Downloads: Divided Kingdoms V1.2B
Divided Kingdoms V1.2B
Uploaded by Ronin - January 14, 2007
Medieval II: Divided Kingdoms README
Last Updated: 2007-05-01
v1.2B made for patch 1.1
A collaboration of enhancements and tweaks to MTW2.
This mod was designed to play like the game MTW2 should have been upon release.
Please send all your feedback and comments to Michaels_place_is@hotmail.com
or feel free to add me on msn.
Installation:
[NOTE - OPTIONAL] In order to ensure game videos function correctly:
Copy .\data\fmv to .\Divided_Kingdoms\data\fmw
Divided Kingdoms contains the following changes:
V1.2B
- "Bloodline Tracker" now works
- Fixed various other issues with the V1.2 release.
V1.2
- New "Bloodline Tracker" that tracks the type of royal blood in an empire. If you marry
off your princesses to other factions generals or bribe them over to your side their
children will be of their factions bloodline (Roleplay element)
- Made battle animations more fluent and frantic
- Crossbowmen and gunpowder units require a clear line of sight to shoot
- Archers pepper the foe with a large, inaccurate hail of arrows that rain down on them
- Fixed all ranged units to shoot at sensible angles
- Unlimited retraining of soldiers per turn
- Tweaked King's Purse again
- Balanced archers (great long range units, bad short range units)
- Balanced crossbowmen (great short range units, bad long range units)
- Sherwood archers given elite unit status and reduced numbers
- Removed Elephant Artillery from the game
- Adjusted various unit stats
- New load screens
- New menu screen
- New menu background
- Fixed bug where the Polish did not get the hidden religion starter trait
- Increased amount of siege weapons per unit and balanced siege weapons
- Added new installer
V1.1
- Found and fixed more original broken traits
- Further enhanced campaign AI diplomacy
- Enhanced campaign AI (naval and land invasion)
- Added "Pilgrimage to Jerusalem" feature for Catholic generals
- Added "Visit Original Capital" feature for generals
- Excommunication made much more damaging to settlement happiness (listen to the Pope)
- Balanced growth
V1.0
- AI scripts to increase their florins providing a greater challange
- King's purse tweaked.
- Close-range AI attacks are more consistent
- Cavalry charge and cavalry power are more consistent
- Sky and blood visually enhanced
- Fix for all two handed unit animitions
- Fix for the ballista and cannon towers
- Original broken traits corrected
- Venetian Archer and Heavy Infantry armor upgrade fix
- One year per turn implemented
- All working factions are unlocked
- Adds English Armored Sergeants, HRE Dismounted Gothic Knights and Venician Dismounted Broken Lances to the campaign game
- Campaign diplomacy enhanced
- New "Wound" system for generals to lower their current status as immortals
- New ancillaries
- Factors contributing to unrest tweaked
- Intresting new load screens
- Removed arrow markers and banners in battle to provide a more immersive feel
- CTD free due to tens of hours of play testing
- Other various minor enhancements and tweaks
Much thanks must go to my fellow modders.
Special thanks goes to:
- Horsearcher
- Candelarius
- zxiang1983
- dearmad
- GrandViZ
- DARTH VADER
- Eudorus
- Sir Dinadan
~ Ronin
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