Find all hosted community mods designed to be played using Napoleon: Total War.
Mods which have a release, including open betas.
It has it all! Additional units, extra campaigns, 40 unit armies, and the usual AI you get from DarthMod series to play realistic Napoleonic battles as never before!
EIC is a gameplay overhaul mod which includes features such as a manpower and supply system, diseases and a unique diplomacy re-think. Added to this is an improved AI, naval and land combat overhauls, a wide range of submods and a simple to use launcher and installer!
The Great War is a total conversion project that brings WWI combat to NTW. We aim in the final sense to convert NTW to the utmost of our ability to a WW1 Total War game.
Khartum Zulu mod is a total conversion that allows players to live two colonial wars, from the British kingdom point of view or from the one of their enemies. In the late 19th century, you will play the Anglo Sudan war in 1884-1885 and the Anglo Zulu war in 1879.
The La montée de l'Empire mod is a historical focused mod that adds or changes aspects, functions and appearances of the game to get a better historical representation of the period. It also disables aspects and functions that are not part of the Napoleonic war period.
Napoleon Empire Realism aims to provide gameplay improvements as well as realism reflection on the NTW vanilla design. Diverse game aspects are and will be modified.
Napoleonic: Total War III is the latest Napoleonic modification developed by The Lordz Modding Collective (LMC), based on Creative Assembly’s latest title Napoleon: Total War. NTW3 is an in-depth modification and the result of 10 long months of development, providing the most historically accurate and breathtaking multiplayer experience to date.
Marshal Beale's Revolution Order of War sets NTW back to the ETW time period of that of the French Revolution. MB has changed every aspect of the game to give you a completely new gaming experience.
Comprehensive gameplay mod with new and modified campaigns, more playable factions with new missions, new units, rebalanced economics, an area of recruitment system, improved campaign AI and battle AI.
A group of scenario mods focusing on new more interesting campaign's starting positions, introducing new factions, plus Napoleon Total Factions mod.
Mods in the development stage. If the status of your mod changes with a release, please inform the administration.
Accurate and historical rosters and uniforms for all the factions, with evolution during the period when relevant. New AOR mechanism with local troops, in correct uniform and language. Initial focus on custom battles, with the aim to redo the whole campaign.
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