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		<title>Total War Center Forums - General TW Discussion and Resources</title>
		<link>http://www.twcenter.net/forums/</link>
		<description>Make announcements, discuss modding,
post general modding info and Mod round ups. Home of the modding registry and the resource repository.</description>
		<language>en</language>
		<lastBuildDate>Wed, 22 May 2013 10:33:46 GMT</lastBuildDate>
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			<title>Total War Center Forums - General TW Discussion and Resources</title>
			<link>http://www.twcenter.net/forums/</link>
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		<item>
			<title>My Shogun 2 Total War Giveaway</title>
			<link>http://www.twcenter.net/forums/showthread.php?601571-My-Shogun-2-Total-War-Giveaway&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 19:09:43 GMT</pubDate>
			<description><![CDATA[I'm being very generous today and to celebrate my new Shogun 2 Let's play...]]></description>
			<content:encoded><![CDATA[<div>I'm being very generous today and to celebrate my new <a href="https://www.youtube.com/playlist?list=PL6mzbpHL7AkDNEqo4cNGngpYrSEHOwVLV" target="_blank">Shogun 2 Let's play Series on my channel</a>, and i'm gifting a copy of Shogun 2 Total War to one of my youtube channel followers !<br />
To enter the give away, just go here : <a href="http://www.thecrazyheadgamer.com/contest/shogun2giveaway/" target="_blank">http://www.thecrazyheadgamer.com/con...ogun2giveaway/</a><br />
<br />
This will just last for 24hours, so be quick <img src="http://forums.totalwar.com/images/smilies/wink.png" border="0" alt="" /><br />
<br />
Good luck to anyone, and hopefully the winner will enjoy this wonderfull game !</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>CrazyHeadGamer</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?601571-My-Shogun-2-Total-War-Giveaway</guid>
		</item>
		<item>
			<title>total was channel on youtube ?</title>
			<link>http://www.twcenter.net/forums/showthread.php?601501-total-was-channel-on-youtube&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 07:07:24 GMT</pubDate>
			<description>hey guys , i am a massive total war fan and love playing its games and its...</description>
			<content:encoded><![CDATA[<div>hey guys , i am a massive total war fan and love playing its games and its mods. I was thinking of starting a total war dedicated youtube channel getting ready for rome total war 2 , however i was wondring what other total war fans think ? and what kind of content would anyone intrested want mod coverage and reviews ? just a normal play through? i would love to receive some feedback on what people views and opinions? :)</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>longy317</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?601501-total-was-channel-on-youtube</guid>
		</item>
		<item>
			<title>Help, in Making Siege Towers Usable in Last Man Standing Battles</title>
			<link>http://www.twcenter.net/forums/showthread.php?601369-Help-in-Making-Siege-Towers-Usable-in-Last-Man-Standing-Battles&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 06:13:00 GMT</pubDate>
			<description>Hi, I would like to use siege towers for a last man standing battle. You guys...</description>
			<content:encoded><![CDATA[<div><hr />Hi, I would like to use siege towers for a last man standing battle. You guys have any idea where I can get some help for this? Does anyone know what files would need to be modified?<br />
<br />
Thanks</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>pingpongdude</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?601369-Help-in-Making-Siege-Towers-Usable-in-Last-Man-Standing-Battles</guid>
		</item>
		<item>
			<title>I would like a renaissance game</title>
			<link>http://www.twcenter.net/forums/showthread.php?601315-I-would-like-a-renaissance-game&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 21:01:54 GMT</pubDate>
			<description>I think that there could be a good market for a game called Renaissance Total...</description>
			<content:encoded><![CDATA[<div>I think that there could be a good market for a game called Renaissance Total War.  :cool:  It could cover either the period 1500 to 1600 or else more broadly the period from 1450 to 1650.<br />
<br />
It would open in the era of the medieval knight, but with the presence of large clumsy siege guns, and Switzerland and Burgundy would be important countries militarily.  After a while, factions should be able to recruit landsknecht type troops, and there should be an emphasis on the use of mercenaries.  The later stages of the game should allow for the reforms of Gustavus Adolphus.</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>Wesleyan</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?601315-I-would-like-a-renaissance-game</guid>
		</item>
		<item>
			<title>How Do I Import Camels into Another Mod.</title>
			<link>http://www.twcenter.net/forums/showthread.php?601227-How-Do-I-Import-Camels-into-Another-Mod&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 01:34:18 GMT</pubDate>
			<description>I need to import a camel unit into a mod. Can someone please explain step by...</description>
			<content:encoded><![CDATA[<div>I need to import a camel unit into a mod. Can someone please explain step by step how I do this?<br />
<br />
Thanks</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>pingpongdude</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?601227-How-Do-I-Import-Camels-into-Another-Mod</guid>
		</item>
		<item>
			<title>Ok which total war game has the best music?</title>
			<link>http://www.twcenter.net/forums/showthread.php?600837-Ok-which-total-war-game-has-the-best-music&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 00:18:42 GMT</pubDate>
			<description>I didnt knew were to post this topic so i posted here.So which total war game...</description>
			<content:encoded><![CDATA[<div>I didnt knew were to post this topic so i posted here.So which total war game you think has the best soundtracks?I always loved medieval 2 total war soundtracks but what really fascinated me is the music from medieval 1 total war</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>Papay</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?600837-Ok-which-total-war-game-has-the-best-music</guid>
		</item>
		<item>
			<title>(no subject)</title>
			<link>http://www.twcenter.net/forums/showthread.php?600817-(no-subject)&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 22:07:25 GMT</pubDate>
			<description>deleted contents - post was bad</description>
			<content:encoded><![CDATA[<div>deleted contents - post was bad</div>

]]></content:encoded>
			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>King Philip II</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?600817-(no-subject)</guid>
		</item>
		<item>
			<title>Need to mod some chariot units into Rise Of Persia Mod</title>
			<link>http://www.twcenter.net/forums/showthread.php?600284-Need-to-mod-some-chariot-units-into-Rise-Of-Persia-Mod&amp;goto=newpost</link>
			<pubDate>Sun, 12 May 2013 03:16:30 GMT</pubDate>
			<description>Hi, I would like to create my own battle with some chariot units. I would like...</description>
			<content:encoded><![CDATA[<div>Hi, I would like to create my own battle with some chariot units. I would like to put the units into some faction of the Rise Of Persia mod. Anyone know how i would go about doing this?<br />
<br />
Much appreciated</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>lucidcomplexions</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?600284-Need-to-mod-some-chariot-units-into-Rise-Of-Persia-Mod</guid>
		</item>
		<item>
			<title>Expeditionem Total War (Video Series)</title>
			<link>http://www.twcenter.net/forums/showthread.php?599659-Expeditionem-Total-War-(Video-Series)&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 01:00:56 GMT</pubDate>
			<description>:Ian: :towar:  :legio::legio:   
* 
Its a group of videos showing many...</description>
			<content:encoded><![CDATA[<div>:Ian: :towar:  :legio::legio:  <br />
<b><br />
Its a group of videos showing many historical exploits by the great generals and tacticians of the past threw the best strategic game series there is in the world, Total War, created by the Creative Assembly.</b><br />
<br />
<b>A great way to see the many cultures that were on earth; the stories of Kings and Dictators are told, but also of Snakes and Freedom Fighters!</b><br />
<br />
<b>Who i most thank the most are not the creators of Total War, but the creator of the Mods that are there in the TWC commumity, because its they that make the Total War be Total War; for that i thank you all!!!<br />
<br />
</b>______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________<br />
<br />
<br />
<br />
<div style="text-align: center;"><font size="1"><b><br />
Watch the adventures of the most iconic generals and armies of History</b></font><br />
<img src="https://lh5.googleusercontent.com/-QzoRt7443r0/UWMTcscZr2I/AAAAAAAAAC4/jhLKC-113Zk/w550-h175-no/image+%25286%2529.jpg" border="0" alt="" /><br />
<br />
<b><font size="3"><span style="font-family: book antiqua"><br />
</span></font></b></div><br />
<ul><li style="text-align: center"><a href="http://www.twcenter.net/forums/showthread.php?599659-Expeditionem-Total-War-(Video-Series)&amp;p=12824535&amp;viewfull=1#post12824535" target="_blank"><font color="#ff0000"><b><font size="3"><span style="font-family: book antiqua">Roma Victoria (272 BC / 14 AD)</span></font></b></font></a></li></ul></div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>Stratega</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?599659-Expeditionem-Total-War-(Video-Series)</guid>
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			<title>Forget Medieval 3, I want Dynasty 1</title>
			<link>http://www.twcenter.net/forums/showthread.php?599637-Forget-Medieval-3-I-want-Dynasty-1&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 21:27:41 GMT</pubDate>
			<description>Okay, so I decided to make this THREAD to kinda figure out how a Dynasty: Total...</description>
			<content:encoded><![CDATA[<div>Okay, so I decided to make this THREAD to kinda figure out how a Dynasty: Total war might work and what time it should be on. I will keep adding onto this thread as I get more ideas on how this game would work.<br />
[Remeber if you dont like this thread, dont comment on it, thank you]<br />
I was thinking that a Dynasty total war might be from 1500 to maybe 1700.<br />
It would encompass as far south as northern austrailia, as far west as india, as far north as russia, and as far east as....well ocean. I started to think that the main factions could be.<br />
Hideyoshi Japan<br />
Joeson Korea<br />
Ming Dynasty<br />
<br />
I was also thinking of adding India and maybe Russia into this mix, but a minimal european involvment would be preferable. Maybe some early colonies or territories owned by the portuguese. <br />
 Like I said, I will be editing this thread as time goes on. And add new playable Factions for this era. If you have any ideas, let me know. I have to delve deeper into this time period.  Mainley was looking for suggestions for this type of game. Also I ddint know really where I could post this where it would make sense and where I could get alot of suggestions.</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>Sun Jetzu</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?599637-Forget-Medieval-3-I-want-Dynasty-1</guid>
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			<title>The Future for Total War</title>
			<link>http://www.twcenter.net/forums/showthread.php?599187-The-Future-for-Total-War&amp;goto=newpost</link>
			<pubDate>Sat, 04 May 2013 01:54:07 GMT</pubDate>
			<description>Take a second to close your eyes and imagine the Total War genre in about 10 or...</description>
			<content:encoded><![CDATA[<div>Take a second to close your eyes and imagine the Total War genre in about 10 or 20 years. When high-tech computers are built for anything. Where thousands and thousands of soldiers are fighting each other in one battle, with hundreds and hundreds of animations and yells. Smoke, fire, cries, etc.<br />
<br />
How do you imagine the future of Total War? :)</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>theDaedricPrince</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?599187-The-Future-for-Total-War</guid>
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			<title><![CDATA[I'd like to interview some modders]]></title>
			<link>http://www.twcenter.net/forums/showthread.php?599172-I-d-like-to-interview-some-modders&amp;goto=newpost</link>
			<pubDate>Fri, 03 May 2013 22:13:28 GMT</pubDate>
			<description><![CDATA[Hi guys  
 
Let me introduce myself. My name is James Forrest, and I'm a writer...]]></description>
			<content:encoded><![CDATA[<div>Hi guys <br />
<br />
Let me introduce myself. My name is James Forrest, and I'm a writer and publisher from Glasgow, Scotland. My team and I are putting the finishing touches to a brand new project - a magazine on gaming, cool TV shows, great movies and retro stuff, comic books, music ... a kind of &quot;rainy day pursuits&quot; magazine, which we're calling Smoke &amp; Mirrors.<br />
<br />
The first section will be titled &quot;In Praise Of ...&quot; and I have written a lengthy article for this called In Praise of ... Total War. <br />
<br />
I have talked about how I love the games, but I have focussed on them in their released form, because although the article is longish (2800 words or so), I didn't want it to be too ridiculous.<br />
<br />
So I left out one crucial item ... the modders. That was deliberate. I want to write a follow up article in Issue 2, and focus it on the outstanding Total War mods and modders. I would like to speak to some of you about your projects. The projects which impress me about all others are these:<br />
<br />
Pro Deo Et Reg<br />
Stainless Steel<br />
Darthmod ... any one of them really!<br />
Warhammer Total War (for Kingdoms)<br />
Roma Surrectum II<br />
Third Age Total War<br />
Westeros Total War<br />
<br />
Those are all outstanding. I know others have other favourites, and my respect for all modders is enormous, but, for me, these versions have not only made an already wonderful series even better, but in the case of those like Westeros, Third Age and Warhammer, have been wish-fulfillment projects that have elevated the game to an entirely new level. The breakthrough in modding the settlements, which is at its most awesome in Third Age, and looks like being an integral part of the playing experience in Westeros, open up the potential of the Medieval II engine to thrill us for years to come. <br />
<br />
I know there is some dubiety over how much freedom the modders will have in Rome II, but the community should be crying out for the same open-source nature of the game as has produced these wonderful works. <br />
<br />
The team at Creative Assembly are continuing to push the boundaries of this series, and for me any gamer who has yet to play a Total War title can fiddle with FIFA to their hearts content. They are letting a truly immense experience pass them by. Yet as good as the guys at CA are, it is the modders who keep me coming back for more, time and again. They are the reason I've bought Medieval II three times now ... and Rome twice! (Disks break very easily, don't you find? Or is it just me?)<br />
<br />
You guys are geniuses. I want to tell your stories and show off your wonderful work, and let a whole new audience find these games.</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>LaytonBhoy</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?599172-I-d-like-to-interview-some-modders</guid>
		</item>
		<item>
			<title>History Of War Series on Youtube!!!</title>
			<link>http://www.twcenter.net/forums/showthread.php?598765-History-Of-War-Series-on-Youtube!!!&amp;goto=newpost</link>
			<pubDate>Tue, 30 Apr 2013 06:42:45 GMT</pubDate>
			<description>Hello guys, I have recently created a series on youtube called History Of War....</description>
			<content:encoded><![CDATA[<div>Hello guys, I have recently created a series on youtube called History Of War. I will be recreating battles throughout history and you will get to see them as they happened. I recreate specific battles using different types of mods and such.Everyweek on Sunday night I will post a new episode. The series starts with the Rise of the Persian Empire.<br />
<br />
This is a link to the channel, please subscribe:<br />
<a href="http://www.youtube.com/user/HistoryOfWarSeries?feature=watch" target="_blank">http://www.youtube.com/user/HistoryO...?feature=watch</a><br />
<br />
or type in historyofwarseries in youtube (no spaces) to find it.<br />
<br />
Cheers,<br />
hope you enjoy it!!!</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>lucidcomplexions</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?598765-History-Of-War-Series-on-Youtube!!!</guid>
		</item>
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			<title>Long-run issue: modelling a spherical Earth for global games?</title>
			<link>http://www.twcenter.net/forums/showthread.php?598486-Long-run-issue-modelling-a-spherical-Earth-for-global-games&amp;goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 20:12:13 GMT</pubDate>
			<description><![CDATA[I'm wondering how a global strategic map would work with an (approximately)...]]></description>
			<content:encoded><![CDATA[<div>I'm wondering how a global strategic map would work with an (approximately) spherical world.<br />
<br />
The traditional approach from global strategy games, like Civilization, was to model the Earth, implicitly, as a cylinder. The poles are effectively absent. Traversing the southern &quot;edge&quot; of the map 360 degrees is just as long as traversing the equator 360 degrees. Other options included a plainly flat world, and an odd toroidal world, where, effectively, you could cross from the northern edge of the map to the southern edge in much the same way that you can cross from the eastern edge to the western edge.<br />
<br />
A spherical (or even ellipsoidal) world is possible, but might lead to some (mildly) complicated computational issues, as far as Great circle arcs go (making pathfinding buggier and more complicated than before, when combined with pre-existing factors like mountains and usch). It would also effectively require abandoning any type of traditional &quot;grid&quot; or &quot;hex&quot;-based system in favor of continuous locations, which might make questions like &quot;when do two armies actually encounter each other&quot; more tricky. Adding &quot;skin&quot; to a spherical world is also an issue. One might use a sort of plate carée projection, then project that back onto the sphere, but that would necessarily make more polar latitudes more detailed than more equatorial ones.<br />
<br />
One approach I'm partial to, which I think captures (imperfectly but fairly well) most of the features of a spherical world while preserving the possibility of a hex or square grid system is an icosohedral world. It would have twenty triangular flat faces. On each face, the traditional grid systems would work normally. At the intersections of the faces, there would be some mildly challenging issues of how crossings would work, but I would guess nothing insurmountable.<br />
<br />
Thoughts?</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>Maklodes</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?598486-Long-run-issue-modelling-a-spherical-Earth-for-global-games</guid>
		</item>
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			<title><![CDATA[Need feedback & dev partners for TW webtool suite (everyone welcome!)]]></title>
			<link>http://www.twcenter.net/forums/showthread.php?597923-Need-feedback-amp-dev-partners-for-TW-webtool-suite-(everyone-welcome!)&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 00:57:06 GMT</pubDate>
			<description><![CDATA[Hello everyone, 
 
I am currently building a TW 'Building' RDK (Reference...]]></description>
			<content:encoded><![CDATA[<div>Hello everyone,<br />
<br />
I am currently building a TW 'Building' RDK (Reference Development Kit):<br />
a tool that would help easily and quickly create a sort &amp; filterable reference of buildings for mods or vanilla games;<br />
with various inputs ranging from WYSIWYG (what-you-see-is-what-you-get), to .xml, .txt, etc.<br />
This would allow mod contributors to quickly create a reference for the buildings in-game, based on different inputs (the one the person prefers/ is the least demanding).<br />
<br />
However, I only have my own point of view, and I'd wish to have some more feedback from more experienced people concerning features and UI.<br />
At the time of writing, I only need some feedback; but as the project progresses, I will probably need team members.<br />
I'd like to collect some volunteers in this thread.<br />
<br />
I will give more info to people who wish to become involved.<br />
<br />
So what I would need is:<br />
<font color="#008080"><u>1. People with a background in webdesign / interface design (no coding, only design)</u></font><div style="margin-left:40px">- For helping to create an optimal UI</div><font color="#008080"><u>2. People with a background in webdevelopment (HTML, CSS, JS, jQuery &amp; jQuery UI)</u></font><font color="#008080"><br />
</font><div style="margin-left:40px">- For error-checking the code and cross-browser compatibility<br />
- For</div><font color="#008080"><u>3. People who have played a combination of either M2TW or RTW &amp; STW, MTW, ETW, or S2TW<br />
</u></font><div style="margin-left:40px">- For information on the differences between the games for settlements (eg. settlement levels, settlement properties, settlement type (cf M2TW: castle or city))</div><u><font color="#008080">4. All enthusiasts who want to test the tool in its early stages/ give feedback about the UI/ early features/ entity names.</font><br />
</u><br />
If you are even remotely interested in the project, feel free to post an &quot;application&quot;. <br />
Support involves mostly giving feedback on visuals atm, but may expand later. .<br />
I will be glad to have your support!<br />
<br />
Some rules for feedback partners:<br />
- Please don't leak any details about the project, as all info shall be published on first preview/ release<br />
- I mostly communicate through e-mails, Skype is also welcome.<br />
- Be ready to spend some time to give elaborated feedback.<br />
<br />
Thanks in advance for all applications.<br />
<br />
-Tyblitz<br />
<br />
<b><font color="#008080">PSI:</font></b> For people wondering &quot;who is this new guy with only x posts (:tongue:) who is suddenly posting such a large-scale project : I used to have an account on TWC but I don't remember the nickname. I've been reading these forums periodically for over 4 years, and have always admired the vibrant community behind it, be it for content, artwork, mod development or something else. <br />
<font color="#008080"><b>PSII:</b></font> not in a modder's section because this post has nothing to do with desktop programming or modelling)</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?331-General-TW-Discussion-and-Resources">General TW Discussion and Resources</category>
			<dc:creator>Tyblitz</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?597923-Need-feedback-amp-dev-partners-for-TW-webtool-suite-(everyone-welcome!)</guid>
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