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View Full Version : Text Editing and Scripting



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  1. Forum Rules
  2. Fix character aging and years/turn
  3. Exact Start and End Unit Recruitment Dates in?
  4. Help with mod.
  5. No export_descr_unit.txt-file in MTW2?
  6. unlocking all factions
  7. Yes, One year per turn possible!!!!
  8. Descr_sm_factions (or equivilant?)
  9. 2 questions before i start tonight my first campaign...
  10. How do i get rid of banners?
  11. Noob Question-editing Unit Stats??
  12. Changing Unit Sizes
  13. Green arrows?
  14. 2 Questions about "modding"
  15. How Can You Make The Ammo Infinit
  16. Turns per year
  17. looking for Otumba battle text
  18. 2 Years Per Turn
  19. How should I mod the turns
  20. How to stop following AI factions
  21. Some experimentation with give_traits
  22. How can i remove the prvince border on minimap
  23. Where can you edit the buildings????
  24. Guilds
  25. Can we start game at later date? e.g. When aztecs are playable!
  26. Diplomacy Standings & Relationships Testing
  27. Naming our generals and settlements?
  28. Pirate and brigand spawn values
  29. AI Matrix (WIP)
  30. Unit Stats
  31. Inquisitor spawn
  32. Reforms?
  33. Sick of losing armies - bribes and rebels!
  34. Changing the year
  35. Reducing pop growth accross the board.
  36. Faction Relationships
  37. [Mod/script request] - adding units to AI settlements during sieges
  38. Adding Generals' traits/entourage
  39. How to change retinues
  40. rebelling_characters_active?
  41. I need a help to ...
  42. Removing the brigands
  43. need help with the text files
  44. Need help modding
  45. Get rid of rebel armies?
  46. question about turning off rebelling generals
  47. Adding units from other factions
  48. Changing movement points
  49. Unit Sizes
  50. How do I change character aging
  51. Lances and years
  52. "turns" back to years and other how-to-s
  53. Is editing upkeep costs possible?
  54. AI editing : ai_label ?
  55. SiegeBeGone
  56. 1 turn = 3 months?
  57. Unit Size
  58. Simple script question (I think)
  59. Ancillaries List
  60. does changing rebel/pirate spawn do anything?
  61. Useless heavy cavalry
  62. How do I add Cossack's to Poland
  63. America's accsessability
  64. Princess Script
  65. Possible to make the Mongols& Timurids playable ?
  66. Showing the Year
  67. Über-Modding
  68. till unpacker, is their list of traits,ancillaries
  69. Modifying descr_strat breaks the game?
  70. Changing Years per Turn...
  71. Fixing time - suggestions please
  72. looking for One sentence Mod to complet my game
  73. Troop movement points
  74. Settlement Battles Script Request
  75. Rebels be gone
  76. Easy script idea to improve diplomacy
  77. Adding a Faction
  78. City Name - Graphics missing
  79. I need help with descr_stat file, plz
  80. Time Mod?
  81. how to?
  82. Stopping rebellions
  83. Improved Alliances
  84. How hard would it be to....
  85. Changing City Graphics on the Campaign Map
  86. phasing out available units
  87. Problem with DLA
  88. inserting non-readable comments into txt files
  89. De Nominis et Ufficiis
  90. Long range
  91. Problem w/DLA files
  92. Possible: Less Rebel Armies but Bigger?
  93. desc_regions help please?
  94. Help change unit upkeep/recruitment cost 4 player
  95. where is export_descr_buildings located?
  96. reqrutments limit and how can I change em?
  97. Change Religion?
  98. Increasing units within a stack?
  99. how to change the file:
  100. Modding mercenaries.
  101. Gunpowder on Turn 1?
  102. Help wChanging rebels and factions starting cities
  103. Editing Families & Territories *Newb needs help*
  104. Battle Time limits
  105. Don't like Brigands and Pirates?
  106. EDU Details
  107. Playing as the mongols
  108. EDB Details
  109. modding accuracy for ranged units
  110. Building details?
  111. Known Coding Inconsistencies in CA txt files
  112. How to make the Sicilian faction more realistic?
  113. Unit spacing and city zoom.
  114. Export_descr_guilds.txt
  115. Enabling Generals
  116. Recuiting Generals
  117. A way to add titles to characters
  118. Time/Distance/Money Scaling Issues
  119. Linking Script to Keypress?
  120. Making Units Available to Other Factions
  121. Pagan religion
  122. Modding weapons & armor upgrades
  123. changing gunpowder dates
  124. Situations for descr_campaign_ai_db
  125. Buildings build time
  126. What? pagan religions!!!!!
  127. Gaming as the rebels ???
  128. How do you make the mongols come in the beginning!
  129. Changing a generals name
  130. New Unit
  131. Sapping?
  132. descr_settlement_mechanics.xml
  133. Need help with turning off disasters
  134. export_descr_guilds.txt Details
  135. Armourers: How to edit values each level gives?
  136. Buggered my M2TW
  137. How do i make a faction start with lots of money?
  138. Changing Cities to Castles
  139. Adding a new general
  140. Editing building
  141. Adding / Removing unit types from Factions
  142. Adding special abilities to units
  143. Editing Mongols
  144. Removing Inquisitors
  145. Mercenary Generals.
  146. Horse Mounts
  147. One Hit= one way ticket to God
  148. Disabling cannon towers?
  149. Increasing the cost of siege weapons
  150. Garrisoning Script
  151. spawning general mid-game
  152. Unit pools etc?
  153. Want to play with .5 scale
  154. Attrition - Anyway To Add It?
  155. Early American Invasion
  156. Editing Musketeers
  157. Family Tree
  158. A Few Questions...
  159. script error in descr_campaign_db.xml
  160. Names For Family Members?
  161. Unit swapping between factions
  162. Changing Tax Rate in Castles
  163. Request
  164. Sicily (Sicilo-Normans) Name lists HELP!
  165. Another Question...
  166. Need help for a really small change.
  167. Changing generals bodyguard
  168. How do I make a faction a vassal in descr_strat?
  169. 2 txt file questions!!!
  170. spiritual wars. Priests converting other priests
  171. Longer Campaign
  172. Battle Dynamics
  173. Skeleton Compensation Factor
  174. Walking Speed of Units on the Campaign Map
  175. Fix for gunpowder units
  176. Unpacking Tool
  177. Line of Sight (Spy,Watchtower,etc) values??
  178. aggressive AI?
  179. conquistadors in europe
  180. Adding New Names
  181. How do i slow growth of cities???
  182. Removing Assasins
  183. Siege Length Modification?
  184. Castle Free Upkeep
  185. Remove ancillary via script
  186. Musketeers for Scots?
  187. Making mongols and timurids a bit weaker...
  188. building times
  189. Create a own Family Line
  190. Units parameters and availability question:
  191. Higlanders available for other factions
  192. multi-faction HRE -- ideas
  193. Add units to Custom Battle
  194. Help!
  195. can we mod this game?
  196. Changing minor cities+ to castles ???
  197. Giving Moors Naffatun
  198. Princess!?Max 4 Children?
  199. Spawning AI troops on siege
  200. 4tpy/garrison script
  201. Pirates and Rebels
  202. Modding Religions
  203. Possible buff to Pikemen-Spearmen vs Calv.
  204. Changing Names
  205. battle_models.modeldb - Research
  206. Notification For Heretics/Witches/Rebels/Enemy Incursions
  207. adding names and changing names?
  208. changing faction heir like rtw?
  209. Text Files .bin
  210. Landsknecht and swiss pikemen..
  211. Modding rate of fire for ranged units
  212. Question about editing units
  213. How can I fix the cannon tower bug?
  214. General Bodyguard recruitable in campaign?
  215. unit sizes in 1.1
  216. descr_projectile.txt research
  217. Tired of getting castle goveners with BaxTaxman trait
  218. Castles, Walls, & Doors That Don't Work
  219. Removing annoying agents...?
  220. Armor upgrades fix?
  221. Possible to Switch Factions Midgame?
  222. merc's for all?
  223. How to remove units from faction?
  224. Edit recruitment Pools?
  225. Ancillaries question ?
  226. Modding Recruitment Limit
  227. Decoding export_descr_buildings.txt
  228. Which files relate to these?
  229. descr_settlement_mechanics question
  230. Descr_regions.txt
  231. Use of "this"
  232. Creating Traits
  233. Altering a single faction's behaviour? (Pope!!)
  234. Note about changing the number of children in campaign_db.xml
  235. Idea for a mod, not sure its the right place
  236. New ancillary's text not showing up ??
  237. modding for converting cities to castles?
  238. Adding New Buildings
  239. Indestructible Buildings
  240. Rookie Question about text editing M2TW
  241. Creating new factions
  242. Add buildings to certain factions
  243. Change Crusade/Jihad time-limit?
  244. the stat_pri_ex option
  245. Sherwood Archers
  246. Stop stupid naval invasion
  247. adding armys to new regions/citys ?
  248. Need help
  249. summer/winter turns
  250. Some help would be appreciated