As per our defensive pact, I have Dunland forces if you need them. A lot of them actually, I profited greatly from the Kin-Strife.
Yeah, it might be a while until I can send reinforcements to Dunland. But like any good strategist, I've got a few ideas.
Well, I actually canceled the force that was moving to Holland, but since it was almost before they had arrived I wouldn't assume they were just automatically back. I didn't notice that Paul d had hanged his movements.
It's complicated. They're not necessarily partisans, although they're obviously anti-invasion. Their main quibbles are 1) nationalism, and 2) defending their homes. Wars in the 18th century weren't really planned out that well in advance, but to supply armies, you needed to have a) large baggage trains, which are costly and vulnerable to counter-attack, or b) forage from the surrounding lands (i.e. farms, cities, and, if you can find it, wildlife). The latter is what, at least to an extent, is happening. This happened a lot in these wars, but mostly, these farmers don't want to negotiate. They just want you off their land. Right now, I'm setting up more of a scenario, which I think I'm going to be doing for most of the random events, so it's not just "defeat x guys at place a." Part of your garrison that didn't move to Holland is in Arnhem, but the city is in revolt and the gates are shut. So the troops inside will have to fight their way to the gates to let in the much larger army that had to turn around. If they fail, you'll have to siege the city.
Alright, so since my main army is in Gelderland, how exactly will this work? Basically, am I on offense or defense? Oh yeah, before I forget. Is there any way I can negotiate with them, to try and calm them down? It's worth a shot to ask you.
Yeah, you can delete those posts in that "Heirs" thread between me and Double A, though I was curious about the comment on me. I remember not knowing we could change stuff in the LoTR game, but I don't recall anything about changing purchases before the game has started....or was there a time where we allowed people to change purchases after the game had started? That sounds familiar somehow.
Does Spain count as a major power, since they are listed as a major in the original thread? I guess they might still have some leftover technology from all the shipments coming in to the fascists and commies (salvaged junk and whatnot). Factions like the Ottomans and the Qing are counting themselves as such, so I wanted to make sure.
Happens to me too sometimes. Usually, you have to blitz the Ottomans, although it's difficult with the Civil War. Usually its best after. I've also been told that its easy to start in 1399 when the Ottomans are still at war with the Timurids, however, in my experience, the Timurids are a rather beastly foe, since they don't like to die very easily. The best strategy with them is to ramp up war exhaustion. They're also a tribal empire, which means that on the death of their leader, there is a succession crisis and subsequent civil war, plus their lands do not have any fortifications on them.
Are the rebels righting the Ottomans in 1405 supposed to be wiped out in 2 months, or is it just my luck?
I've finished my write-up for the redone version of the Spanish Civil War. Mind taking a look at it to see if it'll work for your canon?