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  1. Tracking down a sub-mod
  2. Placement of Permanent Stone Forts
  3. Broken Crescent Units for SS
  4. Must have 6.2 sub mods
  5. Best mods for SS6.1
  6. Stainless Steel 6.1 PL
  7. Mod Suggestion - Albigensian Crusade
  8. question about RR/RC compilation
  9. New World???
  10. Da unit multiplier mod 1.1
  11. Is there
  12. Regular Crashes and still no Late Campaign
  13. Early game Crusader states strategy (RR/RC)?
  14. Mongol Recruitment Style
  15. The Seljuk Turks ????
  16. An idea for more realism.....for BGRIV, I ask your opinion
  17. How to remove the new models and miscell (RR/RC)
  18. Unit tree SS 6.2 / RR 1.3 ?
  19. 6.2 Unistall?
  20. Need some modeldb assistance with my Venice "mini-mod".
  21. New Era event SS 6.2 RR/RC 30 okt
  22. What does ENGLISH_ARCHERS event do in SS:RR/RC?
  23. Question on late era submod
  24. # # # Very huge unit sizes & Unique unit speeds 1.1 for SS 6.0-6.2 # # # (large scale warfare with huge units + unique speeds for each unit type + longer range for crossbows).
  25. 6.2 RC4 Strategies
  26. Flags and oficers?
  27. ss 6.2 without RR?
  28. The supply system only make things more unrealistic
  29. RR/RC
  30. Blood, Grass and Horses
  31. Lances!!!
  32. City title problem...
  33. WIP 2-Handed Knight
  34. The Lion Rampant: Journey for an Accurate Scottish Roster
  35. BYG question.
  36. how do you put units from one mod into another?
  37. minimod for SS 6.2: Reichs-auxiliaries and early start for Teutonic Order
  38. i have music in battles but not in campaign map or menu help
  39. Realistic flags
  40. Mixed Stainless Steel!
  41. Traducción al español 1.1 - Stainless Steel & RC/RR
  42. [E2DI] Enhanced 2D Interfaces - completely new ui's as of 22/11/2010 + RELEASED Patch for BftB2.0 on 28/11/2010
  43. 6.1 sub mods work with 6.2?
  44. 6.2 Mediafire?
  45. Flag sub mod?
  46. Is there a sub mod for SS that makes crusades harder?
  47. Name Verfier
  48. SS and Mod Questions
  49. Stainless Steel Role-Play Project
  50. Help Requested From Afar!
  51. Total recruitment
  52. Completely removing BGR from 6.2?
  53. My game wont start!
  54. Caralampio's Odds and Ends for SS 6.1 "Downdate"
  55. diplomacy can make the game more interesting
  56. 6.2 with CBUR and RR/RC?
  57. All unit info cards!
  58. >> New splash screens v1.1 for SS (very easy to install) <<
  59. The Stainless Steel Historical Characters Project (SSHCP) - Merged into SSMAP!
  60. New borders for unit_info cards for SS 6.2
  61. Scotland raging in Europe
  62. Loading Bar Thread
  63. Some small submods.
  64. The Town and Castle RozMod for SS6.3 Beta released
  65. No limit time for SS 6.2
  66. Smaller map and larger area?
  67. Are there any AOR submod for SS6.1?
  68. Possible legal system for Stainless Steel?
  69. **RELEASED v.1.1**Factions Unit Recruitment Re-work with AOR
  70. more units for the papal states (6.2 rc4)
  71. Sub-mods for 6.2 Patch?
  72. Cuman Khanate's unit roster
  73. Mildly annoyed Norsmen, Reskinned and expanded Norse rooster [WIP]
  74. Medeival Total War 1 portraits?
  75. METAL mod "finally starting" could still use some partners!!
  76. Americas for 6.3
  77. Blood and Roses - a Wars of the Roses campaign for SS6.4
  78. Hotseat Launcher - SS 6.2 RC4 XML
  79. baltic mod 1.2 is out
  80. REQUEST: Blood and Bastards
  81. release: red brick castles for SS 6.2
  82. Accurate Regions Submod 3.5 for SS6.2.4 (Early Era)
  83. So whats 6.3 ETA?
  84. Faction Split Proposal: Sultanate of Rûm and Great Seljuq Empire
  85. Question about wealth traits of BGR IV
  86. Custom Family Members (Not always mounted)
  87. Any Script Mini-mods for SS?
  88. The Stainless Steel Names Overhaul Project (SSNOP)
  89. Question about Islamic Princess
  90. No region borders in map (one color in mini-map)
  91. Sub-Mod Suggestions
  92. Announcement: Stainless Steel Forum!
  93. All factions for custom battles
  94. Master Zuma's KoJ script
  95. more accepting AI diplomacy
  96. Kingdom of Jerusalem
  97. List me the submods for SS 6.2
  98. Crown of Aragon sergeant spearmen (request)
  99. Ambushes
  100. [Release] Shorter AI turns, for Standard 6.2 SS
  101. BC Units in SS?
  102. hindu kush mountains..
  103. Is there a diplomocy sub mod?
  104. 6.2 Hotseat Campaign
  105. [Release] Campaign Script and Titles mini-mod
  106. 6.2 RC4 compatibilities
  107. Horned Teutonic Grand-Master?
  108. A 1turn per year submod for Early Campaign?
  109. 2 Turns per Year & Characthers aging set to 0.5 YPT - minimod ON STANDBY
  110. Faster Turn Times for 6.3
  111. Proposal: "Standard" SS6.3 as basis for sub-mods?
  112. Building Based Recruitment
  113. Dynamic Siege Upkeep (DSU) 2.0
  114. [SS6.3] Broken Sword
  115. Live Long and Prosper (LLP) 4.0
  116. Submod regarding agent movement speed (SS6.3)
  117. [Missing] Meneth's Sub-mod Compilation (MSC) 6.0
  118. 6.3, BGR, Limited Activies, and Assimilation Script?
  119. [Release] Instanople mini-mod for SS6.3
  120. A little help modding units
  121. Swiss Confederation
  122. The Caesar Ring minimod for SS 6.3
  123. Hotseat Launcher - SS 6.3 XML
  124. Next Heir Ancillary (NHA) - Sub-Mod for SS6.4
  125. Garrison Script
  126. The Mongol Horde (MH) 2.0.1
  127. Abbasid Caliphate - The Islamic equivalent of The Pope?
  128. SS 6.3 for the Kingdom of Jerusalem
  129. German Translation/Deutsche Übersetzung StSt 6.4 Update 12.03.15 (Bugfixes 1.26 & Addendum2)
  130. Regarding Character Names
  131. SS6.4 early era historically more accurate start position (1100)
  132. Disable RR Update for 6.4 (Now with AoR option!!!) March 16 minifix
  133. sub mod policy for SS 6.3?
  134. Teutonic Crusades 1.0 for SS6.3 - Enhanced models and textures for Lithuania and Teutonic Order factions (former Enhanced Lithuania)
  135. Traduzione Italiana SS 6.3 - Italian translation for SS 6.3
  136. Latin Empire 1.1 for SS6.3
  137. The Stainless Steel Traits & Ancillaries Improvement Project (SSTAIP) - Merged into SSMAP!
  138. Submods Recommendations for SS? Ask Here!
  139. AP ranged troops and rebalancing for SS6.3 (early era)
  140. Northern Generals models fix for SS6.3
  141. Text improvement project for SS6.3
  142. 2 TPY Project (2TP) 2.0
  143. [Release 1.0 - Save Compatible] Accurate Crusades, Jihads, Mongols, Guilds
  144. How to change the starting settlements of early era factions?
  145. Transparent borders mini-mod. [Updated to 6.4]
  146. Just 2tpy mod in mid-game?
  147. Atlas minimod
  148. How to Tax Nobles in BYG?
  149. King's men
  150. New realistic Horse archers & javelins missile range, units movement speed
  151. Very late campaign
  152. Viking Landsmenn
  153. purposal: Moorish (and others) roster adjustment project
  154. An idea: Add a campaign based in the middle east (similiar to broken crescent) to stainless steel
  155. [V2 Release!]The Improved Islamic Roster Project
  156. Custom Settlements for Stainless Steel
  157. RealityMod for SS 6.3 (WIP)
  158. UI Image Overhaul Project (UIOP) 1.0
  159. stone forts
  160. Fixed Missing Voices - Non-English (here German) Version
  161. Buildings Damaged Over Time
  162. Polish localization for SS
  163. Call to Arms - Crusader States Roster (Now recruiting-Moddler Required) (WIP)
  164. mod on the stone fort
  165. SS 6.3 with Charge's mapmod?
  166. Sensible Unit Balance Submod (WiP)
  167. Royal Ladies of the Court (RLC) for 6.2
  168. Historical roster debate and potential modding suggestion thread!
  169. Warman's Stainless Steel Animation Submod Version 1 Released!
  170. Settlement upkeep
  171. Varangian Micro-Mod
  172. For East and West mod
  173. Minor Portrait add-ons
  174. Officers and shields
  175. MTW 2 ss6.3 New Modificated Units for BCNKOR
  176. Roma Surrectum Family Tree Change Feature
  177. Suggestion for crusader states
  178. Any chance to add Teutonic Order to Early Campaign?
  179. The Alltowns RozMod for SS6.3 - 0.2 beta released
  180. One Settlement Type (OST) 1.1
  181. Realistic cliffs project!
  182. Release BG Late byzantium Roster (1st release)!! and work on Crusader States and Teutonic Order
  183. Gpower's Traits Systems - Check update 3
  184. Son of X (SoX) 1.0 for SS6.3
  185. Character Development (CD) 1.0
  186. Req: Kalmar Union
  187. [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)
  188. Warman's Animation Submod Version 1, new death anims
  189. BG SUBMOD (CS,RE and TO)
  190. TURKİSH PROJECT SUBMOD COMPİLATİONS FOR SS6.4 AND 6.3 RELEASED:)
  191. Bygs Grim Reality questions
  192. Rearranging music files mod?
  193. Red boundary lines reduced
  194. [WIP]High Era Campaign
  195. SS-Looking for a mod that has this very important feature!
  196. new sub-mod suggestion
  197. New loading screens for SS 6.3 Atmosphere)
  198. PSFs for SS6.3 Late Campaign
  199. Submods installation order
  200. Please help me make "Turns till next avaliable company" to 1?
  201. Buildings, Renovation, Innovation, and Construction (BRIC) 1.2
  202. Looking for submods improving siege assaults
  203. Carl - Collectors Edition (economy thing now even for the lazy ones)
  204. Realistic/stronger archers for 6.3
  205. 12 turn aging
  206. increasing unit speed
  207. Perm stone forts and ambient buildings for SS6.4 (early and late!)
  208. Roz's Min-mod pack for SS6.4. V1.2 released.
  209. St. Polycarpe's Workshop (Easier BG Submod installation)
  210. [WIP]Menethian Steel
  211. Less Foot Knights mini-mod for 6.4
  212. Stainless Steel Translations
  213. Archers Guild fix for 6.4
  214. Changing the Date?
  215. Turkish Power
  216. SS6.4 towers fix
  217. Sub Mod that lessens AI turn time
  218. In Nomine Domini Workpack
  219. British Isles WIP, Bringing Ireland back into SS
  220. Changing the starting year
  221. Stainless Steel: Britannia?
  222. [WIP]Anda (attempt for an improved mongol faction)
  223. Multifaith settlements (unfinished)
  224. Combined Historical Improvement Project (CHIP) (Unfortunately Dead)
  225. Optimized Scripting (OS) 1.0
  226. New SS Loading Screens's Flavor!! Updated 09/03/2011
  227. Goofy's Custom Battle Locations 1.01 for SS 6.4 (featuring 30 brand new battlemaps!)
  228. RELEASED: Soulsons Campaign AI Improvements 1.7
  229. Goofy's Menu UI (aka recoloured menu buttons)
  230. Repubblica Fiorentina
  231. Back to the old days, ageing 0.5 YPT (As Vanilla M2TW)
  232. Goofy's Upfront Battlefield Grass 1.0
  233. Portrait mod for SS6.4 v4.0 released (17/7/12)
  234. Kill-meter?
  235. Updating pics in settlement list
  236. thinknig of making a nice sub-mod.. read and let me know if interested
  237. Rom & Roma - Recruitment Overhaul Mod (anhenced) - Version 1.0
  238. Names for Rebel Factions 1.4
  239. Help required
  240. More Settlement Mod?
  241. Kingdoms submods
  242. New agent classes
  243. Teutonic Knights Family tree
  244. Lord Hamilton's Unit Workshop
  245. Broken Sword for SS6.4 - Broken Crescent models and textures for SS6.4 Islamic units
  246. Bellum Crucis 6.1 english manual - some cool ideas
  247. Warman's Submod(Previously known as Warman's Animation Submod!) (WIP)
  248. Best sub-mods for SS 6.4
  249. faction horde
  250. factions destroyed by lack of familie members