Downloads: Road to Jerusalem v2.2

Road to Jerusalem v2.2

Uploaded by Rammstein - February 18, 2007
Author Author Rammstein, Valor, Cymera
File Size File Size 158.25 MB
Downloads Downloads 15,536
+ Download
Road to Jerusalem v2.2 Released Today (18.02.07)

Hot fix link RTJ v2.21 link:

http://files.filefront.com/Road_to_J.../fileinfo.html

More download links:

Dowloand link 2:
http://mods.moddb.com/9023/road-to-jerusalem/downloads/

Dowloand link 2: offline


Install:
Run the RTJ 2.2 install. Beware all other texture mods you have will be overwritten. Be sure you deleted all previous versions of RTJ and backup your save games.
Install RTJ 2.21 hot fix over the RTJ 2.2.



picture from aion2006



Road to Jerusalem v2.2 Readme:



Units:
- New edu file (generals 30 men now, many untis from 120 to 150), more defence and moral for all troops, longer battles, etc...
- All units rebalanced
- Gunpowder unit stats rebalanced
- armour upgrades redone (everyone +1)
- Longbowmen now have a new better arrow that give them the advantage their deserve (Darth)
- Crossbowmen can only fire on sight, not in the air like before (Darth)
- Horsearchers and eastern archer have a new arrow type (Darth)
- new better Formations (Darth)
- Forlorn Hope, Islamic Hashishim and Battlefield Assassins have now 90 men and are rebalanced
- unit cost changed, elite units cost much more
- Spearmen are much stronger against cavalry now
- Generals now recruitable
- Gunpowder unit stats rebalanced
- Venetian Archer And Venetian Heavy Infantry armour upgrade fix
- Many new units from dismounted order mod and burreks texture pack


Building:
- castle have 1-3 free upkeep units
- artillery weapon more expensive and availale later
- replish rates reduced for artillery
- new building cost, new building time, much faster for economy buildings
- Fortresses can now recruit 4 units at a time, Citadels 5
- Added back in missing units from tech tree
- Castles and Walls no longer enable unit recruitment by themselves


Feautres:

- AI have much more money because of a script
- New Missions
- Portugal owns only Lisbon now
- Cannon elephants removed from the campaign
- All factions playable in campaign (except Timurids, Mongols, Papacy, Aztecs)
- New victory conditions for all factions
- Merchants now make more money
- Assassins are now more powerful
- Inquisition less powerful
- 1 year per turn in campaign
- charakter move faster
- New splash, loading screens, menue (Nemotrox)
- Squalor's effect on growth increased slightly
- Squalor's effect on public order reduced greatly
- Religious unrest increased
- Distance from capital penalty increased
- Corruption greatly increased
- Population growth from farms increased
- Population growth from trade increased
- Income from trade increased


Mods included:

- Darths Open source 19 AI (darth)
- Unique Pattern Mod 0.95 (burek)
- ultimateAI_v1.3 final (GrandViZ)
- Titles, Bishops, Princesses, Privy Council Mod v1.8 (Dearmad, Pnutmaster)
- Skymod_blood mod 2 alpha (Horsearcher)
- Retextured Blood (ziher)
- Byzantium Armor Progression (whitwolf)
- Highways (selenius4tsd)
- Dismounted Knights order Mod (zhumin1978)
- gothic knights (Rammstein)


Short introduction of my Mod:
I put all my favourite mods together and rebalanced all units stats for better game play an added some new skins,
New armour upgrades took so most units have gold upgrades the other silver, merc. bronze.
I tried to make the Mod a little like Land to Conquer 1.21 (MTW2) and SPQR 6.2 (RTW), best TW mods I have ever played.

Why armour upgrade:
It is not possible to give with an armor upgrade more than 1 armour point so I thought to
Give with 2 armoury upgrades in one (took me 5 hours to change that). So nearly all units can have + 3 armour which gives
The player a reason to build armoury’s now.

Best played:
Mod is best played on very hard or hard campain and battle.
Its ment to be played on Full Version, but light works fine too
For Skymod_blood mod and new skins better played on High graphics


Thanks to RTJ Team:


Rammstein Text editing + Skinner
valor Mapper
Cymera Historian research + Text editing
Mibo Historian research (FR, GER)
Resurrection Historian research
MrMerisi Historian research (ITA)


Big Thanks to:

Lusted
Darth
zxiang1983
GrandViZ
Horsearcher
Dearmad
Pnutmaster
lawngnome
burreks
zhumin1978
selenius4tsd
whitwolf
Nemotrox


also Big Thanks to beta tester:


Valor
TheWhaaaat
Cymera
JuliusCaesar83
MrMerisi
Nemotrox
GKRobertson

Images

  • Road to Jerusalem v2.2

Comments

Sir_Thomas
February 18, 2007 at 06:40 PM
It says that 48 people have downloaded this mod, but when you actually go to the site, 0 have successfully downloaded it. There is a glitch in the system.
republic_bohemia
February 18, 2007 at 07:50 PM
Sweet thank you.
bobo_piggy
February 19, 2007 at 12:19 AM
I'm agree with Sir_Thomas.
lalalax3
February 19, 2007 at 02:25 AM
bad server
Robert von Sable
February 19, 2007 at 02:56 AM
Same problem i can not download
Viper_tempest
February 19, 2007 at 08:19 AM
Cant download the file. keeps telling me a server fault.
agamoth
February 19, 2007 at 03:30 PM
its working now
republic_bohemia
February 20, 2007 at 01:53 PM
yep for aways did.
Badnewz
February 21, 2007 at 01:32 PM
Thanks again Rammstein for another great mod
Firebat11
February 27, 2007 at 02:59 PM
This mod is the very best one I've tried so far. I was originally using Deus Lo Volt, because its very good too.

But Road to Jerusalem allows for the new units you've put in the game, and adds excellent campaign AI for the building of armies.

So far I've only played as England. I allied myself with the HRE, which was the most powerful country through marriage.

We both took on France, and despite the fact that Spain had taken Bordeaux, Sicily had taken Toulouse, and Milan had taken Marseille - France is still alive and fighting for her life and doing a great job.

I am so impressed with this mod, its FUN above all else!!! Thank you so much for providing the best possible experience to date for M2TW.

A million Thank yous!!!!!
Geox
March 04, 2007 at 11:34 AM
Easyyyyy
super-panda
March 18, 2007 at 03:21 PM
Impressive mod, but i tough that you should maybe ask to add the deus lo vult hierarchics possibilities and role-playing improvement to this, that will make a really impressive mod.
This mod is really good, so i think it should be uploaded here:
http://moddb.com/
It's a nice mod browser, but not enought mods team know it, and it's lacking in medieval 2 total war mods, so i wish you will check it , and maybe show your mod there.thanks
lawmaker1911
March 19, 2007 at 03:01 PM
This Mod rocks!
Hellmut34
March 23, 2007 at 04:12 AM
Hey this mod comes up as a bloody trojan on my anti-virus scanner!!?!"£*!

What the hell is going on here? HELP!!!!!!!
gaius valerius
March 24, 2007 at 12:50 PM
This mod is absolutely awesome, AWESOME... but... it keeps crashing after a certain period of time. This far i have never gotten past the year 1250 (and therefore it kept giving errors around 1170) and that just sucks real bad

i always try to keep a low profile until the gunpowder age dawns, but since the game keeps crashing cause of an "unspecified error" after a certain time i never got there... it ruins the fantastic experience so why is this??? does anybody else have this problem??

otherwise ===> best mod ever!