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Forum: Skins, Models, and Animations

All tutorials about skinning, modeling, and animations for units, editing building models, and all 2d graphical editing.

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  1. The IWTE Project supports Blender/3dsMax via Collada (plus Milkshape for most functions), modelling of buildings, terrain, vegetation and battle/strat-map units. Animation and skeleton editing included. Plus conversion of dds/tga/texture files and miscellaneous functions.

    Forum Actions:

    Forum Statistics:

    • Threads: 76
    • Posts: 4,097
  1.   Sticky Threads  

  2. Sticky Thread Sticky: [Tool] M2TW Modeler's Toolbox - Version 0.6 Beta Released On 06/06/2015

    Started by Zarathos, April 04, 2014 01:46 PM
    8 Pages
    1 2 3 4 5 6 7 8
    • Replies: 142
    • Views: 72,018
    June 19, 2023, 12:17 PM Go to last post
  3. Sticky Thread Sticky: [Tutorial] Creating a World - Unit Sprite Generating

    Started by Gigantus, August 18, 2014 08:42 AM
    2 Pages
    1 2
    • Replies: 26
    • Views: 16,980
    December 19, 2022, 12:19 PM Go to last post
  4. Sticky Thread Sticky: [Tool] .texture to dds converter released!(updated with another converter)

    Started by HorseArcher, December 19, 2006 08:16 PM
    3 Pages
    1 2 3
    • Replies: 50
    • Views: 48,017
    December 13, 2022, 01:55 PM Go to last post
  5. Sticky Thread Sticky: [Tool] CA .cas exporter released

    Started by Lusted, December 15, 2006 04:51 PM
    3 Pages
    1 2 3
    • Replies: 49
    • Views: 35,083
    December 03, 2022, 02:49 AM Go to last post
  6. Sticky Thread Sticky: [Resource] M2TW Animations Released

    Started by Caliban, May 03, 2007 07:00 PM
    2 Pages
    1 2
    • Replies: 34
    • Views: 41,772
    July 30, 2017, 10:35 PM Go to last post
  7. Sticky Thread Sticky: [Resource] B. Ward's Modder's Resources

    Started by B. Ward, October 01, 2008 05:21 AM
    3 Pages
    1 2 3
    • Replies: 41
    • Views: 21,150
    June 30, 2017, 04:39 PM Go to last post
  8.   Normal Threads  

  1. [Tutorial] Converting RTW units to M2TW

    Started by SigniferOne, October 21, 2008 08:02 PM
    6 Pages
    1 2 3 4 5 6
    • Replies: 108
    • Views: 34,963
    January 23, 2016, 05:30 AM Go to last post
  2. Icon1 [Tutorial] Adding completely custom weapons to a default figure

    Started by BM309K58SMERCH, July 25, 2012 01:42 PM
    bm309k58smerch, for dummies, tutorial
    • Replies: 3
    • Views: 3,900
    October 25, 2015, 08:17 AM Go to last post
  3. [Resource] Coat of arms - Website

    Started by Aneirin, September 29, 2015 05:21 PM
    • Replies: 7
    • Views: 2,972
    October 04, 2015, 01:44 PM Go to last post
  4. [Tutorial] Mini Metalness Tutorial.

    Started by paleologos, August 11, 2015 01:40 PM
    • Replies: 0
    • Views: 2,173
    August 11, 2015, 01:40 PM Go to last post
  5. [Resource] Ned's coat of arms templates

    Started by Aneirin, August 07, 2015 05:58 AM
    • Replies: 0
    • Views: 2,067
    August 07, 2015, 05:58 AM Go to last post
  6. [Tutorial] The Total guide to Animation in MS3D for M2TW

    Started by BM309K58SMERCH, November 27, 2012 04:45 AM
    beginners guide, bm309k58smerch, for dummies, tutorial
    • Replies: 9
    • Views: 13,994
    August 01, 2015, 08:04 AM Go to last post
  7. Icon6 [Tutorial] Learn How to Use Blender 2.68! It's easy!

    Started by Fozzie, September 13, 2013 12:58 AM
    blender, textures, tutorial, uv mapping
    • Replies: 10
    • Views: 10,911
    June 17, 2015, 04:27 PM Go to last post
  8. [Tutorial] Preserving a World - Basic modelling with Autodesk

    Started by Gigantus, June 12, 2015 10:58 PM
    creating a world
    • Replies: 5
    • Views: 3,950
    June 13, 2015, 12:24 AM Go to last post
  9. Icon1 [Tutorial] Learn-by-Example Modelling 01: Medieval Dagger

    Started by G|I|Sandy, January 20, 2013 10:48 PM
    2 Pages
    1 2
    • Replies: 23
    • Views: 8,682
    June 11, 2015, 12:43 AM Go to last post
  10. [Tutorial] RTW -> MTW2

    Started by TSD, September 06, 2008 09:25 PM
    3 Pages
    1 2 3
    • Replies: 46
    • Views: 21,913
    March 17, 2015, 02:45 AM Go to last post
  11. [Tool] Milkshape .ms3d importer/exporter for 3ds Max and Gmax, version 1.1

    Started by KnightErrant, December 02, 2007 10:35 PM
    2 Pages
    1 2
    • Replies: 34
    • Views: 30,661
    February 22, 2015, 05:27 AM Go to last post
  12. [Tool] Animations and Skeleton Unpacking Tool

    Started by The Holy Pilgrim, July 11, 2013 11:39 AM
    • Replies: 7
    • Views: 11,233
    February 06, 2015, 09:22 AM Go to last post
  13. [Tutorial] Creating a World - LOD reduction without texture loss

    Started by Gigantus, September 21, 2014 12:28 AM
    creating a world
    • Replies: 1
    • Views: 4,499
    September 23, 2014, 10:09 PM Go to last post
  14. [Resource] Modder's Resources Volume 4 - The Shield Project

    Started by B. Ward, August 22, 2008 10:40 PM
    • Replies: 11
    • Views: 15,111
    September 07, 2014, 03:19 AM Go to last post
  15. Icon1 [Tutorial] How to paint units

    Started by Sir_PIPE, August 10, 2014 02:24 PM
    • Replies: 7
    • Views: 3,136
    August 20, 2014, 01:13 PM Go to last post
  16. [Resource] Modder's Resources Volume 1 - Battle Banners

    Started by B. Ward, April 17, 2007 02:57 PM
    2 Pages
    1 2
    • Replies: 32
    • Views: 20,237
    August 02, 2014, 04:23 PM Go to last post
  17. [Tutorial] How to make Unit Cards for Mounted Units

    Started by Caesar Clivus, May 23, 2009 08:55 PM
    • Replies: 14
    • Views: 7,544
    July 31, 2014, 11:32 AM Go to last post
  18. [Tutorial] How to create a dismounted knight.

    Started by Veltro, July 04, 2007 03:20 PM
    2 Pages
    1 2
    • Replies: 26
    • Views: 12,977
    July 04, 2014, 12:20 AM Go to last post
  19. Icon6 [Resource] Muslim_Assassin.CAS FIXED

    Started by Melooo182, June 18, 2014 05:47 PM
    • Replies: 1
    • Views: 1,775
    June 21, 2014, 09:02 PM Go to last post
  20. [Tutorial] How to change faction symbol with paint.net

    Started by jimmy spong, January 30, 2008 02:36 PM
    • Replies: 9
    • Views: 13,761
    May 02, 2014, 12:22 AM Go to last post

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