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  1. Local Moderator Forum Rules
  2. Local Moderator Forum Rules
  3. Archive
  4. Bug Reports Pre 1.9.9 Archive
  5. ● TLR v1.8 - Stable Release (Download Here) ●
  6. General Discussion
  7. Contributions and User Modifications
  8. Old User Contributions
  9. Upcoming Era System
  10. Build Tree Poll and Information
  11. Native Troops/Mercenary Project
  12. TLR v1.9 Beta 1 Archive
  13. Long road turning to short road?
  14. How do you play TLR?
  15. i cant start it -not in the start menu
  16. TLR 1.9 Beta AAR's
  17. Works with Steam?
  18. Working
  19. Really bad problem, help!
  20. ● (FAQ) ● Frequenty Asked Questions. ●
  21. no roads?
  22. has this mod changed how much money settlements get or not
  23. TLR 1.9 Beta Shield question...
  24. Darthmod + TLR?
  25. Does the mod work with unpacked files? I get error
  26. Random Factions just sit idle for 100's of turns
  27. On the matter of peace settlements
  28. making setlments defalt money?
  29. Bloodlines?
  30. Just a little progress report using 1.9 Beta
  31. Perfromance problem
  32. Orientiss or Dearmad?
  33. Splash Screen Doesn't Say Beta in it
  34. TLR v1.9 Beta 2 - Archive
  35. Just wanted to say thanks...
  36. TLR 1.9 beta II AI allying Papal States
  37. More developed generals
  38. Films of possible interest to TLR/MTWII players & modders
  39. Ultimate AI and Long Road
  40. Request for assistance?
  41. Torn, you should really check this out.
  42. RealCombat
  43. Dismounted Generals
  44. Halberd militia HRE not working 1.8
  45. Animation Balancer EDU
  46. Crusade locations
  47. New Factions ?
  48. Medieval Europa Map & Burreks Knights & Knaves 0.9 to TLR?
  49. battle failure
  50. Not too serious but...
  51. Travel time / Movement points
  52. Speaking of crusades
  53. Beta 2 came out???
  54. Inquisitors, how to make them more "Enjoyable" and not a pain in the a**
  55. Crusade/Jihad Armies Never Attacking
  56. Mongol and Timurid question...
  57. A Huge Thanks
  58. ●●● TLR Team ● Help Wanted ●●●
  59. Help Installing!
  60. Rulers of the Realms (c. 1080)
  61. Another Mercenaries wiew
  62. Rebels As Lesser Factions - Tied To Global Reputation
  63. Naples?
  64. The Long Road - major or Minor?
  65. Historical events, timelines
  66. 3 helpful suggestions.....
  67. 1 turn = 1 year?
  68. Economic model discussion
  69. Please help with strange crash issue
  70. Doesn't want to work
  71. Freezing Issue
  72. TLR v1.9 Beta 4 - Archive
  73. TLR v1.9 Beta - Unit Balance / EDU Discussion
  74. TLR v1.9 Beta - Map / Faction Start Discussion
  75. TLR 1.9 B-3 AAR (and comments)
  76. TLR v1.9 Beta - Diplomacy / Campaign AI Discussion
  77. New Units
  78. Non-important bug in TLR mod
  79. TLR Noob question
  80. Try to follow this link....
  81. What's causing all these "illnesses"?
  82. MTWII Update 2
  83. Question for torn
  84. NewWorld Idea
  85. annoying bug??
  86. Victory conditions
  87. Beta 5 will be released tonight.
  88. ★ TLR v1.9 Beta 5 - Beta Download & Discussion ★
  89. ● Mod Development Tools ●
  90. Mongol Invasion...
  91. Cities and castles in the long road
  92. TLR v1.9 Beta - Trade and Resources Discussion
  93. TLR v1.9 Beta - City Titles / Traits / Ancillaries Discussion
  94. eras??
  95. Topographic map of Asia?
  96. Turks
  97. Land Bridges
  98. TWC awards
  99. Trade - does it develop?
  100. more regions + new blood
  101. Useful "Hands Off" AI Playing Campaign Function
  102. Merchant Thought
  103. lmfao wat a wierd surprise
  104. Post Patch 2 will you be adding Byzantine skins?
  105. Help with finances
  106. General gfx
  107. SenseiTW replies in EZBoard re: patch 1.2
  108. Realistic ranges...................
  109. Campaign AI balanced?
  110. Update on progress of Beta 1.9 B7
  111. wasted unit slots
  112. Plagues - 1.8
  113. Pikemen post
  114. First AI Crusade Always Against Cairo
  115. Construction queue
  116. Religious Unrest
  117. Acquiring Guilds
  118. Game Options - Governors
  119. Another build queue oddity
  120. Templars
  121. Optional Addon Files ????
  122. Opening Gates w/ Spies
  123. The evil unit limit !?
  124. Whoa! Siege of sieges!
  125. Master Ikoner's Studio
  126. TLR 1.9 Spain Help/Tip?
  127. Fine tuning building costs / construction time
  128. Rebel Generals
  129. Work W/patch 1.2?
  130. Miscellaneous Suggestions:
  131. ★ TLR v1.9 Beta 6 - Beta Download & Discussion ★
  132. My Impression
  133. Serious Problem - Custom Battles
  134. Beta 6 Resource dispersion
  135. TLR in MP/Lan, not working
  136. Missile vapor trails gone
  137. Possible to mod out adoptions?
  138. Castle corruption
  139. What version of the mod should I download?
  140. TLR-changing from 0.5 yr to 1.0 yr.......how to?
  141. Family Loyalty
  142. modding ltr
  143. ★ TLR v1.9 Beta 7 - Download & Discussion ★
  144. check out my beta 6 empire, lol
  145. Disable Flood Event
  146. Ancillaries problem
  147. Difficulty Poll for v1.9 Beta 7
  148. Archers kicking Calvary butt in HtH?
  149. 1.2 Patch to be Released Thursday April 5th
  150. Church Health Bonus
  151. Disband Unit
  152. Original Faction names for Beta?
  153. Can not recreut templar units
  154. Shield Wall
  155. Merc Proj & patch 1.2
  156. 1.2 unnofficial Patch to use or not??
  157. Finance
  158. Beta 8?
  159. Strategies for TLR??
  160. Center of Learning
  161. ●●● The Long Road ● Wiki & Description ●●●
  162. How do you get a Merchants Guild???
  163. ●● TLR v1.9 Beta 8 ● Download & Discussion ●●
  164. Will this mod work with leaked 1.2?
  165. Which Faction in TLR is the Most Challenging To Play?
  166. which mod is the best?
  167. 1.9.8 bug or not
  168. Anybody combined Ultimate AI with TLR?
  169. Are crusades to the Baltic disabled in TLR?
  170. Which Unit is the best???
  171. Quick Battle
  172. Guild Question
  173. Too many sieges in MTW2
  174. How have the 2hand bug/Shield Bug been fixed??
  175. Lopus' Names Mod
  176. Wanted: Middle Eastern Princess Pictures
  177. Help with names plz
  178. Need Help with 1.9.8 map problem
  179. How to groom your heir
  180. Simulated Faction Councils
  181. TLR and Xenophobia question
  182. Auto-Auto-Resolve?
  183. Map End Turn Question
  184. Mini Map Mod
  185. ● Upcoming Mod Info, and Suggestions ●
  186. Uninstalling
  187. Enjoying the mod - economic questions
  188. ● WANTED ● UNIT SKINNER / MODELER ●
  189. A thought about Mongols
  190. One fundemental flaw in TLR
  191. Zephrelials Kingdom of Jerusalem Mod
  192. DaVinci and Landmarks... ( wonders).
  193. Stupid mongols?
  194. how to tune down blood effects
  195. gold question
  196. Blitzin. I want the AI Blitzin
  197. THE OFFICIAL 1.2 PATCH IS OUT!!!
  198. Something to laugh at (m2tw)
  199. Road to Jerusalem and TLR together?
  200. shieldwall formation
  201. Byzantine Military Units.
  202. money system and building overhaul?
  203. TLR guild question
  204. Pray to the Shrine to Tornnight - So that we may have 1.9.9 released this weekend
  205. New Version
  206. will this mod work for a MTW2 patched to 1.2?
  207. ● Signatures and Advertising ●
  208. Re: ● Signatures and Advertising ●
  209. A screenshot perhaps
  210. The Night of Hope
  211. Bug Reports - v1.9.9 Archive
  212. a friendly reminder of UAI 1.5 and Darthmod OS21
  213. Possible to get 40,000+ population in new version?
  214. ●● TLR v2.0.0 - Download Here ●●
  215. When will there be a final release with installer?
  216. Does tornnight sleep???
  217. Trying to download
  218. Is The Longroad Addon Still Supported/Included?
  219. A Little help
  220. LB Mercs
  221. Downgrading heavy cavalry
  222. has anyone got xenophobia to work with TLR?
  223. what is the hotseat?
  224. AOR/ZON
  225. Bug Reports - Archive v1.9.10
  226. Question about map
  227. The Long Road Wiki
  228. Installation Question???
  229. Just a little thank you.
  230. Another thanks.
  231. Re: Contributions and User Modifications
  232. Crashing... Crashing...
  233. Reputation Question
  234. Map modding help
  235. back to menu prob
  236. download requirments?
  237. Unit pool at maximum??
  238. Marriage issues - please help
  239. What may be a problem?
  240. Installation question
  241. Who Else Interested In Seeing Civil Wars / Re-Emergence of Factions In TLR?
  242. some cool mini mods
  243. Teutonic Knights
  244. Battles too Slow?
  245. A thought about titles
  246. Torrent for Long Road?
  247. making game shorter
  248. What kind of ZOR/AOR do you want?
  249. wali-e-ahed Muhammad...
  250. Faction news