Downloads: G5 Interactive Gameplay Mod 1.31 for TATW 2.1

G5 Interactive Gameplay Mod 1.31 for TATW 2.1

Uploaded by Germanicu5 - August 30, 2010
Author Author Germanicu5
File Size File Size 2.51 MB
Downloads Downloads 960
+ Download
>Aug 05 2011<
This mod utilises new scripting possibilities in order to provide more interactive gameplay, including unique multi-choice events that encourage player's activity and let you shape diplomatic relations and own faction's fate.


Recent updates:
- new installer
- Elves no longer subject to mechanics of Trial and Regency Mod

Compatibility: unmodded TATW 2.1 and Agostinos' Additional Units Mod.

Application: Install to your main TATW 2.1 directory (default: C:\Program Files\SEGA\Medieval II Total War\mods\Third_Age\). Not savegame-compatible, requires campaign restart to work. Clean_Files.bat is to be found in Third_Age\ folder, run it after applying the mod. Support HERE.



Contents:

  • Spoils of War Mod

The idea: The game was missing some additional factors reflecting the fact that usually looting enemies/battlefield was an important part of a victory.

Features:
- randomly adds small amount of money for autoresolve battles based on type of victory
- additional chances of getting more loot when not autoresolving them - based on enemy army's size and victory type
- AI gets bonuses as well, in case it defeats player's army in battle it gets a substantial
- notification in case of gaining additional loot and information on enemy's proceedings after
non-autoresolve battle
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  • Trial and Regency Mini-Mod

The idea: This small mod is a result of scripting challenge I took on. It’s aimed at simulating complexity of leader’s struggle to hold on to the throne.

Features:
- possibility of king being put on trial and executed if a conspiracy is formed
- possibility of repressing chosen characters for suspected disobedience
-introducing informal regency if leader is thought to be inappropriate and a chance to appoint
a regent manually
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  • Achievement Mod

The idea: Tracks achievements of a faction leader.

Features:
- achievement tracking (press “C” on campaign map to access information on current state)
- rewards for accumulating enough points, even post-death
- points granted for heroic victories in open field battles (when heavily outnumbered), conquering settlements (deducted for losing), completing missions and releasing or executing prisoners (faction-dependant)
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  • Travelling Merchants Mini-Mod

The idea: This mini-mod introduces possibility of sponsoring daring endeavours that can bring significant profits by establishing a trading post in distant lands.

Features:
- expensive, but rewarding trading missions
- offer dependant on presence of trade buildings in at least one bigger city and eagerness of player to venture far from home
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  • Diplomacy Mini-Mod

The idea: Lets player shape diplomatic relations more accordingly.

Features:
- possibility do detain foreign diplomats as a response to executing player’s agent
- faction relations updated based on these events

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  • Latest ReallyBadAI Battle System and battle stability improvements (featured TATW AI).

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