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  1. BGR-V 20150324. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras
  2. User Mods & Useful Threads - Updated 13.01
  3. Medieval Merchant Mod v.1
  4. UPDATED for 6.0: Novgorod, Fatimid and Seljuk Adjectives file
  5. Stainless Steel 5.1b Fix Pack 2.00 + Icon Pack... =)
  6. Jerusalem order emergent script for SS 6.1
  7. Zuma's mod
  8. Firebat's officer mini-mod v.01 released for SS 5.1
  9. Realistic Archery and javelins version 1.3 for Stainless Steel 6.0.
  10. Stainless Steel Unit Stats Table Version 1.1
  11. ---= Knights Templar Minimod =--- for SS 6.0 (in development)
  12. Preview: Revised Novgorod Roster Mod
  13. Zuma mod 2.00
  14. SS 6.1 + 6.0 Mini-Moded Files or Script Changes and Questions
  15. Realistic cavalry charge .
  16. for epic battles -- new edu file added
  17. Changing year/turn ratio ok?
  18. Pagan Mongols Mod for Stainless Steel 6.1 (UPDATED 7/16/08) v0.4
  19. ((Updated! - For Stainless Steel 6.0! - *Allu X's*, New Loading Bar! - Version 0.2!))
  20. Released Submods for 4.x, 5.x, 6.0, and 6.1
  21. Knights of Montesa texture fix
  22. Stone forts for SS 6.1 gold version 4
  23. Little Fix Pack for SS 6.0 FINAL
  24. [ProvincialCampaign]Anno 1380 (In development)
  25. Battle Graphics
  26. Would somebody...
  27. New Stratmodel castle add on
  28. Morale increased by 2 for all units
  29. Increased movement minimod
  30. Permanent arrows minimod.
  31. Lower terrain mod (building forts and see Trebizond /Gorgan )
  32. Anyone?
  33. Changing Khwazies' colour
  34. Music in Stainless Steal and Alternatives
  35. Move units....again
  36. Tired of unusable mountain battle maps?
  37. Mod Idea, I would like opinions to know if it's possible...
  38. Events, Traits, Ancillaries, etc
  39. Late era hotseat mini mod
  40. Chimaeira need a hand
  41. Caelifer's Mod
  42. Reskin for hungary (due to request)
  43. Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)
  44. New faction minimap colors mod
  45. Baron's Crusade & KoJ submods
  46. army supply
  47. Changing Missle Attack
  48. Stainless Steel Total Combat 1.2 released (+ hotfix for 6.1).
  49. Native Faction Names
  50. Elephants recruitable by kwarezm
  51. Question about Modder tools
  52. can somebody fix
  53. Cine editor
  54. A request for an agemod
  55. Banners or flags
  56. Real Recruitment **UPDATE May 29**
  57. Late Era Gunpowder Fix
  58. New GUI mod?
  59. Any alternatives to the heavily armoured battlemap generals?
  60. Russian/ Byzantine general reskin
  61. Maximum Unit Size Modification
  62. Arrow range
  63. Mali or Makuria(Zuma mod 3)
  64. Ritterbruder and Dismounted Ritterbruder for the HRE
  65. Polish Piast Nobles shields
  66. Better western battlemap generals?
  67. lone generals keep charging...
  68. Kingdoms/British Isles - Stone Forts for Stainless Steel 6.1
  69. What I would like to do...
  70. WdS-MiniMod (balanced 2 turns/year)
  71. Faction Leader Pix mod for SS 6.0/6.1
  72. * Real City Names * Mother Tongue
  73. No region borders
  74. New Lusted Battle AI
  75. New Lusted Campaign AI - Work in Progress
  76. Billmen's polearm mod - very nice but need help!
  77. Ghost Helmets Fix - needs adapting for SS 6.1
  78. y2day's SS Eye Candy 2.0 *Release!!!!* *Updated 12/9/09* *6.2 only!!!*
  79. RELEASE: Revised Novgorod Roster mod v1.0
  80. extending range of characters?
  81. Clergy organization and terminology
  82. Request
  83. Is there?
  84. Anyone interested in replacing Irland with...
  85. all these mods -- which to download??
  86. Making the ai more agressive
  87. Kinghts Templar Accent
  88. Improved Splash Screen (last updated 6/7/08)
  89. For a new nickman's mod ?!
  90. Emergent Characters?
  91. Crowns for each faction?
  92. Islamic .Texture files
  93. RELEASED: Firebat's Teutonic Order Mod v0.66
  94. Recruitment Limitations 1.6 SEPT 20th (Warlords)
  95. Pirate Ships
  96. Western Roman Empire
  97. ho w do i modify the maximum unit recrutament?
  98. Garrison Script v1.3 >>> NO TURN LAG <<<
  99. Converting music "mod" not available, want to do it myself.
  100. Irish starting characters.
  101. Historical Accurate Starting Positions
  102. Discussion - Which mods should be base?
  103. In praise of Byg's Grim Reality III, Real Recruitment and SSTC
  104. My dream submod
  105. A small requests to modders out there....help!!
  106. money script from SS 5.1 compatible for SS 6.1?
  107. a question to Point Black about his RR mod
  108. Mod request Sweden
  109. Mod request for Kingdoms Campaigns
  110. A new mod proposal
  111. New Mongolian family tree
  112. Counter-revolution (help needed)
  113. Adding officers/bannermen
  114. Making Ireland usefull!
  115. PREVIEW: Scotland Skinpack
  116. ME settlement Ambient Azan sounds for SS6
  117. A Simple request for modders
  118. Eastern Faction Improvements for SS 6.1
  119. xenophonia SS6.0/6.1 combination
  120. Real Recruitment Problems
  121. little mod idea
  122. Any Byz skins compatible w/ SS 6.1?
  123. *BYZANTIUM* Battlemap Settlements uploaded
  124. SS6 NEW WARHORNS (beta) uploaded
  125. new maps for stainless steel 6.1
  126. ireland and highlanders
  127. Mod closed
  128. Even later era campaign.
  129. Burning Men Effect
  130. Mod Queston: Higher AI Morale
  131. *SCOTLAND* Scots_Fort_C Uploaded
  132. Jousting Lances
  133. SS Unints for Vanilla MTWII:Kingdoms
  134. Improved torch flame
  135. Emergent Teutonic Order in Early Campaign?
  136. Active Rebels Project
  137. Adding characters
  138. Pilgrimage: Putting Flesh Eating Streptococcus into the Bite of Crusades/Jihads!
  139. Tutorial: Changing Ireland to the Abbasids
  140. Increasing chance of burning
  141. English unit roster using RR
  142. Blooooooooood
  143. To keep things fun for me: New project.
  144. A conversion mod REQ
  145. Name Mods
  146. *NEW* Strat Map Battle Sounds
  147. Request for submod (kinda like sub-contracting a job)
  148. revamping the moorish military
  149. All factions horde mod for 6.1
  150. Trait Reduction Alternative
  151. SMOOTHER STEPPE - experimental beta
  152. quick question
  153. Faction Crown Mod (Update: Version 2.0 Released June 17)
  154. The Moors 1.0
  155. Native Faction/Ruler Names (Work in Progress, Need Help)
  156. A Request...
  157. Y&Y Visual Improvement Pack
  158. AOR Mod for SS6.1: AOR Colonies (Updated 01/07/08)
  159. Lingua Materna minimod
  160. Early Era Campaign: Jerusalem Emerges and the First Crusade
  161. New Units Request << w/List (Updated 7/02/08)
  162. events
  163. Here is my stupenious idea
  164. SS: Indians! Released
  165. How to get the strat map models to another mod?
  166. The Eastern Revival - new factions & map - updated July 1st
  167. Help me for a modification in Jeru
  168. zuma mod
  169. Q on submods for 6.1
  170. Ventilation mod
  171. Free cities faction
  172. Text Overhaul Mod 1.5b - Updated August 13th
  173. RELEASED: Battle for the Baltic v1.0
  174. General-battlemap-skin anyone?
  175. Question about a planned music-mod
  176. Additional Portraits (CLOSED)
  177. Realistic Archery and Javelin mod?
  178. Faction leaders and generals (battle and strategy skins) - V-8 is up!
  179. DLV traits and stuff for ss
  180. Weapon skin mods?
  181. Mini Mod Installer... A Consideration...
  182. SS 6.1 with Xenophonia...IS READY!!
  183. Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty
  184. No Sprites
  185. AOR Colonies (Unit) Expanded (New Release 17/08/08)
  186. recruitment issue - what is the right fix? how can I check?
  187. modding
  188. Fewer winter turns: How?
  189. Knightly orders
  190. 2 turn per year question
  191. In The Blood
  192. OTZ's AoR Mod - SS6.1 - *UPDATED 09-19* Patches 1.5, KoJ 1.2 added - SSTC + SSTC/RAJ Available
  193. Mongol Improvement Mod (Gamma)
  194. America or not for Zuma mod 3
  195. Sub-mod compatibility
  196. Horse Barding
  197. Anyone interested in this? (HRE reskin)
  198. A-Ok, nothing here.
  199. Can anyone PLEASE help.
  200. umm... need some help...
  201. How long is early era? (SSTC+RR+BGRIII)
  202. CTD after installing some sub mods
  203. how can i stop real recruitment minimod
  204. Longbowmen/Elite Archers
  205. 4 winds music mod
  206. Crusade Targets
  207. You Like?
  208. {Perfectly Polished} - Two Turns Per Year/Historical Accuracy/More! - *Bonus* - Emerging Kingdom of Portugal!
  209. Order Militia skins help
  210. CTD - Not sure which mod, Unit half way in ground
  211. anyone got a standard SS 6.1 and a SSTC buildings.txt file?
  212. Request: Will someone upload the 'checkmodeldbsyntax' file?
  213. Release: Basileia ton Romaion submod for SS6.1 v1.0
  214. Real Horse Mod
  215. Trade & Religion Tweaks - available for testing (update 25/08)
  216. *Seige weapons, on towers - Units on churches, 3 walled cities! MORE - Cracked!*
  217. Mod Compatibility
  218. ss reconquesta
  219. Co-operative Campaign AI Project
  220. reducing Impaired Recruitment
  221. [RELEASED] Orders & Bodyguards 1.2 (submod for Perfectly Polished 1.2) UPDATED 08/13
  222. Dont have any patches or kingdoms. What Stainless Steal can I get?
  223. Please give us a music mod for Stainless Steel!
  224. RC 1: The Emerald Isle
  225. tinkering
  226. can someone Please help.
  227. Stand-alone *complete* AOR mods?
  228. Cumans no flag
  229. Mod Creep (respons to perfectly polished)
  230. Agents-Minimod First release
  231. late era bug fixs for Perfectly Polished 2.1
  232. is this possible?
  233. ** {Perfectly Polished} ** - [RELEASED] - Version 3.0! - Includes RR and SSTC!
  234. Mongol ideas
  235. No borders&Change Color for SS 6.1 + Perfectly Polished 3.0
  236. Upcoming mods from me...
  237. No borders mod for 6.1
  238. Please stop uploading in FILEFRONT...
  239. Night Battles
  240. Jungles around Jerusalem and Constantinople
  241. No more jungles/tropical forests in Mediterranean world
  242. New mod
  243. No Winter Turn ?
  244. ORDERS AND BODYGUARDS MOD FOR SS 6.1
  245. Sub-sub mod: Kingdoms Teutonic campaign for Battle for the Baltic
  246. Garrison script V0.9a
  247. Mongol Soundtrack
  248. Small question about 'Perfectly Polished' 3.0
  249. Is it possible?
  250. 2TPY The Way It Should Be...>3/13/09<