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  1. Fix character aging and years/turn
  2. Exact Start and End Unit Recruitment Dates in?
  3. Help with mod.
  4. No export_descr_unit.txt-file in MTW2?
  5. unlocking all factions
  6. Yes, One year per turn possible!!!!
  7. Descr_sm_factions (or equivilant?)
  8. 2 questions before i start tonight my first campaign...
  9. How do i get rid of banners?
  10. Noob Question-editing Unit Stats??
  11. Changing Unit Sizes
  12. Green arrows?
  13. 2 Questions about "modding"
  14. How Can You Make The Ammo Infinit
  15. Turns per year
  16. looking for Otumba battle text
  17. 2 Years Per Turn
  18. How should I mod the turns
  19. How to stop following AI factions
  20. Some experimentation with give_traits
  21. How can i remove the prvince border on minimap
  22. Where can you edit the buildings????
  23. Guilds
  24. Can we start game at later date? e.g. When aztecs are playable!
  25. Diplomacy Standings & Relationships Testing
  26. Naming our generals and settlements?
  27. Pirate and brigand spawn values
  28. AI Matrix (WIP)
  29. Unit Stats
  30. Inquisitor spawn
  31. Reforms?
  32. Sick of losing armies - bribes and rebels!
  33. Changing the year
  34. Reducing pop growth accross the board.
  35. Faction Relationships
  36. [Mod/script request] - adding units to AI settlements during sieges
  37. Adding Generals' traits/entourage
  38. How to change retinues
  39. rebelling_characters_active?
  40. I need a help to ...
  41. Removing the brigands
  42. need help with the text files
  43. Need help modding
  44. Get rid of rebel armies?
  45. question about turning off rebelling generals
  46. Adding units from other factions
  47. Changing movement points
  48. Unit Sizes
  49. How do I change character aging
  50. Lances and years
  51. "turns" back to years and other how-to-s
  52. Is editing upkeep costs possible?
  53. AI editing : ai_label ?
  54. SiegeBeGone
  55. 1 turn = 3 months?
  56. Unit Size
  57. Simple script question (I think)
  58. Ancillaries List
  59. does changing rebel/pirate spawn do anything?
  60. Useless heavy cavalry
  61. How do I add Cossack's to Poland
  62. America's accsessability
  63. Princess Script
  64. Possible to make the Mongols& Timurids playable ?
  65. Showing the Year
  66. Über-Modding
  67. till unpacker, is their list of traits,ancillaries
  68. Modifying descr_strat breaks the game?
  69. Changing Years per Turn...
  70. Fixing time - suggestions please
  71. looking for One sentence Mod to complet my game
  72. Troop movement points
  73. Settlement Battles Script Request
  74. Rebels be gone
  75. Easy script idea to improve diplomacy
  76. Adding a Faction
  77. City Name - Graphics missing
  78. I need help with descr_stat file, plz
  79. Time Mod?
  80. how to?
  81. Stopping rebellions
  82. Improved Alliances
  83. How hard would it be to....
  84. Changing City Graphics on the Campaign Map
  85. phasing out available units
  86. Problem with DLA
  87. inserting non-readable comments into txt files
  88. De Nominis et Ufficiis
  89. Long range
  90. Problem w/DLA files
  91. Possible: Less Rebel Armies but Bigger?
  92. desc_regions help please?
  93. Help change unit upkeep/recruitment cost 4 player
  94. where is export_descr_buildings located?
  95. reqrutments limit and how can I change em?
  96. Change Religion?
  97. Increasing units within a stack?
  98. how to change the file:
  99. Modding mercenaries.
  100. Gunpowder on Turn 1?
  101. Help wChanging rebels and factions starting cities
  102. Editing Families & Territories *Newb needs help*
  103. Battle Time limits
  104. Don't like Brigands and Pirates?
  105. EDU Details
  106. Playing as the mongols
  107. EDB Details
  108. modding accuracy for ranged units
  109. Building details?
  110. Known Coding Inconsistencies in CA txt files
  111. How to make the Sicilian faction more realistic?
  112. Unit spacing and city zoom.
  113. Export_descr_guilds.txt
  114. Enabling Generals
  115. Recuiting Generals
  116. A way to add titles to characters
  117. Time/Distance/Money Scaling Issues
  118. Linking Script to Keypress?
  119. Making Units Available to Other Factions
  120. Pagan religion
  121. Modding weapons & armor upgrades
  122. changing gunpowder dates
  123. Situations for descr_campaign_ai_db
  124. Buildings build time
  125. What? pagan religions!!!!!
  126. Gaming as the rebels ???
  127. How do you make the mongols come in the beginning!
  128. Changing a generals name
  129. New Unit
  130. Sapping?
  131. descr_settlement_mechanics.xml
  132. Need help with turning off disasters
  133. export_descr_guilds.txt Details
  134. Armourers: How to edit values each level gives?
  135. Buggered my M2TW
  136. How do i make a faction start with lots of money?
  137. Changing Cities to Castles
  138. Adding a new general
  139. Editing building
  140. Adding / Removing unit types from Factions
  141. Adding special abilities to units
  142. Editing Mongols
  143. Removing Inquisitors
  144. Mercenary Generals.
  145. Horse Mounts
  146. One Hit= one way ticket to God
  147. Disabling cannon towers?
  148. Increasing the cost of siege weapons
  149. Garrisoning Script
  150. spawning general mid-game
  151. Unit pools etc?
  152. Want to play with .5 scale
  153. Attrition - Anyway To Add It?
  154. Early American Invasion
  155. Editing Musketeers
  156. Family Tree
  157. A Few Questions...
  158. script error in descr_campaign_db.xml
  159. Names For Family Members?
  160. Unit swapping between factions
  161. Changing Tax Rate in Castles
  162. Request
  163. Sicily (Sicilo-Normans) Name lists HELP!
  164. Another Question...
  165. Need help for a really small change.
  166. Changing generals bodyguard
  167. How do I make a faction a vassal in descr_strat?
  168. 2 txt file questions!!!
  169. spiritual wars. Priests converting other priests
  170. Longer Campaign
  171. Battle Dynamics
  172. Skeleton Compensation Factor
  173. Walking Speed of Units on the Campaign Map
  174. Fix for gunpowder units
  175. Unpacking Tool
  176. Line of Sight (Spy,Watchtower,etc) values??
  177. aggressive AI?
  178. conquistadors in europe
  179. Adding New Names
  180. How do i slow growth of cities???
  181. Removing Assasins
  182. Siege Length Modification?
  183. Castle Free Upkeep
  184. Remove ancillary via script
  185. Musketeers for Scots?
  186. Making mongols and timurids a bit weaker...
  187. building times
  188. Create a own Family Line
  189. Units parameters and availability question:
  190. Higlanders available for other factions
  191. multi-faction HRE -- ideas
  192. Add units to Custom Battle
  193. Help!
  194. can we mod this game?
  195. Changing minor cities+ to castles ???
  196. Giving Moors Naffatun
  197. Princess!?Max 4 Children?
  198. Spawning AI troops on siege
  199. 4tpy/garrison script
  200. Pirates and Rebels
  201. Modding Religions
  202. Possible buff to Pikemen-Spearmen vs Calv.
  203. Changing Names
  204. battle_models.modeldb - Research
  205. Notification For Heretics/Witches/Rebels/Enemy Incursions
  206. adding names and changing names?
  207. changing faction heir like rtw?
  208. Text Files .bin
  209. Landsknecht and swiss pikemen..
  210. Modding rate of fire for ranged units
  211. Question about editing units
  212. How can I fix the cannon tower bug?
  213. General Bodyguard recruitable in campaign?
  214. unit sizes in 1.1
  215. descr_projectile.txt research
  216. Tired of getting castle goveners with BaxTaxman trait
  217. Castles, Walls, & Doors That Don't Work
  218. Removing annoying agents...?
  219. Armor upgrades fix?
  220. Possible to Switch Factions Midgame?
  221. merc's for all?
  222. How to remove units from faction?
  223. Edit recruitment Pools?
  224. Ancillaries question ?
  225. Modding Recruitment Limit
  226. Decoding export_descr_buildings.txt
  227. Which files relate to these?
  228. descr_settlement_mechanics question
  229. Descr_regions.txt
  230. Use of "this"
  231. Creating Traits
  232. Altering a single faction's behaviour? (Pope!!)
  233. Note about changing the number of children in campaign_db.xml
  234. Idea for a mod, not sure its the right place
  235. New ancillary's text not showing up ??
  236. modding for converting cities to castles?
  237. Adding New Buildings
  238. Indestructible Buildings
  239. Rookie Question about text editing M2TW
  240. Creating new factions
  241. Add buildings to certain factions
  242. Change Crusade/Jihad time-limit?
  243. the stat_pri_ex option
  244. Sherwood Archers
  245. Stop stupid naval invasion
  246. adding armys to new regions/citys ?
  247. Need help
  248. summer/winter turns
  249. Some help would be appreciated
  250. desertion