View Full Version : Text Editing and Scripting
- how to get to crusade target on time
- descr_geography_db - cutting, pasting, merging entries
- Want other factions to use englands units
- General upkeep
- 1y/turn
- Trait leveling
- How Do I unpack just one file?
- How to save historical battles?
- How to change character names?
- Unit
- How do i change change the weapons of a unit
- Changing Strat Models mid game?
- I got some problem with text in battles
- Commands to damage buildings/units and tiles?
- General recruited question
- Recruitment priority in buildings tray
- change recruitment buildings
- modding methodology: Garrison question and faction units?
- Complex Script question
- How to reduce character movement!!!
- Can someone help please
- Names not showing up in game. Please help.
- Question about changing family tree/faction
- another rudimentary question
- Descr_Strat: New Names and Family Tree Issue
- Coming of Age
- Problem adding settlement to england
- Can we put Kings and Generals on Trial ?
- Replenish units
- handicap
- Family Member Problems
- Different religious buildings in same settlement?
- Adding Kingdoms factions to vanilla?
- Is there a CAI guide??
- How to pack all, after unpack_all ?
- Sounds
- Hounds of Culann
- Branching tech tree.
- Recognising a naval battle loss
- primary weapon attributes modding
- Change fort upkeep
- Creating events and scripting [help]
- Descr_strat issues?
- Tlaxcalan Calvary
- adding apacheans problem
- Question...
- hi guys eport descr unit problems
- How to completely disable random rebels and pirates?
- Edit .cfg for rate difficulty ?
- Editing export descr building & export unit descr
- shared.sd.xml and strategy.sd.xml
- Gwent Raiders
- Region control, related event and dynamic conditions by using "if" and counters
- sd.xml files ! oh no.... help
- Musket Editing?
- Leftovers
- Changing names of Familymembers?
- How to Mongol's behaviour not Horde ??
- can't find modeldb
- Adding Generals to Unit Pool
- About add a new culture
- Kingmaker ancillary
- Replentishing mercs
- Assistance With New Faction Enabling
- ss 6.1 how can early era have cannon?
- How to...
- What dose this do?
- export_descr_buildings help
- Adding strat map model/residence
- Problem-Solving with Ancillaries! Yay!
- Whats are the various limits for stats
- How do I manipulate naffatuns?
- How to make "Quote" in loading screen ?
- M2TW kingdoms to Gold, unit transfer.
- How to create a unit which the unit is from another unit?
- Unmounted General
- How to create boiling oil in Vanilla ??
- General Question
- Heretics
- Crusade and Jihad
- Horde generals cannot catch any settlements
- Text Editing 101
- OfferedForAdoption problems
- Quick Question
- Hero powers
- 'Unrecognised music type' linked to cultures?
- Cavalry Charge
- engine is not reading campaign script (rectified) newbie ignorance!
- Core Building
- adding units to other faction, battle_models.modeldb
- Increasing merchant limit not working
- Greek Firethrower to other factions.
- why can't i destroy roads?
- Help with unpacking and modding
- help with unpacking and modding text files
- Allowing Armored Sergeants?
- Unpacking Kingdoms
- AI never brings enough troops when attacking a settlement
- harcoded limits in M2TW
- Issue with money script
- Request
- HELP: unit_set_morale ?????
- how do i change the amount i can recruit?
- No Campaign Descriptions
- Adding additional titles (not epithets), UI questions
- descr_model for MTW2?
- "Building level id 'X' not found" [help]
- Unit sizes help
- About change strat model of an city
- Vulnerable to missiles
- Add wonders, and resources to other regions.
- limit
- [Tip] Movement of cavalry in Battle map.
- CTD at splash screen
- Generals as unit captains
- Changing the time of a turn. NEED HELP!
- Some help...
- Edit colour of units
- who can help me? upload the original mtw2.lnt of kingdom 1.5
- Changing settlement plans: cities -> castles
- Prevent the AI from defending the plaza
- Help for a complete noob plz (campaign movement)
- adding new buildings and along with it traits!
- Faction Leader Spawn
- "spawn_army faction slave" - solved
- [Help] Problem when adding a new unit ??
- How to manage tax in castle ?
- Help with my unit adding problem
- 2 Questions
- Using the ‘NumFactionMarriages’ condition?
- princesses for rebells?
- AI missions
- is this possible?
- Scripting Question
- how to increase the aggressivity of rebels
- Ancillary and Traits
- Spear, spear_bonus_X
- Yet another Modeldb question
- locating error
- export_descr_build Missing
- [ASK] system.log ??
- How to List Past Leaders in a Family Tree
- Chance of charging without orders
- More agressive AI on strategy map-how?
- diplomats
- [EDB] How the "and" & "or" operators are resolved?
- EDB trade bonuses
- Script: "create units for ai when lost units in battle against player" - possible?
- Possible to script the death of characters
- mtw2.lnt - Questions
- AI and Free Upkeep.
- assistance with resources
- Changing start date
- General's fertility
- strings.bin problem
- descr_projectile
- The game dont use changes in export_descr_unit file
- Rate of fire
- Help with scripting?!?!
- That Damn Crazy Pope...
- Crusades - hardcoded? Change targets and movement speed?
- Trusted ally?
- fs and gs invasion priority modifiers
- Buildable guilds?
- Determine scripted agent's portrait?
- problem with script
- adding republics and revolutions?
- UNDERSTANDING events and their mechanics
- Different types of armor in Total War
- auto retrain
- Generals
- 2 questions about the conditions in triggers
- Game minimize to windows
- "I_Battnemy" token - How does it work?
- In a XML file I once saw...
- Unique Strat Settlements?
- Question about currencys
- Unexpected Error, CTD
- Trait not appearing in game
- 'battle_models.modeldb' problem? < now campaign
- Is possible to have vassal factions from the start?
- negative event_counter values
- question can I make a set of historic events only seen by the culture it is for?
- Remove anc from unknown character ???
- Can i give 2hitpoints to a unit?
- COMMAND - the big mystery?
- Dealing with traitors
- Issue with map.rwm & hidden resources
- Highways in Kingdoms Solved
- Modifying Assassins
- crash when pick faction
- How can i make Earl's Huscarls recruitable?
- crash 40+ turns in
- Changing ownership of a town?
- AI Landings
- hi meso-americana buildings~apologies rectified
- Mounts
- Windows 7 'xp mode'
- testing for campaign diffculty
- Spawn Army error
- [Request]Buying Mercenaries without declaring Jihad or Crusade?
- Nation's Unit
- adoptions in edct
- corrupt saves
- Making new building help.
- What makes a governer?
- Strat models heir/leader
- Changing unit recruitment time
- Massive Trait Errors... Windows 7 the culprit?
- Cavalry and Autoresolve
- Character Records and Auto Retrain?
- Horses resource in TATW
- Auto-Resolve with improper unit models, ternary weapons and phalanx formations
- Limiting the # of factions an AI faction can be at war with
- battle ai question
- Timescale changes
- [SOLVED] Spawn an off_map named_character ?
- Welsh Emergent Faction
- importing faction symbols
- A Question On How to Edit Units?
- Custom buildings to represent land/areas/provinces
- Making settlement rebel under a different faction
- Moving Kalmar Union (script)
- How to change settlement ownership from faction to rebel on campagin map?
- Can I change this..?
- Trait Trigger equal counters?
- spawn army need help
- Making mod files work
- Multiple Shots
- Is it Possible to lower the quantity of 1 unit type only?
- [TUTORIAL] How to spawn an off_map character and then kill him
- Game crashes before main menu?
- More balanced Britannia campaign
- More actions per turn
- Single-Region Mercenary
- Faction specific unit descriptions??
- Successfully editing descr_geography_new.txt?
- Priests & Bishops...
- Help with this log error
- making Unions
- How can I adding a new building?
- Modded Mongols Don't Appear
- How does kingdoms religion feature work?
- I can use some help.
- Game crashes after modding EDU
- Green Arrow Markers
- Unit Recruitment Question
- sub_faction name
- Need help with opening .modeldb files
- How do I get a changed unit to work in the campaign?
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