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View Full Version : Text Editing and Scripting



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  1. script to remove crusading generals?
  2. mercenaries don't replenish fully
  3. Emerging Generals
  4. Creating a new unit without editing an existing one?
  5. [solved] destroy specific building? (!!!)
  6. Weapon Upgrades Beyond +1 Possible?
  7. Adding Model data from Kingdoms to Core
  8. Weird problem when trying to code some units.
  9. 2 things need changing
  10. Editing Files without needing to work with painful .txt files?
  11. Religious figures messed up
  12. legionaires
  13. event script problem
  14. export_descr_buildings_enums.txt ,correct file?
  15. Question
  16. An easy religion conversion.
  17. Age
  18. Load campaign crash
  19. Faction Leader and Heir full names/Keeping the Surnames
  20. Deleting from EDC and EDA works ok?
  21. Scripted Characters Names
  22. How to add a new religion?
  23. need small help
  24. Question about Bare_Geomod for Kingdoms
  25. Descr_Projectile
  26. Price for construction Is Limited ?
  27. rebels- descr_campaign_ai_db
  28. Modding help: character_record errors
  29. Need help on Highway
  30. Is there a way to forbid cavalry to shoot while moving?
  31. Porting one unit from a mod to another help
  32. Multi-Turn Fort Construction
  33. multi-construction slots
  34. scripting an event (not by date)
  35. Character Trait Trigger Issue
  36. a brick wall
  37. Scripting Game Start Vassalage
  38. Threshold?
  39. Question about VCs
  40. an error i dont understand
  41. Custom General/Hero/Wallace type
  42. descr_strat limits
  43. Key binding
  44. Trait Condition?
  45. CTD while enemy charges (SOLVED)
  46. Changing Strat Map Settlement Models
  47. Disabling adoption and conversion on trade?
  48. Patch killed my game..
  49. wiped export_units txt!
  50. Modding family trees to work like the Teutonic order
  51. trebuchet buildable only in siege^
  52. Mod switching
  53. "<devastation_cav_living_on_land>" ???
  54. Campaign Script Question?
  55. Added a culture builing (TATW)
  56. Multiple Choice Events?
  57. changing core building
  58. search/replace by list utility
  59. Making all factions playable
  60. "standard" Attribute
  61. Mercenary event_counter problem
  62. “standard” Attribute Experiment Results
  63. Princess in all families
  64. Problem Editing Names
  65. Papal States faction + other
  66. Republic Faction
  67. Double First Name
  68. Either/Or building trees
  69. Harvest system
  70. Issue with BadTrader trait
  71. About Point_at_character Command
  72. Any special way to edit traits file?
  73. Characters radius of vision.
  74. About Battle Banners
  75. Faction Symbol
  76. moving units (help needed)
  77. Recruitment
  78. Ancillary restriction
  79. event date question
  80. How to change AI initial distance deployment on battle map?
  81. Specified error with a newly created religion
  82. Scripted Capital Change
  83. Split Decision Guilds
  84. Changing Morale Effects
  85. Faction Name
  86. Help me plz!!!!!!!
  87. the nuances of the Kalmar Union script
  88. Rebels and Settlements
  89. Question about projectiles
  90. Scripting for Archaon's Loyal Allies
  91. Merchant Acquisitions in scripts
  92. How to limit units in multiplayer?
  93. Is this possibile?
  94. [solved] Faction Heir Question (!!!)
  95. Witches, heretics, and the College of Cardinals
  96. Heretics & Witches
  97. Custom unit sizes
  98. Rebel Agents
  99. Undetectable error
  100. Logical 'OR' in Medival 2 scripting language
  101. Bodyguard units
  102. Captains and generals
  103. Recruitment conditions...
  104. [solved] Historic Event Music
  105. Squid's Script Editor question
  106. AI over taxing....
  107. submod
  108. Unnesesarry Custom battle button
  109. A few Odd Conditions and Unclear commands
  110. Mod Settlement Order questions
  111. Fear of Force + Fearful French = victory without fighting
  112. Making rebels immobile?
  113. How to remove/turn off priests and merchants
  114. How to remove factions in custom battles?
  115. [noob] I can't edit export_vnvs.txt
  116. Can religion be used as a building condition?
  117. Guilds are Lame...
  118. Help!!!!!!!!!!!!!!!!!!!!
  119. Requesting help with fix for two-handed units
  120. Building effects and scripting with buildings.
  121. Changing command/piety/loyalty points etc.
  122. Adding traits to start up generals in the descr_strat
  123. character labels
  124. negative and positive writing in a code
  125. engage_armies
  126. GeoMod unit Description Question
  127. Event Counters
  128. Static Characters
  129. Riders disappear as I move close
  130. Ancilliaries for Witches
  131. Female inheritance of traits
  132. [solved] 1st-born to be Heir (2 questions+) (!!!)
  133. Faction without an heir?
  134. [solved] Glory....
  135. Inquisition Mechanics
  136. stone building discount
  137. delete
  138. delete
  139. Frozen/Hidden Placeholder Faction
  140. Error Log help
  141. Building trouble
  142. Adding Money Script to Campaign Placement question.
  143. Avoiding message scroll opening on turn start
  144. Loan script
  145. Changing Titles
  146. [solved] southern european culture
  147. Battle_model.db animations [SOLVED]
  148. How to disable experience gains in combat?
  149. Need help with artillery!
  150. Family Member Agents?
  151. Infantry General Recruitment?
  152. [solved] ancillary problem - Kalmar Union Error! (!!!)
  153. Edu and can_feign_rout
  154. 3 Disease Triggers
  155. delete
  156. I need help
  157. Help with quotes
  158. battle_models.modeldb help
  159. ERROR: help
  160. scripted character battle model?
  161. Kill monitor(after a general dies ingame another one emerges script help)
  162. Multiple missions with agents????
  163. HELP!!!!!!!!!!!!!!!!!
  164. Saved Game Editor?
  165. Reimplementing explosions for artillery, need help.
  166. Posibility to script Upkeep and Morale in game?
  167. custom battles and (hero) generals
  168. What files are needed to change names?
  169. Starting age of Agents
  170. Making the Rebels unable to build a modded building
  171. unit_info cards????
  172. Editing scripts?
  173. Removing lance from cavalry units?
  174. Neighboring settlements showing up
  175. Tooltips
  176. A few ideas and ?'s
  177. Spawned armies don't want to land
  178. Adding units to the Grand Unit Addon Mod.
  179. Something weird in some settlements
  180. Saxons: add navy and admirals!
  181. Script(plz help)
  182. help me immediately in scripting
  183. Better Traits Mod
  184. EDU +Law for AI-problem
  185. Charlie? What is that mean?
  186. Game_intro.bik
  187. [solved] diplomacy scripting (!!!)
  188. Trying to make a script work..
  189. Recruit Units from forts?
  190. Religion conversion ability for military units.
  191. Boats on Lakes
  192. I dont know that me do(help)
  193. Help!!! At me a problem with a scrip!!!!
  194. could game "read" trade resource
  195. a resource question?
  196. characters in settlements
  197. Management in Britannia?
  198. Several Religions per faction?
  199. Removing pikeman's second weapon
  200. Help with unit causing crash
  201. List of files needed to change a unit's name?
  202. Crash!!!!!HELP
  203. Create a new trait?
  204. Removing names from agents, possible?
  205. middle eastern buildings?
  206. Berserkers
  207. Cities & Castles: Having your cake & eating it too
  208. Forced Surrender?
  209. crash-error
  210. Changing the stats of units
  211. Simple question.
  212. Stone Fort Issue
  213. No Text Error
  214. can somebody give me an unedited british isles descr_strat.txt
  215. Enable generals to build forts
  216. choosing faction heir
  217. Possible Discovery
  218. add mount to unit
  219. How to create a new faction, emergent by conquest?
  220. Question
  221. Changing artillery sizes
  222. Assigning traits to existing characters via campaign_script?
  223. Help me!!!
  224. more dynamic campaign games full of wall assaults
  225. Ask for help: Cannot find the bug in log
  226. Resource Forts
  227. export_descr_buildings
  228. corruption as a code?
  229. Changing existing Events text?
  230. Scripting Questions from a beginner
  231. More ribault / rocket launcher ammo
  232. console_command create_unit
  233. battle_models help
  234. Blank names
  235. portraits dont show
  236. Law affecting corruption values
  237. Faction name change
  238. coordinates of the settlements (x and Y)
  239. Global Traits Help
  240. Need help with new ancillaries
  241. How would I go about this(mod help)
  242. All units allfactions
  243. infantry charge
  244. Blank infatries banner
  245. Campaign_script help needed
  246. Kingslayer
  247. Making rebel city a faction city from game start. Help please.
  248. Faction crash help
  249. [solved] EndedInPort???
  250. City extermination script