View Full Version : Sub mods
- Tracking down a sub-mod
- Placement of Permanent Stone Forts
- Broken Crescent Units for SS
- Must have 6.2 sub mods
- Best mods for SS6.1
- Stainless Steel 6.1 PL
- Mod Suggestion - Albigensian Crusade
- question about RR/RC compilation
- New World???
- Da unit multiplier mod 1.1
- Is there
- Regular Crashes and still no Late Campaign
- Early game Crusader states strategy (RR/RC)?
- Mongol Recruitment Style
- The Seljuk Turks ????
- An idea for more realism.....for BGRIV, I ask your opinion
- How to remove the new models and miscell (RR/RC)
- Unit tree SS 6.2 / RR 1.3 ?
- 6.2 Unistall?
- Need some modeldb assistance with my Venice "mini-mod".
- New Era event SS 6.2 RR/RC 30 okt
- What does ENGLISH_ARCHERS event do in SS:RR/RC?
- Question on late era submod
- # # # Very huge unit sizes & Unique unit speeds 1.1 for SS 6.0-6.2 # # # (large scale warfare with huge units + unique speeds for each unit type + longer range for crossbows).
- 6.2 RC4 Strategies
- Flags and oficers?
- ss 6.2 without RR?
- The supply system only make things more unrealistic
- RR/RC
- Blood, Grass and Horses
- Lances!!!
- City title problem...
- WIP 2-Handed Knight
- The Lion Rampant: Journey for an Accurate Scottish Roster
- BYG question.
- how do you put units from one mod into another?
- minimod for SS 6.2: Reichs-auxiliaries and early start for Teutonic Order
- i have music in battles but not in campaign map or menu help
- Realistic flags
- Mixed Stainless Steel!
- Traducción al español 1.1 - Stainless Steel & RC/RR
- [E2DI] Enhanced 2D Interfaces - completely new ui's as of 22/11/2010 + RELEASED Patch for BftB2.0 on 28/11/2010
- 6.1 sub mods work with 6.2?
- 6.2 Mediafire?
- Flag sub mod?
- Is there a sub mod for SS that makes crusades harder?
- Name Verfier
- SS and Mod Questions
- Stainless Steel Role-Play Project
- Help Requested From Afar!
- Total recruitment
- Completely removing BGR from 6.2?
- My game wont start!
- Caralampio's Odds and Ends for SS 6.1 "Downdate"
- diplomacy can make the game more interesting
- 6.2 with CBUR and RR/RC?
- All unit info cards!
- >> New splash screens v1.1 for SS (very easy to install) <<
- The Stainless Steel Historical Characters Project (SSHCP) - Merged into SSMAP!
- New borders for unit_info cards for SS 6.2
- Scotland raging in Europe
- Loading Bar Thread
- Some small submods.
- The Town and Castle RozMod for SS6.3 Beta released
- No limit time for SS 6.2
- Smaller map and larger area?
- Are there any AOR submod for SS6.1?
- Possible legal system for Stainless Steel?
- **RELEASED v.1.1**Factions Unit Recruitment Re-work with AOR
- more units for the papal states (6.2 rc4)
- Sub-mods for 6.2 Patch?
- Cuman Khanate's unit roster
- Mildly annoyed Norsmen, Reskinned and expanded Norse rooster [WIP]
- Medeival Total War 1 portraits?
- METAL mod "finally starting" could still use some partners!!
- Americas for 6.3
- Blood and Roses - a Wars of the Roses campaign for SS6.4
- Hotseat Launcher - SS 6.2 RC4 XML
- baltic mod 1.2 is out
- REQUEST: Blood and Bastards
- release: red brick castles for SS 6.2
- Accurate Regions Submod 3.5 for SS6.2.4 (Early Era)
- So whats 6.3 ETA?
- Faction Split Proposal: Sultanate of Rûm and Great Seljuq Empire
- Question about wealth traits of BGR IV
- Custom Family Members (Not always mounted)
- Any Script Mini-mods for SS?
- The Stainless Steel Names Overhaul Project (SSNOP)
- Question about Islamic Princess
- No region borders in map (one color in mini-map)
- Sub-Mod Suggestions
- Announcement: Stainless Steel Forum!
- All factions for custom battles
- Master Zuma's KoJ script
- more accepting AI diplomacy
- Kingdom of Jerusalem
- List me the submods for SS 6.2
- Crown of Aragon sergeant spearmen (request)
- Ambushes
- [Release] Shorter AI turns, for Standard 6.2 SS
- BC Units in SS?
- hindu kush mountains..
- Is there a diplomocy sub mod?
- 6.2 Hotseat Campaign
- [Release] Campaign Script and Titles mini-mod
- 6.2 RC4 compatibilities
- Horned Teutonic Grand-Master?
- A 1turn per year submod for Early Campaign?
- 2 Turns per Year & Characthers aging set to 0.5 YPT - minimod ON STANDBY
- Faster Turn Times for 6.3
- Proposal: "Standard" SS6.3 as basis for sub-mods?
- Building Based Recruitment
- Dynamic Siege Upkeep (DSU) 2.0
- [SS6.3] Broken Sword
- Live Long and Prosper (LLP) 4.0
- Submod regarding agent movement speed (SS6.3)
- [Missing] Meneth's Sub-mod Compilation (MSC) 6.0
- 6.3, BGR, Limited Activies, and Assimilation Script?
- [Release] Instanople mini-mod for SS6.3
- A little help modding units
- Swiss Confederation
- The Caesar Ring minimod for SS 6.3
- Hotseat Launcher - SS 6.3 XML
- Next Heir Ancillary (NHA) - Sub-Mod for SS6.4
- Garrison Script
- The Mongol Horde (MH) 2.0.1
- Abbasid Caliphate - The Islamic equivalent of The Pope?
- SS 6.3 for the Kingdom of Jerusalem
- German Translation/Deutsche Übersetzung StSt 6.4 Update 12.03.15 (Bugfixes 1.26 & Addendum2)
- Regarding Character Names
- SS6.4 early era historically more accurate start position (1100)
- Disable RR Update for 6.4 (Now with AoR option!!!) March 16 minifix
- sub mod policy for SS 6.3?
- Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)
- Traduzione Italiana SS 6.3 - Italian translation for SS 6.3
- Latin Empire 1.1 for SS6.3
- The Stainless Steel Traits & Ancillaries Improvement Project (SSTAIP) - Merged into SSMAP!
- Submods Recommendations for SS? Ask Here!
- AP ranged troops and rebalancing for SS6.3 (early era)
- Northern Generals models fix for SS6.3
- Text improvement project for SS6.3
- 2 TPY Project (2TP) 2.0
- [Release 1.0 - Save Compatible] Accurate Crusades, Jihads, Mongols, Guilds
- How to change the starting settlements of early era factions?
- Transparent borders mini-mod. [Updated to 6.4]
- Just 2tpy mod in mid-game?
- Atlas minimod
- How to Tax Nobles in BYG?
- King's men
- New realistic Horse archers & javelins missile range, units movement speed
- Very late campaign
- Viking Landsmenn
- purposal: Moorish (and others) roster adjustment project
- An idea: Add a campaign based in the middle east (similiar to broken crescent) to stainless steel
- [V2 Release!]The Improved Islamic Roster Project
- Custom Settlements for Stainless Steel
- RealityMod for SS 6.3 (WIP)
- UI Image Overhaul Project (UIOP) 1.0
- stone forts
- Fixed Missing Voices - Non-English (here German) Version
- Buildings Damaged Over Time
- Polish localization for SS
- Call to Arms - Crusader States Roster (Now recruiting-Moddler Required) (WIP)
- mod on the stone fort
- SS 6.3 with Charge's mapmod?
- Sensible Unit Balance Submod (WiP)
- Royal Ladies of the Court (RLC) for 6.2
- Historical roster debate and potential modding suggestion thread!
- Warman's Stainless Steel Animation Submod Version 1 Released!
- Settlement upkeep
- Varangian Micro-Mod
- For East and West mod
- Minor Portrait add-ons
- Officers and shields
- MTW 2 ss6.3 New Modificated Units for BCNKOR
- Roma Surrectum Family Tree Change Feature
- Suggestion for crusader states
- Any chance to add Teutonic Order to Early Campaign?
- The Alltowns RozMod for SS6.3 - 0.2 beta released
- One Settlement Type (OST) 1.1
- Realistic cliffs project!
- Release BG Late byzantium Roster (1st release)!! and work on Crusader States and Teutonic Order
- Gpower's Traits Systems - Check update 3
- Son of X (SoX) 1.0 for SS6.3
- Character Development (CD) 1.0
- Req: Kalmar Union
- [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)
- Warman's Animation Submod Version 1, new death anims
- BG SUBMOD (CS,RE and TO)
- TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)
- Bygs Grim Reality questions
- Rearranging music files mod?
- Red boundary lines reduced
- [WIP]High Era Campaign
- SS-Looking for a mod that has this very important feature!
- new sub-mod suggestion
- New loading screens for SS 6.3 Atmosphere)
- PSFs for SS6.3 Late Campaign
- Submods installation order
- Please help me make "Turns till next avaliable company" to 1?
- Buildings, Renovation, Innovation, and Construction (BRIC) 1.2
- Looking for submods improving siege assaults
- Carl - Collectors Edition (economy thing now even for the lazy ones)
- Realistic/stronger archers for 6.3
- 12 turn aging
- increasing unit speed
- Perm stone forts and ambient buildings for SS6.4 (early and late!)
- Roz's Min-mod pack for SS6.4. V1.2 released.
- St. Polycarpe's Workshop (Easier BG Submod installation)
- [WIP]Menethian Steel
- Less Foot Knights mini-mod for 6.4
- Stainless Steel Translations
- Archers Guild fix for 6.4
- Changing the Date?
- Turkish Power
- SS6.4 towers fix
- Sub Mod that lessens AI turn time
- In Nomine Domini Workpack
- British Isles WIP, Bringing Ireland back into SS
- Changing the starting year
- Stainless Steel: Britannia?
- [WIP]Anda (attempt for an improved mongol faction)
- Multifaith settlements (unfinished)
- Combined Historical Improvement Project (CHIP) (Unfortunately Dead)
- Optimized Scripting (OS) 1.0
- New SS Loading Screens's Flavor!! Updated 09/03/2011
- Goofy's Custom Battle Locations 1.01 for SS 6.4 (featuring 30 brand new battlemaps!)
- RELEASED: Soulsons Campaign AI Improvements 1.7
- Goofy's Menu UI (aka recoloured menu buttons)
- Repubblica Fiorentina
- Back to the old days, ageing 0.5 YPT (As Vanilla M2TW)
- Goofy's Upfront Battlefield Grass 1.0
- Portrait mod for SS6.4 v4.0 released (17/7/12)
- Kill-meter?
- Updating pics in settlement list
- thinknig of making a nice sub-mod.. read and let me know if interested
- Rom & Roma - Recruitment Overhaul Mod (anhenced) - Version 1.0
- Names for Rebel Factions 1.4
- Help required
- More Settlement Mod?
- Kingdoms submods
- New agent classes
- Teutonic Knights Family tree
- Lord Hamilton's Unit Workshop
- Broken Sword for SS6.4 - Broken Crescent models and textures for SS6.4 Islamic units
- Bellum Crucis 6.1 english manual - some cool ideas
- Warman's Submod(Previously known as Warman's Animation Submod!) (WIP)
- Best sub-mods for SS 6.4
- faction horde
- factions destroyed by lack of familie members
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