good to hear we are almost up and running did you remove all the building treas concerning the description of areas?
Fixed my buildings problem... Will quote from my post at MM's profile: Originally Posted by Trailhog250 Counted the lines... I counted about 78. Give or take a few I suppose. And if the limit is 128 building lines then it has plenty of room to spare. Found the problem. I had not edited the text folder file it needed so that was it... How stupid I feel lol The reason it got past me was because I had converted all the other text folder files except export_buildings. So I forgot about it, but we're chugging back along again and thanks for your help
Hey HotW, figured now that you're 'back' (at least for sometime, no?) I should probaly update you on MOS as best I can. Everything's done except for these 3 files: export_descr_buildings descr_strat campaign_script + add Dunland to EDU and ModelDB A few things you should know being the leader...MM's HD crashed and he lost his past year's work on his traits and stuff So bummer there... Especially for him. I have adapted all files and thrown out the one's are that identical, unnecessary, no longer used, or being covered by someone else. I have RC'ed 16 new units or so from vanilla TATW 3.1 so we have no unit unbalances. We however have one problem concerning buildings, there is speculation that TATW 3.1 is close to or is at the M2TW hardcoded building limit. I have been unable to add in our buildings without it giving an errorless CTD. To 'test' them I tried removing some random lines and sure enough it CTD'ed and told me what was wrong. So... Maybe we're at the limit? MM and the peeps at the Mod Workshop said TATW is borderline on being over the limit. With all those buildings they added (being the 'region' buildings, the little ME atlas picture thingy) perhaps it's at it's limit. In which case, what should I do? Could I be doing something wrong? All I am doing is copy + pasting them in from MOS 6.3x EDB to TATW 3.1 EDB. Anything else to do besides that?
Alright, probably for the best. I'll go about the rest to do then.
well leave that bug for now then and first fix the rest we can fix it in later version
Ahhh it's no big deal, you'll be back soon enough You implemented most of it I just simply must adapt it. It's coming very well, still though... That MT bug has me beat right now... Can't figure out what's wrong, all cities work as far as I know except MT. EDIT: Well... I just found out it works in Custom Battle but not on the campaign.
no problem mate, you are doing a great job.. i really hate it that my real life gets in the way so much.. but i will be fully back soon i hope.. mean while i do keep myself informed although i don't say to much.. how is the update process coming along? grtz H.
I personally think 3.1's Gondor units look best for now, especially since it features 3 different models for 4 units instead of 2 different models for 3 units Alright, just wanted to check
hmm good question, which one do you like best? perhaps it is best to go for vanilla.. those MOS ones might still be old taro work..
Hey, do you want to use the new TATW 3.1 gondor skins (3 upgrades for Archers, Spearmen, Swordsmen, and Cavalry) or our MOS 6.3 skins? (2 upgrades for Archers, Spearmen, and Swordsmen)