View Full Version : Text Editing and Scripting
- But is it Save Game Compatable?
- Military AID
- Weapons & Weapon Upgrade Questions
- Higher income from sacking for specified factions/characters
- Unlocking factions..
- Army Movement
- Modifyng the cameras battle script?
- Disable unit for a faction
- Missile units rushing to the front - Can it be stopped?
- Desperately need help
- Disabling Walls
- Adding Templar and Hospitaler guild to Byzantines
- Triumph Value
- Change of existing unit names
- changing general names at the beginning of the game
- Faction questions
- Pope Problems
- Basic Text Editing Tutorial
- Crusades
- Please help, I'm searching for specific Text/Texture files...
- Units becoming Obsolete
- Automatic crusades
- descr_model_strat
- CDT if add a family tree to Jerusalem
- Can the family tree menu be modded bigger?
- add_settlement_turmoil
- Video Memory Overload? and repeating texture lookup
- Custom battle crash
- dynamic settlement name in create_unit?
- Need a Helping Hand
- Editing time in export_descr_buildings - not showing up in-game
- Assassin portraits
- Number of Familiy members
- Making rebels more aggressive
- emergent factions playable?
- Questions about editing time, faction members age, and displaying of time
- Boats out of the human player control
- Mercenaries problem !
- Add some stone fort
- Which values are actaully read for ship battles?
- Is it possible to add units from Americas to Vanilla?
- Modification of UI?
- diplomacy - merge factions
- Is there a way to add units from Americas/Crusade to Vanilla?
- Changing probabilities?
- campaign not working
- Simple mod request.
- kingdom export_descr_unit file issue.
- Dismounted Ritterbruder In M2TW?
- Why does the AI break it's formations constantly?
- Formated Teutonic battle_model
- desertion
- Removing Missions and Events
- please post a clean copy of descr_events.txt
- Problem with kill_character
- Elections
- "Allow AI control" checkbox in all battles
- Fluent Errors
- Dummy governors to prevent AI bug
- AI Labels
- Which values are actaully read for ship battles?
- Adding Americas units to Kingdoms
- weapon_missile_gunpowder 1 = Melee + 1 ... huh?
- Ranged Unit Ammunition
- Question about characters and bodyguards
- What does this do??
- edit attack distance
- How to make units available more often?
- List of known Ai/human player "cheats" e.g. kings purse etc.?
- Modding Merchants
- So whicg one is better?
- Bodkin / Composite Bow
- Odd Mining Materials Error (Update With Photo!)
- My latest problem
- Spawning a stack in a region that just saw a battle?
- Problem adding stone forts in Teutonic campaign
- adding faction presents unknown error
- Question about ancillaries
- Checking the ownership of a Settlement and setting kings purse
- Transgressions in descr_faction_standing.txt
- How do I change a factions starting position
- help needed adding a new region in britaina campain
- Replacing Cultures
- 2/3 turns per year script
- Removing ancillary transfer restrictions?
- scripting randomize start garrison units+settlement ownership in a new campaign
- Accent BLEEPING Hell!
- No women for Prince Edward wth?!
- Pasive attitude
- problem with EDU
- Changing the Title of a Faction Leader
- Excommunication question.
- Missing Region String
- Help with tranfsfering units
- Adding damage to missile units.
- Crusades
- What does these do?
- Mongol Invasion problem
- I seem to have a problem
- Max number of effects per trigger?
- Changing Castles for Crusades
- Console command to desig Heir?
- I'm sick and tired of this
- Help editing Rebels!
- why armour attributes not shown in compaign and custom batles
- Trouble modding Rebels
- Looking for "Create your own General" mod?!
- prefernce file problem...
- move_character cheat help
- Building Bonus Descriptions
- EDU, unpacker etc.
- Emerging Characters
- Several things
- Change the timescale.....
- Unexpected Error just before campaign loads
- mods and kingdoms
- How to choose princes?
- CTD on battle loading
- Stone Forts in Retrofit
- Blood
- Kick-back To Menu: could not find next child
- Barons Alliance
- HighestAttSharedChar?
- Curiosity in descr_cultures
- Unit Names
- Fonts
- "knight" Unit Attribute... details/help?
- Smaller banners in Americas campaign?
- Character Deaths
- Adding units to other factions?
- Editing export_descr_unit
- Changing a characters title?
- Random-timed crashes in campaign menu
- Family tree error - No father
- the mystery of wardogs and pigs...
- can_sap?
- Choose heir?
- Cool things by editing files
- Limit on Minor Factions?
- EDU editting stat problems
- Family tree queestion
- How can it be done?
- Merging and splitting armies
- Unexpected Header Settlement
- Mercenary units in starting armies
- remove "can use flaming arrows" attribute
- random_name in descr_strat?
- Age trigger
- Problems with creating a character
- Preventing adoptions?
- road_level effect?
- Troubleshooting EDU editing
- Is it save compatible
- Immortality, not properly answered.
- "e_select_character" problems
- Unit modding, I know I'm doing something daft
- Making characters dead at the start?...
- How do I give a mounted unit lance?
- rebellion script
- Problem with modding
- battle_models question
- Porblem with my unpacker
- Assassin Ancilliary question
- Traits
- Smith bonuses
- trait error?
- Christ this is so f..
- Early era elephants?
- SS script + 12 turns per year script
- Editing globallighting files
- Mounted Longbowmen?
- building forts and watchtowers
- Attack Speeds, help needed!
- Crash - quotes.txt
- Weapon Types
- Crusade event
- economy
- Log trouble
- Changing a unit's model
- Banner and flag... Removal!
- Starting a new campaign.
- Traits causing crashes at the end of battles?
- Questions about Loyalty
- Exploding Musketeers
- Error with descr strat
- Unique buildings
- Any way to weaken the damage archers do?
- Simple Export_descr_unit change and problem
- How do i add trace in my CFG
- Make specific "defeat faction" victory condition
- Siege Engines
- More trouble with Rebel sub-factions
- Conditional scripting
- Change region owner
- Authority: the math?
- Tribute and Catastrophe scripts? -Help needed
- Stealing enemy technology
- Guild related modding questions
- Trying to put merc unit in the game.
- Does anyone know how to change the size of characters, towns, trees, etc. on the campain map?
- changing unit recruiting time in M2TW
- papal system
- Buildings, Recruitment by Events
- Campaign crash
- A.I. recruiting
- kingdoms factions and units in main campaign?
- Berdiche axemen and 2 handed fix
- Changing the range of missle units
- My Generals are all brutally corrupt, brutally scarred drunks!
- Grand campaign as a sub mod of kingdoms?
- Create different triggers for same ancillary
- help with modding txt files.
- Ugh
- Help changing normal faction towns to rebel
- Battle A.I. - Pursuit & destroy
- expended.txt
- Bugged commands
- Missile units attack speed
- Two time modding questions
- Script label
- A few questions
- XML Editor
- Custom Battle help?
- Siege tools construction
- Add ''emotion'' to the units
- End of turn crash
- On 'change_battle_model'...
- Stupid Mistake Pending
- weapon/experience upgrades
- Possible to run imperial campaign through kingdoms disk?
- princesses not showing up and accent changing
- both forts and faster devastation repair
- Bodyguard
- Family Tree Problem
- game CTDs when I script with .bik files
- City fight
- Blood on horses
- Unique Faction Leader's Bodyguard
- Unit speed
- adding new buildings to export_descr_buildings
- How to make general rebel
- Is it possible to train generals in M2??
- pope and excomungation question.
- how translate a mod?
- experience like rtw?
- Play all nations
- How to run a mod for Medieval2.exe for Kingdoms.exe
- Getting siege engine towers to shoot missiles
- A couple questions
- Mongols in Campaign
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