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  1. Faster AI
  2. Europe Monarchy-The West (EMTW) Proposal and Brainstorming
  3. Rogue Priests and Sovereign Heretics?
  4. New skins for Hungary
  5. hordes
  6. Permissions for Lithuanian Units?
  7. Mod suggestions.
  8. Submod idea: Remove retraining? Napoleon-esque replenishment possible?
  9. Request: Deus lo Vult ERE Unit Roster
  10. EXPANSIVE GOLDEN HORDE MOD, with Papal States playable sub-mod altering the descr_strat
  11. Big Units for SS 6.4
  12. combining sub mods
  13. Norman conquest mod proposal: Earlier start date
  14. FA units in SS
  15. Announcement: Popovic`s Mercanary Love Mod
  16. Toho's Complete Map Overhaul *need beta testers*
  17. Royal Ladies of the Court (RLC) for 6.4
  18. Which submod can change the head picture of the Generals and also work with Stainless Steel ?
  19. replenishment?
  20. how do you like your campaigns?
  21. About another hosted Mod work with SS 6.4
  22. Any known submod?
  23. Fortified monastries?
  24. can i use these's mods together
  25. Teutonic Order's Royal Family for 6.4
  26. Rebel Generals Enhanced for 6.4
  27. Historically accurate regions
  28. 2 years per turn with SS 6.4 (Gracul CAI)
  29. Redesigned strat-map castle models.
  30. Deyy's Real Rebellion( Re-emergent Factions)
  31. TwinBird's Nobility Mod (SS6.4)
  32. [WIP]Anda (attempt for an improved mongol faction) v0.1
  33. Sub-mods for 6.4
  34. Of Conquered Blood (SS6.4)
  35. Quick loading bar change.
  36. [RELEASED] 12 turns per year mod
  37. Americas
  38. Growth rates for 6.4
  39. Civil wars
  40. {IDEA} Priest total war
  41. perm stone fort mod?
  42. Map information
  43. Hardcore mod - harder lategame
  44. On the case of Pikemen
  45. Serbian Hussar's Improved Textures (NEW MAILED KNIGHTS PREVIEW + New "Genoa reskined" for download)
  46. How can I add custom ancillaries into the game?
  47. The Holy Roman Empire Wars - Submod for SS
  48. Unlocking All Techs
  49. Toggle Campaign Map Hud
  50. Zooming in the Map
  51. Khatmar's Total Crown Mod (6.4) - beta
  52. Hostages (request/query)
  53. A Tower of Crowns
  54. Simplified Victory Conditions for 6.4
  55. SH's New Map And Slower Expansion For SS6.4 (VERSION 0.3 OUT)
  56. must have mods for 6.4
  57. Radar Map Alternative for SS6.4
  58. Modding Templars and Hospitallars
  59. OST
  60. SS 6.4 Mod for faster turn time?
  61. Heir Authority Fix
  62. More Historical Late Campaign Map by Popovic-[Project in work]
  63. City Mod for SS?
  64. Lighter Script For Faster Turn Times (SS6.4)
  65. More unique roleplay elements (for SS 6.4).
  66. Lord of the Pie's (more) Brutal Battles UPDATED!
  67. Eldorien's Trait Mini-Project for Stainless Steel 6.4
  68. Faction/General title submod for 6.4/BGR/RR?
  69. [RELEASED]Traducción al español para SS 6.4, incluye BGR2 y BGR4!!!
  70. Am I doing something wrong?
  71. is there still a no region borders sub mod somewhere ?
  72. 1390 map and late campaign
  73. Sub-Mod Idea--Historical Venetian Arsenal
  74. Adding The Principality of Antioch?
  75. Campaign Script Customisation Project for SS6.4
  76. Is it possible to use Zephs eastern princesses mod with SS 6.4?
  77. Permanent Stone BUILDABLE Forts
  78. Help 2 turn for year for ss 6.4
  79. Komnenoi Total War (1081-1204)
  80. Dark Age Total War Kingdoms, a submod for SS 6.3/6.4
  81. Settlement Titles & Effects changes
  82. War Enhanced Patch 1.2 version (for MSC6.0 in late era campaign!)
  83. [Submod idea]Italian City States
  84. High-Def UI?
  85. Goofy's Realistic Missile Ranges 1.01 for SS 6.4 - NO LONGER SUPPORTED
  86. SUB MOD REQUEST: Timurids and Teutons
  87. Upgraded Bodyguards [SS6.4]
  88. [Proposal] Historical Accuracy Mod
  89. Eldorien's [MOUNTED and DISMOUNTED] Byzantium Units Reforged v1.0 for SS6.4+BftB2.0 [Released 11-02-2012]
  90. pike and shot event
  91. What AI do you prefer?
  92. Pikes for All 1.0 (for 6.4 version) Released !
  93. change music
  94. Help! 2TPY AGING ONLY! Simple Solution?
  95. Low FPS? Killer Rig.. any ideas?
  96. Master Zuma's Stone Forts for SS6.4
  97. Announcement: New Faction for SS 6.4- Serbia
  98. a Mod to play the Swiss
  99. Update: No Guns Allowed v1.2! Removes all firearms from the Middle-Age!
  100. Update: No Cannon Towers for SS6.4
  101. Which event enables arquebusiers?
  102. Widescreen UI?
  103. Call of Warhammer faction in Stainless Steel?
  104. Re-textured Strat map.
  105. Release: Weaker Heretics for SS 6.4
  106. [Idea] Reunite ancient empire (help Byzantine general to became First Emperor of Reunited Ancient empire! Join today!)
  107. More accurate ranged units for SS 6.4
  108. Best running SS 6.1 2 turns per year mod
  109. Map modifications
  110. recruitment pool size
  111. Which graphic mods do you use with SS6.4?
  112. submod
  113. 2 turns per year and another question
  114. Medieval 1 portraits
  115. Unusable Saves
  116. IDEA [WW2]
  117. New Turkish Units Submod
  118. Another faction?
  119. My Submod
  120. Stack spam limiter?
  121. Dis Faster Turn Time screw up my scripts?
  122. Davids mini mods 2.0, CSUR Release (New Sicilian Roster)
  123. SS Graphical Update Submod
  124. My new Komnenian/Khwaraz Unit Roster
  125. Idea for a submod on coming-of-age events
  126. How to tax nobles?
  127. Real recruitement
  128. WIP: Clash of Kingdoms for BGR V (submod for a submod) *Updated first post to be introduction post
  129. The Long Road sized map for SS
  130. Quick question
  131. Historical/Situation Battles Mini-mod
  132. Late Knights Sub Mod (Retexture)
  133. My SS 6.4 minimod
  134. A sticky thread for most of SS submods?
  135. Varangian Scotsman!
  136. Suggest an alternate BAI?
  137. Bugged: Married General Age 6?
  138. Ottoman Empire
  139. Regional Recruitment
  140. What Does THIS MEAN??
  141. More turns/year
  142. Realeased: Improved Standards /Banners/ Officers
  143. I Need Help!!!!!!
  144. Old Flags
  145. can sb upload the turkish project submod
  146. SS 6.4 BGR V submod poll
  147. all cities, no castles?
  148. need help
  149. Rusnmat submod for BGR V
  150. BGR V installation problem
  151. Suggestions/Ideas for BGR
  152. Characters Move Slowly?
  153. Civil Unrest for SS 6.4
  154. Goofy's Battlefield Speed System 1.0
  155. 2 TPY for SS6.4 ?
  156. My efforts to remove Sprites have been unsuccessful, I need help
  157. Arcade Style Recruitment for SS?
  158. Best submods, asking for you opinions!
  159. NEW Campaign Map Character & Agent Models UPDATE3/3/13 v11**RLC support**HUBR added support now**3-11-13
  160. 2TPY mod
  161. Historical Loading Screen and new Quotes, an aesthetic submod ( Version 1.0 Released )
  162. Horde mod?
  163. Dilemma with submodes
  164. Anything out there to affect papal favor?
  165. Inheritable Titles?
  166. General comments and questions regarding various mods progress
  167. Community submod - 2TPY, devastation, maybe more later
  168. Main Menu Sub-Mod (with new music)
  169. Mongol & Cuman Campaign Map Movement Points for SS 6.4!
  170. [Submods that come with new units/textures] asking for some suggestions+ which are proven to be one with other compatible ?
  171. Maps !
  172. TATW/SSHIP Textures
  173. Help me understand finances in BGR IV
  174. Help me understand finances in BGR IV
  175. Once a Princess, Always a Princess...?
  176. The Steel Crescent(new roster for Kwarezmians,Fatimids,Seljuks,Almohads(moors) and Byzantines,new unit cards,new info images,new units,re-worked recruiting and stats) [UPDATED TO 1.2 - Crusader States]
  177. Help With MSC
  178. Changing aging timescale on SS 6.4
  179. YEAR BEGIN of SSMAP - Beta 7?
  180. [Quintillius's Submods] - Reduced Income / Additional Buildings
  181. SSMAP 7.0 Alliance
  182. (updated 2/26/2019) My new and improved AI errr 3.0
  183. Combining Komnenian Unit Roster with Enhanced Lithuania...
  184. Siege defence nerfed mod [SS6.4]
  185. Crossbowmen.
  186. Crossbowmen.
  187. SS6.4 + BGRV Compatible Mods List
  188. Multi-Lingual Mod?
  189. brocen cresent units
  190. brocen cresent units
  191. More War Horn Sounds for SS 6.x (63new ones) - v1.0 RELEASED 05/10/2013 -
  192. BGRV - Permanent Watchtowers, yay or nay?
  193. What's this?
  194. Loading Screens Pack 1.0 - New loading screens for Stainless Steel 6.4
  195. Warman's Knights and Western Europe Overhaul Submod (WIP)
  196. Andys Images (Buildings Constructed overhaul for SS 6.4)
  197. Important questions about Stainless Steel Historical Improvement Project submod (formerly SSMAP)!!!
  198. Proposal about peasants
  199. Adding In New Units Game crash
  200. Possible to start around 1400?
  201. Roman Portraits
  202. Realistic Gunpowder Units Open Contribution Submod (And possibly late ages nations rooster merger)
  203. Spartan's Unit Workshop
  204. More units submod???
  205. 1450 Campaign for 6.4
  206. Real Generals: a mini submod - proposal and request for ideas and feedback
  207. 4 Years per turn mods?
  208. BYG IV-Questions about orders
  209. New music for the SS 6.4 ?
  210. The "Greatest" Compilation of Submods
  211. Mongolpocalypse Preview
  212. Units Addon Mod v1.8 Final for SS
  213. Units Addon Mod v1.8 Final for SS
  214. Construct your own villages(and stone forts) submod
  215. Deus lo Vult submods?
  216. Scandinavia Revamp WIP
  217. How would I allow a certain faction to recruit another factions unit?
  218. Reworked Caudillo87's Roman Emperor, Heir and General
  219. Please make a 2 turns per year sub mod with proper ageing, building, times.
  220. "Making gunpowder units actually useful" mod
  221. RR and AOR tweaking for SS6.4!
  222. Viva la Rebellion! - Re-emerging Factions for SS6.4 - Oct 28 2016 update
  223. reworked peasants mod!
  224. super AI powers
  225. Historical Middle East based on Crusader Kings 2
  226. Announcement: Buildings Overhaul Mod (New Buildings / New Building Cards / Improved Stats) UPDATE Feb-28-2014
  227. Mighty music overhaul 2.0
  228. Kingdoms, Empires and Republics | Released Beta2.7 -- 9/3/14
  229. Regional Knight Orders for All - SS6.4 -- Updated 9/12/14
  230. Does a crusade ever fail?
  231. Mod which doesn't put counter on recruiting units
  232. modding assassins
  233. Unit Icons
  234. Real Combat 2.0 / Early, High and Late Campaigns
  235. Battle of Mohacs video
  236. Chef's recipe for SS 6.4
  237. New to modding- copyright questions
  238. [Idea/proposal] More faction events that affect your kingdom?
  239. Scandinavia Overhaul Beta (banners, units)
  240. Please somebody now the CAS model for this tga??
  241. A little help needed
  242. New skiins for generals/leaders ?
  243. Any way to add third age total war skins for stainless steel
  244. King Baldwin the Lepper texture attempt.
  245. Which sub-mods, which install order?
  246. Medieval II Kingdoms to SS6.3, Mega Graphic Mod
  247. Units over haul idea
  248. Unit replenisment and pool
  249. Looking for a Stainless Steel submod that does the following;
  250. Ai spawn armys