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View Full Version : Text Editing and Scripting



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  1. But is it Save Game Compatable?
  2. Military AID
  3. Weapons & Weapon Upgrade Questions
  4. Higher income from sacking for specified factions/characters
  5. Unlocking factions..
  6. Army Movement
  7. Modifyng the cameras battle script?
  8. Disable unit for a faction
  9. Missile units rushing to the front - Can it be stopped?
  10. Desperately need help
  11. Disabling Walls
  12. Adding Templar and Hospitaler guild to Byzantines
  13. Triumph Value
  14. Change of existing unit names
  15. changing general names at the beginning of the game
  16. Faction questions
  17. Pope Problems
  18. Basic Text Editing Tutorial
  19. Crusades
  20. Please help, I'm searching for specific Text/Texture files...
  21. Units becoming Obsolete
  22. Automatic crusades
  23. descr_model_strat
  24. CDT if add a family tree to Jerusalem
  25. Can the family tree menu be modded bigger?
  26. add_settlement_turmoil
  27. Video Memory Overload? and repeating texture lookup
  28. Custom battle crash
  29. dynamic settlement name in create_unit?
  30. Need a Helping Hand
  31. Editing time in export_descr_buildings - not showing up in-game
  32. Assassin portraits
  33. Number of Familiy members
  34. Making rebels more aggressive
  35. emergent factions playable?
  36. Questions about editing time, faction members age, and displaying of time
  37. Boats out of the human player control
  38. Mercenaries problem !
  39. Add some stone fort
  40. Which values are actaully read for ship battles?
  41. Is it possible to add units from Americas to Vanilla?
  42. Modification of UI?
  43. diplomacy - merge factions
  44. Is there a way to add units from Americas/Crusade to Vanilla?
  45. Changing probabilities?
  46. campaign not working
  47. Simple mod request.
  48. kingdom export_descr_unit file issue.
  49. Dismounted Ritterbruder In M2TW?
  50. Why does the AI break it's formations constantly?
  51. Formated Teutonic battle_model
  52. desertion
  53. Removing Missions and Events
  54. please post a clean copy of descr_events.txt
  55. Problem with kill_character
  56. Elections
  57. "Allow AI control" checkbox in all battles
  58. Fluent Errors
  59. Dummy governors to prevent AI bug
  60. AI Labels
  61. Which values are actaully read for ship battles?
  62. Adding Americas units to Kingdoms
  63. weapon_missile_gunpowder 1 = Melee + 1 ... huh?
  64. Ranged Unit Ammunition
  65. Question about characters and bodyguards
  66. What does this do??
  67. edit attack distance
  68. How to make units available more often?
  69. List of known Ai/human player "cheats" e.g. kings purse etc.?
  70. Modding Merchants
  71. So whicg one is better?
  72. Bodkin / Composite Bow
  73. Odd Mining Materials Error (Update With Photo!)
  74. My latest problem
  75. Spawning a stack in a region that just saw a battle?
  76. Problem adding stone forts in Teutonic campaign
  77. adding faction presents unknown error
  78. Question about ancillaries
  79. Checking the ownership of a Settlement and setting kings purse
  80. Transgressions in descr_faction_standing.txt
  81. How do I change a factions starting position
  82. help needed adding a new region in britaina campain
  83. Replacing Cultures
  84. 2/3 turns per year script
  85. Removing ancillary transfer restrictions?
  86. scripting randomize start garrison units+settlement ownership in a new campaign
  87. Accent BLEEPING Hell!
  88. No women for Prince Edward wth?!
  89. Pasive attitude
  90. problem with EDU
  91. Changing the Title of a Faction Leader
  92. Excommunication question.
  93. Missing Region String
  94. Help with tranfsfering units
  95. Adding damage to missile units.
  96. Crusades
  97. What does these do?
  98. Mongol Invasion problem
  99. I seem to have a problem
  100. Max number of effects per trigger?
  101. Changing Castles for Crusades
  102. Console command to desig Heir?
  103. I'm sick and tired of this
  104. Help editing Rebels!
  105. why armour attributes not shown in compaign and custom batles
  106. Trouble modding Rebels
  107. Looking for "Create your own General" mod?!
  108. prefernce file problem...
  109. move_character cheat help
  110. Building Bonus Descriptions
  111. EDU, unpacker etc.
  112. Emerging Characters
  113. Several things
  114. Change the timescale.....
  115. Unexpected Error just before campaign loads
  116. mods and kingdoms
  117. How to choose princes?
  118. CTD on battle loading
  119. Stone Forts in Retrofit
  120. Blood
  121. Kick-back To Menu: could not find next child
  122. Barons Alliance
  123. HighestAttSharedChar?
  124. Curiosity in descr_cultures
  125. Unit Names
  126. Fonts
  127. "knight" Unit Attribute... details/help?
  128. Smaller banners in Americas campaign?
  129. Character Deaths
  130. Adding units to other factions?
  131. Editing export_descr_unit
  132. Changing a characters title?
  133. Random-timed crashes in campaign menu
  134. Family tree error - No father
  135. the mystery of wardogs and pigs...
  136. can_sap?
  137. Choose heir?
  138. Cool things by editing files
  139. Limit on Minor Factions?
  140. EDU editting stat problems
  141. Family tree queestion
  142. How can it be done?
  143. Merging and splitting armies
  144. Unexpected Header Settlement
  145. Mercenary units in starting armies
  146. remove "can use flaming arrows" attribute
  147. random_name in descr_strat?
  148. Age trigger
  149. Problems with creating a character
  150. Preventing adoptions?
  151. road_level effect?
  152. Troubleshooting EDU editing
  153. Is it save compatible
  154. Immortality, not properly answered.
  155. "e_select_character" problems
  156. Unit modding, I know I'm doing something daft
  157. Making characters dead at the start?...
  158. How do I give a mounted unit lance?
  159. rebellion script
  160. Problem with modding
  161. battle_models question
  162. Porblem with my unpacker
  163. Assassin Ancilliary question
  164. Traits
  165. Smith bonuses
  166. trait error?
  167. Christ this is so f..
  168. Early era elephants?
  169. SS script + 12 turns per year script
  170. Editing globallighting files
  171. Mounted Longbowmen?
  172. building forts and watchtowers
  173. Attack Speeds, help needed!
  174. Crash - quotes.txt
  175. Weapon Types
  176. Crusade event
  177. economy
  178. Log trouble
  179. Changing a unit's model
  180. Banner and flag... Removal!
  181. Starting a new campaign.
  182. Traits causing crashes at the end of battles?
  183. Questions about Loyalty
  184. Exploding Musketeers
  185. Error with descr strat
  186. Unique buildings
  187. Any way to weaken the damage archers do?
  188. Simple Export_descr_unit change and problem
  189. How do i add trace in my CFG
  190. Make specific "defeat faction" victory condition
  191. Siege Engines
  192. More trouble with Rebel sub-factions
  193. Conditional scripting
  194. Change region owner
  195. Authority: the math?
  196. Tribute and Catastrophe scripts? -Help needed
  197. Stealing enemy technology
  198. Guild related modding questions
  199. Trying to put merc unit in the game.
  200. Does anyone know how to change the size of characters, towns, trees, etc. on the campain map?
  201. changing unit recruiting time in M2TW
  202. papal system
  203. Buildings, Recruitment by Events
  204. Campaign crash
  205. A.I. recruiting
  206. kingdoms factions and units in main campaign?
  207. Berdiche axemen and 2 handed fix
  208. Changing the range of missle units
  209. My Generals are all brutally corrupt, brutally scarred drunks!
  210. Grand campaign as a sub mod of kingdoms?
  211. Create different triggers for same ancillary
  212. help with modding txt files.
  213. Ugh
  214. Help changing normal faction towns to rebel
  215. Battle A.I. - Pursuit & destroy
  216. expended.txt
  217. Bugged commands
  218. Missile units attack speed
  219. Two time modding questions
  220. Script label
  221. A few questions
  222. XML Editor
  223. Custom Battle help?
  224. Siege tools construction
  225. Add ''emotion'' to the units
  226. End of turn crash
  227. On 'change_battle_model'...
  228. Stupid Mistake Pending
  229. weapon/experience upgrades
  230. Possible to run imperial campaign through kingdoms disk?
  231. princesses not showing up and accent changing
  232. both forts and faster devastation repair
  233. Bodyguard
  234. Family Tree Problem
  235. game CTDs when I script with .bik files
  236. City fight
  237. Blood on horses
  238. Unique Faction Leader's Bodyguard
  239. Unit speed
  240. adding new buildings to export_descr_buildings
  241. How to make general rebel
  242. Is it possible to train generals in M2??
  243. pope and excomungation question.
  244. how translate a mod?
  245. experience like rtw?
  246. Play all nations
  247. How to run a mod for Medieval2.exe for Kingdoms.exe
  248. Getting siege engine towers to shoot missiles
  249. A couple questions
  250. Mongols in Campaign