View Full Version : Tutorials for unit editing

  1. Sgt. Valenzuela's unit modding tutorial
  2. HOW TO - individual units' movement speed
  3. [Tutorial] Blueoran's guide for unit editing
  4. [Resource] == Consolidated “Lost” Units Project ==
  5. Michaila's realistic armor guide/download
  6. [Tutorial] How To: Gloss Files
  7. Making units available earlier
  8. [Tutorial] RTW Modelling Video Tutorials 1-5 Released
  9. [Tutorial] How to edit unit names
  10. [Tutorial] Creating a new skin using GIMP
  11. [Tutorial] 3DSMax and tool tutorials
  12. [Tutorial] Multiple Bodyguard Units
  13. [Tutorial] Krusoth's Skinning Tutorial
  14. How to easily balance unit statistics
  15. [Tutorial] How CA makes their Unit Cards - wip
  16. [Tutorial] Making Unit Cards with Gimp
  17. [Tutorial] A basic guide to the UVW modifier
  18. [Tutorial] Deleting Alpha Channel parts in 3dsMax renders
  19. [Tutorial] Rendering in 3DS Max
  20. [Tutorial] Basics of Gimp: A short guide to get you started
  21. Adding animations to BI 1.6 (succesfully)
  22. [Tutorial] Adding units
  23. [Tutorial] How to import in 3dsmax
  24. [Tutorial] Photoshop Skinning Tutorials.
  25. [Tutorial] How To: Create Culture Specific Battering Rams
  26. [Resource] Texture Database (Useful for Skinners)
  27. [Tool] DDS Converter 2.0
  28. Allowing unit to attack faster/slower in melee
  29. [Tutorial] Make your own unit cards
  30. [Tool] Xn View : serious Alternative to DDS Converter ?
  31. [Tutorial] Adding a unit to BI - my 300 spartan unit
  32. [Tutorial] How to change unit size
  33. [Tutorial] Unit editing in 3DS Max
  34. [Tutorial] Helmet Creation In 3DS Max
  35. [Tutorial] How to dismount/mount a unit
  36. [Tutorial] The Complete EDU Guide
  37. [Tutorial] The complete descr_model_battle Guide
  38. [Tutorial] UNITS - install.. (tutorial)
  39. [Tutorial] Quick and Easy Equipment Merging Tutorial
  40. [Tutorial] 3d max bone weighting tutorial
  41. [Tutorial] Video tutorials on how to make skins with photoshop
  42. [Tutorial] Make high-quality UI cards!
  43. [Tutorial] How to mix skins and models
  44. [Tutorial] GIMP Skinning tutorial (how to skin without using money)
  45. [Tutorial] How to create silk material*
  46. [Tutorial] How to create tiger skin texture*
  47. [Tutorial] How I texturing the swords*
  48. [Tutorial] Very realistic rust texture*
  49. [Tutorial] Painting body armor for beginners*
  50. [Tutorial] Complete unit modeling tutorial*
  51. [Tutorial] Bone weighting (complete unit) tutorial
  52. [Tutorial] Adding animations
  53. [Tutorial] Precursor
  54. [Tutorial] [PhotoShop] Creating alpha channels
  55. [Tutorial] Quetz’s skinning tricks n tips.
  56. [Tutorial] How to make gloss files using Gimp
  57. [Tutorial] Modelling helmet using lathe modifier /3D Max/
  58. [Tutorial] Hardcoded Textures on Models,How to save time from Coding..
  59. [Tool] Adding animations/skeletons
  60. [Tool] EDU-matic: Automatic unit balance/EDU generation system
  61. [Tutorial] How to create realistic tunic folds for units via 3dsmax
  62. [Tutorial] How to improve a RTW unit model via 3dsmax in few steps
  63. [Tool] RTW skeletons CRACKED!!
  64. [Tutorial] The Complete Animations Guide
  65. [Tool] Darius ModoCraft
  66. [Tutorial] How to add easy folds
  67. [Tutorial] Creating a detailed blade on 3dx max
  68. [Tutorial] Using the Skin Data Utility function in 3dsMax
  69. [Resource] RTW BATTLE MECHANICS: Part I – A Study of Combat Parameters
  70. [Resource] Lü Bu's resources
  71. [Tutorial] Alpha Map Explained
  72. [Resource] Base 3d model
  73. [Tutorial] Weapons in 3dsmax
  74. [Tutorial] How to add a new unit ingame
  75. [Tutorial] Introduction to 3dsmax modelling (WIP)
  76. [Tutorial] Adding or Removing Chariot Scythes
  77. [Resource] Soarin''s Blacksmith
  78. [Tutorial] Porting M2TW models to RTW
  79. [Tutorial] How to save an already existing alpha map.
  80. [Tutorial] Adding Bowstring animation
  81. [Tutorial] On motion capture for the common man--especially for walking.
  82. [Tutorial] Calculating a weapon's projectile accuracy.
  83. [Resource] RTW BATTLE MECHANICS: Part II – Equalization of Skeleton Lethality
  84. [Tutorial] Using wardogs mechanics to emulate larger than limit units
  85. Barbarian Invasion recruitment cap
  86. how... delete units (for subsitution) ?
  87. QUESTION - Viewing Soldiers
  88. QUESTION - Changing an unit weapon
  89. [Tutorial] Modeling and texturing a Hellenistic Helmet | Detailed, Real-time Video Tutorial