Downloads: Chivalry II: The Sicilian Vespers 3.2
Chivalry II: The Sicilian Vespers 3.2
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Chivalry II:
The Sicilian Vespers 3.2
Medieval II Total War - Kingdoms expansion required.
ChivII: SV 3.0 base install required
CHANGELOG
Changelog SV 3.2:
- Fixed bug causing Late Era campaign not to start.
- Updated Siculo-Norman General/Captain battle model (Armed with Axe).
- Corrected some misnamed units.
Changelog SV 3.1:
- Added Norman Milites.
- Added Norman Sergents
- Added Norman Sergent Archers
- Updated Siculo-Norman General/Captain battle model (Armed with Mace).
- Added Upgrades for AOR levy units
- Reskinned AOR Levy Units
- Added "Monasteries" to maintain base religion in provinces.
- Increased populations of Palermo, Baghdad, and Cordoba.
- Adjusted unrest levels in Russian Steppe.
- Adjusted Cyprus starting position in Late.
- Adjusted Benevento Darkage starting situation.
- Add square formation back to Phalanx units (pike).
- Added Soupdragons Stone Watchtower.
The following bugs have been corrected:
- False Positive Virus report in launcher.
- Mangonel Barrel projectile invisible.
- Danish Darkage battle general/captain invisible.
- No victory conditions for Moravia in DA campaign.
- Faction selection screen says Europe 1080 A.D. across top.
- Magyar Archers unlocalized in early/high era.
- Inconsistent governor titles between eras (vernacular vs english).
- Inconsistent province names between eras (vernacular vs english).
- Permanent stone fort cost not updated.
- Incorrect AOR hidden resources in Anatoilia.
- Trick riding Anglo-Saxon captains/general.
- Serb Darkage bodyguard Magnates, but should be Druzhina.
- Fixed AS Trebuchet in campaign script.
- Citadels not buildable.
- Fixed inability to build Chuches in some areas.
- Lowed Pirate spawn level.
- Fixed new Sicilian Banners not showing up in battle mode.
- Fixed CTD stopping darkage progression to later ages (DA playable all the way to the renaissance)
Changelog SV 3.0:
- Added Darkage Campaign
- Added High Era Campaign
- Reworked Renaissance Era Campaign
- New factions: Jerusalem, Latin Empire
- Added Pseudo-Factions: Wallachia, Georgia, Khazars, Great Moravia
- New units
- New Faction Symbols, and Coats of Arms
- Updated "AI only" Garrison script, general scripts
- Implemented new Feudal AOR system
- Implemented new Crusades system
- Added Real Horses Mod
- Added New Strat Castles Mod
- Permanent stone forts
- Boiling Oil
- Control AI Reinforcements
- Added Lusted's Battle AI
Changelog SV 2.5:
- New units, faction/unit recolouring, & reskinning
- Garrison script, general scripts
- Map, start situation updates (balancing, historical corrections ... new regions)
- historically based win conditions
- Mercenary pool balancing
- Custom Unit balancing
- Tech-tree balancing
- "Dynamic" events like faction promotions (ie. duchy becomes kingdom at historical date)
- Name and description changes (ie. factions, settlements/regions)
- Graphical elements overhaul (ie. COA's)
- New traits and ancillaries (plus adjustments on the incl. BBB content)
- Economy system (special buildings, map infrastructure, traits&ancies)
- New building strings (incl. a ZoC)
- New recruitment system (incl. a ZoR)
Changelog SV 2.0:
- Compatible with the M2tW 1.02 Patch
- Bugfixing
- Added Three new factions (Armenia, Serbia, Bulgaria)
- Added BD Heraldry v1.0 (now we have titles for all regions)
- Removed Darth Diplomacy/Campaign War AI pack version 2.5
- Removed Darth Formations M2TW Version 4.5 War Pack
- Added Ultimate AI 1.5
v1.2 (Patch):
- Includes everything from th v1.1 patch.
- Fixes the Island of Chios (Lesbos).
- Fixed invisible dismounted feudal knights for rebels.
- Added new banners for Denmark.
- Fixed CoA for new factions on Middle Eastern UI interface.
- Some Ilkhanate & Golden Horde Units have 0 upkeep cost.
- Some Ilkhanate settlements inhibit movement.
- Angevin Dismounted Feudal Knights using wrong model.
- More historical units names for the Ottomans.
- General balancing for more historic outcome.
v1.1 (Patch):
- Fixed CTD caused by Mercenary Spearmen
- Made Aragonese & Dismounted Aragonese Knights recruitable by Aragon.
- Removed incorrect Archer Militia from Russia in descr_strat
LIST OF FEATURES
- SicilianVespers Launcher menu, for era configuration.
----------------------------------------------------------------
- Darkage (Custom) Campaign start date of 888 A.D. (Beta 0.01)
- Playable Factions:
{TIMURIDS}Khazar Khaganate
{VENICE}Serenìxima Repùblica Vèneta
{SICILY}Principatus Beneventum
{MILAN}Regnum Italicum
{PAPAL_STATES}Patrimonium Sancti Petri
{DENMARK}Danmarkar Ríki
{EGYPT}Amiraa al-Aghlabiyya
{SCOTLAND}Regnum Scotiæ
{MONGOLS}Peçenek Hanligi
{TURKS}Khalifah al-‘Abbasiyun
{FRANCE}Regnum Francorum Occidentalis
{HRE}Regnum Francorum Orientalis
{ENGLAND}Regnum Saxonum Occidentalis
{PORTUGAL}Regnum Navarrae
{POLAND}Województwo Polanie
{BYZANTIUM}Basileia ton Romaion
{ARMENIA}Metz Hayk
{SERBIA}Velika Županija Raška
{BULGARIA}Bulgar Sarakt
{MOORS}Khalifah al-Umayyah
{RUSSIA}Rhos Khaganate
{SPAIN}Regnum Asturorum
{HUNGARY}Magyar Törzsek
{SLAVE}Terrae Nullius
{SAXONS}Regnum Burgundiae
{NORMANS}Comitatus Barcelona
{ANTIOCH}Velká Morava
{JERUSALEM}Regnum Lotharingiae
- Non-Playable Factions:
{SLAVE}Terrae Nullius
{AZTECS}Mexìcâ
----------------------------------------------------------------
- Early Era (Custom) Campaign start date of 1080
- Playable Factions:
{VENICE}Serenìxima Repùblica Vèneta
{SICILY}Ducato di Apulia, Calabria, e Sicilia
{MILAN}Compagna Communis Genuensis
{PAPAL_STATES}Patrimonium Sancti Petri
{DENMARK}Regnum Daniæ
{EGYPT}Khalifah al-Fatimiyyun
{SCOTLAND}Regnum Scotiæ
{MONGOLS}Kipçak Hanligi
{TURKS}Selçuklular Saltanat
{FRANCE}Regnum Franciæ
{HRE}Sacrum Imperium Romanum
{ENGLAND}Regnum Angliæ
{PORTUGAL}Condado de Portucale
{POLAND}Regnum Poloniæ
{BYZANTIUM}Basileia ton Romaion
{ARMENIA}Principatus Armeniæ
{SERBIA}Velika Županija Raška
{BULGARIA}Balgarsko Tsarstvo
{MOORS}Imaarah al-Murabitun
{RUSSIA}Kyivskaya Velikiy Kniazhestvo
{SPAIN}Regnum Castiliæ
{HUNGARY}Regnum Hungariæ
{SLAVE}Terrae Nullius
{SAXONS}Comté d'Anjou
{NORMANS}Comtat de Barcelona
- Non-Playable Factions:
{TIMURIDS}Timuriyan
{SLAVE}Terrae Nullius
{AZTECS}Mexìcâ
----------------------------------------------------------------
- High (Custom) Campaign start date of 1212 A.D.
- Playable Factions:
{TIMURIDS}Khwarazm-Ilkhaniyan
{VENICE}Serenìxima Repùblica Vèneta
{SICILY}Regnum Siciliæ
{MILAN}Compagna Communis Genuensis
{PAPAL_STATES}Patrimonium Sancti Petri
{DENMARK}Regnum Daniæ
{EGYPT}Saltanat al-Ayyubiyyun
{SCOTLAND}Regnum Scotiæ
{MONGOLS}Altan Ordyn Uls
{TURKS}Rum Selçuklular Saltanat
{FRANCE}Regnum Franciæ
{HRE}Sacrum Imperium Romanum
{ENGLAND}Regnum Angliæ
{PORTUGAL}Regnum Portugaliæ
{POLAND}Regnum Poloniæ
{BYZANTIUM}Basileia ton Romaion
{ARMENIA}Regnum Armeniæ
{SERBIA}Velika Županija Raška
{BULGARIA}Balgarsko Tsarstvo
{MOORS}Khalifah al-Muwahhidun
{RUSSIA}Vladimiro-Suzdalskoye kniazhestvo
{SPAIN}Regnum Castiliæ
{HUNGARY}Regnum Hungariæ
{SLAVE}Terrae Nullius
{SAXONS}Comté d'Anjou
{NORMANS}Corona Aragonæ
{ANTIOCH}Imperium Romaniæ
{JERUSALEM}Regnum Hierosolymitanum
- Non-Playable Factions:
{SLAVE}Terrae Nullius
{AZTECS}Mexìcâ
----------------------------------------------------------------
- Late Era (Grand) Campaign start date of 1311
- Playable Factions:
{TIMURIDS}Ilkhaniyan
{VENICE}Serenìxima Repùblica Vèneta
{SICILY}Regnum Siciliæ
{MILAN}Repùblica di Genua
{PAPAL_STATES}Patrimonium Sancti Petri
{DENMARK}Regnum Daniæ
{EGYPT}al-Mamlukiyya
{SCOTLAND}Regnum Scotiæ
{MONGOLS}Altan Ordyn Uls
{TURKS}Osmânli Beyliki
{FRANCE}Regnum Franciæ
{HRE}Sacrum Imperium Romanum
{ENGLAND}Regnum Angliæ
{PORTUGAL}Regnum Portugaliæ
{POLAND}Regnum Poloniæ
{BYZANTIUM}Basileia ton Romaion
{ARMENIA}Regnum Armeniæ
{SERBIA}Srbsko Carstvo
{BULGARIA}Balgarsko Tsarstvo
{MOORS}al-Marîniyûn
{RUSSIA}Vladimiro-Suzdalskoye kniazhestvo
{SPAIN}Regnum Castiliæ
{HUNGARY}Regnum Ungariæ
{SAXONS}Regnum Neapolis
{NORMANS}Corona Aragonæ
- Non-Playable Factions:
{SLAVE}Terrae Nullius
{AZTECS}Mexìcâ
----------------------------------------------------------------
- Renaissance Era (Custom) Campaign start date of 1395 (Beta 0.01)
- Playable Factions:
{TIMURIDS}Timuriyan Gurkani
{VENICE}Serenìxima Repùblica Vèneta
{SICILY}Regnu di Sicilia
{MILAN}Repùblica di Genua
{PAPAL_STATES}Patrimonium Sancti Petri
{DENMARK}Kalmarunionen
{EGYPT}Saltanat al-Mamalik
{SCOTLAND}Rìoghachd na Alba
{MONGOLS}Altan Ordyn Uls
{TURKS}Osmânli Imparatorlugu
{FRANCE}Royaume de France
{HRE}Sacrum Imperium Romanum
{ENGLAND}Kingdom of England
{PORTUGAL}Reino de Portucale
{POLAND}Królestwo Polski i Litewskiego
{BYZANTIUM}Basileia ton Romaion
{ARMENIA}Sakartvelos Samepho
{SERBIA}Srbsko Carstvo
{BULGARIA}Tara Româneasca
{MOORS}Saltanat al-Watasiyun
{RUSSIA}Moskovskoe Velikiy Kniazhestvo
{SPAIN}Reino de Castilla y León
{HUNGARY}Magyar Királyság
{SLAVE}Terrae Nullius
{SAXONS}Regno di Napoli
{NORMANS}Corona d'Aragó
{ANTIOCH}Principato di Achaia
{JERUSALEM}Royaume de Chypre
- Non-Playable Factions:
{SLAVE}Terrae Nullius
{AZTECS}Mexìcâ
----------------------------------------------------------------
- Regions & Provinces map v2.1 Custom (used as Base)
- some new provinces include:
Malta
Majorca
Corfu
Negroponte
Morea
Chios
Syracuse
al-Mahdiya
Malatia
Varad
Arborea
- 6 new factions:
The Catalans
The Angevins
The Armenians
The Bulgarians
The Serbians
The Cumans
The Crusaders
The Latins
- 4 new pseudo-factions (shared faction slots, with faction dependent colors, banners, and CoA's)
The Wallachians
The Moravians
The Khazars
The Georgians
- Ultimate AI 1.5 (used as Base)
- Blood, Broads, & Bastards v2.0+ (used as Base)
- DB Heraldry for Regions & Provinces (used as Base)
Includes:
Heraldry for all regions
New ancillary images
Royal titles for faction, King of ... (non-transferable)
Other transferable royal titles, for example:
- King of Bohemia
- Duke of Burgundy
- King of Jerusalem
- and more...
Caliph titles:
- Caliph of Cairo
- Caliph of Bagdad
- Caliph of Cordoba
- Byzantium Armor Progression V 0.7
- Burrek's Knights & Knaves 0.9 5
- Eternal Turk Reskin 1.1
- Horsearchers Effects & Skymods
- Kings Banner Mod 2.0
- Orders Mod 1.2
- Real Horse Mod
- New Strat Castles Mod
- Riczu's strat siege models
- Character Names Project (Partially Implemented)
- Ornamentum Mod (Partially Implemented)
- Lusted's Battle AI
INSTALLATION
- Install MTW II
- Install Kingdoms
· IMPORTANT: Make sure there is no old SicilianVespers folder in your Medieval II Total War folder before attempting to install (Uninstall or Delete them)
· Not save compatible with SV 2.5 or earlier versions
· Your original M2TW files will not be changed, SV 3.0 creates a seperate installation path which includes nearly all changed files: except a necessary new small folder SicilianVespers in the standard data path, and the vanilla .SD files in data\ui.
· Execute file SicilianVespers_3.0_Install.exe and enter the correct path for the installation
Example: C:\Program Files\SEGA\Medieval II Total War
· The automatic setup creates a desktop icon and an uninstall option
- To start the game doubleclick
on the The Chivalry II desktop icon
or the Launch_SicilianVespers.bat in the path C:\Program Files\SEGA\Medieval II Total War (default path...you may have changed this to your custom path during installation)
THE SICILIAN VESPERS LAUNCHER
- The "Era Selection" menu is used to prepare the game files for whichever era you are playing in.
- You should use these option until a "Dynamic" event occurs.
- *** SELECT MENU OPTION 1 ON THE IN-GAME EVENT SELECTION MENU WHEN STARTING MIITW. ***
- The "In-Game Event Selection" menu should be used when an in-game event instructs you to do so.
- These "Dynamic" events allow us to change faction names based historic events.
CREDITS
The Team
Mod Creator and sole developer of 'The Sicilian Vespers' (SV) 1.x/2.0: SicilianVespers
Since the development of higher versions than SV 2.0:
Core Team Members
# SicilianVespers - Mod Leader, Main Developer.
Coding, scripting, mapping, skinning, implementing of sub/mini-mods, moderating, producing setups
# DaVinci - Mod Co Leader, Main Developer.
Coding, balancing, managing beta testing, moderating
# Lorre - Developer
Testing, focus faction consultant Genoa+Italians, unit skinning for Genoa and other factions, graphic/art contributions, helps moderating
Extended Team, betatesting/consulting, and partially modding
# Drtad - testing, focus faction consultant: Armenia
# Ermeni - curr. inactive, focus faction consultant: Armenia
# Drak - curr. inactive, eventually a skinner/modeller in future
# the Celt - curr. inactive, eventually a skinner in future
# Palatinae - in future available for testing plus eventually additional modding
# Armenios - curr. inactive, faction consultant: Armenia
# Karo - testing
# Basileos - testing, focus faction consultant: Byzantines
Sincerest thanks to all the folks who have contributed to "Chivalry II: The Sicilian Vespers":
- Herbsman: Genealogy Research
- Almogaver: Catalan/Aragonese research
- m.minkov: Bulgaria: Total War for the Bugarian names
- Sb2ean: Regions & Provinces mod 2.1 (used as Base)
- Ramtha: Renaissance Total War
- Zephrelial: For his excellent mods
- Dearmad & Pnutmaster: Blood, Broads, & Bastards v1.9 (used as Base)
- WhiteWolf: Byzantium Armor Progression V 0.7
- Burrek: Knights and Knaves v0.95
- Himmelsfeuer: Retextured French Shields
- Zhukov: France Coat of Arms and banner Fix (modified)
- Boicote: Portvcale v0.2
- Salty: Italian Shields Mod
- Ziher: Spain shields retexture
- Eternal Cocoon: Eternal Turk Reskin 1.1
- alpaca: .sd converter, provincial campaign pack
- Repman: For his help with 1.02
- Baldfridu: K.K's Battle Banners for M2TW
- Billydilly: DB Heraldry for Regions & Provinces (used as Base)
- ARMENIOS: Armenian Advisor
- Drtad: Armenian Advisor
- Ermeni: Armenian Advisor
- GrandViZ: Ultimate AI 1.5
- DisgruntledGoat: Byzantine & Russian Skins
- Joedreck: Kings Banner Mod
- Ralendil: Orders Mod 1.2
- Argent Usher: Real Horse Mod
- Agart: New Strat Castles Mod
- Riczu: New strat siege models
- Mather: Matherian Huscarls (used as Hirdmenn)
- Ornamentum Team
- B.A.L.T.S. Team
- Lusted - Battle AI
- Kalos - Mongol Skins
- Soupdragon- Stone Watchtower
FOR COMMENTS AND FEEDBACK PLEASE VISIT:
http://www.twcenter.net/forums/forumdisplay.php?f=354
PERMISSION
- Private Use is free. If you would like to include parts of "Chivalry II:The Sicilian Vespers" in a public mod, please ask for permission. Credits should be given.
Images
None
Comments
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badhaggis
November 30, 2008 at 02:51 AM
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Download dont work , |
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badhaggis
November 30, 2008 at 02:54 AM
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nevermind |
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Jenga
January 29, 2009 at 06:04 AM
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Don't download this, the files are full of viruses |
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aramus555
February 23, 2009 at 02:06 PM
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files r not full of viruses its just your antivirus.... hey ive got the 3.0 version which is pretty great to be honest. campaign turns are not taking that long which is good but question here. export_descr.unit.txt file... i tried to change the unit numbers but every time the game starts every single data goes to its own default so no changes were detected during the gameplay. for example setting nakharars numbers from 8 to 100 didn't affect the game which in other mods it does.. question is any way to bypass that or dyou know any method to get the result i want, increased number of troops. thanks for the good mod again man |
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Beer and Hot wings
February 04, 2011 at 04:03 AM
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it doesnt work |



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