • Views: 325
    December 07, 2017, 12:48 PM Go to last post
  5. [Tutorial] Editing worldterrain files (IWTE)

    Started by wilddog, August 28, 2011 05:54 AM
    3 Pages
    1 2 3
    • Replies: 55
    • Views: 8,831
    August 07, 2017, 02:09 AM Go to last post
  6. [Question] Extracting battlemap models / structures

    Started by Miscoozi, July 19, 2017 06:10 AM
    • Replies: 5
    • Views: 322
    August 04, 2017, 04:08 AM Go to last post
  7. [Tutorial] Hints and tips for milkshape for buildings with IWTE

    Started by makanyane, August 27, 2016 09:25 AM
    2 Pages
    1 2
    • Replies: 25
    • Views: 1,987
    June 03, 2017, 08:56 AM Go to last post
  8. [Question] A Couple of Questions

    Started by Arkay, May 02, 2017 03:20 PM
    • Replies: 2
    • Views: 393
    May 05, 2017, 10:10 AM Go to last post
  9. Icon4 [Question] Besieging current or former High & Silvan Elven settlements crashes my game??

    Started by ArnyTheHaze, April 19, 2017 07:53 AM
    2 Pages
    1 2
    • Replies: 21
    • Views: 1,110
    April 25, 2017, 08:45 AM Go to last post
  10. [Question] Road Textures Covering the Entire Battlemap

    Started by Arachir Galudirithon, April 15, 2017 03:04 AM
    • Replies: 2
    • Views: 365
    April 16, 2017, 04:31 AM Go to last post
  11. [Question] In search of help about some issues with settlements

    Started by rafmc1989, April 01, 2017 01:14 AM
    • Replies: 8
    • Views: 581
    April 02, 2017, 03:25 AM Go to last post
  12. [Tutorial] Re: Grass editing in vegetation.db

    Started by makanyane, December 05, 2012 03:49 PM
    • Replies: 18
    • Views: 2,007
    March 06, 2017, 01:03 PM Go to last post
    • Replies: 3
    • Views: 298
    March 01, 2017, 02:34 PM Go to last post
  13. [Question] Ambient settlements for a new culture

    Started by Hirundo, January 31, 2017 05:01 AM
    • Replies: 6
    • Views: 697
    February 04, 2017, 07:51 AM Go to last post
  14. Moved: [Linux] Custom settlement problem in Linux

    Started by Socrates1984, January 09, 2017 09:54 AM
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