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    Dismounted Feudal Knight (my horse for a unicode)
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    Hader (Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.)
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Forum: Empire: Total War Hosted Modifications

Find all Hosted Modifications for Empire: Total War here.

Sub-Forums Threads / Posts  Last Post

  1. This is a Napoleonic era mod for Empire: Total War. A natural continuation of the original game related to new units, early XIX century military and social technologies and ideas, evolving recruitment system where Empire and Total War are not just expressions. America, Africa, Asia and Europe await the birth of the spirit of many nations.

    Forum Actions:

    Forum Statistics:

    • Threads: 10
    • Posts: 374
  2. Absolutum Dominium replaces all vanilla units with new models for both Western and Eastern factions as well as adding a few new units.

    Forum Actions:

    Forum Statistics:

    • Threads: 6
    • Posts: 60
  3. This mod is based on the American Civil War, we have tried to create a realistic feel to how battles would have been fought, using eyewitness account, civil war historians and reenactors, we will continue to tweak the combat as time goes on.

    Sub-Forums:

    1. Sub Mods,
    2. Technical Help

    Forum Actions:

    Forum Statistics:

    • Threads: 730
    • Posts: 21,152
  4. An updated all in one mod pack with over 180 re-textured and new units added to the United States, Britain, Spain, Hessian, France and Indian factions, unit cards/unit info cards, starting positions and additional units.

    Forum Actions:

    Forum Statistics:

    • Threads: 566
    • Posts: 7,308
  5. Featuring Manpower and Supply, Resistance to Foreign Occupation, Education and Research Costs, New Technologies, Rebalanced Combat and Economy, Realistic Projectiles and Artillery, Regular Updates, Direct Developer Support, and much more!

    Forum Actions:

    Forum Statistics:

    • Threads: 679
    • Posts: 12,900
  6. A complete Overhaul of the game, which gives you the ability to relive India's first struggle for Independence in 1857. Fight against or with the well trained and equipped British troops - Exclusive Units and a challenging gameplay awaits you.

    Forum Actions:

    Forum Statistics:

    • Threads: 59
    • Posts: 930
  7. A mod aimed at recreating the atmosphere of 17th century colonial and European warfare.

    Forum Actions:

    Forum Statistics:

    • Threads: 100
    • Posts: 2,156
  8. It was pointless to resist... The DarthMod series of Mods strikes back to destroy all gameplay inconsistencies of the original game and offer you better AI, realistic battles and unequaled challenge.

    Forum Actions:

    Forum Statistics:

    • Threads: 8,194
    • Posts: 95,999
  9. Adding tweaks and providing changes which shall enhance the realism and challenge in the campaign mode, altogether realising some significant gameplay changes with Empire TW towards realism and historical accuracy.

    Forum Actions:

    Forum Statistics:

    • Threads: 171
    • Posts: 3,878
  10. E:TW mod - ''European Wars 2'' is a continuation to a R:TW mod - EW1. The creators have put emphasis on realism, historical accuracy, military, cultural and economical changes. Main merits of EW2 are completely reskined units, emphasis on historicity, many units for each factions and compatibility with other mods.

    Forum Actions:

    Forum Statistics:

    • Threads: 16
    • Posts: 2,667
  11. Total modification for Empire total war

    Forum Actions:

    Forum Statistics:

    • Threads: 241
    • Posts: 6,739
  12. Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible.

    Forum Actions:

    Forum Statistics:

    • Threads: 1,577
    • Posts: 27,115
  13. Regalia aims to improve the aesthetic appeal of Empire Total War by reworking the Faction Flags (Regimental, Faction, and Naval), Uniforms, Graphical Effects, Sound, and Music. This is NOT a gameplay altering mod.

    Forum Actions:

    Forum Statistics:

    • Threads: 61
    • Posts: 3,854
  14. The Rights of Man is a historical mod focused on improving and expanding, not radically revising, the gameplay for Empire Total War.

    Forum Actions:

    Forum Statistics:

    • Threads: 323
    • Posts: 6,004
  15. A group of a number of mods with varying content.

    Forum Actions:

    Forum Statistics:

    • Threads: 107
    • Posts: 6,553
  16. The War To End All Wars is another effort to create a modification, which covers the complete Empire: Total War –world in the years oft he First World War. From 1914 to probably 1920. The campaign will start before the war, but Europe is a powder box. When will it explode?

    Forum Actions:

    Forum Statistics:

    • Threads: 36
    • Posts: 2,882
  17. A Mod representing the second half of the 19th Century with new units, uniforms, weapons and AI behaviour.

    Forum Actions:

    Forum Statistics:

    • Threads: 165
    • Posts: 3,485
  18. Not merely an overhaul of the Ottoman Empire, but of Persia, Barbary States, and eastern countries in general. All the game is rebalanced, with new firing drills ; a better CAI and BAI, a new campaign economy, and battle gameplay.

    Forum Actions:

    Forum Statistics:

    • Threads: 15
    • Posts: 1,231

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