View Full Version : Text Editing and Scripting
- after adding unit game crashes; lod say "unexpected"
- Changing Bodyguard Units
- Reduce AI alliances and AI more aggressive
- i need help
- editing campaign map mtw2
- How do you Mod in
- Disable factions to Settle
- error essage in log doesn't make sense.
- Would this WORK???
- Damage type
- Console Command list?
- Two Questions
- Units of Mod A into Mod B
- hordes dont appear
- Unit done - not into game - I am done!
- Long Game
- Problem with no death time specified in family trees
- Two questions about campaign features
- Transfering Apache Faction
- Resources Question
- Preferences File?
- Changing animations in stratmap characters
- Please HELP!!!!!!
- Changing unit upgrades
- Quick question
- Americas Campaign
- Optional Events
- make infantry ubit have cavalry strat map movement?
- Script delays end turn time?
- Units costs on enemy land
- Unpacking: strategy.sd, shared.sd, battle.sd etc.
- Show_err
- Trigger Condition quick question
- Grrr! placement text
- Need help with family tree
- get units in game
- Immortal God Emperor Script
- help with war wagon.
- crash in battle
- A Few Newbie Questions
- Script not firing
- Adding the "hire mercenaries" ability to diplomats?
- Small question regarding unit sizes
- Less income
- Musket_bullet, accuracy
- problem coding in new mount
- How many cultures?
- Monitoring Win Conditions
- adding units from one mod to another
- script error
- how do I modify the "Distance to capitol thing
- Units aren't in Game
- AOR
- NEED HELP WITH ERROR - LOG FILE ATTACHED
- "use_balance_owed?" in descr_campaign_db.xml
- Traits and triggers
- 2 or more building slots
- Events
- problem with adding units in game
- Modding in the Hanseatic League (Updated -- Almost there!)
- Help with adding unit to a new faction
- New Traits Help Needed
- Problem with spawning rebel general
- Excommunication game start
- Changing number of turns
- Unit Formations...
- Russian speakers and modeldb editor
- Can I get help with starting to mod
- TATW Unpacking
- Weird problems with goat/goal?
- Does anyone have a copy of this?
- CTD Faction Selection
- Projectiles.txt
- formatted kingdoms expaned text?
- modding difficulty
- How to make a merc roster.
- Silly Question ?
- AI Sieging / Autoresolve
- Family Tree problem
- Religion
- Scripting Advice Needed
- Does the AI Understand Victory Conditions?
- remove the "zone of control"??
- family tree problems round 2
- agents38 in the edct.txt cause ctd.
- Diplomatic relations
- Is this Campaign Script Possible?
- Innovative economic buildings idea (is this possible?)
- How much can you change in mtw2?
- Modify brightness and light on stratmap
- How to increase units size?
- siege
- Editing EDu does nothing M2TW Gold
- How to increase fatigue
- Family Tree Problems, round 3
- bigger armies?
- A quick question about port blockading.
- Making the captain his own unit
- Recruiting Generals
- Family Tree Problems, round 4
- CTD after editing EDB
- faction standing script
- Localisation not showing up?!?!
- ancilliary triggers
- Starting a simple mod (hopefully)
- Help formatting quotes
- Impetuous discipline level
- How would I go about coding in this gun-ram??
- Help me find the error! A scripting/text editing mystery.
- Adoption triggers
- Script to change faction name?
- Problem with army army/character placement/coordinates
- Is there a hardcoded limit to Traits?
- Mongol Invasion Script Problem -- (uPDATE! It was the Hansa!)
- Britania Text Files from string.bin
- Making New Units?
- Problem while adding faction from Kingdoms to a Med2tw mod
- recruit pools related files
- retrofit mod
- movement of ships with troops
- editing crusades
- *currently help needed* Adding a new level of City or Castle
- third age mumakil bug
- hard-coded battle-map settlement names?
- Dynamic/Faction specific building construction time
- How to make a unique unit?
- 2 things i need answearing
- why the family tree not expanding?
- help with modeldb pls
- Question about IsGeneral
- Different player tax and farming formulas depending on difficulty
- i need help traits and threshold
- Adding Kalmar Union to a mod
- Horse Barding and Armour ratings vs. Missiles
- HOW TO ADD A MANGONEL IN THE VANILLA MOD?
- Same topic.. (I know)
- Removing banners, info box and green arrows. What more?
- Question about Bribing Armies
- Mixed Units
- docudemons lists an agent limit of 12
- Do the values of general attributes stack?
- Help with spawning characters
- Killing immortal factions
- Help regarding soldier battle model
- Multiple pope like megafactions.
- cfg. file question ?
- Making unit sizes bigger.
- .txt files help
- MDB help plz
- Quick question about conditions
- Moddified MDB
- Deleting Unused vanilla units
- Faster end of turn
- Help with fixing Regicide payback
- City Banners on Campaign Map Issue
- The "create_mission" command
- Make All AI units just rush me?
- Use Kingdoms video's for another mod's factions
- Faction symbols ingame
- Mounted Machine Guns
- Backstabs, Crusades, and Other Things
- Campaign Script Problems
- Recruiting turns
- Destroy Faction - Throught Script
- Dismounted to Mounted unit, battle_models.modeldb
- alternatives move_character & kill_faction
- I cant find descr_sm_factions.txt
- Changing the battlemodel of heir/leader?
- Blasted Villages!
- Demolishable buildings
- Anyone know any good trait and script editing tutorials Or be able to lend some assistance? Please
- Kingdoms EDU
- Has anyone disabled spies opening gates during seiges yet?
- Spawning a character in another character's army
- Ships for the indians
- kingdoms export_desc_unit?
- The final leg
- Spawn Infantry in Siege Script
- How do I edit EDB and EDU?
- generals Bodyguard
- tweaking gatehouses during seige battles
- Please explain: Subfactions
- Q: Blocking types of taxation
- can't remove secondary weapon on pikemen
- Shock value of gunpowder
- Archers in Unision?
- please help modding
- "Cannot create program"
- Command script siege for an AI vs AI and AI vs human?
- Faction colors
- Never Mind
- Determinants of settlement level - core_building change
- On Guilds...
- Area and Launching
- need help city to castle modification
- Bribable Merchants - possible?
- Siege Tower Speed
- Need help w/ problem
- Effect_set modified
- Spoils of War after Battle
- HELP: Editing the model.db file- changing weapons ?
- Scripting question
- The "magic preference code"
- How i can edit the files data_0.pack data_1.pack etc???
- changing fire behavior of gunpowder units?
- Another general bodyguard
- Religious_Belief - Was it carried over from RTW BI?
- Unit Size???
- Need hep to create a provincial campaign !
- Modding General Capture Rate
- How to change when family members come of age
- army spawn/re emerging faction based on settlement riot
- Questoin
- Script : about ANCILLARIES
- Cant find a file? HELP
- "FactionIsLocal" or the equivalent
- Traits from agents
- Vassal's at beggining of Game.
- Effects of roads
- Is it possible to make a building require a resource?
- Need help :(
- 2 popes script
- I_turnNumber and traits
- Making rams/siege towers recruitable?
- Changing mmovement points?
- Need help with descr_campaign_db.xml
- Disasters by script.Need Help
- Does it matter what faction is replaced?
- MovementPoints Problem
- About no variables. No comparison of non-constant values.
- changing recruitment requirements?
- Religious Generals and Med2
- does anyone know?
- Remove Bushes and Shrubs from Battlemap
- Unit problem
- If I wanted to make peasants into pikemen, can I do it through text-editing only?
- How do you make factions horde?
- Maximize use of slots in EDU
- Question on Modifying EDB CTD on Startup
- Family tree/ descr_strat help
- Script: How transfer province of faction to other faction
- Descr_Names
- Working with 'restrict_autoresolve' command
- Command 'camera_shake' broken?
- [Guide] ‘restrict_clickable_area’ Command
- Editing Desc_strat ?
- Can't make M2TW: Kingdoms engine recognize GuidUpgraded event (or Guild built or anything similar)!
- Making a 'one man' unit, help please?
- Multiple options Script
- HB script issue
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