Downloads: EB Animations pack for 1.2.
EB Animations pack for 1.2.
Check this thread for feedback and more infomation:<br>http://www.twcenter.net/forums/showthread.php?t=42718<br><br><font size=\'3\'><b>Features:</b></font><br>-contains 13 new skeletons and around 800 new animations.<br>-various fixes to the vanilla animations.<br>-the jumping animations have been removed.<br>-4 different scaled skeletons to historically reflect the differences of heights of the various soldiers of different nations.<br>-there are 2 compatible versions with 1.2 and 1.5/6.<br><br><br><font size=\'3\'><b>The current available skeletons are:</b></font><br><b>Two handed foot pike/sarisae skeleton:</b><br>fs_thp_f_spearman, fs_fast_thp_f_spearman and fs_thp_f_spearman_p.<br><br><b>Two handed mounted pike/xyston skeleton:</b><br>fs_thp_m_spearman<br><br><b>Overhand foot spearman:</b><br>fs_o_f_spearman, fs_fast_o_f_spearman and fs_o_f_spearman_p.<br><br><b>Overhand mounted spearman:</b><br>fs_o_m_spearman<br><br><b>Swordsman barb/axeman:</b><br>fs_swordsman_barb, fs_fast_swordsman_barb, fs_semi_fast_swordsman_barb and fs_slow_swordsman_barb.<br><br><b>Gladius:</b><br>fs_gladius and fs_fast_gladius.<br><br><b>Two handed swordsman:</b><br>fs_2h_swordsman<br><br><b>New foot archer:</b><br>fs_foot_archer, fs_fast_foot_archer and fs_semi_fast_foot_archer.<br><br><b>New mounted archer skeleton:</b><br>fs_mounted_archer<br><br><b>Pilum:</b><br>fs_pilum<br><br><b>Mounted standar bearer:</b><br>fs_m_bearer<br><br><b>New skeletons for chariots and elephants:</b><br>This animation allows elephants to have javelinmen instead of archers:<br>fs_big_elephant_rider_javelinman<br>fs_forest_elephant_rider_javelinman<br><br>Javelinman skeleton for chariots:<br>This animation allows chariots to have javelinmen:<br>fs_chariot_javelinman<br><br>There are also seated driver skeletons for chariots wich are followed by the seated suffix:<br>fs_chariot_javelinman_seated<br>fs_chariot_sword_seated<br>fs_chariot_archer_seated<br><br><font size=\'3\'><b>Installation:</b></font><br>Simply extract the contents of the archive over the files in the data/animations folder also<br>inside the archive there is a list with all of the skeletons.<br><br><font size=\'3\'><b>Known issues:</b></font><br>-some of the animations may flip, this is due to a bug in the cas tool and for now it's not fixable. <br>-some of the animations have not been changed since it would have messed the unit's formations like the march animation of the fs_gladius and fs_thp_f_spearman, again this is caused due to a bug in the cas tool and it's not fixable.(This means they will use Vanilla animation sections for marching and moving, this allows even bug free movement)<br><br><font size=\'3\'><b>Version history:</b></font><br>v0.81 fixed the running animation for the overhand, temporary fix to the overhand and gladius wich had problems to keep the formation after they march or had ran(the march and run anims are from the vanila spearman), temporary fix with rider dissapearing to the new mounted skeletons(now they use the vanila cav die anim), added a new swordsman skeleton and the problem with the fliping animations has been fixed thanks to Vercingetorix.<br>v0.8 new gladius, overhand, skeleton and two handed pike skeletons and some various fixes to the vanila and new ones<br>v0.7 oficial release in the ob for eb<br>
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