Downloads: Zeph's Golden Horde
Zeph's Golden Horde
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ZEPH'S GOLDEN HORDE MOD FOR KINGDOMS
Purpose:
I've made this mod primarily for bringing some depth and focuse to the Mongols in the Teutonic campaign.
In the vanilla for gameplay reasons the faction serves merely as a placeholder.
Mod Features:
- Mongols are made playable in Teutonic Campaign.
- Mongol name had been changed to it's historical name: "Golden Horde"
- The names of castles,agents,faction leaders etc. had been changed from
"Mongol" to "Tatar".
- 2 historical events that has certain effects for Golden Horde in campaign.
- Historical events with custom event tga pics: Golden Horde converts to Islam (year 1314,turn number 64)
Effect:
Golden Horde's starting religion Pagan (they start Pagan) turn into Islam and all the pagan buildings are automatically destroyed.
Faction's religion becomes Islam,masjids,jamas,imams become available to build and recruit.
- Historical event: Defeat at Kulikovo (year 1380,turn number 130)
Effect:
Golden Horde looses economic and militaristic power due to the major defeat.Horde's King Purse is reduced and will lose a random amount of its units depending on
which types of units the player or AI possess just before the event occurs.
- Golden Horde starts Pagan as it's historically accurate and is able to build new building "Altar of Sudbeth" to convert the population to Paganism.
- Altar of Sudbeth building have description,and appropriate tgas,gives bonuses to law,and huge religion conversion bonuse as well.
- Historical Golden Horde starting characters,two of them,Batu and Berke with custom portraits and realistic traits.
- Starting texture and .CAS of the cities of Golden Horde had been changed to Eastern European style to portrait the newly invaded lands staying as their own culture,
when the population grows and the cities are to be upgraded they become middle-eastern styled.
- Golden Horde was quite wealthy and exacted tribute upon many nations,so Horde's King purse had been increased to 2500 florins per turn,staring florin amount had been
increased to 17000 florins.
- Campaign description and winning conditions have been added for the Golden Horde.
- Special unit had been changed from Mongol Horse archers to Khan's Guard and unique special unit picture on the faction selection screen have been added.
- Starting units of the Horde's experience level had been increased,and the number of the starting militia-typed units had been slightly increased.
- Starting two diplomats of the Horde's diplomatic influence had been increased from 1,to 5 and 8 since Horde was masterful at diplomatic negotiations.
- Population growth of Kiev and Chernigov had been increased +1.5 % percent since now the faction is made playable.
- Missing units:
Dismounted Light Lancers
Dismounted Heavy Lancers
Dismounted Archers
have been added to the campaign and are available for recruiting from castle-related buildings.
The names of the Dismounted Light Lancers and Mongol Light Lancers had been changed to Dismounted Tatar Lancers and Tatar Light Lancers
-Mongol Heavy archers unit's mental stat "good morale" in mtw2 had been given back to the unit.
Below is the campaign selection screen:
Below are the portraits of Batu Khan and his brother Berke:
Below are the sceenies of the 2 Historical Events:
And below is the Pagan temple,Altar of Sudbeth for the Tatar Khanate:
INSTALLATION:
- Make sure you've unpacked the Teutonic Campaign before installing the mod.
- Extract the "Zeph's Golden Horde" zip file to the directory:
Programfiles/SEGA/medieval II Total War click yes to overwrite.
- Run the GoldenHorde.bat file by double-clicking on it, that will be located in your Programfiles/SEGA/medieval II Total War after installation.
NOTE:
Historical events will occur whether you play the Horde or not,their effects are also valid whether the faction is controlled by the player of the AI.
Also since I haven't changed the ai label of the faction,which is turtle there is no need to worry about for Golden Horde to wreak havoc during campaign.
PERMISSION
The permission type for the mod is for Personal Use Only,meaning this can not take place in other mods and permission is not given,basically since it has some of CAE mod's content.
CREDITS&THANKS
Alpaca (for the islam conversion script)
FEEDBACK,COMMENTS,BUG-REPORTS:
http://www.twcenter.net/forums/showthread.php?t=125943
Images
None
Comments
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Shadowcry
November 03, 2007 at 10:43 PM
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Just curious for historical events why would the battle of Kulikov occur if say we as Mongols are Dominating the map??? |
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Seleukos I Nikator
November 26, 2007 at 01:01 PM
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This is exactly what I've been looking for! good work! |
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Aetius
December 06, 2007 at 01:44 AM
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Yeah the battle of KUlikuvo event is creative, but it makes no sense... |
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Grass_Watcher
May 15, 2008 at 06:55 PM
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it does make sense, because the don river where the battle was fought was far east of the map, east of ukraine, so even if you were owning the map in the baltic, the rest of the mongols could be getting whipped. |



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