- script to remove crusading generals?
- mercenaries don't replenish fully
- Emerging Generals
- Creating a new unit without editing an existing one?
- [solved] destroy specific building? (!!!)
- Weapon Upgrades Beyond +1 Possible?
- Adding Model data from Kingdoms to Core
- Weird problem when trying to code some units.
- 2 things need changing
- Editing Files without needing to work with painful .txt files?
- Religious figures messed up
- legionaires
- event script problem
- export_descr_buildings_enums.txt ,correct file?
- Question
- An easy religion conversion.
- Age
- Load campaign crash
- Faction Leader and Heir full names/Keeping the Surnames
- Deleting from EDC and EDA works ok?
- Scripted Characters Names
- How to add a new religion?
- need small help
- Question about Bare_Geomod for Kingdoms
- Descr_Projectile
- Price for construction Is Limited ?
- rebels- descr_campaign_ai_db
- Modding help: character_record errors
- Need help on Highway
- Is there a way to forbid cavalry to shoot while moving?
- Porting one unit from a mod to another help
- Multi-Turn Fort Construction
- multi-construction slots
- scripting an event (not by date)
- Character Trait Trigger Issue
- a brick wall
- Scripting Game Start Vassalage
- Threshold?
- Question about VCs
- an error i dont understand
- Custom General/Hero/Wallace type
- descr_strat limits
- Key binding
- Trait Condition?
- CTD while enemy charges (SOLVED)
- Changing Strat Map Settlement Models
- Disabling adoption and conversion on trade?
- Patch killed my game..
- wiped export_units txt!
- Modding family trees to work like the Teutonic order
- trebuchet buildable only in siege^
- Mod switching
- "<devastation_cav_living_on_land>" ???
- Campaign Script Question?
- Added a culture builing (TATW)
- Multiple Choice Events?
- changing core building
- search/replace by list utility
- Making all factions playable
- "standard" Attribute
- Mercenary event_counter problem
- “standard” Attribute Experiment Results
- Princess in all families
- Problem Editing Names
- Papal States faction + other
- Republic Faction
- Double First Name
- Either/Or building trees
- Harvest system
- Issue with BadTrader trait
- About Point_at_character Command
- Any special way to edit traits file?
- Characters radius of vision.
- About Battle Banners
- Faction Symbol
- moving units (help needed)
- Recruitment
- Ancillary restriction
- event date question
- How to change AI initial distance deployment on battle map?
- Specified error with a newly created religion
- Scripted Capital Change
- Split Decision Guilds
- Changing Morale Effects
- Faction Name
- Help me plz!!!!!!!
- the nuances of the Kalmar Union script
- Rebels and Settlements
- Question about projectiles
- Scripting for Archaon's Loyal Allies
- Merchant Acquisitions in scripts
- How to limit units in multiplayer?
- Is this possibile?
- [solved] Faction Heir Question (!!!)
- Witches, heretics, and the College of Cardinals
- Heretics & Witches
- Custom unit sizes
- Rebel Agents
- Undetectable error
- Logical 'OR' in Medival 2 scripting language
- Bodyguard units
- Captains and generals
- Recruitment conditions...
- [solved] Historic Event Music
- Squid's Script Editor question
- AI over taxing....
- submod
- Unnesesarry Custom battle button
- A few Odd Conditions and Unclear commands
- Mod Settlement Order questions
- Fear of Force + Fearful French = victory without fighting
- Making rebels immobile?
- How to remove/turn off priests and merchants
- How to remove factions in custom battles?
- [noob] I can't edit export_vnvs.txt
- Can religion be used as a building condition?
- Guilds are Lame...
- Help!!!!!!!!!!!!!!!!!!!!
- Requesting help with fix for two-handed units
- Building effects and scripting with buildings.
- Changing command/piety/loyalty points etc.
- Adding traits to start up generals in the descr_strat
- character labels
- negative and positive writing in a code
- engage_armies
- GeoMod unit Description Question
- Event Counters
- Static Characters
- Riders disappear as I move close
- Ancilliaries for Witches
- Female inheritance of traits
- [solved] 1st-born to be Heir (2 questions+) (!!!)
- Faction without an heir?
- [solved] Glory....
- Inquisition Mechanics
- stone building discount
- delete
- delete
- Frozen/Hidden Placeholder Faction
- Error Log help
- Building trouble
- Adding Money Script to Campaign Placement question.
- Avoiding message scroll opening on turn start
- Loan script
- Changing Titles
- [solved] southern european culture
- Battle_model.db animations [SOLVED]
- How to disable experience gains in combat?
- Need help with artillery!
- Family Member Agents?
- Infantry General Recruitment?
- [solved] ancillary problem - Kalmar Union Error! (!!!)
- Edu and can_feign_rout
- 3 Disease Triggers
- delete
- I need help
- Help with quotes
- battle_models.modeldb help
- ERROR: help
- scripted character battle model?
- Kill monitor(after a general dies ingame another one emerges script help)
- Multiple missions with agents????
- HELP!!!!!!!!!!!!!!!!!
- Saved Game Editor?
- Reimplementing explosions for artillery, need help.
- Posibility to script Upkeep and Morale in game?
- custom battles and (hero) generals
- What files are needed to change names?
- Starting age of Agents
- Making the Rebels unable to build a modded building
- unit_info cards????
- Editing scripts?
- Removing lance from cavalry units?
- Neighboring settlements showing up
- Tooltips
- A few ideas and ?'s
- Spawned armies don't want to land
- Adding units to the Grand Unit Addon Mod.
- Something weird in some settlements
- Saxons: add navy and admirals!
- Script(plz help)
- help me immediately in scripting
- Better Traits Mod
- EDU +Law for AI-problem
- Charlie? What is that mean?
- Game_intro.bik
- [solved] diplomacy scripting (!!!)
- Trying to make a script work..
- Recruit Units from forts?
- Religion conversion ability for military units.
- Boats on Lakes
- I dont know that me do(help)
- Help!!! At me a problem with a scrip!!!!
- could game "read" trade resource
- a resource question?
- characters in settlements
- Management in Britannia?
- Several Religions per faction?
- Removing pikeman's second weapon
- Help with unit causing crash
- List of files needed to change a unit's name?
- Crash!!!!!HELP
- Create a new trait?
- Removing names from agents, possible?
- middle eastern buildings?
- Berserkers
- Cities & Castles: Having your cake & eating it too
- Forced Surrender?
- crash-error
- Changing the stats of units
- Simple question.
- Stone Fort Issue
- No Text Error
- can somebody give me an unedited british isles descr_strat.txt
- Enable generals to build forts
- choosing faction heir
- Possible Discovery
- add mount to unit
- How to create a new faction, emergent by conquest?
- Question
- Changing artillery sizes
- Assigning traits to existing characters via campaign_script?
- Help me!!!
- more dynamic campaign games full of wall assaults
- Ask for help: Cannot find the bug in log
- Resource Forts
- export_descr_buildings
- corruption as a code?
- Changing existing Events text?
- Scripting Questions from a beginner
- More ribault / rocket launcher ammo
- console_command create_unit
- battle_models help
- Blank names
- portraits dont show
- Law affecting corruption values
- Faction name change
- coordinates of the settlements (x and Y)
- Global Traits Help
- Need help with new ancillaries
- How would I go about this(mod help)
- All units allfactions
- infantry charge
- Blank infatries banner
- Campaign_script help needed
- Kingslayer
- Making rebel city a faction city from game start. Help please.
- Faction crash help
- [solved] EndedInPort???
- City extermination script