1. Announcement:
    New blood for TWC? You, perhaps?
    Dismounted Feudal Knight (my horse for a unicode)
    February 16, 2024
    Views:
    27,370
  2. Announcement:
    Want a Forum for your Mod?
    Hader (Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.)
    April 16, 2016
    Views:
    7,530
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Threads 181 to 200 of 206

Forum: Campaign Map Modifications

Here you can find all possible modifications that you can see on Attila's strategic campaign map, from simple tweaks with turn or build times to character modification of their traits and any strat map related visual or mechanics.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Announcements from Mods & Hosted Mods (Attila CMM)

    Started by Frunk, June 10, 2017 09:36 AM
    2 Pages
    1 2
    • Replies: 26
    • Views: 9,394
    June 06, 2020, 09:04 AM Go to last post
  3.   Normal Threads  

  1. More powerfull Huns through traits.

    Started by Kraut and Tea, March 15, 2015 10:27 PM
    • Replies: 4
    • Views: 2,813
    March 17, 2015, 04:01 AM Go to last post
  2. Hard recruitment

    Started by dmboss, March 10, 2015 07:33 PM
    • Replies: 4
    • Views: 2,236
    March 16, 2015, 08:20 PM Go to last post
  3. Less Christian Churches and less unit Upkeep mods

    Started by SirGerakul, March 10, 2015 10:46 AM
    • Replies: 6
    • Views: 2,850
    March 16, 2015, 10:21 AM Go to last post
  4. [MOD] Happy Clients

    Started by Theora, February 23, 2015 10:56 AM
    • Replies: 10
    • Views: 6,457
    March 15, 2015, 08:52 AM Go to last post
  5. Economy redone v0.1

    Started by Bombenlejher, March 14, 2015 11:29 AM
    • Replies: 1
    • Views: 1,200
    March 14, 2015, 08:09 PM Go to last post
  6. [MOD]Faster Resettlement

    Started by the_mango55, March 14, 2015 07:44 AM
    • Replies: 1
    • Views: 1,561
    March 14, 2015, 10:44 AM Go to last post
  7. [MOD] Legionaire' Better Water

    Started by Little Legionaire, February 28, 2015 04:10 PM
    2 Pages
    1 2
    • Replies: 20
    • Views: 10,476
    March 14, 2015, 09:26 AM Go to last post
    • Replies: 9
    • Views: 5,897
    March 11, 2015, 07:01 PM Go to last post
  8. Explaining the "Great Power" penalty and fixing it

    Started by masterofseppuku, February 23, 2015 09:20 PM
    2 Pages
    1 2
    • Replies: 23
    • Views: 24,327
    March 11, 2015, 04:55 PM Go to last post
    • Replies: 10
    • Views: 3,244
    March 09, 2015, 12:21 AM Go to last post
  9. Garrison/Fortified/Encampment bonus

    Started by Viking1978, March 07, 2015 04:49 AM
    • Replies: 2
    • Views: 3,176
    March 08, 2015, 04:16 PM Go to last post
    • Replies: 3
    • Views: 4,691
    March 05, 2015, 05:07 AM Go to last post
  10. Banners...

    Started by Viking1978, March 03, 2015 06:44 AM
    • Replies: 5
    • Views: 3,445
    March 04, 2015, 12:09 PM Go to last post
  11. [MOD] Reduced zone of control

    Started by the_mango55, March 01, 2015 05:04 PM
    • Replies: 1
    • Views: 1,215
    March 01, 2015, 06:16 PM Go to last post
  12. Faction Color Tweak

    Started by Bouncepass, March 01, 2015 11:04 AM
    • Replies: 0
    • Views: 1,130
    March 01, 2015, 11:04 AM Go to last post
  13. More Armies, Navies and Governors

    Started by 18Lama, March 01, 2015 03:34 AM
    • Replies: 0
    • Views: 1,914
    March 01, 2015, 03:34 AM Go to last post
  14. Agents recruitable at turn 1

    Started by Theora, February 28, 2015 02:10 PM
    • Replies: 1
    • Views: 578
    February 28, 2015, 02:19 PM Go to last post
  15. More rewarded missions

    Started by T-Duke, February 28, 2015 10:59 AM
    • Replies: 0
    • Views: 981
    February 28, 2015, 10:59 AM Go to last post
  16. [MOD] lower assassination chances

    Started by MrStobbart, February 28, 2015 06:37 AM
    • Replies: 0
    • Views: 668
    February 28, 2015, 06:37 AM Go to last post
  17. [MOD] Assassins no more

    Started by Sithrain, February 25, 2015 10:05 PM
    • Replies: 1
    • Views: 1,311
    February 26, 2015, 12:53 AM Go to last post

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