- Forum Rules
- Fix character aging and years/turn
- Exact Start and End Unit Recruitment Dates in?
- Help with mod.
- No export_descr_unit.txt-file in MTW2?
- unlocking all factions
- Yes, One year per turn possible!!!!
- Descr_sm_factions (or equivilant?)
- 2 questions before i start tonight my first campaign...
- How do i get rid of banners?
- Noob Question-editing Unit Stats??
- Changing Unit Sizes
- Green arrows?
- 2 Questions about "modding"
- How Can You Make The Ammo Infinit
- Turns per year
- looking for Otumba battle text
- 2 Years Per Turn
- How should I mod the turns
- How to stop following AI factions
- Some experimentation with give_traits
- How can i remove the prvince border on minimap
- Where can you edit the buildings????
- Guilds
- Can we start game at later date? e.g. When aztecs are playable!
- Diplomacy Standings & Relationships Testing
- Naming our generals and settlements?
- Pirate and brigand spawn values
- AI Matrix (WIP)
- Unit Stats
- Inquisitor spawn
- Reforms?
- Sick of losing armies - bribes and rebels!
- Changing the year
- Reducing pop growth accross the board.
- Faction Relationships
- [Mod/script request] - adding units to AI settlements during sieges
- Adding Generals' traits/entourage
- How to change retinues
- rebelling_characters_active?
- I need a help to ...
- Removing the brigands
- need help with the text files
- Need help modding
- Get rid of rebel armies?
- question about turning off rebelling generals
- Adding units from other factions
- Changing movement points
- Unit Sizes
- How do I change character aging
- Lances and years
- "turns" back to years and other how-to-s
- Is editing upkeep costs possible?
- AI editing : ai_label ?
- SiegeBeGone
- 1 turn = 3 months?
- Unit Size
- Simple script question (I think)
- Ancillaries List
- does changing rebel/pirate spawn do anything?
- Useless heavy cavalry
- How do I add Cossack's to Poland
- America's accsessability
- Princess Script
- Possible to make the Mongols& Timurids playable ?
- Showing the Year
- Über-Modding
- till unpacker, is their list of traits,ancillaries
- Modifying descr_strat breaks the game?
- Changing Years per Turn...
- Fixing time - suggestions please
- looking for One sentence Mod to complet my game
- Troop movement points
- Settlement Battles Script Request
- Rebels be gone
- Easy script idea to improve diplomacy
- Adding a Faction
- City Name - Graphics missing
- I need help with descr_stat file, plz
- Time Mod?
- how to?
- Stopping rebellions
- Improved Alliances
- How hard would it be to....
- Changing City Graphics on the Campaign Map
- phasing out available units
- Problem with DLA
- inserting non-readable comments into txt files
- De Nominis et Ufficiis
- Long range
- Problem w/DLA files
- Possible: Less Rebel Armies but Bigger?
- desc_regions help please?
- Help change unit upkeep/recruitment cost 4 player
- where is export_descr_buildings located?
- reqrutments limit and how can I change em?
- Change Religion?
- Increasing units within a stack?
- how to change the file:
- Modding mercenaries.
- Gunpowder on Turn 1?
- Help wChanging rebels and factions starting cities
- Editing Families & Territories *Newb needs help*
- Battle Time limits
- Don't like Brigands and Pirates?
- EDU Details
- Playing as the mongols
- EDB Details
- modding accuracy for ranged units
- Building details?
- Known Coding Inconsistencies in CA txt files
- How to make the Sicilian faction more realistic?
- Unit spacing and city zoom.
- Export_descr_guilds.txt
- Enabling Generals
- Recuiting Generals
- A way to add titles to characters
- Time/Distance/Money Scaling Issues
- Linking Script to Keypress?
- Making Units Available to Other Factions
- Pagan religion
- Modding weapons & armor upgrades
- changing gunpowder dates
- Situations for descr_campaign_ai_db
- Buildings build time
- What? pagan religions!!!!!
- Gaming as the rebels ???
- How do you make the mongols come in the beginning!
- Changing a generals name
- New Unit
- Sapping?
- descr_settlement_mechanics.xml
- Need help with turning off disasters
- export_descr_guilds.txt Details
- Armourers: How to edit values each level gives?
- Buggered my M2TW
- How do i make a faction start with lots of money?
- Changing Cities to Castles
- Adding a new general
- Editing building
- Adding / Removing unit types from Factions
- Adding special abilities to units
- Editing Mongols
- Removing Inquisitors
- Mercenary Generals.
- Horse Mounts
- One Hit= one way ticket to God
- Disabling cannon towers?
- Increasing the cost of siege weapons
- Garrisoning Script
- spawning general mid-game
- Unit pools etc?
- Want to play with .5 scale
- Attrition - Anyway To Add It?
- Early American Invasion
- Editing Musketeers
- Family Tree
- A Few Questions...
- script error in descr_campaign_db.xml
- Names For Family Members?
- Unit swapping between factions
- Changing Tax Rate in Castles
- Request
- Sicily (Sicilo-Normans) Name lists HELP!
- Another Question...
- Need help for a really small change.
- Changing generals bodyguard
- How do I make a faction a vassal in descr_strat?
- 2 txt file questions!!!
- spiritual wars. Priests converting other priests
- Longer Campaign
- Battle Dynamics
- Skeleton Compensation Factor
- Walking Speed of Units on the Campaign Map
- Fix for gunpowder units
- Unpacking Tool
- Line of Sight (Spy,Watchtower,etc) values??
- aggressive AI?
- conquistadors in europe
- Adding New Names
- How do i slow growth of cities???
- Removing Assasins
- Siege Length Modification?
- Castle Free Upkeep
- Remove ancillary via script
- Musketeers for Scots?
- Making mongols and timurids a bit weaker...
- building times
- Create a own Family Line
- Units parameters and availability question:
- Higlanders available for other factions
- multi-faction HRE -- ideas
- Add units to Custom Battle
- Help!
- can we mod this game?
- Changing minor cities+ to castles ???
- Giving Moors Naffatun
- Princess!?Max 4 Children?
- Spawning AI troops on siege
- 4tpy/garrison script
- Pirates and Rebels
- Modding Religions
- Possible buff to Pikemen-Spearmen vs Calv.
- Changing Names
- battle_models.modeldb - Research
- Notification For Heretics/Witches/Rebels/Enemy Incursions
- adding names and changing names?
- changing faction heir like rtw?
- Text Files .bin
- Landsknecht and swiss pikemen..
- Modding rate of fire for ranged units
- Question about editing units
- How can I fix the cannon tower bug?
- General Bodyguard recruitable in campaign?
- unit sizes in 1.1
- descr_projectile.txt research
- Tired of getting castle goveners with BaxTaxman trait
- Castles, Walls, & Doors That Don't Work
- Removing annoying agents...?
- Armor upgrades fix?
- Possible to Switch Factions Midgame?
- merc's for all?
- How to remove units from faction?
- Edit recruitment Pools?
- Ancillaries question ?
- Modding Recruitment Limit
- Decoding export_descr_buildings.txt
- Which files relate to these?
- descr_settlement_mechanics question
- Descr_regions.txt
- Use of "this"
- Creating Traits
- Altering a single faction's behaviour? (Pope!!)
- Note about changing the number of children in campaign_db.xml
- Idea for a mod, not sure its the right place
- New ancillary's text not showing up ??
- modding for converting cities to castles?
- Adding New Buildings
- Indestructible Buildings
- Rookie Question about text editing M2TW
- Creating new factions
- Add buildings to certain factions
- Change Crusade/Jihad time-limit?
- the stat_pri_ex option
- Sherwood Archers
- Stop stupid naval invasion
- adding armys to new regions/citys ?
- Need help
- summer/winter turns
- Some help would be appreciated