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Threads 101 to 120 of 1690

Forum: Extended Greek Mod (XGM)

This mod aims to give the Greek factions the same sort of depth that the Roman factions have in vanilla RTW.

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    • Threads: 120
    • Posts: 4,994
  2. Please use this forum for any sub mods of XGM.

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    • Threads: 85
    • Posts: 2,920
  3. Please report any bugs you find in XGM here.

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    • Threads: 163
    • Posts: 2,321
  4. Forum Actions:

    Forum Statistics:

    • Threads: 12
    • Posts: 212
  1.   Sticky Threads  

  2. Sticky Thread Sticky: Screenshots

    Started by DimeBagHo, February 18, 2006 08:03 AM
    25 Pages
    1 2 3 4 5 6 7 8 9 10 ... 25
    screenshot
    • Replies: 494
    • Views: 180,976
    January 28, 2016, 10:17 AM Go to last post
  3. Sticky Thread Sticky: Discussion and Announcements

    Started by DimeBagHo, March 19, 2005 12:39 PM
    175 Pages
    1 2 3 4 5 6 7 8 9 10 ... 175
    • Replies: 3,486
    • Views: 304,145
    September 16, 2015, 03:03 PM Go to last post
  4. Sticky Thread Sticky: Feature Requests

    Started by Zarax, February 18, 2006 02:41 AM
    116 Pages
    1 2 3 4 5 6 7 8 9 10 ... 116
    • Replies: 2,305
    • Views: 133,101
    May 21, 2015, 01:29 PM Go to last post
  5. Sticky Thread Sticky: XGM Players Around the World

    Started by A31kiwi, July 25, 2006 12:32 AM
    13 Pages
    1 2 3 4 5 6 7 8 9 10 ... 13
    • Replies: 257
    • Views: 46,142
    April 21, 2015, 01:44 AM Go to last post
  6. Sticky Thread Sticky: Unit proposals

    Started by Zarax, June 27, 2007 12:15 PM
    55 Pages
    1 2 3 4 5 6 7 8 9 10 ... 55
    • Replies: 1,083
    • Views: 126,176
    May 22, 2014, 06:40 AM Go to last post
  7. Sticky Thread Sticky: Force Diplomacy Tutorial

    Started by JWoods, February 24, 2007 08:12 PM
    3 Pages
    1 2 3
    • Replies: 48
    • Views: 32,057
    December 02, 2013, 02:25 PM Go to last post
  8. Poll Sticky Thread Sticky: Poll: Which campaigns have you played?

    Started by DimeBagHo, June 02, 2009 01:48 AM
    5 Pages
    1 2 3 4 5
    • Replies: 85
    • Views: 22,867
    November 17, 2012, 04:28 AM Go to last post
  9. Sticky Thread Sticky: Local Moderator Forum Rules

    Started by Trajan, February 20, 2006 12:42 AM
    • Replies: 1
    • Views: 4,460
    September 03, 2007, 05:38 AM Go to last post
  10. Icon4 Sticky Thread Sticky: XGM Download Links

    Started by DimeBagHo, March 22, 2006 09:58 PM
    • Replies: 1
    • Views: 127,399
    May 22, 2006, 12:14 PM Go to last post
  11.   Normal Threads  

  1. Pike problem - is it the charge bonus?

    Started by St Naffatun, May 07, 2012 04:34 AM
    • Replies: 1
    • Views: 582
    May 07, 2012, 06:07 PM Go to last post
  2. Pacifying barbarians...

    Started by Sar1n, April 30, 2012 12:46 PM
    • Replies: 5
    • Views: 798
    May 06, 2012, 04:36 PM Go to last post
  3. Can I play with normal unit scale?

    Started by johnny_b_good, January 28, 2012 04:02 PM
    • Replies: 10
    • Views: 1,097
    May 01, 2012, 04:09 AM Go to last post
  4. play version 5.8 or 5.9??

    Started by Bearhugger, April 27, 2012 12:12 PM
    • Replies: 3
    • Views: 496
    April 27, 2012, 03:44 PM Go to last post
  5. Where is the save game file at?

    Started by Clux Deluxe, April 24, 2012 10:39 PM
    • Replies: 2
    • Views: 651
    April 25, 2012, 09:07 AM Go to last post
  6. Legendary Conquerer Trait

    Started by RonaldAniban, January 23, 2012 03:53 AM
    2 Pages
    1 2
    • Replies: 23
    • Views: 1,902
    April 23, 2012, 04:03 PM Go to last post
  7. XGM Version 4 Final

    Started by Silver Legionary, April 21, 2012 03:13 PM
    • Replies: 2
    • Views: 887
    April 22, 2012, 03:58 PM Go to last post
  8. New to this mod.

    Started by Alexanderos, April 21, 2012 03:11 AM
    • Replies: 2
    • Views: 573
    April 22, 2012, 07:02 AM Go to last post
  9. Swimming

    Started by Zanjia98, March 28, 2012 08:01 AM
    • Replies: 4
    • Views: 612
    April 19, 2012, 02:07 PM Go to last post
  10. XGM mirror

    Started by Xardov, April 10, 2012 10:13 PM
    • Replies: 2
    • Views: 533
    April 11, 2012, 04:35 PM Go to last post
  11. Reforms

    Started by Roger Smith, March 23, 2012 09:12 PM
    • Replies: 3
    • Views: 803
    March 29, 2012, 03:55 AM Go to last post
  12. campaign help

    Started by anycolourfloyd, March 22, 2012 09:40 PM
    • Replies: 8
    • Views: 703
    March 26, 2012, 02:28 AM Go to last post
  13. Problem

    Started by masterbaraque, March 06, 2012 11:03 AM
    • Replies: 2
    • Views: 536
    March 06, 2012, 02:33 PM Go to last post
  14. xgm/xcm

    Started by Evalation, March 03, 2012 05:17 AM
    • Replies: 3
    • Views: 711
    March 03, 2012, 11:15 AM Go to last post
  15. An alternate loading screen for XGM

    Started by Durango85, March 02, 2012 09:03 PM
    • Replies: 1
    • Views: 906
    March 03, 2012, 03:13 AM Go to last post
  16. XGM Thread Wars Round 1

    Started by Ferdiad, January 30, 2012 03:40 PM
    3 Pages
    1 2 3
    • Replies: 45
    • Views: 1,471
    February 28, 2012, 11:15 AM Go to last post
  17. Suggestions that might lead to XGM 6

    Started by RonaldAniban, February 07, 2012 09:10 PM
    • Replies: 12
    • Views: 1,032
    February 21, 2012, 05:22 AM Go to last post
  18. Wedge Formation

    Started by RonaldAniban, January 17, 2012 08:17 AM
    • Replies: 9
    • Views: 948
    February 13, 2012, 08:43 PM Go to last post
  19. implement another map

    Started by tishar, February 05, 2012 04:52 AM
    • Replies: 4
    • Views: 594
    February 13, 2012, 08:42 PM Go to last post
  20. Any way to slow down the game play?

    Started by justinwhitaker11, January 28, 2012 10:00 PM
    • Replies: 5
    • Views: 934
    January 30, 2012, 03:43 PM Go to last post

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