View Full Version : Text Editing and Scripting
- Never Ending Campains
- changing unit spped
- How do I change In game font?
- how to change cavalry movement points in campagin map?
- No Sprites -Common Knowledge?
- converting cities to castles
- Requesting step by step assistance on how to unpack, mod and run the character traits file
- Is there a way..
- problem adding a new ancillary
- Managing some rebels...
- I get this message while trying to save descr_strat changes
- Warcraft Total War Looking for Text Editors and Scripters
- Vista
- descr_engines.txt
- Crashing on seigies, could do with some help
- Battle Scripting
- Naming Forts...
- how to give a faction
- campaign_regions_and_setlement_names.txt
- Harder to ally with pope
- Giving forts ability to train units
- Giving forts ability to train units
- Defence skill
- Can anyone tell me how to know a faction dead or not in the campaign_script?
- Problem Adding Faction
- Name Length in Family Tree
- New features in Kingdoms' descr_sm_factions.txt
- Two short coding questions
- Issue with the settlement images
- Will changing the time scale affect when events happen?
- how do I spawn the mongols north of the caspian?
- HELP: Restricting Knightly Orders to Events
- need help from a scripting guru
- Minor factions (independant rebels)
- more accurate gunfire
- Adding Canons of Sepulchre to HRE/st. John
- Altered Game files, Britannia campaign now has an unspecified error
- Help with buildings and priests
- Dirty Cavalry Bug
- increase cavalry movement points?
- Need help getting mod to launch
- Adding Religions (specifically strings for them)
- Horde faction help
- Restricting artillery to 1 unit per stack
- Converting buildings
- ***is there a way for this?***
- File used to determine a unit's voice?
- EDU Attributes
- Cannon's for Byzantines?
- Using "not" in the EDB
- How to remove "settlement ready to upgrade" event?
- adding family members
- Need some help
- Med 2 Launcher
- Modding squalor/public order
- Campaign Text Problem
- freecam in game?
- Seeing the hidden game data
- io.file first with Kingdoms
- Help with the Pikemen/halberd fix(getting rid of secondary weapons...)
- Why this 2 Guilds never display their short description (solved)
- Is there anyway to make Generals recruitable ?
- Moving a Mod to Kingdoms
- Bonus in EDB
- "GeneralWithAncKilled" condition not working?
- Making the battle editor work
- weapon attack speeds ?????
- Renaming regions?
- Using labels on the console.
- Recruiting in permanet forts
- Pikemen
- Crash during Battles in Retrofit
- AI always winning battles against rebels
- recruitment and population
- Modding the Retrofit Mod
- need help
- Limiting guilds
- New EBD & Manatory buildings
- Siege from behind the walls
- Resources?
- Scripting character attack settlement?
- Adding Mercs to Custom Battles...
- quick question
- descrstrat problem
- Question about rebel armies
- windowed mode
- Modding How Far and How Often Skrims Move Forward....
- Using one kingdoms mod as new mod
- English Longbowmen for Wales?
- PLEASE HELP ME ADD SHIPS TO NATIVE AMERICAN FACTIONS! TAKE HAVANA WITH MAYANS WOULD BE COOL...
- more battle crashes.....
- How do I mod family names
- Format of descr_beliefs & descr_culture
- problem with io.file_first
- Aide Moi
- generals not available in recruitment slot
- Adding files to Retrofit Mod
- 2 questions, one about apache general unit and another about edu/edb
- Create_Unit help. Units with two part names
- unlocking factions?
- help
- Adding mounted units to another faction
- How do you add a new ship to the game?
- failing to change unit stats...help!
- Provence names arnt changing.
- Adoption preventable by having more generals than settlements?
- Making sieges more expensive
- system.log?
- Faction Limit
- On/Trading Resource Conditions
- Horse Breeder's Guild
- ageless (immortal) agents
- new units, no voice when u click on em
- Force charater to join crusade?
- preventing the ai from using specific buildings
- does set_building_health works?
- Family Member Assassination & Family Tree text...
- unit stats modding question
- Pikeman -> Swordsman
- Changing faction name, army names etc.
- Adding a Hospitallers to Byzantines, guild points
- Missing Archer Weapon Upgrades
- Making armies surrender more quickly
- to retrain or not retrain that is the question
- Question about modding agents
- Unit animations?
- Unit editor?
- Berserking in Medieval 2
- unit porting help
- Less soldiers - how?
- Should be more Diplomacy opions
- units from guilds
- Where do I find...
- how to mod campaign AI?
- Disinherited?
- Kingdoms to M2
- Rebels attacking settlements
- proportional editing and game balance?
- family members / region ratio
- Name help
- Re_emergent factions properly spawned in a their ancient regions ?
- How to check if a horde faction is dead?
- PLEASE upload a file
- >How do you make archers fire FAST(er)... and other questions (not total n00b, i know about export_descr_unit, etc)
- Changing Province Ownership
- Cultures
- princess dowries
- Where is faction event text?
- How do I get events to fire on rebel turn?
- Removing vanilla
- Increasing movementpoints for armies and agents
- Problem with ading regions
- Hidden for custom battle
- New faction CTD for custom battle/campaign
- Ooops Descr_Strat...^_^
- Problem Adding Faction
- Making units available to multiple factions
- Campaign CTD
- battle_models.modeldb problem
- Expected localised string 'generic_repair'
- Problem with Faction Symbol
- Nested if statements
- Roving Buildings
- Range of missile units?
- Spear_bonus and bonus against horses/camels etc.
- Help me please
- my wish is for more character types!!
- Trimming the EDB/EDU
- trait and ancillarie editing
- Scripting a process_cq event?
- Rebels Attack script, little help pls?
- Religion Conversion tied to Population
- Can't start a new campaign??
- Governor in settlement script
- question about descr_artillery_effects
- Starting diplomacy
- Addind difficutly levels and making a siege
- 24 Factions?
- Issue with aztecs discovered
- how to create one immortal character
- Teutonic campaign_script
- Hjįlpi! How do I translate unit names?
- jihad/crusade 8 unit minimum mod-able?
- can you change population level needed for next settlement type?
- Scripting to make game progress more slowly
- Money script?
- why isn't this working?
- 4 or 12 kids...
- Push an army to assault a settlement?
- Help! Making descr_strat Files Work For HS
- Whats wrong with this script?
- bin file converter
- help me out
- Adding Armor Piercing?
- Export_descr Files?
- Character Attributes
- Campaign Ai process
- Any Idea What This Log Means?
- Modding "Kingdoms" files impossible?
- Creating batch file/mod help
- GeneralDevastatesTile and other questions
- mounted flaming arrows
- Where can I find the modelsdb?
- Armor Upgrades
- Scripting Questions - TurnEnds and Ancillary Removal
- unlock all factions with windows vista 64 bit?
- Recruitment limit depending on buildings
- The mysterious descr_campaign_db
- New crusade and jihad religions
- custom_locations in america campaign
- Jerusalem kingdom event?
- Removing all siege engines - Is it possible?
- Unlock All factions in campaign mode??
- how do remove the pikemen's rubber knives again?
- King strat NOT showing up
- (how to) help?
- unspecified error
- English Colonies Missions
- Modding building build time?
- Someone help with my preference file please.
- how to you open preferences .cfg file
- How do I add a voice for a unit?
- Inheriting Ancillaries
- Battle Height Bonus Tweak?
- Repair times
- How do I maintain a siege
- I_TurnNumber possibilities?
- Renaming religion
- how to let cavalry have the ability to trample
- Changing factions during a game
- Which file to change?
- Sprite Distances for Vegetation
- Late generals
- Need some quick help
- Need to "cheat" myself a guild HQ.
- Controlling unlimited men in battle
- Little problem with error log
- possible to recruit princesses?
- Problem with event counter
- agents
- Castle variations
- ****tutorial in changing movement points for units, not characters***
- Setting initial Authority level
- Alliances
- editing cost of buildings?
- Changing religion
- Questions about scripting commands
- Crash when loading main campaign after editing
- Converting Medieval2.exe mods to Kingdoms.exe
- Self-replenishment of bodyguards
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