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View Full Version : Text Editing and Scripting



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  1. my Garrion script is ok for vanilla?
  2. loop with local faction
  3. Traits & Trait trigger problem
  4. Formating Battle_models.db
  5. Changing position of artillery crewmen
  6. Building Cost
  7. Vanilla export_ancillaries
  8. add new culture for faction
  9. Faction Heir Ancillary
  10. Can Ancillaries Give Characters Traits
  11. Osman script!
  12. Battle_models.modelsdb error
  13. Costs of mercenaries and AI preferences
  14. Greek fire
  15. Regarding secondary hitpoints on export_descr_unit
  16. Bringing back the loading symbols
  17. Geomod Problem
  18. what's wrong with this BMDB?(solved)
  19. Are characters able to force rebel or change faction?
  20. Family Tree problem Again :(
  21. Help scewd up files
  22. [TOOL] M2 scripting language for Notepad++
  23. Replacing Captain and General battle model
  24. Campaign script error
  25. script and unknown CRC
  26. speed of movement on battlefield
  27. Ships limitations
  28. Monitoring faction building exist script? (nevermind)
  29. Masons Guild bonus not showing
  30. Sibyan al Khass
  31. Need some help
  32. seasonal trade fair script in vanilla
  33. A idea for a script.. how to do it?
  34. [Solved] Sibyan al-Khass
  35. More armies to a scripted invasion?
  36. A proper 4 turns per year mod
  37. 2 small adjustments to HRE
  38. The 'off_map' code in descr_strat
  39. Khassaki
  40. Making many factions act as one
  41. Question about Adoption event titles???
  42. projectiles
  43. EDU Query
  44. Campaign Script
  45. unit info pictures don't show up
  46. Problems with AI
  47. Added new faction, CTD when conquering settlements
  48. added new CoA, now shared sd and strategy sd not regenerating and new CoA not displaying
  49. What are the two files needed to be removed after unpacking?
  50. Sharedsd and strategysd not found
  51. may someone send me battle_models of britannia campaign expansion??
  52. Capitol- how to add bonus
  53. A Coupla Questions
  54. date
  55. Adding units to Rebel Settlements?
  56. help with log
  57. strange descr_charactor error help? (SOLVED)
  58. Formations Question
  59. traits - anciilaries
  60. Starving soldiers - idea and questions
  61. Culture vs Religion (info needed)
  62. Geomod crashes
  63. A Simple Event
  64. Experiment: Freeze_AI and the Pope.
  65. Help with game engine / pathway
  66. Removing withdraw ability. How to?
  67. The most interesting/balanced EDU you know?
  68. Question about Siege Engines, the EDU vs. descr_projectiles.txt
  69. Ships merging problem?
  70. back to menu after add mercenary unit in crusade pool
  71. Scripting a unit to change to another EDU entry based on experience level
  72. descr_walls
  73. Strat map movement
  74. Faction Names
  75. What is: the EDB tag for allowing upgraded bows/xbows?
  76. Old problem, help appreciated. :)
  77. 4 turns with proper aging script need help in this...
  78. Allied AI help on sieges
  79. Please ask help you, please
  80. Americas english text file
  81. couldn't find unit description for unit type FIXED
  82. Need some help with small script
  83. Regional recruitment
  84. English Captians bug...
  85. original medieval2.preference
  86. Indestructible buildings?
  87. Settlement name change
  88. Crusade script
  89. Name order change
  90. Religious buildings?
  91. Which file(s) is involved in the cost of a unit for ransom?
  92. AI turns pike/phalanx units into block formation when attacking
  93. mod unit stats
  94. How to allow Byzantine faction to build and recruit order guilds and units
  95. halt_ai - does it work?
  96. make AI stronger by scripting?
  97. Conditions Concerning Generals
  98. descr_formations_ai guide?
  99. making units cost pop
  100. Limit for # of recruit_pool's in 1 building?
  101. Descr_projectiles question
  102. CTD between turns
  103. Descr_strat confusing problem
  104. RGB code from hell...(descr_sm_factions)
  105. descr_animals.txt
  106. ctd custom battle
  107. An alternate to more hidden resources?
  108. message saying there is mercenaries to hire
  109. Custom battle - CTD
  110. Enabling castle units in cities
  111. Naval Invasions of an existing faction
  112. Campaign Script
  113. CTD with no error message in log, please help!
  114. Fort Appearance Options
  115. How do you do this?
  116. New building wont work
  117. So far from the capital...
  118. How to change the likelihood of AI sieging armies attacking?
  119. Scripting vassalage
  120. Population Requirements
  121. Is this possible?
  122. txt files overide txt.strings?
  123. character name changes
  124. How to change population grow, building construction and unit recruitment
  125. How can I fix this?
  126. How can I do this?
  127. Scripts and AI not working
  128. Rename faction after settlement capture
  129. A little doubt
  130. Log Issues?
  131. What?
  132. Economy & Armies
  133. Movement of armies
  134. How to make a city population depends on amount trained units?
  135. Incorrect character and city names
  136. How it works?
  137. Change the name of a faction with a script
  138. Unit name not showing in building recruitment?
  139. Trouble to change value in battle_models file
  140. It's possible to give a city to another faction with a script?
  141. Maximum men can be in a unit ?
  142. Dialogs blank
  143. Learning to write scripts... what am I doing wrong?
  144. [solve] characters don't die.. + another issue. (!!!)
  145. Log has weird error.
  146. How to make farms effect seasonally depends?
  147. Peculiarity with family tree - son born before the father?!
  148. Took out Greek culture now ctd...
  149. Removing vanilla units
  150. Inherited surnames
  151. descr_projectile help
  152. Need Help, Settlement Bug
  153. game.script.exec error
  154. Changing time to start recrutiment
  155. export_desc_buildings
  156. Portraits for dead characters/problem with family tree
  157. How does "HD sky" mods work?
  158. Script problem?
  159. Accuracy value in descr_projectiles
  160. Is it possible to remove ladders?
  161. Faction Coat of Arms Issues
  162. What file controls the character titles?
  163. I wana add units
  164. Two factions within the same culture but different portraits
  165. Animations in Modeldb
  166. Character specific names lists?
  167. Bodyguards
  168. Using labels in the family tree
  169. Script Error descr_mount Problem
  170. What files control loyalty and rebellions?
  171. Slow Family Member Aging???
  172. CTD with pirates script
  173. Adding units to garrison
  174. Traits!!!!
  175. King Strat Map Model Not Working
  176. The problem with horde - NEED HELP!!!!!!
  177. Codding prob
  178. Holy Grail and Aging
  179. How to make minor adjustments to the stats of units
  180. Six Rebel Factions?
  181. What is the file that tells what happens when a king or agent dies?
  182. Porting from BI to M2TW
  183. How test is a General have a son?
  184. descr_regions.txt
  185. Faction Leader Battle Models Transition Fail.
  186. Banner for spawned slave force
  187. Crash well loading to campaign map
  188. repeating crossbow?
  189. How to make historic events only appear for a specific faction?
  190. New Unit problem
  191. Next problem with script
  192. Recruit a building to be region specific?
  193. Map information script?
  194. changing faction names
  195. Changing bodyguards to another
  196. Allowing for more generals, through recruitment
  197. CS not running
  198. How to change campaign AI reaction to bribe/tribute amounts
  199. can you help me with some Export_Descr_Building entries?
  200. Named Characters and Generals promptly die
  201. Custom Battle Crash
  202. is such a script possible?
  203. Horde
  204. Disabling/Purging the Log
  205. Possible to move the position of quotes on the loading screen?
  206. Modify the model of the king and general
  207. Army in non-allied lands = declaration of war?
  208. Animations in modelsdb
  209. questions on best ai configuration on city without plaza capture
  210. weird EDB bug.
  211. How to change family members names?
  212. Script to follow one unit?
  213. Script for following one unit
  214. How can I make my units standing still? :D
  215. Does the mount effect apply to all weapons a unit has?
  216. [Help] menu_english.txt.strings.bin editor
  217. Family Tree Problem
  218. Charcter Aging
  219. Settlement Appearance
  220. helppp
  221. Retrofit Mod Medieval 2 Crash
  222. Castle Recruitment Fixer/ Mod
  223. descr_projectile
  224. [solved] EDB + Script issue
  225. Scripting question????
  226. Golden Horde Problem
  227. CTD on first turn just on clicking the end turn button (SOLVED)
  228. old question, on menu UI edits
  229. How can I find the line number?
  230. big trouble my game doesn´t work because modelb change need help
  231. Help with ancillary
  232. Changing the turns per year?
  233. Can a port blockade be detected in script or anywhere?
  234. Making a pike/phalanx unit start with phalanx formation turned off?
  235. Bugged console command
  236. Altering resources
  237. change battle general in vanilla adding a level is it possible?
  238. descr_sounds_music_types error (SOLVED)
  239. any command to change battle_models?
  240. Question about descr_rebel_faction
  241. Money disappearance problem
  242. Exploding ammo
  243. Diplomacy Questions?
  244. Fort Problem
  245. forced battle with two outcomes?
  246. how to make unit available in every turn
  247. Couple of wierd errors
  248. Officers and EDU stuff
  249. Attack speed for mounts
  250. EDB from Scratch, a few questions