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		<title>Total War Center Forums - Call of Warhammer</title>
		<link>http://www.twcenter.net/forums/</link>
		<description>Call of Warhammer: Champions of the vile Chaos gods have stepped forward uniting into a northern tidal wave sweeping south. Orcs are growing restless in the cramped space of the Badlands. A WAAGGGHH!!! is inevitable and the Greenskin horde will soon unleash another of their destructive invasions. The mysterious Phoenix King has ordered an expedition corps to the Old World to stand by the forces of light in the coming struggles. The Empire and Kislev… will have to hold the line and stand tall against the coming of the Storm of Chaos.</description>
		<language>en</language>
		<lastBuildDate>Sat, 25 May 2013 01:27:36 GMT</lastBuildDate>
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			<title>Total War Center Forums - Call of Warhammer</title>
			<link>http://www.twcenter.net/forums/</link>
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			<title>Who should I play first??</title>
			<link>http://www.twcenter.net/forums/showthread.php?601581-Who-should-I-play-first&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 20:16:11 GMT</pubDate>
			<description>Looking for a easy faction to play for my first play through.</description>
			<content:encoded><![CDATA[<div>Looking for a easy faction to play for my first play through.</div>

]]></content:encoded>
			<category domain="http://www.twcenter.net/forums/forumdisplay.php?1377-Call-of-Warhammer">Call of Warhammer</category>
			<dc:creator>WilsonsSFC</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?601581-Who-should-I-play-first</guid>
		</item>
		<item>
			<title>kaos bug</title>
			<link>http://www.twcenter.net/forums/showthread.php?600960-kaos-bug&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 23:06:35 GMT</pubDate>
			<description>Turn 32 of my tzeentch campagin a stack of khrone losers has just appeared...</description>
			<content:encoded><![CDATA[<div>Turn 32 of my tzeentch campagin a stack of khrone losers has just appeared north of &quot;da orc Camp&quot; and laid seige to it but they wont end their turn. Can anyone help?</div>

]]></content:encoded>
			<category domain="http://www.twcenter.net/forums/forumdisplay.php?1377-Call-of-Warhammer">Call of Warhammer</category>
			<dc:creator>Moorish guy</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?600960-kaos-bug</guid>
		</item>
		<item>
			<title>1.5.1 hotseat?</title>
			<link>http://www.twcenter.net/forums/showthread.php?600684-1-5-1-hotseat&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 22:55:27 GMT</pubDate>
			<description>Hi!Well, the title says it all.Can I play hotseat campaign in 1.5.1?I recall I...</description>
			<content:encoded><![CDATA[<div>Hi!Well, the title says it all.Can I play hotseat campaign in 1.5.1?I recall I could play in 1.4.4 but I don't see it in the new update.</div>

]]></content:encoded>
			<category domain="http://www.twcenter.net/forums/forumdisplay.php?1377-Call-of-Warhammer">Call of Warhammer</category>
			<dc:creator>marinosmedieval</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?600684-1-5-1-hotseat</guid>
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			<title>New Combat Submod</title>
			<link>http://www.twcenter.net/forums/showthread.php?599847-New-Combat-Submod&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 11:42:41 GMT</pubDate>
			<description>Hey all! 
 
     I am currently working on modding 1.5.1 for a new combat...</description>
			<content:encoded><![CDATA[<div>Hey all!<br />
<br />
     I am currently working on modding 1.5.1 for a new combat system.  I would like to know if anyone out there would be interested in playing it when I am through.  Should be just a couple weeks now.  I really enjoy this mod, however after playing other mods, and warhammer itself for years now, I feel I could improve the combat for a more fun and &quot;authentic&quot; feel to the fighting.  What I mean by this is changing up the units to reflect how they perform in the tabletop game/lore.  The main reason it is difficult to simmulate is because there is no stat for &quot;toughness&quot; in total war.  You can have hitpoints, which are great, but you cant really justify giving an orc 2 hit points and a man only 1, just because an orc is slightly tougher in the army book stats.<br />
<br />
     After playing the Barbarum mods, I thought there might be a way to portray this.  By using a baseline hitpoint value of &quot;2&quot;, instead of &quot;1&quot;.  This allows you to have a correct outcome from a fight between man vs orc, without giving the orcs too much armor or defense skill, because these are technically the armor and weapon skill from the table top game.  So, taking the man and giving him 2 hp with sword, shield, armor or whatever, versus an orc with 3 hp and axe, chainmail, shield,  you can achieve much closer results to what you'd expect! <br />
<br />
     Another thing I am working on is unit sizes and abilities, which are great at the moment, but I feel I could improve that as well.  For example, halberds having the &quot;phalanx&quot; ability removed, but increasing the unit size slightly, and giving them an attack value that represents the bonus they would get in game by carrying a halberd.  ie a larger attack than spearmem, only slightly higher than swordsmen.  This is to show that just like in the table top, a halberd will take down tougher foes than a hand weapon or spear (but at the cost of some defensive ability).  <br />
     Most of the values I have changed so far are very small moves, just tweaked enough to show the difference.  But its a fun difference and really gives you a choice on what types of troops fit your style of battle!<br />
<br />
     Unit experience also slightly tweaked from in vanilla, because you can pump out troops with sliver chevrons like mad.   I am an extreme roleplayer and I like the process of using a unit in battles and &quot;leveling them up&quot; to make them like true veterans of many campaigns.  I will remove barrack experience bonuses from all factions, except for maybe the top level barracks giving one chevron.  This really puts alot of value to your Veteran troops because they become superior to anything you can produce. (ie Legio Averheim XI Heavy Halberds have become some mean fighters! ;P)<br />
<br />
     The last thing i'll list here (but not the last i'll be tweaking) is Siege battles.  As the attacker, I could hardly lose a siege fight.  It was not a challenge to take the walls, mostly because of AI limitations.  After playing the mod Thera, I noticed how much funner and challenging the siege fights were because the towers were much better at defending than in vanilla kingdoms/most mods.  On the Defensive side,  as of now it is pretty much impossible to defend a town/castle against 2 or more stacks from the AI.   and EVERY scripted attack is 2 stacks in CoW.  Having stronger wall defenses actually gives you a chance to fight off larger armies, and opens up a whole new tactical strategy when playing as the defender.  (Historically in medieval warfare you would need a sieging force around 4 times the size of the defenders to be effective!)  I cannot tell you how much more fun I am having in siege fights now.  They are much more exciting, and epic.<br />
<br />
     These are a few things I am working on, there are some others as well and I wont spoil it all.  Most changes are small, this is not a completely different game.  I am only changing text in files, no skins or animations.  But if anyone out there would like me to post it for a new experience, I will.   Just let me know what you guys think!<br />
<br />
-GreatSword</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?1377-Call-of-Warhammer">Call of Warhammer</category>
			<dc:creator>GreatSword</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?599847-New-Combat-Submod</guid>
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		<item>
			<title>Campaign Intro Song Called?</title>
			<link>http://www.twcenter.net/forums/showthread.php?599436-Campaign-Intro-Song-Called&amp;goto=newpost</link>
			<pubDate>Mon, 06 May 2013 01:55:22 GMT</pubDate>
			<description>Hey. Do you guys know that awesome intro u get everytime u start a new...</description>
			<content:encoded><![CDATA[<div>Hey. Do you guys know that awesome intro u get everytime u start a new campaign?<br />
<br />
Does anyone know what that awesome intro with the drums and everything is called? If so, please post. Thanks</div>

]]></content:encoded>
			<category domain="http://www.twcenter.net/forums/forumdisplay.php?1377-Call-of-Warhammer">Call of Warhammer</category>
			<dc:creator>opponentmule2</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?599436-Campaign-Intro-Song-Called</guid>
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		<item>
			<title>Can Someone Send me a unedited campaign script?</title>
			<link>http://www.twcenter.net/forums/showthread.php?599178-Can-Someone-Send-me-a-unedited-campaign-script&amp;goto=newpost</link>
			<pubDate>Fri, 03 May 2013 23:46:12 GMT</pubDate>
			<description>Yes can someone do that please? 
 
It seems like when i took out the Empire...</description>
			<content:encoded><![CDATA[<div>Yes can someone do that please?<br />
<br />
It seems like when i took out the Empire heresy section of campaign script, i also taken out the force diplomacy between the empire factions. <br />
<br />
I forgot to save a unedited copy. can someone please post a unedited copy of the campaign script for 1.5.1?<br />
<br />
Thanks</div>

]]></content:encoded>
			<category domain="http://www.twcenter.net/forums/forumdisplay.php?1377-Call-of-Warhammer">Call of Warhammer</category>
			<dc:creator>opponentmule2</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?599178-Can-Someone-Send-me-a-unedited-campaign-script</guid>
		</item>
		<item>
			<title>Good Mooorrrniiing</title>
			<link>http://www.twcenter.net/forums/showthread.php?599162-Good-Mooorrrniiing&amp;goto=newpost</link>
			<pubDate>Fri, 03 May 2013 20:13:13 GMT</pubDate>
			<description>http://www.creative-assembly.com/sega-and-creative-assembly-announce-partnership...</description>
			<content:encoded><![CDATA[<div><a href="http://www.creative-assembly.com/sega-and-creative-assembly-announce-partnership-with-games-workshop-to-create-warhammer-games/" target="_blank">http://www.creative-assembly.com/seg...rhammer-games/</a> <br />
<br />
check out the link fellows.. :laughter::laughter::laughter:</div>

]]></content:encoded>
			<category domain="http://www.twcenter.net/forums/forumdisplay.php?1377-Call-of-Warhammer">Call of Warhammer</category>
			<dc:creator>DarkGoRGoTH</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?599162-Good-Mooorrrniiing</guid>
		</item>
		<item>
			<title>Battle in distance Sounds.</title>
			<link>http://www.twcenter.net/forums/showthread.php?599138-Battle-in-distance-Sounds&amp;goto=newpost</link>
			<pubDate>Fri, 03 May 2013 13:27:19 GMT</pubDate>
			<description>Hello guys baz here. i have a Audio file here i put together in about 20 min....</description>
			<content:encoded><![CDATA[<div>Hello guys baz here. i have a Audio file here i put together in about 20 min. very basic stuff but sound nice i think. you can use it if you like for the main Menu for for the Empire on the Campaign map or whatever anywho i just said i share it instead of leaving it on my PC.<br />
<br />
<br />
enjoy <br />
<a href="http://www.mediafire.com/?9y742r64y8dbobi" target="_blank">http://www.mediafire.com/?9y742r64y8dbobi</a></div>

]]></content:encoded>
			<category domain="http://www.twcenter.net/forums/forumdisplay.php?1377-Call-of-Warhammer">Call of Warhammer</category>
			<dc:creator>baz44331</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?599138-Battle-in-distance-Sounds</guid>
		</item>
		<item>
			<title>Need help getting the game working right.</title>
			<link>http://www.twcenter.net/forums/showthread.php?598708-Need-help-getting-the-game-working-right&amp;goto=newpost</link>
			<pubDate>Mon, 29 Apr 2013 18:22:54 GMT</pubDate>
			<description>I went through a whole slew of problems trying to get this mod working...</description>
			<content:encoded><![CDATA[<div>I went through a whole slew of problems trying to get this mod working correctly. Hell, I even re-bought Medieval II Gold edition on steam because my cd version of the game has no cd-key anymore - that's how much I want this mod! Anyhow, the only problem I'm having now is the screen resolution is stuck in windowed mode, and I don't have any clue how to fix this because there's no setting for this in the video menu. <br />
<br />
Can someone please help me so I can finally enjoy this incredible mod!</div>

]]></content:encoded>
			<category domain="http://www.twcenter.net/forums/forumdisplay.php?1377-Call-of-Warhammer">Call of Warhammer</category>
			<dc:creator>Steel*Faith</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?598708-Need-help-getting-the-game-working-right</guid>
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			<title>How to keep campaign characters(when selected) voices after modifying export_descr_sounds_units_voice.txt for your own made units?</title>
			<link>http://www.twcenter.net/forums/showthread.php?598576-How-to-keep-campaign-characters(when-selected)-voices-after-modifying-export_descr_sounds_units_voice-txt-for-your-own-made-units&amp;goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 17:17:13 GMT</pubDate>
			<description>Hello everyone, as the title states, does anyone know how to keep your campaign...</description>
			<content:encoded><![CDATA[<div>Hello everyone, as the title states, does anyone know how to keep your campaign characters voices after adding your modified unit/units similar voices(ex. my modified unit use the handgunners voices)?<br />
<br />
Here is my situation(to make this simple and not complicated to the point of misunderstanding my thread):<br />
After creating a clone of handgunners, adding their pics, etc., etc, I decided that I want them to say something when selected in-battle so I follow this tutorial here: <br />
<a href="http://www.twcenter.net/forums/showthread.php?499907-Unique-unit-voices-and-soundtheme" target="_blank"><br />
http://www.twcenter.net/forums/showthread.php?499907-Unique-unit-voices-and-soundtheme</a><br />
<br />
I did everything it said, so I went in-game on custom battles etc. and their voices worked. But when i got into my campaign and selected one of my generals, i heard him say nothing. I somewhat thought the volume was low etc. then I clicked on my merchant and I heard his voice fine. However when I went to select my priest he didn't say anything like the general.<br />
<br />
I went back to export_descr_sounds_units_voice.txt, edited it a bit still no fix(although I found an alternate way on adding my modified handgunners in order to have the same voice as the empire handgunners)<br />
<br />
Does someone know what did I went wrong here or is this something I cant do in-order to keep in-game characters voice from not playing/saying?<br />
(sorry if there is already a thread with this problem and if this thread is in the wrong place to post at)</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?1377-Call-of-Warhammer">Call of Warhammer</category>
			<dc:creator>noobmoder15</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?598576-How-to-keep-campaign-characters(when-selected)-voices-after-modifying-export_descr_sounds_units_voice-txt-for-your-own-made-units</guid>
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			<title>Some advice on taking Dwarves as Orcs in 1.51</title>
			<link>http://www.twcenter.net/forums/showthread.php?598154-Some-advice-on-taking-Dwarves-as-Orcs-in-1-51&amp;goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 01:38:35 GMT</pubDate>
			<description>Could i get some advice on how to beat the dwarves early game, because a few...</description>
			<content:encoded><![CDATA[<div>Could i get some advice on how to beat the dwarves early game, because a few stacks of elite dwarves against everything I have will not go in my favor. Turn 5 btw.</div>

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			<category domain="http://www.twcenter.net/forums/forumdisplay.php?1377-Call-of-Warhammer">Call of Warhammer</category>
			<dc:creator>ExplodingCobra</dc:creator>
			<guid isPermaLink="true">http://www.twcenter.net/forums/showthread.php?598154-Some-advice-on-taking-Dwarves-as-Orcs-in-1-51</guid>
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