View Full Version : Sub mods
- Faster AI
- Europe Monarchy-The West (EMTW) Proposal and Brainstorming
- Rogue Priests and Sovereign Heretics?
- New skins for Hungary
- hordes
- Permissions for Lithuanian Units?
- Mod suggestions.
- Submod idea: Remove retraining? Napoleon-esque replenishment possible?
- Request: Deus lo Vult ERE Unit Roster
- EXPANSIVE GOLDEN HORDE MOD, with Papal States playable sub-mod altering the descr_strat
- Big Units for SS 6.4
- combining sub mods
- Norman conquest mod proposal: Earlier start date
- FA units in SS
- Announcement: Popovic`s Mercanary Love Mod
- Toho's Complete Map Overhaul *need beta testers*
- Royal Ladies of the Court (RLC) for 6.4
- Which submod can change the head picture of the Generals and also work with Stainless Steel ?
- replenishment?
- how do you like your campaigns?
- About another hosted Mod work with SS 6.4
- Any known submod?
- Fortified monastries?
- can i use these's mods together
- Teutonic Order's Royal Family for 6.4
- Rebel Generals Enhanced for 6.4
- Historically accurate regions
- 2 years per turn with SS 6.4 (Gracul CAI)
- Redesigned strat-map castle models.
- Deyy's Real Rebellion( Re-emergent Factions)
- TwinBird's Nobility Mod (SS6.4)
- [WIP]Anda (attempt for an improved mongol faction) v0.1
- Sub-mods for 6.4
- Of Conquered Blood (SS6.4)
- Quick loading bar change.
- [RELEASED] 12 turns per year mod
- Americas
- Growth rates for 6.4
- Civil wars
- {IDEA} Priest total war
- perm stone fort mod?
- Map information
- Hardcore mod - harder lategame
- On the case of Pikemen
- Serbian Hussar's Improved Textures (NEW MAILED KNIGHTS PREVIEW + New "Genoa reskined" for download)
- How can I add custom ancillaries into the game?
- The Holy Roman Empire Wars - Submod for SS
- Unlocking All Techs
- Toggle Campaign Map Hud
- Zooming in the Map
- Khatmar's Total Crown Mod (6.4) - beta
- Hostages (request/query)
- A Tower of Crowns
- Simplified Victory Conditions for 6.4
- SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)
- must have mods for 6.4
- Radar Map Alternative for SS6.4
- Modding Templars and Hospitallars
- OST
- SS 6.4 Mod for faster turn time?
- Heir Authority Fix
- More Historical Late Campaign Map by Popovic-[Project in work]
- City Mod for SS?
- Lighter Script For Faster Turn Times (SS6.4)
- More unique roleplay elements (for SS 6.4).
- Lord of the Pie's (more) Brutal Battles UPDATED!
- Eldorien's Trait Mini-Project for Stainless Steel 6.4
- Faction/General title submod for 6.4/BGR/RR?
- [RELEASED]Traducción al español para SS 6.4, incluye BGR2 y BGR4!!!
- Am I doing something wrong?
- is there still a no region borders sub mod somewhere ?
- 1390 map and late campaign
- Sub-Mod Idea--Historical Venetian Arsenal
- Adding The Principality of Antioch?
- Campaign Script Customisation Project for SS6.4
- Is it possible to use Zephs eastern princesses mod with SS 6.4?
- Permanent Stone BUILDABLE Forts
- Help 2 turn for year for ss 6.4
- Komnenoi Total War (1081-1204)
- Dark Age Total War Kingdoms, a submod for SS 6.3/6.4
- Settlement Titles & Effects changes
- War Enhanced Patch 1.2 version (for MSC6.0 in late era campaign!)
- [Submod idea]Italian City States
- High-Def UI?
- Goofy's Realistic Missile Ranges 1.01 for SS 6.4 - NO LONGER SUPPORTED
- SUB MOD REQUEST: Timurids and Teutons
- Upgraded Bodyguards [SS6.4]
- [Proposal] Historical Accuracy Mod
- Eldorien's [MOUNTED and DISMOUNTED] Byzantium Units Reforged v1.0 for SS6.4+BftB2.0 [Released 11-02-2012]
- pike and shot event
- What AI do you prefer?
- Pikes for All 1.0 (for 6.4 version) Released !
- change music
- Help! 2TPY AGING ONLY! Simple Solution?
- Low FPS? Killer Rig.. any ideas?
- Master Zuma's Stone Forts for SS6.4
- Announcement: New Faction for SS 6.4- Serbia
- a Mod to play the Swiss
- Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!
- Update: No Cannon Towers for SS6.4
- Which event enables arquebusiers?
- Widescreen UI?
- Call of Warhammer faction in Stainless Steel?
- Re-textured Strat map.
- Release: Weaker Heretics for SS 6.4
- [Idea] Reunite ancient empire (help Byzantine general to became First Emperor of Reunited Ancient empire! Join today!)
- More accurate ranged units for SS 6.4
- Best running SS 6.1 2 turns per year mod
- Map modifications
- recruitment pool size
- Which graphic mods do you use with SS6.4?
- submod
- 2 turns per year and another question
- Medieval 1 portraits
- Unusable Saves
- IDEA [WW2]
- New Turkish Units Submod
- Another faction?
- My Submod
- Stack spam limiter?
- Dis Faster Turn Time screw up my scripts?
- Davids mini mods 2.0, CSUR Release (New Sicilian Roster)
- SS Graphical Update Submod
- My new Komnenian/Khwaraz Unit Roster
- Idea for a submod on coming-of-age events
- How to tax nobles?
- Real recruitement
- WIP: Clash of Kingdoms for BGR V (submod for a submod) *Updated first post to be introduction post
- The Long Road sized map for SS
- Quick question
- Historical/Situation Battles Mini-mod
- Late Knights Sub Mod (Retexture)
- My SS 6.4 minimod
- A sticky thread for most of SS submods?
- Varangian Scotsman!
- Suggest an alternate BAI?
- Bugged: Married General Age 6?
- Ottoman Empire
- Regional Recruitment
- What Does THIS MEAN??
- More turns/year
- Realeased: Improved Standards /Banners/ Officers
- I Need Help!!!!!!
- Old Flags
- can sb upload the turkish project submod
- SS 6.4 BGR V submod poll
- all cities, no castles?
- need help
- Rusnmat submod for BGR V
- BGR V installation problem
- Suggestions/Ideas for BGR
- Characters Move Slowly?
- Civil Unrest for SS 6.4
- Goofy's Battlefield Speed System 1.0
- 2 TPY for SS6.4 ?
- My efforts to remove Sprites have been unsuccessful, I need help
- Arcade Style Recruitment for SS?
- Best submods, asking for you opinions!
- NEW Campaign Map Character & Agent Models UPDATE3/3/13 v11**RLC support**HUBR added support now**3-11-13
- 2TPY mod
- Historical Loading Screen and new Quotes, an aesthetic submod ( Version 1.0 Released )
- Horde mod?
- Dilemma with submodes
- Anything out there to affect papal favor?
- Inheritable Titles?
- General comments and questions regarding various mods progress
- Community submod - 2TPY, devastation, maybe more later
- Main Menu Sub-Mod (with new music)
- Mongol & Cuman Campaign Map Movement Points for SS 6.4!
- [Submods that come with new units/textures] asking for some suggestions+ which are proven to be one with other compatible ?
- Maps !
- TATW/SSHIP Textures
- Help me understand finances in BGR IV
- Help me understand finances in BGR IV
- Once a Princess, Always a Princess...?
- The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]
- Help With MSC
- Changing aging timescale on SS 6.4
- YEAR BEGIN of SSMAP - Beta 7?
- [Quintillius's Submods] - Reduced Income / Additional Buildings
- SSMAP 7.0 Alliance
- (updated 2/26/2019) My new and improved AI errr 3.0
- Combining Komnenian Unit Roster with Enhanced Lithuania...
- Siege defence nerfed mod [SS6.4]
- Crossbowmen.
- Crossbowmen.
- SS6.4 + BGRV Compatible Mods List
- Multi-Lingual Mod?
- brocen cresent units
- brocen cresent units
- More War Horn Sounds for SS 6.x (63new ones) - v1.0 RELEASED 05/10/2013 -
- BGRV - Permanent Watchtowers, yay or nay?
- What's this?
- Loading Screens Pack 1.0 - New loading screens for Stainless Steel 6.4
- Warman's Knights and Western Europe Overhaul Submod (WIP)
- Andys Images (Buildings Constructed overhaul for SS 6.4)
- Important questions about Stainless Steel Historical Improvement Project submod (formerly SSMAP)!!!
- Proposal about peasants
- Adding In New Units Game crash
- Possible to start around 1400?
- Roman Portraits
- Realistic Gunpowder Units Open Contribution Submod (And possibly late ages nations rooster merger)
- Spartan's Unit Workshop
- More units submod???
- 1450 Campaign for 6.4
- Real Generals: a mini submod - proposal and request for ideas and feedback
- 4 Years per turn mods?
- BYG IV-Questions about orders
- New music for the SS 6.4 ?
- The "Greatest" Compilation of Submods
- Mongolpocalypse Preview
- Units Addon Mod v1.8 Final for SS
- Units Addon Mod v1.8 Final for SS
- Construct your own villages(and stone forts) submod
- Deus lo Vult submods?
- Scandinavia Revamp WIP
- How would I allow a certain faction to recruit another factions unit?
- Reworked Caudillo87's Roman Emperor, Heir and General
- Please make a 2 turns per year sub mod with proper ageing, building, times.
- "Making gunpowder units actually useful" mod
- RR and AOR tweaking for SS6.4!
- Viva la Rebellion! - Re-emerging Factions for SS6.4 - Oct 28 2016 update
- reworked peasants mod!
- super AI powers
- Historical Middle East based on Crusader Kings 2
- Announcement: Buildings Overhaul Mod (New Buildings / New Building Cards / Improved Stats) UPDATE Feb-28-2014
- Mighty music overhaul 2.0
- Kingdoms, Empires and Republics | Released Beta2.7 -- 9/3/14
- Regional Knight Orders for All - SS6.4 -- Updated 9/12/14
- Does a crusade ever fail?
- Mod which doesn't put counter on recruiting units
- modding assassins
- Unit Icons
- Real Combat 2.0 / Early, High and Late Campaigns
- Battle of Mohacs video
- Chef's recipe for SS 6.4
- New to modding- copyright questions
- [Idea/proposal] More faction events that affect your kingdom?
- Scandinavia Overhaul Beta (banners, units)
- Please somebody now the CAS model for this tga??
- A little help needed
- New skiins for generals/leaders ?
- Any way to add third age total war skins for stainless steel
- King Baldwin the Lepper texture attempt.
- Which sub-mods, which install order?
- Medieval II Kingdoms to SS6.3, Mega Graphic Mod
- Units over haul idea
- Unit replenisment and pool
- Looking for a Stainless Steel submod that does the following;
- Ai spawn armys
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