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  1. Local Moderator Forum Rules
  2. Archive
  3. Bug Reports Pre 1.9.9 Archive
  4. ● TLR v1.8 - Stable Release (Download Here) ●
  5. General Discussion
  6. Contributions, Fixes, Additions, Sub-Mods
  7. Old User Contributions
  8. Upcoming Era System
  9. Build Tree Poll and Information
  10. Native Troops/Mercenary Project
  11. TLR v1.9 Beta 1 Archive
  12. Long road turning to short road?
  13. How do you play TLR?
  14. i cant start it -not in the start menu
  15. TLR 1.9 Beta AAR's
  16. Works with Steam?
  17. Working
  18. Really bad problem, help!
  19. StickyMERGED OLD/LEGACY TOPICS
  20. no roads?
  21. has this mod changed how much money settlements get or not
  22. TLR 1.9 Beta Shield question...
  23. Darthmod + TLR?
  24. Does the mod work with unpacked files? I get error
  25. Random Factions just sit idle for 100's of turns
  26. On the matter of peace settlements
  27. making setlments defalt money?
  28. Bloodlines?
  29. Just a little progress report using 1.9 Beta
  30. Perfromance problem
  31. Orientiss or Dearmad?
  32. Splash Screen Doesn't Say Beta in it
  33. TLR v1.9 Beta 2 - Archive
  34. Just wanted to say thanks...
  35. TLR 1.9 beta II AI allying Papal States
  36. More developed generals
  37. Films of possible interest to TLR/MTWII players & modders
  38. Ultimate AI and Long Road
  39. Request for assistance?
  40. Torn, you should really check this out.
  41. RealCombat
  42. Dismounted Generals
  43. Halberd militia HRE not working 1.8
  44. Animation Balancer EDU
  45. Crusade locations
  46. New Factions ?
  47. Medieval Europa Map & Burreks Knights & Knaves 0.9 to TLR?
  48. battle failure
  49. Not too serious but...
  50. Travel time / Movement points
  51. Speaking of crusades
  52. Beta 2 came out???
  53. Inquisitors, how to make them more "Enjoyable" and not a pain in the a**
  54. Crusade/Jihad Armies Never Attacking
  55. Mongol and Timurid question...
  56. A Huge Thanks
  57. HELP WANTED - INQUIRE WITHIN
  58. Help Installing!
  59. Rulers of the Realms (c. 1080)
  60. Another Mercenaries wiew
  61. Rebels As Lesser Factions - Tied To Global Reputation
  62. Naples?
  63. The Long Road - major or Minor?
  64. Historical events, timelines
  65. 3 helpful suggestions.....
  66. 1 turn = 1 year?
  67. Economic model discussion
  68. Please help with strange crash issue
  69. Doesn't want to work
  70. Freezing Issue
  71. TLR v1.9 Beta 4 - Archive
  72. TLR v1.9 Beta - Unit Balance / EDU Discussion
  73. TLR v1.9 Beta - Map / Faction Start Discussion
  74. TLR 1.9 B-3 AAR (and comments)
  75. TLR v1.9 Beta - Diplomacy / Campaign AI Discussion
  76. New Units
  77. Non-important bug in TLR mod
  78. TLR Noob question
  79. Try to follow this link....
  80. What's causing all these "illnesses"?
  81. MTWII Update 2
  82. Question for torn
  83. NewWorld Idea
  84. annoying bug??
  85. Victory conditions
  86. Beta 5 will be released tonight.
  87. ★ TLR v1.9 Beta 5 - Beta Download & Discussion ★
  88. Mongol Invasion...
  89. Cities and castles in the long road
  90. TLR v1.9 Beta - Trade and Resources Discussion
  91. TLR v1.9 Beta - City Titles / Traits / Ancillaries Discussion
  92. eras??
  93. Topographic map of Asia?
  94. Turks
  95. Land Bridges
  96. TWC awards
  97. Trade - does it develop?
  98. more regions + new blood
  99. Useful "Hands Off" AI Playing Campaign Function
  100. Merchant Thought
  101. lmfao wat a wierd surprise
  102. Post Patch 2 will you be adding Byzantine skins?
  103. Help with finances
  104. General gfx
  105. SenseiTW replies in EZBoard re: patch 1.2
  106. Realistic ranges...................
  107. Campaign AI balanced?
  108. Update on progress of Beta 1.9 B7
  109. wasted unit slots
  110. Plagues - 1.8
  111. Pikemen post
  112. First AI Crusade Always Against Cairo
  113. Construction queue
  114. Religious Unrest
  115. Acquiring Guilds
  116. Game Options - Governors
  117. Another build queue oddity
  118. Templars
  119. Optional Addon Files ????
  120. Opening Gates w/ Spies
  121. The evil unit limit !?
  122. Whoa! Siege of sieges!
  123. Master Ikoner's Studio
  124. TLR 1.9 Spain Help/Tip?
  125. Fine tuning building costs / construction time
  126. Rebel Generals
  127. Work W/patch 1.2?
  128. Miscellaneous Suggestions:
  129. ★ TLR v1.9 Beta 6 - Beta Download & Discussion ★
  130. My Impression
  131. Serious Problem - Custom Battles
  132. Beta 6 Resource dispersion
  133. TLR in MP/Lan, not working
  134. Missile vapor trails gone
  135. Possible to mod out adoptions?
  136. Castle corruption
  137. What version of the mod should I download?
  138. TLR-changing from 0.5 yr to 1.0 yr.......how to?
  139. Family Loyalty
  140. modding ltr
  141. ★ TLR v1.9 Beta 7 - Download & Discussion ★
  142. check out my beta 6 empire, lol
  143. Disable Flood Event
  144. Ancillaries problem
  145. Difficulty Poll for v1.9 Beta 7
  146. Archers kicking Calvary butt in HtH?
  147. 1.2 Patch to be Released Thursday April 5th
  148. Church Health Bonus
  149. Disband Unit
  150. Original Faction names for Beta?
  151. Can not recreut templar units
  152. Shield Wall
  153. Merc Proj & patch 1.2
  154. 1.2 unnofficial Patch to use or not??
  155. Finance
  156. Beta 8?
  157. Strategies for TLR??
  158. Center of Learning
  159. How do you get a Merchants Guild???
  160. ●● TLR v1.9 Beta 8 ● Download & Discussion ●●
  161. Will this mod work with leaked 1.2?
  162. Which Faction in TLR is the Most Challenging To Play?
  163. which mod is the best?
  164. 1.9.8 bug or not
  165. Anybody combined Ultimate AI with TLR?
  166. Are crusades to the Baltic disabled in TLR?
  167. Which Unit is the best???
  168. Quick Battle
  169. Guild Question
  170. Too many sieges in MTW2
  171. How have the 2hand bug/Shield Bug been fixed??
  172. Lopus' Names Mod
  173. Wanted: Middle Eastern Princess Pictures
  174. Help with names plz
  175. Need Help with 1.9.8 map problem
  176. How to groom your heir
  177. Simulated Faction Councils
  178. TLR and Xenophobia question
  179. Auto-Auto-Resolve?
  180. Map End Turn Question
  181. Mini Map Mod
  182. ● Upcoming Mod Info, and Suggestions ●
  183. Uninstalling
  184. Enjoying the mod - economic questions
  185. ● WANTED ● UNIT SKINNER / MODELER ●
  186. A thought about Mongols
  187. One fundemental flaw in TLR
  188. Zephrelials Kingdom of Jerusalem Mod
  189. DaVinci and Landmarks... ( wonders).
  190. Stupid mongols?
  191. how to tune down blood effects
  192. gold question
  193. Blitzin. I want the AI Blitzin
  194. THE OFFICIAL 1.2 PATCH IS OUT!!!
  195. Something to laugh at (m2tw)
  196. Road to Jerusalem and TLR together?
  197. shieldwall formation
  198. Byzantine Military Units.
  199. money system and building overhaul?
  200. TLR guild question
  201. Pray to the Shrine to Tornnight - So that we may have 1.9.9 released this weekend
  202. New Version
  203. will this mod work for a MTW2 patched to 1.2?
  204. Re: ● Signatures and Advertising ●
  205. A screenshot perhaps
  206. The Night of Hope
  207. Bug Reports - v1.9.9 Archive
  208. a friendly reminder of UAI 1.5 and Darthmod OS21
  209. Possible to get 40,000+ population in new version?
  210. When will there be a final release with installer?
  211. Does tornnight sleep???
  212. Trying to download
  213. Is The Longroad Addon Still Supported/Included?
  214. A Little help
  215. LB Mercs
  216. Downgrading heavy cavalry
  217. has anyone got xenophobia to work with TLR?
  218. what is the hotseat?
  219. AOR/ZON
  220. Bug Reports - Archive v1.9.10
  221. Question about map
  222. The Long Road Wiki
  223. Installation Question???
  224. Just a little thank you.
  225. Another thanks.
  226. Re: Contributions and User Modifications
  227. Crashing... Crashing...
  228. Reputation Question
  229. Map modding help
  230. back to menu prob
  231. download requirments?
  232. Unit pool at maximum??
  233. Marriage issues - please help
  234. What may be a problem?
  235. Installation question
  236. Who Else Interested In Seeing Civil Wars / Re-Emergence of Factions In TLR?
  237. some cool mini mods
  238. Teutonic Knights
  239. Battles too Slow?
  240. A thought about titles
  241. Torrent for Long Road?
  242. making game shorter
  243. What kind of ZOR/AOR do you want?
  244. wali-e-ahed Muhammad...
  245. Faction news
  246. Recruitment Question
  247. Some question
  248. Which regions have the best Merc???
  249. some observations
  250. Installed the mod..and vanilla keeps coming