- Morale regeneration rate
- How do you change religion of a faction?
- Adding walls to Apache villages
- unit attributes
- troop limit?
- battle_models unspecified error
- Vanilla Mod
- battle_models.modeldb unknown reason CTD
- Reinforcements from broder of the map
- Location Script
- Editing Building Times
- TXT problem while loading map...
- export_descr_buildings.txt and descr_mercenaries.txt
- Galloglaich missle problem
- How-to add to a faction the buildings of another faction and make them vizible on the battle map?
- Help creating a new unit
- Disable enable assasins?
- level of loyality in regions
- Starting vassals.
- Starting vassals?
- Minimal documents …
- Help with unknown game crash
- Faction limit?
- Disable crusading ability
- how to make ai army...
- faction destroyed
- priority
- Increasingly AI's likelihood of besieging forts
- Checking for status vassal
- default formations and guard mode
- Moving unito to another nation?
- Names question
- Traits Syntax Checker
- Changing Bonus Valor Provides
- Unlocking Factions
- what files do i modify to give diplomats, merchants and ships more movement points?
- unit types
- Trade and resource mechanics. Too esoteric?
- New building
- Adding Teutons in GC retrofit mod
- Cavalry Unit Size in Kingdoms vs Vanilla ... ?
- Unit Experience
- Princess' in Retrofit not working?
- unlock unit in grand campaighn
- How do I condition unit recruitment?
- How do I change building time.
- crash and extractor help
- Is it possible
- Script Suggestions
- How do I convert to 1.2?
- export_descr_buildings.txt help
- I'm sure there's an easy way to make the AI recruit more troops. Right?
- Redirect Trick (Please Choose A Better Title).
- Changing damages of rams and cannons against walls
- Trait Question
- trait limits?
- make timurids playable
- How do I add a unit title?
- govern building
- Unpacker
- Population Limit??
- Simulating Enslavement/Population Transfer in M2TW
- CTD changing unit formations
- rebels and the campaign ai
- Another resources question
- Dread and Chivalry balancing
- Strange AI behavior with forts
- Dismounted General.
- increasing number of turns
- In game changing of AI production personalities
- trait level limit
- Faction Standigns File
- What's wrong with my modledb code?
- Divorced???
- Help with 1.2 Patch
- Princesses won't die, event won't work
- Anyone help with merging armies please
- Faction Standing triggers
- Help combining scripts
- Modifying Stakes (Damage)
- Greek Firethrowers
- Error Log Code
- How to fix!!
- Villages unable to recruit units or characters?
- Alliance scripts
- Problem with the game date/year
- Authority and public order
- Teutonic Family System
- Campaign Script no longer working?
- where's the file expanded ?
- How do I get each faction to have unique generals and captains ?
- ai guard mode preference
- Need help with ship creation/transfer
- how to convert BIN files in Kingdoms ??
- Need Help to play using the Text folder in DATA
- Adding HRE as an horde to the Crusades Campaign
- 1 Turn Per Year Modding
- How to make faction get defeat only when they lost all of their militery units ??
- Any way to make vassals useful?
- Indian_Captain with rifle
- Indian_Captain with rifle help needed
- editing cities and castles
- Marriage Alliances
- mercenary respawn rates
- How to remove the blood cloud effect
- Xsade on Cairo?
- Changing the EDU
- can you morph units?
- election
- Reducing capital distance and religous unrest
- Faction Specific Unit Bonuses?
- City walls? Arrow trails?
- Reduce heretics, witches and increase conversion rate
- A simple "How To" question
- More movement points while in homeland?
- Min delay between attacks and Skeleton compensation factor in melee..
- Active Rebels
- Army population caps...
- Crusade Campaign factions/units in Grand Campaign
- Question: Adding Religion Levels for Non-Faction Faiths within Faction Buildings
- removing an ancillary
- Crusades & campaign_script
- Disappearing in game menu text
- Custom Battles
- Charges
- Problems with adding forts in the Brittania Campaign
- adding normans under kingdoms?
- Officers
- who can save me from script err?
- Changing faction names/titles?
- towers & rams go "ouch"!
- creating units
- Problems with deleting "fire_by_rank"
- where i can find the patch that i can use all kingdom
- Can you fix the Pope?
- Reducing population growth?
- Merchant limits
- Question on EDU
- recruit_priority_offset
- Put a stop to respawning civs
- Changing the time inbetween turns
- Faction unlocked but cannot train units?
- How to increase likelihood of Vassals?
- How can I make cities in the americas grow beyond minor city?
- Making all factions playable for vista...
- Inherit Hero Abilities
- Variables in events
- Few questions about text and script (events)
- Which txt file to mod arrows?
- Mod Folder
- Bring Faction from Kingdoms to M2TW
- Font used in proposed marriage popup event...
- Swordsmiths' Guilds and ME Factions Question
- Why all my scripts dont running?
- Problems with the Unpacker
- scripted jihad or crusade
- descre_regions no effect...
- Turn off arrow trails (liners behind them in flight)
- Problems with the update 1.2...
- export_descr_unit modding problem
- Can you insert a family member through the shell?
- stat_armour_ex ??
- Mounting Units?
- Question: change_population_religion v. set_religion...
- weird bug:all factions can build a small masjid!
- inquisitors for the teutonic order
- Play as English colonies and new france?
- Fight Desire
- How does recruitment work?
- flame thrower
- Play the papal state
- Help: Changing Faction's Religion
- Really Wierd Crash Bug
- Medieval.Preference.cfg help
- the logfile in the script errors:what that mean?
- Setting voices/music/icons etc for Factions
- Character aging
- Aztecs playable???
- modding merchants
- New Horses
- LF Simple garrison script
- T&T Questionnaire
- Rebels
- Names
- Changing a hero's age
- Text - help
- Turns as Date
- EDU not working
- morale modifiers in the EDU
- Please Help Me!
- Allow Late Bodyguards
- Changing the names???
- More Than Annoying Names Problem
- Only night (night-looking) battles?
- Cavalry for General's bodyguard for Native Americans
- *<|:-) Merry Christmas
- Long spear as secondary weapon
- TRAITS
- Crash reason?
- Changing buildings to recruit different units?
- detect settlement under siege
- Trees
- Unpacking Kingdoms
- How do I add El Cid to a family tree?
- A Quick Request
- Epithet Problem
- Dismounted Norse War Clerics (Armored Clergy)
- Add a culture
- Where to Begin?
- How do I change bin files
- Admirals and Triggers for Traits...
- unit sizes for new spain
- How do I make upgrading a City or Castle require more population?
- Where is the Kingdoms mod files?
- Buildings destroyed when auto-resolving
- Problem with Dismounted Gothic Knights
- How to make a new country ??
- Help with export_descr_units in Kingdoms
- Problems with playing the Papal states
- Building Cost file location
- Modding a 5th Kingdoms Campaign
- export_descr_unit Britannia campaign
- where to get a good copy of the expanded text
- Help with death portraits
- Secondary sword
- How to get recruit_priority_offset in the main grand campaing?
- How do I add rebel generals to rebel settlements?
- I can't find the descr_projectiles.txt file??
- Is it true??
- A question about "descr_strat" file (M2TW)?
- General Spawns
- Playing as venice
- Has anyone got a working (efficient) Kingdoms Mod Folder?
- Mod to change unit numbers?
- [data.invalid] [error] Insufficient video memory to load requested texture set.
- importing RTW units/models/etc to M2
- replenish units through medievalshell
- Number of units that can be trained = About 30+α?
- Scripting problem
- Dismounted Gothic Knights
- has unit size hardcode been removed?
- Making changes on units
- Removing arrow trails
- sprites
- grass type
- Hardcoded limits
- UNIT_SIZE question
- Merging BM & UAI
- Editing Buildings?
- Any threads on basic guides to modding guilds?