1. Announcement:
    TWC 2023 Member Awards are now live!
    Dismounted Feudal Knight (my horse for a unicode)
    April 22, 2024
    Views:
    201
  2. Announcement:
    New blood for TWC? You, perhaps?
    Dismounted Feudal Knight (my horse for a unicode)
    February 16, 2024
    Views:
    28,614
  3. Announcement:
    Want a Forum for your Mod?
    Hader (Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.)
    April 15, 2016
    Views:
    11,228
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Threads 41 to 60 of 485

Forum: Gameplay Tweaks

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Announcements from Mods & Hosted Mods (Empire GT)

    Started by Frunk, July 01, 2017 12:16 AM
    2 Pages
    1 2
    • Replies: 21
    • Views: 5,535
    August 31, 2022, 11:24 PM Go to last post
  3.   Normal Threads  

  1. [Proposal] Mod Links

    Started by zkarst5, September 15, 2018 01:32 PM
    • Replies: 0
    • Views: 2,361
    September 15, 2018, 01:32 PM Go to last post
  2. [Released] ETW Bourbon Naval

    Started by Dracula, May 10, 2013 04:54 PM
    2 Pages
    1 2
    • Replies: 35
    • Views: 21,508
    May 03, 2018, 08:38 AM Go to last post
  3. [Proposal] Possible to that units with rifles can have bayonets on? (Sorry if wrong thread)

    Started by Ghip, November 13, 2015 05:27 AM
    • Replies: 2
    • Views: 2,322
    March 28, 2018, 10:09 AM Go to last post
  4. [Released] Ceramic factory

    Started by Lordsith, March 12, 2012 12:22 AM
    • Replies: 14
    • Views: 8,681
    January 10, 2018, 11:03 PM Go to last post
  5. [Beta] No Clamour [Mk.II]

    Started by airlife, December 24, 2017 11:38 AM
    • Replies: 0
    • Views: 1,929
    December 24, 2017, 11:38 AM Go to last post
  6. [Released] Norway startpos mod.

    Started by Mr._ShaDow, February 11, 2010 02:50 PM
    • Replies: 15
    • Views: 10,370
    November 20, 2017, 09:22 AM Go to last post
  7. [Released] Naval Trade Routes Mod

    Started by Goutlard, March 02, 2014 08:27 AM
    • Replies: 8
    • Views: 11,231
    November 04, 2017, 09:08 PM Go to last post
  8. [Released] New agent for Global map

    Started by Lordsith, June 17, 2012 03:50 AM
    • Replies: 8
    • Views: 5,960
    August 10, 2017, 02:50 AM Go to last post
  9. [Beta] Sea Power Mod [In development]

    Started by PikeStance, January 19, 2016 01:42 AM
    • Replies: 5
    • Views: 6,256
    June 08, 2017, 06:31 AM Go to last post
  10. [Released] Battle map speed reduced 50% mod

    Started by SteveUK, April 02, 2009 08:42 PM
    3 Pages
    1 2 3
    • Replies: 55
    • Views: 25,085
    April 18, 2017, 04:40 AM Go to last post
  11. [Released] Developers Battle Camera:: --The ability to Look EVERYWHERE!!

    Started by Rsty Bloodnok, May 20, 2009 12:04 PM
    4 Pages
    1 2 3 4
    • Replies: 69
    • Views: 44,688
    March 26, 2017, 11:29 PM Go to last post
  12. [Released] Low upkeep mod ! NEW

    Started by Frank Garrett, September 25, 2016 09:15 AM
    • Replies: 9
    • Views: 4,559
    March 10, 2017, 04:33 AM Go to last post
  13. [Released] Modified Deployment Zones ETW v0.4 *updated 18 Aug 2012

    Started by Baron von Beer, March 16, 2010 03:22 PM
    • Replies: 11
    • Views: 17,954
    January 19, 2017, 07:21 PM Go to last post
  14. Poll Poll: [Released] New campaign map units movement range mod

    Started by p.jakub88, February 16, 2012 03:01 AM
    • Replies: 15
    • Views: 9,527
    January 02, 2017, 12:50 PM Go to last post
  15. [Released] [BUGS] Ottoman Total Overhaul by Goutlard Infantry

    Started by L1Mavrick, February 10, 2015 12:03 PM
    • Replies: 1
    • Views: 1,865
    December 07, 2016, 03:57 PM Go to last post
  16. [Proposal] Firing mechanism from Napoleon total war to ETW ?

    Started by emrhnkrpz, September 25, 2016 03:21 PM
    • Replies: 1
    • Views: 1,837
    September 27, 2016, 01:57 AM Go to last post
  17. [Released] No platoon fire/fire by file for empire v1.6

    Started by ss4rafi, June 23, 2011 12:32 PM
    • Replies: 15
    • Views: 15,562
    September 01, 2016, 07:05 AM Go to last post
  18. [Proposal] Is it, or is it not, possible to add a new mine to the map?

    Started by BraselC5048, August 30, 2016 04:05 PM
    • Replies: 0
    • Views: 880
    August 30, 2016, 04:05 PM Go to last post
    • Replies: 0
    • Views: 953
    August 20, 2016, 04:53 PM Go to last post

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