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Forum: Campaign Map Modifications

Here you can find all possible modifications that you can see on Rome 2's strategic campaign map, from simple tweaks with turn or build times to character modification of their traits and any strat map related visual or mechanics.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Announcements from Mods & Hosted Mods (Rome II CMM)

    Started by Frunk, July 10, 2017 04:13 AM
    • Replies: 7
    • Views: 845
    December 09, 2017, 04:45 AM Go to last post
  3.   Normal Threads  

  1. Banditry & Plagues from Empire Divided

    Started by Dresden, November 27, 2017 11:11 PM
    • Replies: 6
    • Views: 659
    Yesterday, 05:31 PM Go to last post
  2. Icon7 Traits, Talents and Toadies (TTT) - Character Overhaul Mod (Updated Nov 29)

    Started by Dresden, December 15, 2013 08:53 PM
    10 Pages
    1 2 3 4 5 6 7 8 9 10
    [2014 modding awards]
    • Replies: 181
    • Views: 76,970
    December 09, 2017, 07:21 PM Go to last post
  3. 2TPY & 4TPY Build, Research, Recruitment, Cost, Growth and Movement Mods v2.0 (Patch 17)

    Started by Dresden, October 04, 2013 09:21 PM
    21 Pages
    1 2 3 4 5 6 7 8 9 10 ... 21
    • Replies: 407
    • Views: 176,415
    December 09, 2017, 07:20 PM Go to last post
  4. Triple Unit Sizes mod for Latest DLC.

    Started by PROMETHEUS ts, December 07, 2017 06:20 AM
    • Replies: 2
    • Views: 143
    December 09, 2017, 06:05 AM Go to last post
  5. The Desert Nomadic Temple-Overhaul

    Started by Marcus_Iunius, July 30, 2017 12:06 AM
    • Replies: 2
    • Views: 1,437
    December 05, 2017, 08:53 PM Go to last post
  6. City Sack, Liberation and Diplomatic Options Mod v2.3

    Started by Dresden, September 29, 2013 02:43 PM
    13 Pages
    1 2 3 4 5 6 7 8 9 10 ... 13
    • Replies: 241
    • Views: 118,076
    December 02, 2017, 09:31 AM Go to last post
  7. Grand Campaign Shuffle II

    Started by RonBurgundy, December 30, 2014 01:41 AM
    [2014 modding awards]
    • Replies: 3
    • Views: 3,926
    November 24, 2017, 04:15 PM Go to last post
  8. Moar levies from Client States

    Started by wasd17, November 10, 2014 06:28 AM
    [2014 modding awards]
    • Replies: 13
    • Views: 5,596
    November 19, 2017, 05:23 PM Go to last post
  9. The AI accepts ALL offers

    Started by LucasMDL, October 15, 2017 06:49 PM
    • Replies: 3
    • Views: 830
    October 19, 2017, 01:20 PM Go to last post
  10. Mod that removes weather effects on campaign map?

    Started by sulan666, March 05, 2015 01:11 AM
    • Replies: 10
    • Views: 7,300
    September 13, 2017, 09:19 PM Go to last post
    • Replies: 140
    • Views: 87,840
    September 10, 2017, 10:10 AM Go to last post
  11. Training Site and City Centres for Minor Settlements

    Started by LevinS89, August 25, 2014 11:17 AM
    • Replies: 1
    • Views: 2,002
    August 06, 2017, 03:34 PM Go to last post
  12. Reduced AI agent usage

    Started by iRoygbiv, December 30, 2013 10:31 AM
    2 Pages
    1 2
    [2014 modding awards]
    • Replies: 26
    • Views: 11,355
    July 17, 2017, 06:05 PM Go to last post
  13. Bad Trails Removal Mod

    Started by Bad213Boy, February 04, 2014 02:27 PM
    [2014 modding awards]
    • Replies: 9
    • Views: 7,497
    July 10, 2017, 06:33 AM Go to last post
  14. Icon6 Garrison Fix

    Started by Viking1978, October 27, 2014 06:01 PM
    [2014 modding awards]
    • Replies: 2
    • Views: 3,722
    April 03, 2017, 02:33 AM Go to last post
  15. Transports only through ports! [TWC Exclusive!]

    Started by IlluminatiRex, September 23, 2014 10:00 PM
    2 Pages
    1 2
    • Replies: 31
    • Views: 14,130
    March 15, 2017, 12:34 PM Go to last post
  16. Poll Poll: Meaningful Resources

    Started by Xil0, October 24, 2013 09:56 PM
    14 Pages
    1 2 3 4 5 6 7 8 9 10 ... 14
    • Replies: 267
    • Views: 80,108
    March 07, 2017, 03:52 PM Go to last post

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