1. Announcement:
    The Final Voting Phase in the Scriptorium 2017 Writing Competition is here!
    Hader (If you have nothing to hide, the Inquisition will give you something to fear)
    February 18, 2018
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  2. February 04, 2018
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  3. Announcement:
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    Hader (If you have nothing to hide, the Inquisition will give you something to fear)
    April 11, 2017
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Threads 1 to 20 of 392

Forum: 3D Animation, Modeling and Graphics

Ask questions about modifying in-game animations, 3D modeling aspects of units and buildings & 2D graphics like unit icons, banners, flags, loading screens or any other Rome 2 artwork.

  1. Moved: No Mast Mod for Naval Battles?

    Started by Barkhorn1x, February 10, 2018 09:18 AM
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  2. Assembly Kit - Cinematic Skeleton?

    Started by Benjin, February 06, 2018 12:01 PM
    • Replies: 2
    • Views: 212
    February 10, 2018, 10:33 PM Go to last post
  3. Working Variant Editors

    Started by Paceinator, January 15, 2018 05:51 PM
    • Replies: 1
    • Views: 180
    February 10, 2018, 06:55 PM Go to last post
  4. How to Make Custom City Models

    Started by Paceinator, January 10, 2018 10:49 PM
    • Replies: 1
    • Views: 269
    January 13, 2018, 06:01 AM Go to last post
  5. Modifying appearance of generals?

    Started by Dutchwaffle, December 29, 2017 02:25 PM
    • Replies: 1
    • Views: 153
    January 03, 2018, 07:36 PM Go to last post
  6. Bug when editing variant meshes

    Started by Drakkarius, December 02, 2017 08:40 PM
    • Replies: 4
    • Views: 338
    January 03, 2018, 03:42 PM Go to last post
  7. Alternatives to 3Ds MAX exporter?

    Started by Magas of Cyrene, August 11, 2017 03:08 PM
    • Replies: 9
    • Views: 839
    December 26, 2017, 09:36 PM Go to last post
  8. Is it possible to add UI elements?

    Started by kpagcha, December 21, 2017 12:53 PM
    • Replies: 2
    • Views: 183
    December 23, 2017, 05:08 AM Go to last post
  9. Icon5 Rome II to 3Ds Max

    Started by GreenKing, December 03, 2017 06:09 PM
    • Replies: 2
    • Views: 309
    December 20, 2017, 10:38 AM Go to last post
  10. Importing animations from Attila to Rome

    Started by Janek, December 14, 2017 09:53 AM
    • Replies: 0
    • Views: 128
    December 14, 2017, 09:53 AM Go to last post
  11. Some findings about model's level of detail

    Started by ysl, January 09, 2014 01:41 PM
    3 Pages
    1 2 3
    • Replies: 46
    • Views: 8,982
    November 15, 2017, 02:21 PM Go to last post
  12. Editing rigid_model.

    Started by Biennius, November 13, 2017 09:53 PM
    • Replies: 0
    • Views: 156
    November 13, 2017, 09:53 PM Go to last post
  13. 3ds Max 2009 templates

    Started by The Master of Albion, November 01, 2017 04:25 AM
    • Replies: 0
    • Views: 170
    November 01, 2017, 04:25 AM Go to last post
    • Replies: 0
    • Views: 213
    September 24, 2017, 09:18 AM Go to last post
  14. Adding new textures - do I need to worry about LOD?

    Started by Magas of Cyrene, September 19, 2017 04:00 PM
    • Replies: 0
    • Views: 191
    September 19, 2017, 04:00 PM Go to last post
  15. 3D helmet model not showing properly in the game

    Started by Magas of Cyrene, September 10, 2017 11:46 AM
    • Replies: 0
    • Views: 248
    September 10, 2017, 11:46 AM Go to last post
  16. Opening other mods in TWeak Variant Editor

    Started by Lord Cheetah, November 04, 2014 06:10 AM
    • Replies: 2
    • Views: 727
    August 31, 2017, 04:41 PM Go to last post
  17. Check textures and winter textures

    Started by Abyssinian, August 30, 2017 08:21 AM
    • Replies: 0
    • Views: 142
    August 30, 2017, 08:21 AM Go to last post
  18. DIVIDE ET IMPERA ANIMATIONS

    Started by cancan69, August 15, 2017 11:53 AM
    • Replies: 0
    • Views: 343
    August 15, 2017, 11:53 AM Go to last post

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