Downloads: 4 seasons 2.3
4 seasons 2.3
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In this mod 6 fantasy factions do battle for dominance of a fantasy world.
Features
- Magic: there are 5 magic types; fire, earth, wind, snow, and plague magic. Fire magic can burn siege equipement and plague magic makes other units ill. If I could add water magic I could make an Avatar mod (blue flames don't look quite the same). Though the 2.2 version's snow magic is a good start.
- Castles and cities have been merged. Large and huge cities now become Fortresses and Citadels, respectively.
- Undead: undead units will never rout though they are weaker than their living counterparts.
- New units: this mod now contains new units from the Santa Invasion and Blue Lotus (RTW) mods.
To demonstrate these new features I have made a Youtube video to about this mod. It can be viewed here:
http://www.youtube.com/watch?v=gBxxjcAUCFs
Locations
Mamluk Desert (Mamluk Dynasty)
Pian Plains (Holy Empire of Lignarius)
Santa's Tundra (Santa's Kingdom)
Silvan Forest (Veneficus Empire)
Tumulosian Hills (Animositans)
Former Zenchen Empire (Titanocene)
Factions
Animositans (Blue)
- Based on the Aztecs, with some Blue Lotus units and my undead units
- Advantages: undead, great unit diversity, and earth magic
- Faction Goal: conquer the Titanocene dicarbonyl and Veneficus Empire
FurriesJaguar Warriors, Boar Spearmen, Bear Warriors (last two are from Blue Lotus)
The Holy Empire of Lignarius (White)
- Based on the Papal States
- Advantages: knights that can use fire and air magic
- Faction Goal: to defeat the Veneficus Empire and Animositans
Knights of the Holy Annunciation, Dragon, and Seraphim.
Mamluk Dynasty (Yellow)
- Based on the Egyptians with a Blue Lotus unit
- Advantages: air magic cavalry (non-flying)
- Faction Goal: to conquer the Animositans and the Titanocene dicarbonyl
Mamluks, Saiva, Royal Mamluks (Saiva are from Blue Lotus)
Santa's Kingdom (Red)
- Based on the Santa faction from the Santa Invasion mod
- Advantages: technology, snow magic, and snowmen
- Faction Goal: to conquer the Titanocene dicarbonyl, Holy Empire of Lignarius, and Veneficus Empire
Santa (Santa Invasion)
Snowmen (Santa Invasion)
Titanocene dicarbonyl (Purple)
- Based on my Titanocene faction
- Advantages: most powerful units in this mod.
- Faction Goals: to conquer all the cities and destroy Santa's Kingdom, the Animositans, and the Mamluk Dynasty
Titanocene soldiers burn samurai
Veneficus Empire (Black)
- Based on my Mythological faction, with some Blue Lotus units
- Advantages: summon demons and mages can use fire, earth, wind, snow, and plague magic.
- Faction Goal: to defeat the Animositans and The Holy Empire of Lignarius
Wang Lian, Sohei (human), Noh Demons from Blue Lotus
Red and Green Dragons (based on Blue Lotus units)
Tempest (blue), Pestilent (green), Pyro (red), and Terra (grey) mages with their masters (based on Blue Lotus units). In the 2.2 version the Pestilent mages are replaced with the white Glacies mages.
Magic (the fire magic is clearly visable)
Installation Guide
Pre-installation
This mod also requires the offical 1.2 patch for M2TW, it can be downloaded here:
http://www.twcenter.net/forums/downloads.php?do=file&id=1545
Installation
0) Download this mod (seasons 2.3.7z) and unpack it using 7zip (http://www.7-zip.org/). This should give you a 'seasons lite' folder that contains a 'data' and 'seasons' folder, and the seasons.bat and seasons.cfg files.
1) Go to the Medieval II Total War directory (default is C:\Program Files\SEGA\Medieval II Total War).
2) Copy and paste the seasons.bat, seasons.cfg, and 'seasons' folders from the 'seasons lite' folder into the Medieval II Total War directory (default location 'C:\Program Files\SEGA\Medieval II Total War'). These files form most of the mod.
3) Copy and paste the 'data' folder in the 'seasons lite' folder into the Medieval II Total War directory, you will be asked if you wish to overwrite the vanilla 'data' folder, click yes. This will add the shared.sd and strategy.sd into the 'Medieval II Total War\data\ui' folder.
If these files are not put in the correct folder the mod will not display correctly. However if other mods need their own shared.sd and strategy.sd these files may prevent them working. If you other mods do not display correctly try deleting these files (there's a spare copy of them in the 'Medieval II Total War\seasons\data\ui' folder).
4) To play this mod double click on the 'seasons.bat' file and select the campaign you want to play.
5) To make the 'seasons.bat' file into a destop shortcut right click on it, select 'Send To' on the pop-up menu, then select 'Desktop (create shortcut)'.
Additional Files
If the sound does not work copy the 'Medieval II Total War/data/sound' folder to the 'seasons/data' folder.
Earlier version
The 1.7 version can be downloaded here:
http://www.twcenter.net/forums/downl...o=file&id=1474
Other mods
The following mods were used in this mod:
Banner & Symbol MOD (joedreck) : gives all vanilla factions new banners and symbols
http://www.twcenter.net/forums/showthread.php?t=93253
Big Map 1.06 (Big Map): increases the number of provinces to 166
http://www.totalwarmods.com/BigMap%2...ad%20Page.html
Blue Lotus (hoggy): this RTW mod adds demons, monks, and magic
http://forums.totalwar.org/vb/showthread.php?t=65798
Blood, Broads, & Bastards v2.1 (dearmad) : gives factions generals and leader more traits
http://www.twcenter.net/forums/downl...do=file&id=955
burrek's Blood and Dirt v0.91 (burrek) : replaces the blood and dirt overlays
http://www.twcenter.net/forums/downl...o=file&id=1078
Byg's Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory).
http://twcenter.net/forums/showthread.php?t=106060
Diverse Loading Screen 2.1 (apkairan) : adds 60 more loading screen to this mod
http://www.twcenter.net/forums/downl...o=file&id=1595
Highways mod (selenius4tsd): add highways
http://www.twcenter.net/forums/downl...o=file&id=1125
MapMod: Trees, Textures, Sea v1.7 (Charge) : improves strat map appearence
http://www.twcenter.net/forums/showthread.php?t=153955
New Garrison Script (GrnEyedDvl): an AI settlement with a Governor will now recruit mercenaries when it's being sieged (I modified this script to reflect the larger number of provinces in the Big Map mod).
http://www.twcenter.net/forums/downl...o=file&id=1522
New strat models for castles (Agart) : changes the appearence of castles on the strat map
http://www.twcenter.net/forums/downl...o=file&id=1993
Real Combat 1.3 (Point Blank): gives units realistic attack values (as much as possible)
http://www.twcenter.net/forums/showthread.php?t=115939
Realistic Walls and Siege Engines for UAI 1.6 (Raptor_341) : makes walls tougher, so sieges are more difficult. http://www.twcenter.net/forums/downl...o=file&id=1728
Santa Invasion (Csatádi): adds Santa, Krampusz, and snowmen
http://www.twcenter.net/forums/showthread.php?t=137341
Titanocene invasion (uanime5): adds alien units and culture
http://www.twcenter.net/forums/downl...o=file&id=1459
Total War Mythology (uanime5): adds Mythological faction and undead
http://www.twcenter.net/forums/downl...o=file&id=1323
Ultimate Battle AI 1.2 (GrandViZ): improves AI's fighting ability, conduct during sieges, and unit formation.
http://www.twcenter.net/forums/downl...o=file&id=1602
Ultimate AI Mod 1.6 (GrandViZ): improves AI's behaviour in campaign mod, diplomacy, and unit's attack.
http://www.twcenter.net/forums/downl...o=file&id=1643
Also I'd like to thank:
SigniferOne for helping me get my religions working
alpaca for helping me add the Titanocene culture
ErrantKnight for helping me get the unit and mount mesh files to display correctly.
Feedback
All comments and feedback should be posted in the offical thread:
http://www.twcenter.net/forums/showthread.php?t=172698
Images
None
Comments
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German
June 27, 2008 at 09:42 AM
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Was für ein Schwachsinn. |
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nicoisbest
June 28, 2008 at 07:08 PM
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dont understand what German said...but i cant wait to finish downloading |
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nicoisbest
June 28, 2008 at 07:19 PM
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uh oh.... i just finished downloading and cant find the file:hmmm: |
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nicoisbest
June 28, 2008 at 07:27 PM
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oh just saw the feedback... |
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German
June 29, 2008 at 10:38 AM
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idiocy der Schwachsinn |
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MedievalKnight
August 08, 2008 at 10:58 AM
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I followed the instructions on downloading the mod, but when i tried running it , it won't work |
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MedievalKnight
August 09, 2008 at 11:28 AM
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Never mind. I figured it out. The game, in my opinion, is very complex but very good. uanime5 did a very very very good job on this and i would recommend this mod to anyone. |
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xpwnz0r
September 20, 2008 at 11:00 AM
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this map is basically just the euro map upside down |
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Kingofthevikings
October 07, 2008 at 07:29 AM
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The link is dead |
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gamble999
October 09, 2008 at 05:18 PM
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Link is broken. Let me see if I can find a way to download this from somewhere else... |
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Norsewarrior
November 08, 2008 at 07:19 AM
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cant play campaign , do i need an earlier version of this mod? if i do then i am just gonna have to reinstall the whole game and mods |
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fox991
April 02, 2011 at 12:06 PM
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hahaha |
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Uzul
January 28, 2014 at 01:00 AM
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File not found.... someone should fix this! |



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