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Threads 1 to 20 of 1164

Forum: WIPS, Ideas and Proposals

Here you can find mod proposals, ideas and non-hosted mods in progress for Total War: Rome 2.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Of thread prefixes and their morphology

    Started by Gigantus, March 04, 2015 10:57 PM
    • Replies: 0
    • Views: 1,662
    March 04, 2015, 10:57 PM Go to last post
  3. Sticky Thread Sticky: Announcements from Mods & Hosted Mods (Rome II WIPs)

    Started by Frunk, July 10, 2017 03:14 AM
    2 Pages
    1 2
    • Replies: 25
    • Views: 7,086
    July 26, 2020, 06:30 AM Go to last post
  4.   Normal Threads  

  1. Rome II total war SweetFX mod (beta version)

    Started by aztec, September 04, 2013 07:46 AM
    • Replies: 17
    • Views: 8,547
    September 05, 2013, 12:44 AM Go to last post
  2. [REQ] More, and More Interesting, Victory Conditions

    Started by Fluke, September 05, 2013 06:23 PM
    • Replies: 0
    • Views: 612
    September 05, 2013, 06:23 PM Go to last post
  3. Multiplayer Mod/Hotseat Mod

    Started by Rj11, September 05, 2013 02:23 AM
    • Replies: 5
    • Views: 8,714
    September 05, 2013, 08:23 PM Go to last post
  4. Coop AI turn speed

    Started by TacoLife, September 06, 2013 12:44 AM
    • Replies: 3
    • Views: 1,021
    September 06, 2013, 04:39 AM Go to last post
  5. Playable Factions mod + 2/4tpy

    Started by Tritus, September 05, 2013 09:12 PM
    • Replies: 3
    • Views: 1,768
    September 06, 2013, 05:07 AM Go to last post
  6. Icon12 [REQUEST] Galactic Imperial Aesthetics for Rome.

    Started by SargonTheDude, September 06, 2013 05:43 AM
    • Replies: 0
    • Views: 696
    September 06, 2013, 05:43 AM Go to last post
  7. Performance Optimization Mods Possible?

    Started by ma_251, September 06, 2013 08:35 AM
    • Replies: 2
    • Views: 982
    September 06, 2013, 09:26 AM Go to last post
  8. [Request] Remove clouds from campaign map

    Started by Frei, September 05, 2013 05:06 PM
    • Replies: 10
    • Views: 3,694
    September 06, 2013, 02:24 PM Go to last post
  9. [SUGGESTION] arcade mod

    Started by Meelis13, September 05, 2013 10:37 AM
    • Replies: 11
    • Views: 1,358
    September 06, 2013, 04:04 PM Go to last post
  10. Naval Combat Rebalance Mod

    Started by Lockcaps, September 06, 2013 04:05 PM
    • Replies: 0
    • Views: 528
    September 06, 2013, 04:05 PM Go to last post
  11. Clear Weather

    Started by Master Necromancer, September 06, 2013 04:32 PM
    • Replies: 2
    • Views: 495
    September 06, 2013, 06:32 PM Go to last post
  12. More than 3 units a turn?

    Started by kcchief207, September 05, 2013 06:38 PM
    • Replies: 6
    • Views: 1,606
    September 06, 2013, 09:49 PM Go to last post
  13. [Request] Turn Transport ships into paper mache

    Started by Cartras, September 06, 2013 10:31 PM
    • Replies: 3
    • Views: 766
    September 07, 2013, 01:04 AM Go to last post
  14. [Request] 1 Turn Buildings Mod

    Started by Averland's Finest, September 06, 2013 10:29 PM
    • Replies: 1
    • Views: 550
    September 07, 2013, 02:02 AM Go to last post
  15. Spartan Unit

    Started by Nams0169, September 06, 2013 05:11 PM
    • Replies: 2
    • Views: 1,283
    September 07, 2013, 03:18 AM Go to last post
    • Replies: 4
    • Views: 1,281
    September 07, 2013, 04:26 AM Go to last post
  16. Icon3 Ranged unit rebalance

    Started by h3xhun, September 07, 2013 05:45 AM
    • Replies: 0
    • Views: 490
    September 07, 2013, 05:45 AM Go to last post
  17. Changing banners colors, faction symbols.

    Started by kamikazee786, September 07, 2013 05:57 AM
    • Replies: 0
    • Views: 1,259
    September 07, 2013, 05:57 AM Go to last post

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