- Local Moderator Forum Rules
- Kingdoms Grand Campaign Mod 3.0 (updated 22/05/08)
- KGCM + HHB Frequently Asked Questions
- Kingdoms Grand Campaign Mod Feedback
- Units discussion thread
- Extra new feature
- Byzantine Skins
- Map Textures
- Suggestions
- Would you be able..
- Very simple question, impatience if anything
- I have problem with start
- Dave Scarface question to you
- Fatality vids ...
- New Relic
- Quick Question
- Bigger map = more field battles or more sieges?
- One downside of AI money scripts
- Campaign length
- Crusader princesses?
- Tougher AI Generals:
- Why not implement factions from another mod?
- Combining this mod with others
- Great settlement defenses
- Traits/ancillaries specific for Antioch and Jerusalem factions?
- new units for the Moors?
- Post your Teutonic campaigns here!
- AI Discussion Thread
- The Holy Land challenge
- BBB2.1 for this Mod
- Byzantine Castles
- The end of all things
- Strat Models as Battle Models?
- New family trees
- Addons?
- Faction Starting positions
- Invisible templar horses???
- Better merchants
- Beta test for update
- Byzantine Mercenaries
- Are siege battles the toughest? (Lusteds battle AI)
- Questions
- A question and maybe a bug
- Personal request to dave scarface
- Jumpy Movement On Campaign Map?
- More accurate starting positions?
- Report to Dave scarface
- Future of Grand campaign mod
- ...Still have a problem..
- what do they mean??
- Two Questions/Issues....
- Multiplayer?
- Forts and Castles Zones of influence.
- Uninstallation....
- Rise of the Pope!!
- Impact of the new patch?
- Kingdoms compatible Custom Campaign Mod
- descr_win_conditions...
- Agents
- Help Playing Egypt
- Can someone help with my Scottish campaign problem please
- A princess question
- reinforced gates weakness.
- Help - Want to play KGC Mod
- William Wallace
- THANK YOU
- Skins
- hotseat fixed!!!
- Can't install the mod.
- Renaissance Era Troops
- Thanks and some feedback
- Lithuania
- HELP!!!!!!
- Huge Question
- Technical support thread (Version 4.2 & 4.3)
- Rules Of Engagement
- Classic Battles!!!!
- What is your favourite new faction?
- what changed?
- Digital Distribution?
- Crusade on Marienburg!
- holy love
- What does this mod change?
- New unit changes
- Installation clarification
- wierd map looks
- Loving the mod so far, and some questions.
- A thought for the Welsh
- America's units and the Aztecs
- forts, hard to maintain
- unbeatable infantry
- Judaism, add religion suggestion.
- KGCM Patch 4.2 + KGCM Patch 4.3 Download Thread
- Best Texture mod compatible with KGCM?
- where can i download this mod?
- Filefront is god awful
- Lots of lagg..
- Retinue issue
- BUG
- Rebalanced some units
- A big thank you!!
- Crash when Faction is distroyed
- the most annoying thing
- Where the hell is the download link?
- Any possibility for more Rebel settlements at start?
- Baron's Alliance possible?
- timurid location
- mongolian muslims
- difficulty
- french or cav experts help!
- Ireland with Scotland voice overs
- Game Crash with Halbbruder (armoured)
- 3.1 guides and generals
- Mongols as a playable faction
- Filefront dowload of 3.0 giving error message
- Mysterious armies popping up in sieges
- old version
- unit confusions
- pike and shot formation and fire_by_rank attribute
- Different Versions?
- Can't build watchtowers
- How do I fix this?
- Is it possible to alter the XP gains to be more like Rome?
- Export_desc_unit help
- Elephant mercs in africa
- Sound Fix (non english versions)
- useless gun powder units
- Mongols playable?
- jousting event?
- The Teutonic Order campaign to hard?
- Unit costs and upkeep
- Adding in Malta
- wow the loading times in this are ridiculous...
- Suggestion : Installation Guide
- Venice Impregnable
- To the problem that sometimes the AI only leaving 1 unit to guard a settlement
- problem with KGC, any help wud be appreciated
- Patching the game
- KGC 3.4 ?
- Launcher help
- Changes to late units
- I like this Mod but Can I??
- Dirt in citys
- Garrison script for AI only
- ENHANCED Garrison-Script for KGCM v3.4
- Spanish translation for KGCM 3.4
- Discussion on Pikemen
- KGCM 3.0 (alternative download)
- Unit question
- Know how about invasions and Ai-horde-mode behavior (for advanced users)
- Show off time
- Mangonels awesome for city defense.
- Your toughest campaign playing KGCM?
- Holy Mission
- Just playing with the improved map and factions
- Unit Size help ?
- Just need some help
- is possible to add XAI 3.0 Advanced Battle AI ?
- Alliances a bit too stable?
- help dave please
- KGCM patch 3.5 link not working?
- Fire
- Question about money in KGCM 3.4
- Just how big is the map?
- Thank you very much!
- Playing as England
- Should Wales replace the Timurids in the main mod?
- Simple question re: Byz Flamethrowers
- M2TW map textures for KGCM coming soon
- My Wales campain
- Out of Options
- vassals
- units defence doesn't rise with experience?
- Screenshots?
- Adding a few more additional regions to this mod...
- Unit speed...
- Why is your mod so awesome?
- Changing Movement Allowances
- A couple of questions about this mod.
- Missing Units
- Quick Question.
- Pikemen from the beginning
- unit change
- Adding a Landbrige
- Does anyone have an idea to get the faction associated voices?
- Making the Pope similar to version 3.4
- Thanks!!!!
- Kingdoms Grand Campaign mod in file please???
- Recruit priority offset?
- Kingdoms Grand Campaign Mod Patch 3.7 error
- College of Cardinals
- Where oh where is the switch playable factions file?
- Additional Modifications?
- Kingdoms Grand Campaign better than ever
- Can't download...
- 3.7 Patch
- Malta port (map bug)
- Performance tweaks and blood mod
- FOR PDP, Temporary Thread: descr_strat file for XCAI
- Passive Mongols (revisited)
- Emergent Timurids and Mongols.
- campaign questions
- Certain cities have a * after their name.
- Sub-mods
- Very Hard on VH/VH
- Adding broken crescent blood effects- how?
- the King of ... is dead.
- KGCM ScreenShots Thread
- for all of yo hotseaters
- Artillery Question
- about wales ....
- Fresh install (and interested in hotseat) questions
- Turn length (revisited)
- New XAI for KGCM- Testers wanted
- King's Banner + KGCM?
- New units
- This is the best mod by far, and also a small question
- Dublin, the city from hell.
- question about titles and BBB
- Cavalry suggestion
- New Year Honours
- Display Fix: Question
- Garrison Script info?
- Question about difficulty
- Triangle !
- Missing faction symbols fixed for Vista users!
- Problem with the mod
- No preist or cardinals in other factions?
- Can I disable the "Gunpowder event" in this mod....and how?
- Dave- consider adding health to gates for 3.8?
- new activity here?
- XFIRE
- It's modding awards time
- Byzantine Highways
- AI growth vrs unit production
- Remarks about KGCM
- Turning script off
- Installation Order Clarification
- Dave Scarface back from modding retirement!
- Missing music files
- End the darned Crusade already!
- Filefront link back up!
- too high AI castle growth rate?
- question about crossbow with large shield in this mod
- Tell me what i have done wrong
- problem
- Campaign difficulty
- Problem installing 3.8 patch
- White Command Bar
- Installing other mods