Good review although I wouldn`t give it 10 out of 10. 9 out of 10. For two reasons...
It`s not really an rpg, it`s way too light in that department.
The 1 button to do two very close jobs. It might be fine on a joypad, but on keyboard only just works. Can`t see why it couldn`t be separated. I only just got through ME 2 with that mechanic.
This is even worse in Mass Effect 3 which I found impossible to play because having 3 actions on one button was sheer stupidity. I couldn`t do anything and kept being killed because I was jumping when I wanted hide or running when I want to jump. That ruined Mass Effect 3 for me. Had to rage quit before I was even a third into the story. never played again.
I wonder if there`s a mod that separates the buttons?
Good and detailed review but maybe too heavy leaning on tech
Those games shine because of narration and story and there are two things Mass Effect 2 really needs to get blame for:
- It's main plot is dog food and serves no purpose to the trilogy plot. You can cut it out and it's just a time jump between ME1 and ME3 with nothing important missing.
- Questionable DLC policy messing with the actual story content and narration. Lair of the Shadowbroker was ripped out of the game. The initial dialogue with Liara before that DLC clearly shows gaping holes to be filled later. Even if the DLC wasn't done there they delilvered a messy, not polished product with the one ME1 potential character you could actually still talk with. The last DLC is equally bad because without it the ME3 start makes little sense. In a similar vein the start of ME2 is clearly the marketing department writing the god damn story. Something that makes no sense at all and has no actual impact on the story but obviously creates massive hypes in pre sale trailers.
I have little problems with the gameplay or characters but ME2 and also ME3 have big problems in their underlying narration compared to ME1 which might be very stereotypical but at least tells that well.
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