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View Full Version : Custom Campaign/Retrofit mod


  1. Local Moderator Forum Rules
  2. Custom Campaign Mod 1.02 released
  3. Retrofit Mod 1.0 Released
  4. Importing units from kingdom
  5. Retrofit with Lusted's AI?
  6. Retrofit Mod tip.
  7. Simple Spear and Sword/Axe/Mace rebalance for Retrofit mod.
  8. Bug
  9. Unit Addon Forum?
  10. problem with Retrofit mod
  11. Getting an Error with Addon
  12. Adding Darth's Mod (Battle Only) to Retrofit?
  13. Questions implementing Retrofit mod features elsewhere
  14. AI army composition
  15. Basic Question
  16. Unit addon?
  17. land bridge
  18. Cavalry Unit Size not Correct
  19. Another Bug: No Princesses
  20. unspoken
  21. PROBLEM WITH RETROFIT MOD...
  22. Was there ever an answer: Retrofit and Steam
  23. Need suggestion to nerf Papal States
  24. Adding new map
  25. adding normans/saxons in the retrofit mod
  26. Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0
  27. Grand Unit Addon Mod (for Retrofit) - Available Now
  28. cant enter battle retro fit mod
  29. Retrofit Sound Bug
  30. Retrofit Hotseat + Unit Addon Auto Battle Bug
  31. Changing how much units cost.
  32. Question on Retrofit mod
  33. How to put the Grand Unit Addon in another language ?
  34. More provinces
  35. Fix for No Family Tree Bug in Grand Add-On
  36. Problem Installing Retrofit
  37. Visual Mod?
  38. XAI for Candelarius' Grand Unit Addon
  39. Question about 1.02 and the Grand Addon...
  40. I_SettlementOwner doesnt work in Retrofit!
  41. Probable Virus in standalone fmv.exe
  42. I still can not get the retrofit mod working with the steam version of Kingdoms.
  43. missing unit sounds
  44. Some changes I wonder about
  45. Retrofit Multiplayer (Retrofit MP) released!
  46. Medieval has found an unspecified error
  47. Has Anyone done this...
  48. Custom Campaign?
  49. Error with Gunpowder?
  50. HELP!!!
  51. My Medieval 2 is running on version 1.4
  52. Kingdoms patch 1.5
  53. banners for addon?
  54. No crusades!!!
  55. Custom Campaign Mod 2 Released
  56. Retrofit Hotseat Build/Recruit messages
  57. is there any way to get a bigger map for the retrofit mod with grand unit addon
  58. to defensively
  59. Hotseat Launcher Released
  60. Crashing (France Campaign)
  61. Crusader units
  62. Whats better playing ver 1.03 with the retro fit mod or 1.05 without the mod?
  63. Moderator/Admin: Please Fix This Forum's Title
  64. Papal States aggresiveness
  65. creating a new prefernces.cfg
  66. trouble trying to change years per turn
  67. Patch 1.5
  68. retrofit campaign crashing - error log inside
  69. This or grand campaign mod?
  70. steam
  71. Is it possible to destroy forts ?
  72. Custom Campaign Mod 2 and grand unit addon
  73. Custom Campaign mod 2 grand campaign
  74. Black_fow in Custom Campaign 2
  75. What style of play is meant to be enhanced?
  76. Any strat and battlemap models available with retrofit and GUAM?
  77. update?
  78. Specific Antioch units and the Hospitallar units
  79. script to disable pope excommunicating factions?
  80. Duke William missing texture
  81. 2 questions
  82. new "tyronia like" map
  83. Install location of retrofit
  84. retrofit mode? huh?
  85. Pool limitations
  86. Recruitment Rehash!!
  87. Strategy suggestions for Spain on Iberian Map
  88. Boiling oil in Citadels
  89. compatible with...
  90. Retrofit Multiplayer Hotseat
  91. there is a solution for this..!>>custom campaign mod 2
  92. Permanent stone forts for Custom Campaign Mod
  93. Question
  94. Patch order from scratch?
  95. new installer or something?
  96. HRE Heavy Infantry
  97. 2-handed bug fixed in this mod?
  98. Spanish Translation for Custom Campaign Mod 2
  99. Putting tyronia custom campaign into other mods?
  100. Question about unit upkeep costs
  101. Any diplomacy mods compatible with custom campaign 2?
  102. CBUR
  103. Retrofit Multiplayer (Retrofit MP) 2.0 released
  104. Problem with Mod and MTW:2 Gold
  105. random crash during battles
  106. does this mod keeps the new land ?
  107. Is the Grand Unit mod and Stone forts compatible with CC 2?
  108. Mod Folder Like Retrofit
  109. retraining mercenaries
  110. Trouble moding retrofit
  111. What's Everybody's FAVORITE FACTION!!!
  112. Is Real Recruitment + Real Combat possible with Retrofit and GUAM?
  113. I need a Tyronia Screen
  114. Why the retrofit mod 1.0's AI so weak?
  115. best defensive weapon/tactic
  116. Retrofit mod = custom campaign mod?
  117. Wrong disc?
  118. Retrofit installation and requirement
  119. Campaign AI is very poor...
  120. Why cat i control Renforcements?
  121. looking for a traits/ancilliary's mod compatible with Rotrfit + GUAM
  122. Shield Values
  123. Rebels took my town!
  124. Playing as the Papal States
  125. Need help in defeating the Mongols and now the Timruds!! :(
  126. Patch 1.5 download help
  127. is there a Xeryx's for Retrofit 1.0 and can i.....
  128. Filefront download link not working?
  129. Soundproblem Retrofit on a (German Version)
  130. Defence Skills in CC 2
  131. Unbelievable Campaign (Retrofit with GUAM)
  132. What to put with retrofit
  133. Help! Aztec cites are Islamic!
  134. oh this is funny
  135. The right installation order
  136. How to make the pikemen unable to deploy on the walls?
  137. Army not boarding ships?
  138. Kingdoms patch?
  139. No free upkeep in forts
  140. GUAM + Burrek's Texture Mods
  141. GUAM in Custom Campaign Mod 2
  142. No chivalric knights?
  143. Unit Stats
  144. Retrofit Campaign Crash...
  145. Venetian Heavies?
  146. is it possible to use the retrofit in custum campaign 2 to play kings banner?
  147. Hotseat Problem!
  148. Perhaps a link to Grand Units 5.0?
  149. Does retrofit disable pre-battle speeches?
  150. No one plays CCM2 online?
  151. Biggest exploit fixed?
  152. Need a campaign AI mod that works with Retrofit + GUAM 6.0
  153. Need tech support
  154. Weird thing
  155. CCM2 Aztec Armour
  156. Kingdoms 1.5
  157. Help needed installing the Ultimate Retrofit
  158. Question about upkeep costs
  159. Steam