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  1. Local Moderator Forum Rules
  2. Kingdoms Grand Campaign Mod 3.0 (updated 22/05/08)
  3. KGCM + HHB Frequently Asked Questions
  4. Kingdoms Grand Campaign Mod Feedback
  5. Units discussion thread
  6. Extra new feature
  7. Byzantine Skins
  8. Map Textures
  9. Suggestions
  10. Would you be able..
  11. Very simple question, impatience if anything
  12. I have problem with start
  13. Dave Scarface question to you
  14. Fatality vids ...
  15. New Relic
  16. Quick Question
  17. Bigger map = more field battles or more sieges?
  18. One downside of AI money scripts
  19. Campaign length
  20. Crusader princesses?
  21. Tougher AI Generals:
  22. Why not implement factions from another mod?
  23. Combining this mod with others
  24. Great settlement defenses
  25. Traits/ancillaries specific for Antioch and Jerusalem factions?
  26. new units for the Moors?
  27. Post your Teutonic campaigns here!
  28. AI Discussion Thread
  29. The Holy Land challenge
  30. BBB2.1 for this Mod
  31. Byzantine Castles
  32. The end of all things
  33. Strat Models as Battle Models?
  34. New family trees
  35. Addons?
  36. Faction Starting positions
  37. Invisible templar horses???
  38. Better merchants
  39. Beta test for update
  40. Byzantine Mercenaries
  41. Are siege battles the toughest? (Lusteds battle AI)
  42. Questions
  43. A question and maybe a bug
  44. Personal request to dave scarface
  45. Jumpy Movement On Campaign Map?
  46. More accurate starting positions?
  47. Report to Dave scarface
  48. Future of Grand campaign mod
  49. ...Still have a problem..
  50. what do they mean??
  51. Two Questions/Issues....
  52. Multiplayer?
  53. Forts and Castles Zones of influence.
  54. Uninstallation....
  55. Rise of the Pope!!
  56. Impact of the new patch?
  57. Kingdoms compatible Custom Campaign Mod
  58. descr_win_conditions...
  59. Agents
  60. Help Playing Egypt
  61. Can someone help with my Scottish campaign problem please
  62. A princess question
  63. reinforced gates weakness.
  64. Help - Want to play KGC Mod
  65. William Wallace
  66. THANK YOU
  67. Skins
  68. hotseat fixed!!!
  69. Can't install the mod.
  70. Renaissance Era Troops
  71. Thanks and some feedback
  72. Lithuania
  73. HELP!!!!!!
  74. Huge Question
  75. Technical support thread (Version 4.2 & 4.3)
  76. Rules Of Engagement
  77. Classic Battles!!!!
  78. What is your favourite new faction?
  79. what changed?
  80. Digital Distribution?
  81. Crusade on Marienburg!
  82. holy love
  83. What does this mod change?
  84. New unit changes
  85. Installation clarification
  86. wierd map looks
  87. Loving the mod so far, and some questions.
  88. A thought for the Welsh
  89. America's units and the Aztecs
  90. forts, hard to maintain
  91. unbeatable infantry
  92. Judaism, add religion suggestion.
  93. KGCM Patch 4.2 + KGCM Patch 4.3 Download Thread
  94. Best Texture mod compatible with KGCM?
  95. where can i download this mod?
  96. Filefront is god awful
  97. Lots of lagg..
  98. Retinue issue
  99. BUG
  100. Rebalanced some units
  101. A big thank you!!
  102. Crash when Faction is distroyed
  103. the most annoying thing
  104. Where the hell is the download link?
  105. Any possibility for more Rebel settlements at start?
  106. Baron's Alliance possible?
  107. timurid location
  108. mongolian muslims
  109. difficulty
  110. french or cav experts help!
  111. Ireland with Scotland voice overs
  112. Game Crash with Halbbruder (armoured)
  113. 3.1 guides and generals
  114. Mongols as a playable faction
  115. Filefront dowload of 3.0 giving error message
  116. Mysterious armies popping up in sieges
  117. old version
  118. unit confusions
  119. pike and shot formation and fire_by_rank attribute
  120. Different Versions?
  121. Can't build watchtowers
  122. How do I fix this?
  123. Is it possible to alter the XP gains to be more like Rome?
  124. Export_desc_unit help
  125. Elephant mercs in africa
  126. Sound Fix (non english versions)
  127. useless gun powder units
  128. Mongols playable?
  129. jousting event?
  130. The Teutonic Order campaign to hard?
  131. Unit costs and upkeep
  132. Adding in Malta
  133. wow the loading times in this are ridiculous...
  134. Suggestion : Installation Guide
  135. Venice Impregnable
  136. To the problem that sometimes the AI only leaving 1 unit to guard a settlement
  137. problem with KGC, any help wud be appreciated
  138. Patching the game
  139. KGC 3.4 ?
  140. Launcher help
  141. Changes to late units
  142. I like this Mod but Can I??
  143. Dirt in citys
  144. Garrison script for AI only
  145. ENHANCED Garrison-Script for KGCM v3.4
  146. Spanish translation for KGCM 3.4
  147. Discussion on Pikemen
  148. KGCM 3.0 (alternative download)
  149. Unit question
  150. Know how about invasions and Ai-horde-mode behavior (for advanced users)
  151. Show off time
  152. Mangonels awesome for city defense.
  153. Your toughest campaign playing KGCM?
  154. Holy Mission
  155. Just playing with the improved map and factions
  156. Unit Size help ?
  157. Just need some help
  158. is possible to add XAI 3.0 Advanced Battle AI ?
  159. Alliances a bit too stable?
  160. help dave please
  161. KGCM patch 3.5 link not working?
  162. Fire
  163. Question about money in KGCM 3.4
  164. Just how big is the map?
  165. Thank you very much!
  166. Playing as England
  167. Should Wales replace the Timurids in the main mod?
  168. Simple question re: Byz Flamethrowers
  169. M2TW map textures for KGCM coming soon
  170. My Wales campain
  171. Out of Options
  172. vassals
  173. units defence doesn't rise with experience?
  174. Screenshots?
  175. Adding a few more additional regions to this mod...
  176. Unit speed...
  177. Why is your mod so awesome?
  178. Changing Movement Allowances
  179. A couple of questions about this mod.
  180. Missing Units
  181. Quick Question.
  182. Pikemen from the beginning
  183. unit change
  184. Adding a Landbrige
  185. Does anyone have an idea to get the faction associated voices?
  186. Making the Pope similar to version 3.4
  187. Thanks!!!!
  188. Kingdoms Grand Campaign mod in file please???
  189. Recruit priority offset?
  190. Kingdoms Grand Campaign Mod Patch 3.7 error
  191. College of Cardinals
  192. Where oh where is the switch playable factions file?
  193. Additional Modifications?
  194. Kingdoms Grand Campaign better than ever
  195. Can't download...
  196. 3.7 Patch
  197. Malta port (map bug)
  198. Performance tweaks and blood mod
  199. FOR PDP, Temporary Thread: descr_strat file for XCAI
  200. Passive Mongols (revisited)
  201. Emergent Timurids and Mongols.
  202. campaign questions
  203. Certain cities have a * after their name.
  204. Sub-mods
  205. Very Hard on VH/VH
  206. Adding broken crescent blood effects- how?
  207. the King of ... is dead.
  208. KGCM ScreenShots Thread
  209. for all of yo hotseaters
  210. Artillery Question
  211. about wales ....
  212. Fresh install (and interested in hotseat) questions
  213. Turn length (revisited)
  214. New XAI for KGCM- Testers wanted
  215. King's Banner + KGCM?
  216. New units
  217. This is the best mod by far, and also a small question
  218. Dublin, the city from hell.
  219. question about titles and BBB
  220. Cavalry suggestion
  221. New Year Honours
  222. Display Fix: Question
  223. Garrison Script info?
  224. Question about difficulty
  225. Triangle !
  226. Missing faction symbols fixed for Vista users!
  227. Problem with the mod
  228. No preist or cardinals in other factions?
  229. Can I disable the "Gunpowder event" in this mod....and how?
  230. Dave- consider adding health to gates for 3.8?
  231. new activity here?
  232. XFIRE
  233. It's modding awards time
  234. Byzantine Highways
  235. AI growth vrs unit production
  236. Remarks about KGCM
  237. Turning script off
  238. Installation Order Clarification
  239. Dave Scarface back from modding retirement!
  240. Missing music files
  241. End the darned Crusade already!
  242. Filefront link back up!
  243. too high AI castle growth rate?
  244. question about crossbow with large shield in this mod
  245. Tell me what i have done wrong
  246. problem
  247. Campaign difficulty
  248. Problem installing 3.8 patch
  249. White Command Bar
  250. Installing other mods