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  1. New MTW2 AI Personalitys?
  2. Questions about, scripting, AI, traits...
  3. Fixing up the merchants??
  4. Spy and Assassin movies not playing
  5. money
  6. Disable plague
  7. n00b here
  8. Can't mod the game
  9. Adding Cheat codes from M:TW
  10. Monitoring size of seiging army
  11. Character Marriages
  12. invisible horses
  13. How to use defense/weapon upgrade in EDU
  14. + 1 weapon
  15. Is it possible to recruit
  16. cow carcass effect
  17. Rebel Campaign ???
  18. Need Help with the .cfg please
  19. Creating character names
  20. Changing intial province ownership
  21. Campaign AI Question (hopefully very simple)
  22. How to change religion, banner, accent, and title of a country?
  23. Can't recruit units, Weird problem
  24. Unit list
  25. New Danish units
  26. Limit in EDB?
  27. Skirmish Mode
  28. Balancing
  29. Accuracy
  30. Anyone Help me find an M2 Txt File??
  31. Custom names don't seem to work. Help.
  32. Editing experience boni
  33. DARN rebels!
  34. General version of GovernorAttribute?
  35. Edited units and game crashes when entering a battle.
  36. Reduce number of turns to next unit?
  37. Converting Settlements
  38. factions destroyed
  39. Thunder and Lightning
  40. no embush
  41. no break between crusades
  42. A question about unit pool.
  43. How to make mines work?
  44. HighestAttSharedChar
  45. CHanging titles of faction leaders. How can I?
  46. Editing guilds bonus
  47. I cant seem to edit units.
  48. Conquistadores
  49. Lost in CreateUnit'ing
  50. Adding a name and a general.
  51. How do I use ALPACA's converted files?
  52. How can I change name in the diplomacy and ratings windows?
  53. Is there an easy way to change names?
  54. smoke and dust particles
  55. Changing unit production types
  56. Removing Gaurd Mode
  57. Before I change my preferences.cfg file, How large must the file be?
  58. Editing names.txt.string
  59. How to edit so crossbows CAN arc?
  60. I want to add a unit and remove a guild setting.
  61. L formation
  62. move points
  63. getting buildings into descr_strat
  64. A Condition Question
  65. Faster, bloodier battles?
  66. Lowering unit costs...effects on camp AI?
  67. byzantium doesn't build units. Even with 1mil florins in the pocket.
  68. how to change amount of years pr turn
  69. SOF_TURMOIL
  70. How to know the datas of a region?
  71. Campaign Ai
  72. Heroic Victory Battle Markers
  73. Converting Files
  74. Increasing Frequency of Storms (campaign)
  75. Problem Editing with M2TWNewestInstaller[1].zip
  76. ;stat_armour_ex, Can it work?
  77. Too big garrison pools
  78. Forgotten Ai Armies
  79. How do I edit units to make them never route?
  80. How to Edit the Packs ?
  81. few questions
  82. Changing the papal-system
  83. info_pic_dir in EDU, how to?
  84. Decreasing Number of Men in General's Bodyguard in Campeign Game
  85. Some Question Reguarding Editing Units
  86. Help with adding Pavise Spearmen. . .
  87. Guild buildable
  88. Trait linked to unspecified settlement owner, possible?.
  89. How can I change guild benefits?
  90. Can I change the look of the general in strat map?
  91. Building recruit pool question
  92. Unit balancing..Help
  93. how can I make a new ancillary place it in export_descr_buildings.txt and make it culture unique?
  94. names.txt file why cannot I edit this
  95. My admirals are dying! Who cares???
  96. How can I add new buildings/upgrades?
  97. CTD When entering battle
  98. Is there a way to recruit princesses, inquisitors, heretics and witches?
  99. Trying to build pagan temple of the aztecs for my pagan faction but the in-game building pic looks like a church and it say do not translate. Need help.
  100. One of a kind Anchillaries
  101. Recruiting pool bug?
  102. Adding a building
  103. Moving on Roads -- Campaign Map
  104. how can I make a building to be able to be built in castles and cities?
  105. Missle attack upgrade
  106. Guild not upgrading
  107. Faction Diplomacy
  108. Seige ai?
  109. Max Armor Upgrade Level
  110. Adding New Ancillaries
  111. increasing units morale
  112. rebels
  113. Non-Heir Marriage Alliances
  114. A little help would be great!
  115. How to make the AI use bigger stacks and garrison troops better?
  116. Initial loyalty of freshly recruited generals
  117. problem with family tree
  118. Rebel spawn rate?
  119. AI building choices
  120. descr_campaign_db understood?
  121. Revolt
  122. Slower reaload time for crossbows need help..
  123. New faction unit voice
  124. No Musketeers for France?
  125. Factions using the wrong accents
  126. Descr_events
  127. Adding a Royal Armoury to France, question
  128. Horde formation, guns and mini-units
  129. Trigger for fighting against a religion
  130. Editting Arquebusiers and the like.
  131. Need help with a repetitive random plague script please
  132. Chganging Unit Weapon Animations?
  133. Transfer Kingdoms to Medieval 2 vanilla?
  134. building_battle.txt and export_buildings.txt unpacked?
  135. descr_character.txt
  136. How to use Medievalshell
  137. Help Unlocking
  138. Can I change name of char according to settlement?
  139. Help with io.file_first issue
  140. descr_sm_factions.txt HELP
  141. Ok so I unpacked all 4 new camps yet....
  142. Problem with EDB
  143. 2 questions on Guilds
  144. kingdoms executable...
  145. Can basic time limit for Custom Battles be changed from 15 min to 20 min?
  146. Longer life for generals..?
  147. Help needed
  148. VnV doubt
  149. Resource transformation
  150. Agents?
  151. can you change movement points
  152. I want to use Norman knight skins for dismounted christian guard..how?
  153. Inreasing troop size in Kingdoms
  154. "descr_faction_standing"
  155. Ancillaries & characters traits question ?
  156. What am I doing wrong?!
  157. Turns(years)
  158. editing out units
  159. strings.bin problem
  160. Problems with export_descr_unit.txt editing after 1.2 patch
  161. text only files....
  162. Permanent fortifications
  163. Disappearing family tree
  164. data folder
  165. How do I create new mercenaries?
  166. adding sergeant swordsmen to teutons
  167. Need help with descr_strat
  168. Kingdoms faction etc. limits?
  169. Higher Moral Please!
  170. unit stamina and rate of recovery??
  171. different speedfor different units
  172. error log
  173. Dust
  174. can I make mercs do be recruitable by certain cultures and/or factions only?
  175. Cleaning out battlefield models
  176. Where is the export_descr_character_traits file for M2TW?
  177. Changing movement rates
  178. How can I change movement points for non-general units in strat map?
  179. Unit script editing
  180. Editing units hp value
  181. Kingdoms descr_campaign_db question
  182. Formation names...
  183. Renaming Provinces
  184. Game ignoring changes to export_units.txt
  185. how can I mod general aging process and age limit?
  186. Re-emerging factions?
  187. Some help needed
  188. (Kingdoms) How to changing time to construction building?
  189. Decreased faction standing over time + Passive Papal States?
  190. 2 of the same building
  191. Kingdoms campaign money scripts - do they actually work?
  192. Rebel spawn rate
  193. Unit recruiting limits
  194. Changing unit size(kingdoms)
  195. Unit morale question
  196. This might help with a modding bug(s) after 1.3...
  197. Gunpowder unit volley fire
  198. Did I do something wrong? (Unpacker/Unit.text) questions
  199. Formatted battle_models.db
  200. Data folder in my bad books
  201. need help with editing unit size(nothing works)
  202. Adding New Characters? (Kingodms)
  203. Looking for someone who has already successfully modded the desc_unit.txt
  204. Adding Roads Problem
  205. Buildings destroyed automatically by occupants
  206. How can I mod the spanish crossbow angles in Americas campaign
  207. Dealing with the pope...
  208. TUTORIAL: Adding a Provincial Campaign into Kingdoms
  209. AI losing a battle causes a crash
  210. Forcing peace on Catholic factions
  211. How to import only boiling oil and new rams?
  212. Dismounted knights templar/hospitaller
  213. Can i use the descr_battle_map_movement_modifiers
  214. Kingdom crashes if you unpack or edit?
  215. War Cleric Inspiration?
  216. Promising point in kingdom's EDU
  217. How to make an M2TW mod work with kingdoms.exe?
  218. Can't find export_descr_buildings_enum.txt and adding merchants to native and meso american
  219. Culverins not firing
  220. upgrading cities or castles
  221. Dismounted Mailed Knights request
  222. Trait question
  223. Spearmen phalanx error
  224. How can I move units across campaigns?
  225. Garrison script ideas
  226. How can I make Aztecs playable
  227. How can I make priest to kill other religion priest.
  228. Campaign script for Kingdoms' charatcters
  229. Apache Mercs?
  230. Faction name Trouble! :(
  231. Cultures as an easy Class system
  232. text file changes taking no effect
  233. more blood edit
  234. Farm textures
  235. Can't add hidden resources to patched M2TW?
  236. RESOLVED: Display and Blank Text Problems
  237. How do I remove balista & cannon towers?
  238. copying units from one faction to another
  239. Can anyone give me a good stat balance for pikemen?
  240. file_first for Kingdoms
  241. Is there a guide to preference.cfg?
  242. Yaargh why doesn't expanded.txt ever get unpacked?
  243. Where is the Welsh buildings definitions?
  244. Units, Zoom closer ?
  245. New Factions for Kingdoms: Crusades
  246. How i can change the weapon´s unit?
  247. Unit Size
  248. Archer's firing angle
  249. How do missles calculate hits vs armour?
  250. Americas : delaying french & english arrival ?