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  1. BGR-V 120719. Byg's Grim Reality (Supply & Command Series): Guides, Updates & Optional Extras
  2. User Mods & Useful Threads - Updated 13.01
  3. UPDATED for 6.0: Novgorod, Fatimid and Seljuk Adjectives file
  4. Stainless Steel 5.1b Fix Pack 2.00 + Icon Pack... =)
  5. Jerusalem order emergent script for SS 6.1
  6. Zuma's mod
  7. Firebat's officer mini-mod v.01 released for SS 5.1
  8. Realistic Archery and javelins version 1.3 for Stainless Steel 6.0.
  9. Stainless Steel Unit Stats Table Version 1.1
  10. ---= Knights Templar Minimod =--- for SS 6.0 (in development)
  11. Preview: Revised Novgorod Roster Mod
  12. Zuma mod 2.00
  13. SS 6.1 + 6.0 Mini-Moded Files or Script Changes and Questions
  14. Realistic cavalry charge .
  15. for epic battles -- new edu file added
  16. Changing year/turn ratio ok?
  17. Pagan Mongols Mod for Stainless Steel 6.1 (UPDATED 7/16/08) v0.4
  18. ((Updated! - For Stainless Steel 6.0! - *Allu X's*, New Loading Bar! - Version 0.2!))
  19. Released Submods for 4.x, 5.x, 6.0, and 6.1
  20. Knights of Montesa texture fix
  21. Stone forts for SS 6.1 gold version 4
  22. Little Fix Pack for SS 6.0 FINAL
  23. [ProvincialCampaign]Anno 1380 (In development)
  24. Battle Graphics
  25. Would somebody...
  26. New Stratmodel castle add on
  27. Morale increased by 2 for all units
  28. Increased movement minimod
  29. Permanent arrows minimod.
  30. Lower terrain mod (building forts and see Trebizond /Gorgan )
  31. Anyone?
  32. Changing Khwazies' colour
  33. Music in Stainless Steal and Alternatives
  34. Move units....again
  35. Tired of unusable mountain battle maps?
  36. Mod Idea, I would like opinions to know if it's possible...
  37. Events, Traits, Ancillaries, etc
  38. Late era hotseat mini mod
  39. Chimaeira need a hand
  40. Caelifer's Mod
  41. Reskin for hungary (due to request)
  42. Bigger, Huger and Realistic Battles + Speed + Morale mods : V8 (11th January 2011)
  43. New faction minimap colors mod
  44. Baron's Crusade & KoJ submods
  45. army supply
  46. Changing Missle Attack
  47. Stainless Steel Total Combat 1.2 released (+ hotfix for 6.1).
  48. Native Faction Names
  49. Elephants recruitable by kwarezm
  50. Question about Modder tools
  51. can somebody fix
  52. Cine editor
  53. A request for an agemod
  54. Banners or flags
  55. Real Recruitment **UPDATE May 29**
  56. Late Era Gunpowder Fix
  57. New GUI mod?
  58. Any alternatives to the heavily armoured battlemap generals?
  59. Russian/ Byzantine general reskin
  60. Maximum Unit Size Modification
  61. Arrow range
  62. Mali or Makuria(Zuma mod 3)
  63. Ritterbruder and Dismounted Ritterbruder for the HRE
  64. Polish Piast Nobles shields
  65. Better western battlemap generals?
  66. lone generals keep charging...
  67. Kingdoms/British Isles - Stone Forts for Stainless Steel 6.1
  68. What I would like to do...
  69. WdS-MiniMod (balanced 2 turns/year)
  70. Faction Leader Pix mod for SS 6.0/6.1
  71. * Real City Names * Mother Tongue
  72. No region borders
  73. New Lusted Battle AI
  74. New Lusted Campaign AI - Work in Progress
  75. Billmen's polearm mod - very nice but need help!
  76. Ghost Helmets Fix - needs adapting for SS 6.1
  77. y2day's SS Eye Candy 2.0 *Release!!!!* *Updated 12/9/09* *6.2 only!!!*
  78. RELEASE: Revised Novgorod Roster mod v1.0
  79. extending range of characters?
  80. Clergy organization and terminology
  81. Request
  82. Is there?
  83. Anyone interested in replacing Irland with...
  84. all these mods -- which to download??
  85. Making the ai more agressive
  86. Kinghts Templar Accent
  87. Improved Splash Screen (last updated 6/7/08)
  88. For a new nickman's mod ?!
  89. Emergent Characters?
  90. Crowns for each faction?
  91. Islamic .Texture files
  92. RELEASED: Firebat's Teutonic Order Mod v0.66
  93. Recruitment Limitations 1.6 SEPT 20th (Warlords)
  94. Pirate Ships
  95. Western Roman Empire
  96. ho w do i modify the maximum unit recrutament?
  97. Garrison Script v1.3 >>> NO TURN LAG <<<
  98. Converting music "mod" not available, want to do it myself.
  99. Irish starting characters.
  100. Historical Accurate Starting Positions
  101. Discussion - Which mods should be base?
  102. In praise of Byg's Grim Reality III, Real Recruitment and SSTC
  103. My dream submod
  104. A small requests to modders out there....help!!
  105. money script from SS 5.1 compatible for SS 6.1?
  106. a question to Point Black about his RR mod
  107. Mod request Sweden
  108. Mod request for Kingdoms Campaigns
  109. A new mod proposal
  110. New Mongolian family tree
  111. Counter-revolution (help needed)
  112. Adding officers/bannermen
  113. Making Ireland usefull!
  114. PREVIEW: Scotland Skinpack
  115. ME settlement Ambient Azan sounds for SS6
  116. A Simple request for modders
  117. Eastern Faction Improvements for SS 6.1
  118. xenophonia SS6.0/6.1 combination
  119. Real Recruitment Problems
  120. little mod idea
  121. Any Byz skins compatible w/ SS 6.1?
  122. *BYZANTIUM* Battlemap Settlements uploaded
  123. SS6 NEW WARHORNS (beta) uploaded
  124. new maps for stainless steel 6.1
  125. ireland and highlanders
  126. Mod closed
  127. Even later era campaign.
  128. Burning Men Effect
  129. Mod Queston: Higher AI Morale
  130. *SCOTLAND* Scots_Fort_C Uploaded
  131. Jousting Lances
  132. SS Unints for Vanilla MTWII:Kingdoms
  133. Improved torch flame
  134. Emergent Teutonic Order in Early Campaign?
  135. Active Rebels Project
  136. Adding characters
  137. Pilgrimage: Putting Flesh Eating Streptococcus into the Bite of Crusades/Jihads!
  138. Tutorial: Changing Ireland to the Abbasids
  139. Increasing chance of burning
  140. English unit roster using RR
  141. Blooooooooood
  142. To keep things fun for me: New project.
  143. A conversion mod REQ
  144. Name Mods
  145. *NEW* Strat Map Battle Sounds
  146. Request for submod (kinda like sub-contracting a job)
  147. revamping the moorish military
  148. All factions horde mod for 6.1
  149. Trait Reduction Alternative
  150. SMOOTHER STEPPE - experimental beta
  151. quick question
  152. Faction Crown Mod (Update: Version 2.0 Released June 17)
  153. The Moors 1.0
  154. Native Faction/Ruler Names (Work in Progress, Need Help)
  155. A Request...
  156. Y&Y Visual Improvement Pack
  157. AOR Mod for SS6.1: AOR Colonies (Updated 01/07/08)
  158. Lingua Materna minimod
  159. Early Era Campaign: Jerusalem Emerges and the First Crusade
  160. New Units Request << w/List (Updated 7/02/08)
  161. events
  162. Here is my stupenious idea
  163. SS: Indians! Released
  164. How to get the strat map models to another mod?
  165. The Eastern Revival - new factions & map - updated July 1st
  166. Help me for a modification in Jeru
  167. zuma mod
  168. Q on submods for 6.1
  169. Ventilation mod
  170. Free cities faction
  171. Text Overhaul Mod 1.5b - Updated August 13th
  172. RELEASED: Battle for the Baltic v1.0
  173. General-battlemap-skin anyone?
  174. Question about a planned music-mod
  175. Additional Portraits (CLOSED)
  176. Realistic Archery and Javelin mod?
  177. Faction leaders and generals (battle and strategy skins) - V-8 is up!
  178. DLV traits and stuff for ss
  179. Weapon skin mods?
  180. Mini Mod Installer... A Consideration...
  181. SS 6.1 with Xenophonia...IS READY!!
  182. Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty
  183. No Sprites
  184. AOR Colonies (Unit) Expanded (New Release 17/08/08)
  185. recruitment issue - what is the right fix? how can I check?
  186. modding
  187. Fewer winter turns: How?
  188. Knightly orders
  189. 2 turn per year question
  190. In The Blood
  191. OTZ's AoR Mod - SS6.1 - *UPDATED 09-19* Patches 1.5, KoJ 1.2 added - SSTC + SSTC/RAJ Available
  192. Mongol Improvement Mod (Gamma)
  193. America or not for Zuma mod 3
  194. Sub-mod compatibility
  195. Horse Barding
  196. Anyone interested in this? (HRE reskin)
  197. A-Ok, nothing here.
  198. Can anyone PLEASE help.
  199. umm... need some help...
  200. How long is early era? (SSTC+RR+BGRIII)
  201. CTD after installing some sub mods
  202. how can i stop real recruitment minimod
  203. Longbowmen/Elite Archers
  204. 4 winds music mod
  205. Crusade Targets
  206. You Like?
  207. {Perfectly Polished} - Two Turns Per Year/Historical Accuracy/More! - *Bonus* - Emerging Kingdom of Portugal!
  208. Order Militia skins help
  209. CTD - Not sure which mod, Unit half way in ground
  210. anyone got a standard SS 6.1 and a SSTC buildings.txt file?
  211. Request: Will someone upload the 'checkmodeldbsyntax' file?
  212. Release: Basileia ton Romaion submod for SS6.1 v1.0
  213. Real Horse Mod
  214. Trade & Religion Tweaks - available for testing (update 25/08)
  215. *Seige weapons, on towers - Units on churches, 3 walled cities! MORE - Cracked!*
  216. Mod Compatibility
  217. ss reconquesta
  218. Co-operative Campaign AI Project
  219. reducing Impaired Recruitment
  220. [RELEASED] Orders & Bodyguards 1.2 (submod for Perfectly Polished 1.2) UPDATED 08/13
  221. Dont have any patches or kingdoms. What Stainless Steal can I get?
  222. Please give us a music mod for Stainless Steel!
  223. RC 1: The Emerald Isle
  224. tinkering
  225. can someone Please help.
  226. Stand-alone *complete* AOR mods?
  227. Cumans no flag
  228. Mod Creep (respons to perfectly polished)
  229. Agents-Minimod First release
  230. late era bug fixs for Perfectly Polished 2.1
  231. is this possible?
  232. ** {Perfectly Polished} ** - [RELEASED] - Version 3.0! - Includes RR and SSTC!
  233. Mongol ideas
  234. No borders&Change Color for SS 6.1 + Perfectly Polished 3.0
  235. Upcoming mods from me...
  236. No borders mod for 6.1
  237. Please stop uploading in FILEFRONT...
  238. Night Battles
  239. Jungles around Jerusalem and Constantinople
  240. No more jungles/tropical forests in Mediterranean world
  241. New mod
  242. No Winter Turn ?
  243. ORDERS AND BODYGUARDS MOD FOR SS 6.1
  244. Sub-sub mod: Kingdoms Teutonic campaign for Battle for the Baltic
  245. Garrison script V0.9a
  246. Mongol Soundtrack
  247. Small question about 'Perfectly Polished' 3.0
  248. Is it possible?
  249. 2TPY The Way It Should Be...>3/13/09<
  250. Recruitment Issues...