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View Full Version : Text Editing and Scripting



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  1. Never Ending Campains
  2. changing unit spped
  3. How do I change In game font?
  4. how to change cavalry movement points in campagin map?
  5. No Sprites -Common Knowledge?
  6. converting cities to castles
  7. Requesting step by step assistance on how to unpack, mod and run the character traits file
  8. Is there a way..
  9. problem adding a new ancillary
  10. Managing some rebels...
  11. I get this message while trying to save descr_strat changes
  12. Warcraft Total War Looking for Text Editors and Scripters
  13. Vista
  14. descr_engines.txt
  15. Crashing on seigies, could do with some help
  16. Battle Scripting
  17. Naming Forts...
  18. how to give a faction
  19. campaign_regions_and_setlement_names.txt
  20. Harder to ally with pope
  21. Giving forts ability to train units
  22. Giving forts ability to train units
  23. Defence skill
  24. Can anyone tell me how to know a faction dead or not in the campaign_script?
  25. Problem Adding Faction
  26. Name Length in Family Tree
  27. New features in Kingdoms' descr_sm_factions.txt
  28. Two short coding questions
  29. Issue with the settlement images
  30. Will changing the time scale affect when events happen?
  31. how do I spawn the mongols north of the caspian?
  32. HELP: Restricting Knightly Orders to Events
  33. need help from a scripting guru
  34. Minor factions (independant rebels)
  35. more accurate gunfire
  36. Adding Canons of Sepulchre to HRE/st. John
  37. Altered Game files, Britannia campaign now has an unspecified error
  38. Help with buildings and priests
  39. Dirty Cavalry Bug
  40. increase cavalry movement points?
  41. Need help getting mod to launch
  42. Adding Religions (specifically strings for them)
  43. Horde faction help
  44. Restricting artillery to 1 unit per stack
  45. Converting buildings
  46. ***is there a way for this?***
  47. File used to determine a unit's voice?
  48. EDU Attributes
  49. Cannon's for Byzantines?
  50. Using "not" in the EDB
  51. How to remove "settlement ready to upgrade" event?
  52. adding family members
  53. Need some help
  54. Med 2 Launcher
  55. Modding squalor/public order
  56. Campaign Text Problem
  57. freecam in game?
  58. Seeing the hidden game data
  59. io.file first with Kingdoms
  60. Help with the Pikemen/halberd fix(getting rid of secondary weapons...)
  61. Why this 2 Guilds never display their short description (solved)
  62. Is there anyway to make Generals recruitable ?
  63. Moving a Mod to Kingdoms
  64. Bonus in EDB
  65. "GeneralWithAncKilled" condition not working?
  66. Making the battle editor work
  67. weapon attack speeds ?????
  68. Renaming regions?
  69. Using labels on the console.
  70. Recruiting in permanet forts
  71. Pikemen
  72. Crash during Battles in Retrofit
  73. AI always winning battles against rebels
  74. recruitment and population
  75. Modding the Retrofit Mod
  76. need help
  77. Limiting guilds
  78. New EBD & Manatory buildings
  79. Siege from behind the walls
  80. Resources?
  81. Scripting character attack settlement?
  82. Adding Mercs to Custom Battles...
  83. quick question
  84. descrstrat problem
  85. Question about rebel armies
  86. windowed mode
  87. Modding How Far and How Often Skrims Move Forward....
  88. Using one kingdoms mod as new mod
  89. English Longbowmen for Wales?
  90. PLEASE HELP ME ADD SHIPS TO NATIVE AMERICAN FACTIONS! TAKE HAVANA WITH MAYANS WOULD BE COOL...
  91. more battle crashes.....
  92. How do I mod family names
  93. Format of descr_beliefs & descr_culture
  94. problem with io.file_first
  95. Aide Moi
  96. generals not available in recruitment slot
  97. Adding files to Retrofit Mod
  98. 2 questions, one about apache general unit and another about edu/edb
  99. Create_Unit help. Units with two part names
  100. unlocking factions?
  101. help
  102. Adding mounted units to another faction
  103. How do you add a new ship to the game?
  104. failing to change unit stats...help!
  105. Provence names arnt changing.
  106. Adoption preventable by having more generals than settlements?
  107. Making sieges more expensive
  108. system.log?
  109. Faction Limit
  110. On/Trading Resource Conditions
  111. Horse Breeder's Guild
  112. ageless (immortal) agents
  113. new units, no voice when u click on em
  114. Force charater to join crusade?
  115. preventing the ai from using specific buildings
  116. does set_building_health works?
  117. Family Member Assassination & Family Tree text...
  118. unit stats modding question
  119. Pikeman -> Swordsman
  120. Changing faction name, army names etc.
  121. Adding a Hospitallers to Byzantines, guild points
  122. Missing Archer Weapon Upgrades
  123. Making armies surrender more quickly
  124. to retrain or not retrain that is the question
  125. Question about modding agents
  126. Unit animations?
  127. Unit editor?
  128. Berserking in Medieval 2
  129. unit porting help
  130. Less soldiers - how?
  131. Should be more Diplomacy opions
  132. units from guilds
  133. Where do I find...
  134. how to mod campaign AI?
  135. Disinherited?
  136. Kingdoms to M2
  137. Rebels attacking settlements
  138. proportional editing and game balance?
  139. family members / region ratio
  140. Name help
  141. Re_emergent factions properly spawned in a their ancient regions ?
  142. How to check if a horde faction is dead?
  143. PLEASE upload a file
  144. >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)
  145. Changing Province Ownership
  146. Cultures
  147. princess dowries
  148. Where is faction event text?
  149. How do I get events to fire on rebel turn?
  150. Removing vanilla
  151. Increasing movementpoints for armies and agents
  152. Problem with ading regions
  153. Hidden for custom battle
  154. New faction CTD for custom battle/campaign
  155. Ooops Descr_Strat...^_^
  156. Problem Adding Faction
  157. Making units available to multiple factions
  158. Campaign CTD
  159. battle_models.modeldb problem
  160. Expected localised string 'generic_repair'
  161. Problem with Faction Symbol
  162. Nested if statements
  163. Roving Buildings
  164. Range of missile units?
  165. Spear_bonus and bonus against horses/camels etc.
  166. Help me please
  167. my wish is for more character types!!
  168. Trimming the EDB/EDU
  169. trait and ancillarie editing
  170. Scripting a process_cq event?
  171. Rebels Attack script, little help pls?
  172. Religion Conversion tied to Population
  173. Can't start a new campaign??
  174. Governor in settlement script
  175. question about descr_artillery_effects
  176. Starting diplomacy
  177. Addind difficutly levels and making a siege
  178. 24 Factions?
  179. Issue with aztecs discovered
  180. how to create one immortal character
  181. Teutonic campaign_script
  182. Hjįlpi! How do I translate unit names?
  183. jihad/crusade 8 unit minimum mod-able?
  184. can you change population level needed for next settlement type?
  185. Scripting to make game progress more slowly
  186. Money script?
  187. why isn't this working?
  188. 4 or 12 kids...
  189. Push an army to assault a settlement?
  190. Help! Making descr_strat Files Work For HS
  191. Whats wrong with this script?
  192. bin file converter
  193. help me out
  194. Adding Armor Piercing?
  195. Export_descr Files?
  196. Character Attributes
  197. Campaign Ai process
  198. Any Idea What This Log Means?
  199. Modding "Kingdoms" files impossible?
  200. Creating batch file/mod help
  201. GeneralDevastatesTile and other questions
  202. mounted flaming arrows
  203. Where can I find the modelsdb?
  204. Armor Upgrades
  205. Scripting Questions - TurnEnds and Ancillary Removal
  206. unlock all factions with windows vista 64 bit?
  207. Recruitment limit depending on buildings
  208. The mysterious descr_campaign_db
  209. New crusade and jihad religions
  210. custom_locations in america campaign
  211. Jerusalem kingdom event?
  212. Removing all siege engines - Is it possible?
  213. Unlock All factions in campaign mode??
  214. how do remove the pikemen's rubber knives again?
  215. King strat NOT showing up
  216. (how to) help?
  217. unspecified error
  218. English Colonies Missions
  219. Modding building build time?
  220. Someone help with my preference file please.
  221. how to you open preferences .cfg file
  222. How do I add a voice for a unit?
  223. Inheriting Ancillaries
  224. Battle Height Bonus Tweak?
  225. Repair times
  226. How do I maintain a siege
  227. I_TurnNumber possibilities?
  228. Renaming religion
  229. how to let cavalry have the ability to trample
  230. Changing factions during a game
  231. Which file to change?
  232. Sprite Distances for Vegetation
  233. Late generals
  234. Need some quick help
  235. Need to "cheat" myself a guild HQ.
  236. Controlling unlimited men in battle
  237. Little problem with error log
  238. possible to recruit princesses?
  239. Problem with event counter
  240. agents
  241. Castle variations
  242. ****tutorial in changing movement points for units, not characters***
  243. Setting initial Authority level
  244. Alliances
  245. editing cost of buildings?
  246. Changing religion
  247. Questions about scripting commands
  248. Crash when loading main campaign after editing
  249. Converting Medieval2.exe mods to Kingdoms.exe
  250. Self-replenishment of bodyguards