Downloads: 300_spartan_units
300_spartan_units
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NOTE!!!
I have updated this download to include a new version of the spartan and leonidas. This zip now includes the old version and new version of both.
The new version has an improved cloak, a sword model as a secondary weapon, a loin cloth instead of a skirt and the leonidas model has now got the necklace from the movie.
Here are some pictures of the new versions.
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Comments
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Spartan Kid
February 16, 2007 at 11:19 AM
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i need help |
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Zhuge_Liang
March 03, 2007 at 01:50 PM
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I add to the game, look in the tutorial section. |
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Boganhagen
March 04, 2007 at 06:03 PM
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can someone link me to a tutorial explaining how to add this unit into Total War II? thanks!! excited about using this unit. |
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Boganhagen
March 04, 2007 at 06:28 PM
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Question answered - I guess we'll have to wait until TW2 allows us to mod units. |
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Zhuge_Liang
March 11, 2007 at 09:30 AM
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TUTORIAL - adding to bi (if you want to add to RTW do the same stuff, but in the RTW/data folder) 1) Go to the bi/data folder 2) Add the models ss2.cas and ss3.cas to the models_unit folder 3) Add the textures 300spartan and 300leonidas.tga to the models_unit/texture folder (if a texture folder doesn't exist then create one.) 4) Take copies of the following files in the bi/data folder, export_descr_units, descr_model_battle, export_descr_buildings 5) Open the descr_model battle file and add the following entry at the bottom:- type dor_spar ;-------------------------------------- skeleton fs_slow_spearman indiv_range 40 texture berbers, bi/data/models_unit/textures/300spartan model_flexi bi/data/models_unit/ss3.cas, 15 model_flexi bi/data/models_unit/ss3.cas, 30 model_flexi bi/data/models_unit/ss3.cas, max model_tri 400, 0.5f, 0.5f, 0.5f 6) Then add the following entry:- type 300_officer ;-------------------------------------- skeleton fs_dagger skeleton_horse fs_hc_swordsman skeleton_elephant fs_forest_elephant_rider skeleton_chariot fs_chariot_sword skeleton_camel fs_hc_swordsman skeleton_scorpion_cart fs_carriage_ballistae_crew indiv_range 40 texture berbers, bi/data/models_unit/textures/300leonidas.tga model_flexi bi/data/models_unit/ss2.cas, 15 model_flexi bi/data/models_unit/ss2.cas, 30 model_flexi bi/data/models_unit/ss2.cas, 40 model_flexi bi/data/models_unit/ss2.cas, max model_tri 400, 0.5f, 0.5f, 0.5f 7) close and save descr_model_battle and now open export_descr_units 8) Add the following entry:- type dor spar dictionary dor_spar category infantry class heavy voice_type Medium_1 soldier dor_spar, 45, 0, 0.35 officer 300_officer attributes sea_faring, hide_forest formation 1, 1, 1.2, 1.2, 8, square, shield_wall stat_health 1, 0 stat_pri 39, 4, no, 0, 0, melee, blade, piercing, spear, 0 ,0.1 stat_pri_attr spear, spear_bonus_8 stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1 stat_sec_attr no stat_pri_armour 20, 14, 16, metal stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, 1, -1, -1 stat_mental 19, normal, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 4, 1700, 400, 70, 100, 1500 ownership berbers 9) save and close this file, the unit has now been added to the game 10) If you want to add a description then go to the file bi/data/text/export_units and add the following entry:- Ž---------------- {dor_spar} Spartiates {dor_spar_descr} A glimpse of things to come... {dor_spar_descr_short} A glimpse of things to come... Ž---------------- 11) save and close this file. 12) If you want to make this unit avaialable in a campaign then open the export_descr_buildings file located in the bi/data folder. 13) Find whatever building or series of buildings you want to add the unit to and then isert the following line of text:- recruit "dor spar" 1 requires factions { berbers, } 14) Save and close this file. 15) If you want to add unit cards then go to the folder bi/data/ui/unit_info/berbers and add the file dor_spar_info 16) Then go to the folder bi/data/ui/units/berbers and add the file #dor_spar This method has been tried and tested, just like the units and both work. If you have a problem then YOU are doing something wrong. P.S. If you want to add them to a different faction then just change the faction name in every instance in which it appears in this tutorial. Also, if you want to replace an existing unit then add the texture and model lines above replacing those of the existing unit. |
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kkbob33
March 12, 2007 at 03:57 PM
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Espartano Ibero
March 13, 2007 at 02:18 PM
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sorry but i try to put it in the rtw (not the barbarian invasion)and i donīt know what i have to do |
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Zhuge_Liang
March 14, 2007 at 04:05 PM
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Seek a tutorial |
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SirSmokealot
March 14, 2007 at 04:28 PM
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Dude, i did everything you said STEP BY STEP, and it doesn't work. I wanted to replace the existing Spartans with your models and textures. I put the necessary files in the folder, edited the model/texture lines to the right path and file: nothing. It simply crashes back to desktop upon loading a battle. I mean, how difficult is it to replace the lines of an existing unit? It's not, it's very easy and there's really nothing i did wrong. It just doesn't work. |
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SirSmokealot
March 14, 2007 at 04:52 PM
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I have a better idea. 1. Get a clean descr_model_battle.txt file. 2. Edit it so that the existing Spartan models/textures get replaced. 3. If it works for you, upload the txt file. Problem solved. |
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Zhuge_Liang
March 17, 2007 at 09:52 AM
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Well if you had completed the tutorial prooperly (for BI as it states) then there would be no problem. I made the unit and texture which i tested. Both work in RTW & BI. As far as I'm concerned I shouldn't be expected to reproduce a tutorial which can already be found in the tutorials section to help people add the unit to the game. Its not my problem if people don't know how to add units and are too lazy to look up a tutorial. |
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Zhuge_Liang
March 17, 2007 at 10:23 AM
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I don't see why people have been having a problem, the unit works! -Tutorial- Replacing the spartan unit in RTW v1.5 Replace the code for spartan hoplites in your descr_model_battle and export_descr_units repectfully as follows. type greek_hoplite_spartan_pylos skeleton fs_slow_spearman indiv_range 40 texture greek_cities, data/models_unit/textures/300spartan model_flexi data/models_unit/ss3.cas, 8 model_flexi data/models_unit/ss3.cas, 15 model_flexi data/models_unit/ss3.cas, 30 model_flexi data/models_unit/ss3.cas, max model_tri 400, 0.5f, 0.5f, 0.5f type greek hoplite spartan dictionary greek_hoplite_spartan ; Spartan Hoplites category infantry class spearmen voice_type Medium_1 soldier greek_hoplite_spartan_pylos, 40, 0, 1.3 officer spartan_officer attributes sea_faring, hide_forest, can_sap, very_hardy formation 1, 1, 2, 2, 5, square stat_health 2, 0 stat_pri 25, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1 stat_pri_attr spear, spear_bonus_8 stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1 stat_sec_attr no stat_pri_armour 3, 9, 5, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 2, 0, 0, 0 stat_mental 14, disciplined, highly_trained stat_charge_dist 30 stat_fire_delay 0 stat_food 60, 300 stat_cost 2, 1190, 460, 120, 180, 1190 ownership greek_cities In order for the officer to work you will also need to add the following entry in descr_model_battle as a new entry. type spartan_officer skeleton fs_dagger skeleton_horse fs_hc_swordsman skeleton_elephant fs_forest_elephant_rider skeleton_chariot fs_chariot_sword skeleton_camel fs_hc_swordsman indiv_range 40 texture greek_cities, data/models_unit/textures/300leonidas.tga model_flexi_m data/models_unit/ss2.cas, 15 model_flexi_m data/models_unit/ss2.cas, 30 model_flexi_m data/models_unit/ss2.cas, 40 model_flexi_m data/models_unit/ss2.cas, max model_tri 400, 0.5f, 0.5f, 0.5 Make sure to place the models in the models_unit folder and the textures in the models_unit/textures folder, if this folder doesn't exist then create it. |
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artichoke
March 17, 2007 at 03:32 PM
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Thanks dude. Finally got it to work. Only thing is it slows down the game if I have more than one on the field at a time. |
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Zhuge_Liang
March 17, 2007 at 04:36 PM
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I'm glad you like it. I hope you'll give it a high rating and increase my rep loads now lol. |
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Kickinurazz
March 19, 2007 at 02:40 PM
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I had the same problem with trying to put the model in... i did everything it says in the tutorial and when i load a battle it crashes to the desktop. I'm seriously getting pissed because I've done this over 5 times. |



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