1. May 08, 2018
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Threads 1 to 20 of 394

Forum: 3D Animation, Modeling and Graphics

Ask questions about modifying in-game animations, 3D modeling aspects of units and buildings & 2D graphics like unit icons, banners, flags, loading screens or any other Rome 2 artwork.

  1. 3D helmet model not showing properly in the game

    Started by Magas of Cyrene, September 10, 2017 10:46 AM
    • Replies: 2
    • Views: 308
    Today, 01:23 PM Go to last post
  2. Blood in battle

    Started by dgard20, March 20, 2018 04:51 PM
    • Replies: 1
    • Views: 229
    May 19, 2018, 01:32 PM Go to last post
  3. Variant Editor's filters stopped working

    Started by Magas of Cyrene, May 14, 2018 02:29 AM
    • Replies: 0
    • Views: 82
    May 14, 2018, 02:29 AM Go to last post
  4. Shield Texture (Variant) Limits?

    Started by Yumi, April 13, 2018 06:41 PM
    shield retexturing
    • Replies: 2
    • Views: 280
    April 19, 2018, 08:15 AM Go to last post
  5. Assembly Kit - Cinematic Skeleton?

    Started by Benjin, February 06, 2018 11:01 AM
    • Replies: 3
    • Views: 484
    February 22, 2018, 03:35 PM Go to last post
    • Replies: 2
    • Views: 199
    February 19, 2018, 09:47 AM Go to last post
  6. Working Variant Editors

    Started by Paceinator, January 15, 2018 04:51 PM
    • Replies: 1
    • Views: 279
    February 10, 2018, 05:55 PM Go to last post
  7. How to Make Custom City Models

    Started by Paceinator, January 10, 2018 09:49 PM
    • Replies: 1
    • Views: 331
    January 13, 2018, 05:01 AM Go to last post
  8. Modifying appearance of generals?

    Started by Dutchwaffle, December 29, 2017 01:25 PM
    • Replies: 1
    • Views: 207
    January 03, 2018, 06:36 PM Go to last post
  9. Bug when editing variant meshes

    Started by Drakkarius, December 02, 2017 07:40 PM
    • Replies: 4
    • Views: 403
    January 03, 2018, 02:42 PM Go to last post
  10. Alternatives to 3Ds MAX exporter?

    Started by Magas of Cyrene, August 11, 2017 02:08 PM
    • Replies: 9
    • Views: 1,024
    December 26, 2017, 08:36 PM Go to last post
  11. Is it possible to add UI elements?

    Started by kpagcha, December 21, 2017 11:53 AM
    • Replies: 2
    • Views: 227
    December 23, 2017, 04:08 AM Go to last post
  12. Icon5 Rome II to 3Ds Max

    Started by GreenKing, December 03, 2017 05:09 PM
    • Replies: 2
    • Views: 456
    December 20, 2017, 09:38 AM Go to last post
  13. Importing animations from Attila to Rome

    Started by Janek, December 14, 2017 08:53 AM
    • Replies: 0
    • Views: 182
    December 14, 2017, 08:53 AM Go to last post
  14. Some findings about model's level of detail

    Started by ysl, January 09, 2014 12:41 PM
    3 Pages
    1 2 3
    • Replies: 46
    • Views: 9,426
    November 15, 2017, 01:21 PM Go to last post
  15. Editing rigid_model.

    Started by Biennius, November 13, 2017 08:53 PM
    • Replies: 0
    • Views: 223
    November 13, 2017, 08:53 PM Go to last post
  16. 3ds Max 2009 templates

    Started by The Master of Albion, November 01, 2017 03:25 AM
    • Replies: 0
    • Views: 218
    November 01, 2017, 03:25 AM Go to last post
    • Replies: 0
    • Views: 262
    September 24, 2017, 08:18 AM Go to last post
  17. Adding new textures - do I need to worry about LOD?

    Started by Magas of Cyrene, September 19, 2017 03:00 PM
    • Replies: 0
    • Views: 243
    September 19, 2017, 03:00 PM Go to last post
  18. Opening other mods in TWeak Variant Editor

    Started by Lord Cheetah, November 04, 2014 05:10 AM
    • Replies: 2
    • Views: 867
    August 31, 2017, 03:41 PM Go to last post

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