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  1. after adding unit game crashes; lod say "unexpected"
  2. Changing Bodyguard Units
  3. Reduce AI alliances and AI more aggressive
  4. i need help
  5. editing campaign map mtw2
  6. How do you Mod in
  7. Disable factions to Settle
  8. error essage in log doesn't make sense.
  9. Would this WORK???
  10. Damage type
  11. Console Command list?
  12. Two Questions
  13. Units of Mod A into Mod B
  14. hordes dont appear
  15. Unit done - not into game - I am done!
  16. Long Game
  17. Problem with no death time specified in family trees
  18. Two questions about campaign features
  19. Transfering Apache Faction
  20. Resources Question
  21. Preferences File?
  22. Changing animations in stratmap characters
  23. Please HELP!!!!!!
  24. Changing unit upgrades
  25. Quick question
  26. Americas Campaign
  27. Optional Events
  28. make infantry ubit have cavalry strat map movement?
  29. Script delays end turn time?
  30. Units costs on enemy land
  31. Unpacking: strategy.sd, shared.sd, battle.sd etc.
  32. Show_err
  33. Trigger Condition quick question
  34. Grrr! placement text
  35. Need help with family tree
  36. get units in game
  37. Immortal God Emperor Script
  38. help with war wagon.
  39. crash in battle
  40. A Few Newbie Questions
  41. Script not firing
  42. Adding the "hire mercenaries" ability to diplomats?
  43. Small question regarding unit sizes
  44. Less income
  45. Musket_bullet, accuracy
  46. problem coding in new mount
  47. How many cultures?
  48. Monitoring Win Conditions
  49. adding units from one mod to another
  50. script error
  51. how do I modify the "Distance to capitol thing
  52. Units aren't in Game
  53. AOR
  54. NEED HELP WITH ERROR - LOG FILE ATTACHED
  55. "use_balance_owed?" in descr_campaign_db.xml
  56. Traits and triggers
  57. 2 or more building slots
  58. Events
  59. problem with adding units in game
  60. Modding in the Hanseatic League (Updated -- Almost there!)
  61. Help with adding unit to a new faction
  62. New Traits Help Needed
  63. Problem with spawning rebel general
  64. Excommunication game start
  65. Changing number of turns
  66. Unit Formations...
  67. Russian speakers and modeldb editor
  68. Can I get help with starting to mod
  69. TATW Unpacking
  70. Weird problems with goat/goal?
  71. Does anyone have a copy of this?
  72. CTD Faction Selection
  73. Projectiles.txt
  74. formatted kingdoms expaned text?
  75. modding difficulty
  76. How to make a merc roster.
  77. Silly Question ?
  78. AI Sieging / Autoresolve
  79. Family Tree problem
  80. Religion
  81. Scripting Advice Needed
  82. Does the AI Understand Victory Conditions?
  83. remove the "zone of control"??
  84. family tree problems round 2
  85. agents38 in the edct.txt cause ctd.
  86. Diplomatic relations
  87. Is this Campaign Script Possible?
  88. Innovative economic buildings idea (is this possible?)
  89. How much can you change in mtw2?
  90. Modify brightness and light on stratmap
  91. How to increase units size?
  92. siege
  93. Editing EDu does nothing M2TW Gold
  94. How to increase fatigue
  95. Family Tree Problems, round 3
  96. bigger armies?
  97. A quick question about port blockading.
  98. Making the captain his own unit
  99. Recruiting Generals
  100. Family Tree Problems, round 4
  101. CTD after editing EDB
  102. faction standing script
  103. Localisation not showing up?!?!
  104. ancilliary triggers
  105. Starting a simple mod (hopefully)
  106. Help formatting quotes
  107. Impetuous discipline level
  108. How would I go about coding in this gun-ram??
  109. Help me find the error! A scripting/text editing mystery.
  110. Adoption triggers
  111. Script to change faction name?
  112. Problem with army army/character placement/coordinates
  113. Is there a hardcoded limit to Traits?
  114. Mongol Invasion Script Problem -- (uPDATE! It was the Hansa!)
  115. Britania Text Files from string.bin
  116. Making New Units?
  117. Problem while adding faction from Kingdoms to a Med2tw mod
  118. recruit pools related files
  119. retrofit mod
  120. movement of ships with troops
  121. editing crusades
  122. *currently help needed* Adding a new level of City or Castle
  123. third age mumakil bug
  124. hard-coded battle-map settlement names?
  125. Dynamic/Faction specific building construction time
  126. How to make a unique unit?
  127. 2 things i need answearing
  128. why the family tree not expanding?
  129. help with modeldb pls
  130. Question about IsGeneral
  131. Different player tax and farming formulas depending on difficulty
  132. i need help traits and threshold
  133. Adding Kalmar Union to a mod
  134. Horse Barding and Armour ratings vs. Missiles
  135. HOW TO ADD A MANGONEL IN THE VANILLA MOD?
  136. Same topic.. (I know)
  137. Removing banners, info box and green arrows. What more?
  138. Question about Bribing Armies
  139. Mixed Units
  140. docudemons lists an agent limit of 12
  141. Do the values of general attributes stack?
  142. Help with spawning characters
  143. Killing immortal factions
  144. Help regarding soldier battle model
  145. Multiple pope like megafactions.
  146. cfg. file question ?
  147. Making unit sizes bigger.
  148. .txt files help
  149. MDB help plz
  150. Quick question about conditions
  151. Moddified MDB
  152. Deleting Unused vanilla units
  153. Faster end of turn
  154. Help with fixing Regicide payback
  155. City Banners on Campaign Map Issue
  156. The "create_mission" command
  157. Make All AI units just rush me?
  158. Use Kingdoms video's for another mod's factions
  159. Faction symbols ingame
  160. Mounted Machine Guns
  161. Backstabs, Crusades, and Other Things
  162. Campaign Script Problems
  163. Recruiting turns
  164. Destroy Faction - Throught Script
  165. Dismounted to Mounted unit, battle_models.modeldb
  166. alternatives move_character & kill_faction
  167. I cant find descr_sm_factions.txt
  168. Changing the battlemodel of heir/leader?
  169. Blasted Villages!
  170. Demolishable buildings
  171. Anyone know any good trait and script editing tutorials Or be able to lend some assistance? Please
  172. Kingdoms EDU
  173. Has anyone disabled spies opening gates during seiges yet?
  174. Spawning a character in another character's army
  175. Ships for the indians
  176. kingdoms export_desc_unit?
  177. The final leg
  178. Spawn Infantry in Siege Script
  179. How do I edit EDB and EDU?
  180. generals Bodyguard
  181. tweaking gatehouses during seige battles
  182. Please explain: Subfactions
  183. Q: Blocking types of taxation
  184. can't remove secondary weapon on pikemen
  185. Shock value of gunpowder
  186. Archers in Unision?
  187. please help modding
  188. "Cannot create program"
  189. Command script siege for an AI vs AI and AI vs human?
  190. Faction colors
  191. Never Mind
  192. Determinants of settlement level - core_building change
  193. On Guilds...
  194. Area and Launching
  195. need help city to castle modification
  196. Bribable Merchants - possible?
  197. Siege Tower Speed
  198. Need help w/ problem
  199. Effect_set modified
  200. Spoils of War after Battle
  201. HELP: Editing the model.db file- changing weapons ?
  202. Scripting question
  203. The "magic preference code"
  204. How i can edit the files data_0.pack data_1.pack etc???
  205. changing fire behavior of gunpowder units?
  206. Another general bodyguard
  207. Religious_Belief - Was it carried over from RTW BI?
  208. Unit Size???
  209. Need hep to create a provincial campaign !
  210. Modding General Capture Rate
  211. How to change when family members come of age
  212. army spawn/re emerging faction based on settlement riot
  213. Questoin
  214. Script : about ANCILLARIES
  215. Cant find a file? HELP
  216. "FactionIsLocal" or the equivalent
  217. Traits from agents
  218. Vassal's at beggining of Game.
  219. Effects of roads
  220. Is it possible to make a building require a resource?
  221. Need help :(
  222. 2 popes script
  223. I_turnNumber and traits
  224. Making rams/siege towers recruitable?
  225. Changing mmovement points?
  226. Need help with descr_campaign_db.xml
  227. Disasters by script.Need Help
  228. Does it matter what faction is replaced?
  229. MovementPoints Problem
  230. About no variables. No comparison of non-constant values.
  231. changing recruitment requirements?
  232. Religious Generals and Med2
  233. does anyone know?
  234. Remove Bushes and Shrubs from Battlemap
  235. Unit problem
  236. If I wanted to make peasants into pikemen, can I do it through text-editing only?
  237. How do you make factions horde?
  238. Maximize use of slots in EDU
  239. Question on Modifying EDB CTD on Startup
  240. Family tree/ descr_strat help
  241. Script: How transfer province of faction to other faction
  242. Descr_Names
  243. Working with 'restrict_autoresolve' command
  244. Command 'camera_shake' broken?
  245. [Guide] ‘restrict_clickable_area’ Command
  246. Editing Desc_strat ?
  247. Can't make M2TW: Kingdoms engine recognize GuidUpgraded event (or Guild built or anything similar)!
  248. Making a 'one man' unit, help please?
  249. Multiple options Script
  250. HB script issue