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			<title>Genesis of Empire: Playable factions</title>
			<link>http://www.twcenter.net/forums/showthread.php?604447-Genesis-of-Empire-Playable-factions&amp;goto=newpost</link>
			<pubDate>Wed, 12 Jun 2013 19:31:24 GMT</pubDate>
			<description>As I mentioned in the other rules thread, we did not think on this subject of...</description>
			<content:encoded><![CDATA[<div>As I mentioned in the other rules thread, we did not think on this subject of which we (players) can take while starting the game. So, I think I'll leave the decision to you guys, the thread shall be open till the proposal is finished.<br />
<br />
Here is a brief description about the tribes:<br />
<br />
<b>City-States:</b> Settled tribes who build and dwell in walled cities and surrounding villages. Inspired from the City States of antiquity.<br />
<u>Strengths</u>: <i>Civilization, disciplined forces, and ability to grow settlements and build walled cities and large warships.</i><br />
<u>Weaknesses</u>: <i>Not as numerous as barbarians, people prefer peace to warmongering, troops not fierce or barbaric.</i><br />
<br />
<b>Northmen:</b> Tribes of the northern isle. Dwell and hunt in the harsh frozen lands.<br />
<u>Strengths</u>: <i>Fierce, ability to withstand hardship, warrior tradition peoples, can build longboats for fast and far troop movement, moderately numerous.</i><br />
<u>Weaknesses</u>: <i>Lacks disciplined troops, penalty for being at peace in long time, troops may exceed orders, longboats no match for warships, lacks cavalry unless absorbed from other tribes.</i><br />
<br />
<b>Men of the Far-lands:</b> Tribes of the lands east and northeast of civilization. Tribes move and settle at their wish. Fight on either horse or foot, or both.<br />
<u>Strengths</u>: <i>Fierce, ability to adapt to change, can move fast and settle easily, numerous tribe numbers, have horses.</i><br />
<u>Weaknesses</u>: <i>Lacks disciplined troops, penalty for being at peace in long time but people may get tired of fight too, not as fierce as Northmen.</i></div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?968-Community-RPG-Forum">Community RPG Forum</category>
			<dc:creator>m_1512</dc:creator>
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			<title>Genesis of Empire</title>
			<link>http://www.twcenter.net/forums/showthread.php?603930-Genesis-of-Empire&amp;goto=newpost</link>
			<pubDate>Sun, 09 Jun 2013 05:35:20 GMT</pubDate>
			<description><![CDATA[Here's the game Shankbot, M, and I have been working on for the past while....]]></description>
			<content:encoded><![CDATA[<div>Here's the game Shankbot, M, and I have been working on for the past while. Special thanks to Gandalf for his help with the proposal.<br />
<br />
<br />
<div style="text-align: center;"><img src="http://cookit.e2bn.org/library/1237055391/bronze_age_settlement.original.jpg" border="0" alt="" /><br />
<br />
<font size="5"><u><b><span style="font-family: book antiqua">Genesis of Empire</span><br />
<br />
</b></u></font>Ere an age ago, there was a war which wiped raged this world. It was fuelled by the greed of the druids of the old lands. This war wrecked havoc everywhere. Many evils were awaken, fires raged, and all suffered, forced either to choose sides or face pain and destruction. It seemed that there would be no end to it, for the greed and might of the druids was too great.<br />
And just when the world was at the brink of destruction, deliverence arrived. The free races of men suffered but endured, willing it to end. The spirits of the world then descended upon the world to put an end to this rampage. These spirits were Valkryies, immortals made of the elements, having the power of the elements and were invincible. One after one, they struck down the druids, and all who tried to take their place. The race of men were freed from the enchantments of the druids, but their minds were scarred. The rampage was put down, but not all evil gone.<br />
The Valkyries then put to sleep the races of men they delivered, to heal them. The evils they hid in the world, to slumber until men woke them up, and thence it would be their fate, and the world given time to heal its scars, so the men can dwell there again. And they departed far away, with mind that they done enough.<br />
Now, after an age since the great war, the races of men awoke. Healed in body and spirit, with no memory of the past. Now they have the vast expanse of the world around them. Treasures to be gained, victories to be won, and empires to be forged, and perhaps evils to be awoken. The path lies for warriors, and warlords to lead their tribes to complete domination.<br />
<br />
</div><u>Mod Team<br />
</u>Head Moderator: The Stig<br />
Moderator: Shankbot de Bodemloze<br />
Moderator: M_1512<br />
<br />
<br />
<u>Forum Structure<br />
</u>WIP</div>

]]></content:encoded>
			<category domain="http://www.twcenter.net/forums/forumdisplay.php?968-Community-RPG-Forum">Community RPG Forum</category>
			<dc:creator>The Stig</dc:creator>
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			<title>Proposal: From the Ashes</title>
			<link>http://www.twcenter.net/forums/showthread.php?602069-Proposal-From-the-Ashes&amp;goto=newpost</link>
			<pubDate>Sun, 26 May 2013 02:14:42 GMT</pubDate>
			<description>What is it?  This is an RPG set in a post apocalyptic city.  Do your best to...</description>
			<content:encoded><![CDATA[<div>What is it?  This is an RPG set in a post apocalyptic city.  Do your best to survive in this new world.<br />
<br />
Threads-<br />
Around the Ruins- Where all the rp adventures happen<br />
Safe Havens- for the home threads<br />
Archives <br />
<div style="text-align: center;"><font size="5"> From the Ashes</font><br />
<img src="http://external.ak.fbcdn.net/safe_image.php?d=AQDoDyEG3W3eugI5&amp;url=http%3A%2F%2Fvthumb.ak.fbcdn.net%2Fhvthumb-ak-prn1%2Fs403x403%2F632207_427464037323043_427463193989794_25541_2419_b.jpg&amp;jq=100" border="0" alt="" /></div>The World we once knew is gone.  For some it is a dream come true for others a nightmare.  When the first disasters struck the government responded quickly.  Tornados and floods these are all things they handled before.  However they were not ready for the shear amount of them.  When California was destroyed in the massive earthquake people really began to realize how serious it was by then it was too late.  The economy was spiraling and nothing any one could do to stop it.  People all over world were screaming for help yet the government did nothing they could do nothing it was too much.  They were just trying to maintain law and order.  Must countries went to marshal law.  Curfews were enforced the punishment for any transgression was death.  The last straw was the virus.  No one knew where it came from or how to stop it.  It tore through the population if you were infected you died, this lead to the collapse of governments across the globe as the sick and healthy alike stormed secure government facilities seeking shelter.  You were one of the few that managed to survive the plague and make it to this new day.  Your supplies are scarce.  It is up to you to build a new world from the ashes.<br />
<div style="text-align: center;"><font size="5">Rules</font></div><br />
<table class="tableborder" cellspacing="1" cellpadding="4" width="100%"><tr><td class="maintitle" style="margin:1px;cursor:pointer;background-image:url('http://www.twcenter.net/forums/images/misc/contentbox.png')" onclick="if (this.parentNode.parentNode.getElementsByTagName('tr')[1].style.display == 'none') { this.parentNode.parentNode.getElementsByTagName('tr')[1].style.display = '' } else { this.parentNode.parentNode.getElementsByTagName('tr')[1].style.display = 'none' }"><span style="color: black">Character Rules</span></td></tr><tr style="display:none"><td class="row2 postcolor">Each player is allowed two main characters.  They can be related or completely separate from each other. <br />
Character creation is fairly straight forward<br />
Name:<br />
Age:<br />
Former occupation:<br />
Bio:<br />
Now each main starts off with 10 points.  These points are representative of money.  As I do not want mods o be in complete control of what you find on quest and I want each person to have some customization when they start out. <br />
</td></tr></table><br />
<table class="tableborder" cellspacing="1" cellpadding="4" width="100%"><tr><td class="maintitle" style="margin:1px;cursor:pointer;background-image:url('http://www.twcenter.net/forums/images/misc/contentbox.png')" onclick="if (this.parentNode.parentNode.getElementsByTagName('tr')[1].style.display == 'none') { this.parentNode.parentNode.getElementsByTagName('tr')[1].style.display = '' } else { this.parentNode.parentNode.getElementsByTagName('tr')[1].style.display = 'none' }"><span style="color: black">Resources</span></td></tr><tr style="display:none"><td class="row2 postcolor">Food<br />
1 case 2 points<br />
Water<br />
Bottled 2 points<br />
Purification tablets 8 points (capable of creating ten bottled waters)<br />
Purifier 50 points (Use this and you can create 100 bottled waters)<br />
Guns<br />
Knife 2 points (first free)<br />
Pistol 5 points<br />
Clip 1 point (a clip has ten shoots)<br />
Shoot gun 15 points<br />
Clip 5 points (a clip has seven shoots)<br />
Muzzle loader 20 points (can hunt with this)<br />
10 bullets and powder 10 points<br />
Semi auto rifle 50 points (can hunt with this)<br />
Clip 25 points (contains 20 shoots)<br />
Medicine-<br />
Aspirin 5 points- cures of minor injury<br />
Don’t’ have a good middle drug name 10 points- cures moderate injury<br />
Morphine 20 points- cures major injury<br />
<br />
At the end of the week you must make sure you are healthy.  You need 1 bottle of water and 1 case of food per main to survive each week.  If you do not have one of these things you die.<br />
<br />
 <br />
Injuries- If your character is injured you have 7 days to the get the medicine required to heal the character or they die.<br />
Injuries are obtained if you are in a fight rp first a roll is done to see weather or not you are injured.  This is based on rp.<br />
Next a roll is don to see to what extent also based on the rp.<br />
</td></tr></table><br />
<table class="tableborder" cellspacing="1" cellpadding="4" width="100%"><tr><td class="maintitle" style="margin:1px;cursor:pointer;background-image:url('http://www.twcenter.net/forums/images/misc/contentbox.png')" onclick="if (this.parentNode.parentNode.getElementsByTagName('tr')[1].style.display == 'none') { this.parentNode.parentNode.getElementsByTagName('tr')[1].style.display = '' } else { this.parentNode.parentNode.getElementsByTagName('tr')[1].style.display = 'none' }"><span style="color: black">Questing</span></td></tr><tr style="display:none"><td class="row2 postcolor">Questing based on your quest a mod may choose to give you points or give you an item directly.  If you are given points you may decide what was found based on the points a mod gave you.  Unused points are lost after a quest is complete.  However the mod may also choose to just give you something based on what you are doing.      <br />
</td></tr></table><br />
<br />
<table class="tableborder" cellspacing="1" cellpadding="4" width="100%"><tr><td class="maintitle" style="margin:1px;cursor:pointer;background-image:url('http://www.twcenter.net/forums/images/misc/contentbox.png')" onclick="if (this.parentNode.parentNode.getElementsByTagName('tr')[1].style.display == 'none') { this.parentNode.parentNode.getElementsByTagName('tr')[1].style.display = '' } else { this.parentNode.parentNode.getElementsByTagName('tr')[1].style.display = 'none' }"><span style="color: black">Rolls</span></td></tr><tr style="display:none"><td class="row2 postcolor">This will be similar to the Gstk.  I want to leave it open to rp.  Moderators will asses the situation and consider the rp do decide the modifiers they add to each roll.</td></tr></table></div>

]]></content:encoded>
			<category domain="http://www.twcenter.net/forums/forumdisplay.php?968-Community-RPG-Forum">Community RPG Forum</category>
			<dc:creator>Trot</dc:creator>
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