View Full Version : Text Editing and Scripting
- Catapults!
- question about adding factions
- can not load mine saved games
- console command scripts in hotseats
- Crusades
- recruiting / replenishing from non "military" buildings...
- missile troops behave rather foolish
- Question regarding the EDB, recruitment pool lines
- cultures and factions
- best improvement of pikemen
- [solved] Does "TroopMorale" work for admirals ???
- 2tpy question
- wilddog's hereditary title script(s)
- recruiting templars in castles and train templars from kingdoms
- "temple_" prefix and what it does
- building stone forts pemanently
- create a new strat caracter grand master of the templars
- Mongol invasion notification
- Orthodox Churches on Battlemap missing
- Enabling the Battle Editor
- how can i mod missile behavior
- Change religion
- Last unit in my edu bmdb files is invisible
- Unit Info Cards-Question from a newb
- A unit's card does not apear in game.
- attack nearest unit code
- recruit Crusader Sergeants in churches
- HOW TO MOD THE AI STEP BY STEP
- Spawned Armys
- Naval Invasion Scripts (Got it to work, the army on the ship lands and attacks!) :) Posted the working code
- console_command for local faction only?
- checking
- checking declare a war
- Spear to pike switch...
- changing a generals starpos
- How to add "shield wall" formation to my game?
- unpacking kingdoms?
- EDB code questions
- ancillaries text field
- adding new units...
- campaign_script help
- eternal winter
- A gift to all the coders and scripters out here :D
- My hard work just doomed
- Labeling Generals
- Problem with mongols invasion
- Weird Crashes
- Movement range adjustment: Questions for the pros
- EDB requirements question
- Looking for Definitions of Script Commands and Conditions
- Can't build a certain building...
- Weird sprites.
- Tutorial-Basic Movement Range Adjustment, Including Troop Units
- 2 questions about resources and seasons
- Ask for help in reading logfile
- Traits and Ancillaries
- [solved] coming of age
- guard mode
- Script to give settlement
- RTW animations to M2TW
- Adding second melee weapon?
- Guild and requirements
- Highlighting settlements on the strat map
- editing scripts?
- [solved] set_faction_banner
- phalanx mechanics
- how to edit unit size??
- Desperate,please help :(
- ai expansion
- Deleting units: where?
- charge, sensibly.
- Can single unit "traits" affect the whole army?
- Women's names
- Changing Comnenus to Komnenos
- Faster Admiral
- mounted_engine (sound file)
- Free Upkeep question
- Winter restriction
- Archers
- Invasion Warning Script
- Deleting units + log file gone missing
- Spawning Problems
- changing general text
- Problem with script
- Suspend keyboard input
- weird descr_strat problem
- EDU Issues
- Descr_names txt
- Question about Stone Forts chossing.
- Create building in Settelment.
- Removing skirmish mode?
- How to change a unit's weapons, add or remove shield, etc...
- Importing an unit from another mod...
- Changing Ship model causes CTD??
- Recruit units only if religion's region is...
- LTGD: invasions cancelled this turn.
- hidden resource
- Reloading effects on script
- Making new Pips
- Royal Family and General aging
- pirate ship glitch and edu questions!!
- [solved] trait problem
- Command execution delay
- What's neutral characters in historic_events?
- How to change the name of a unit
- Some coding problems - please help!
- Heretics, Witches, and the Baron's alliance
- how to add epithets to dead characters?
- Weirdness abounds! Strange issue after editing descr_strat
- Small Trait problem
- Adding Grape Shot
- How to remove mercenaries from campaign?
- PDeR + trait = CTD
- Change the font?
- How to change the course of the region's religious conversation?
- [solved] trait question
- Can't edit Shared.sd
- Trait Trigger
- various economy scripts
- Watchtowers- possible supply stations?
- Inquisitors
- problem adding an emerging horde in campaign
- Agents and superior level
- How to edit unit upkeep
- Building Queue's
- Stopping Bodyguards from Replenishing
- Death event monitor via game script??!!
- Kalmar Union questions
- Strange CTD?
- Castle AND town
- Indestructible buildings
- Resource in the map
- Conversion settlement type changes buildings.
- remove guilds
- Spawning Characters
- Any way to increase capability for pikes?
- Units with no movement and build limit
- Change character portrait.
- DISASTER events
- descr_mount.txt
- Global Effect Bonus
- Unique Building
- Is it possible to modify the AI's probability of attacking you in a siege?
- Adding a different bodyguard for a Unit
- Advice on creating campaign AI for a mod
- Cost for bribing units
- available_ui_element_ids.txt
- GeneralCaptureSettlement "event"
- [solved] FactionTurnStrat
- Is there a tool for converting names?
- nc_character_record
- CTM-descr strat error-family trees
- Merging Characters/Armies
- Building Traits
- Portraits for Underage character??
- Possible to disable alliances?
- how do i change a settlement size and its owner???
- What is the number limit of the resources added on the campaign map?
- A very specific trigger for buildings
- How to boost sea trade ONLY?
- King Richard how do u add this history units to the campaign?
- Generals Bodyguard
- Making Wealthy Settlements?
- How would I implement this?
- How to unpack Mt2w Kings?
- Trait trigger doesn't work
- Crash after adding unit?
- 'Offset Terrain Display'
- Changing AD in the date
- Barron's Alliance Script
- recruit_pool, why 0.000001?
- Faction Leader Loyalty
- Battle Map season problem...
- Ancillary limit
- How to get the region_id?
- Question about Battlefield Banners
- disable_ui - does it actually work?
- No watchtowers
- Need help with script
- How do i change the armor of a unit?
- America restiction building port
- delete
- Princesses in family tree
- accept jews or not in kingdom trigger to make profit...or not
- win condition and Ally
- export_descr_unit
- Events and descr_rebel_factions.txt
- Event Counter and Faction that dies
- Family tree: daughter with husbands surname
- Corruption
- Switching Factions
- Can you kill a character through scripts?
- My new unit not showing up. HELP?
- Civil Wars????
- Historical Battles in campaign
- New Unit in game causes CTD on startup?
- Messed up imagery
- remove turn limit?
- Change city name
- vanilla pikemen
- Are these "new" hidden attributes?
- Any tool for detecting an unspecified error on "battle_models.modeldb" file, please?
- damage_wall: does it work?
- change building cost
- spawn_army in advisor scripts
- About remove blood clouds and permanent arrow.(descr_effect_impacts.txt)
- [script.err] [error] / Bare_Geomod
- Merchants
- difference between historic_event and event historic
- Descr_settlement_mechanics
- texture missing
- I'd like some assistance please :)
- How to make unit formations more random?
- Is "console_command control" working in MTW2?
- Making all units generals - some questions about the effects
- Free slots for units in SS 6.4?
- Budget problems :)
- Can't select any faction
- Building-related expenses
- the most balanced EDU?
- Empress/Queen/Female Heirs Possible...
- script madness
- Flaming sword?
- Unknown CTD
- List of Salvagable EDB code
- Question about adjusting action points in descr_character.txt
- Battle casualties recovery rate
- Adding new units
- adding new born princess event
- [solved] script "event" not working???
- Horde Questions
- Changing projectile ranges?
- Removed family tree and marriage
- A simple question
- guard mode again
- Rebel named characters
- question about the naming of settlements(not how to change them)
- How to change settlement level in the start of campaign game ?
- concerning faction Cultures
- change number of turns per year
- Adjusting Heretic/Witch spawn locations, likelihood
- Graculs BMDB check
- using heretic as a normal religion?
- Conditional recruiting
- help on generals and crusades
- Question regarding Kings purse scripting
- How do I create new projectiles?
- Removing FOW completely
- Need BMDB help
- Need Help with Making a new faction
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