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Threads 1 to 20 of 43

Forum: The IWTE Project

The Integrated World Terrain Editor allows battle-map settlement, terrain & building editing using ms3d, also vegetation and geography.db editing, plus conversion options for static strat map models.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: [Tool] IWTE - World editing - (General Discussion)

    Started by wilddog, January 09, 2010 01:44 PM
    150 Pages
    1 2 3 4 5 6 7 8 9 10 ... 150
    • Replies: 2,985
    • Views: 324,925
    March 09, 2019, 05:34 AM Go to last post
  3. Sticky Thread Sticky: Local Moderator Forum rules

    Started by Gigantus, May 01, 2014 03:37 AM
    • Replies: 0
    • Views: 714
    May 01, 2014, 03:37 AM Go to last post
  4.   Normal Threads  

  1. Campaign map in-depth editing

    Started by Sirlion, January 13, 2019 04:21 PM
    • Replies: 4
    • Views: 177
    February 06, 2019, 12:14 PM Go to last post
  2. Icon9 Using Forts models from one mod to another

    Started by Lusitanio, January 17, 2019 05:37 PM
    • Replies: 4
    • Views: 163
    January 23, 2019, 06:39 AM Go to last post
  3. [Tutorial] IWTE - Vegetation editing

    Started by makanyane, December 05, 2012 02:46 PM
    5 Pages
    1 2 3 4 5
    • Replies: 85
    • Views: 10,580
    January 18, 2019, 02:39 PM Go to last post
    • Replies: 9
    • Views: 4,165
    December 12, 2018, 08:13 AM Go to last post
  4. Animations

    Started by AriovistusSuebus, November 14, 2018 02:57 PM
    • Replies: 4
    • Views: 222
    November 15, 2018, 02:18 PM Go to last post
  5. How to?

    Started by Bantu Chieftain, October 30, 2018 03:54 PM
    • Replies: 3
    • Views: 191
    November 06, 2018, 02:17 AM Go to last post
  6. Unique strat_map city models.

    Started by AnthoniusII, January 27, 2018 03:46 PM
    2 Pages
    1 2
    • Replies: 21
    • Views: 929
    October 31, 2018, 05:00 AM Go to last post
  7. Not visible part of the model in game.

    Started by OBOROTEHb, October 12, 2018 01:16 PM
    • Replies: 9
    • Views: 338
    October 17, 2018, 07:39 AM Go to last post
  8. Trees Flickering

    Started by Arkay, October 11, 2018 09:45 AM
    • Replies: 4
    • Views: 228
    October 16, 2018, 01:08 PM Go to last post
  9. Medieval 2 Total War bug

    Started by The Master of Albion, March 28, 2018 01:56 PM
    • Replies: 5
    • Views: 289
    August 30, 2018, 10:23 AM Go to last post
  10. [Resolved] how to remove the obstruction of the path?

    Started by Jukoman, August 15, 2018 12:54 PM
    • Replies: 1
    • Views: 140
    August 15, 2018, 02:31 PM Go to last post
  11. Building Textures

    Started by Jukoman, August 13, 2018 03:40 PM
    • Replies: 2
    • Views: 205
    August 14, 2018, 02:34 PM Go to last post
    • Replies: 1
    • Views: 241
    May 12, 2018, 08:39 PM Go to last post
  12. Ambient Buildings

    Started by Arkay, April 08, 2018 01:30 PM
    • Replies: 1
    • Views: 284
    April 09, 2018, 07:50 AM Go to last post
  13. Icon9 wall damage animations

    Started by Nizam, March 28, 2018 12:32 PM
    fps drop, medieval 2, total war
    • Replies: 1
    • Views: 271
    March 28, 2018, 01:38 PM Go to last post
  14. Non-functional vegetation categories

    Started by MightyPotato, February 27, 2018 08:14 AM
    • Replies: 1
    • Views: 246
    February 27, 2018, 05:49 PM Go to last post
  15. Custom generic settlements?

    Started by *Helios*, February 20, 2018 11:33 AM
    • Replies: 5
    • Views: 408
    February 23, 2018, 11:17 PM Go to last post
    • Replies: 7
    • Views: 651
    January 11, 2018, 05:59 AM Go to last post

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